TCollection_AsciiString& theScript,
TCollection_AsciiString& theAfterScript,
const TVariablesList& theVariables,
- const bool theIsPublished,
+ const bool theIsPublished,
TDF_LabelMap& theProcessed,
std::set<std::string>& theIgnoreObjs,
bool& theIsDumpCollected);
Handle(TColStd_HSequenceOfInteger) FindEntries(TCollection_AsciiString& theString);
void ReplaceEntriesByNames (TCollection_AsciiString& theScript,
- Resource_DataMapOfAsciiStringAsciiString& theObjectNames,
- const bool theIsPublished,
- Resource_DataMapOfAsciiStringAsciiString& theEntryToBadName,
+ Resource_DataMapOfAsciiStringAsciiString& theObjectNames,
+ const bool theIsPublished,
+ Resource_DataMapOfAsciiStringAsciiString& theEntryToBadName,
TColStd_SequenceOfAsciiString& theObjListToPublish);
void AddObjectColors (int theDocID,
- TCollection_AsciiString& theScript,
- const Resource_DataMapOfAsciiStringAsciiString& theObjectNames);
+ TCollection_AsciiString& theScript,
+ const Resource_DataMapOfAsciiStringAsciiString& theObjectNames);
void AddTextures (int theDocID, TCollection_AsciiString& theScript);
void PublishObject (const TCollection_AsciiString& theEntry,
- const TCollection_AsciiString& theName,
- const Resource_DataMapOfAsciiStringAsciiString& theObjectNames,
- const Resource_DataMapOfAsciiStringAsciiString& theEntry2StEntry,
- const Resource_DataMapOfAsciiStringAsciiString& theStEntry2Entry,
- const Resource_DataMapOfAsciiStringAsciiString& theEntryToBadName,
- std::map< int, std::string >& theEntryToCommandMap,
- std::set<std::string>& theMapOfPublished);
+ const TCollection_AsciiString& theName,
+ const Resource_DataMapOfAsciiStringAsciiString& theObjectNames,
+ const Resource_DataMapOfAsciiStringAsciiString& theEntry2StEntry,
+ const Resource_DataMapOfAsciiStringAsciiString& theStEntry2Entry,
+ const Resource_DataMapOfAsciiStringAsciiString& theEntryToBadName,
+ std::map< int, std::string >& theEntryToCommandMap,
+ std::set<std::string>& theMapOfPublished);
//=======================================================================
//function : GetTextureGUID
bool isDumpCollected = false;
TCollection_AsciiString aCurScript, anAfterScript;
if (!ProcessFunction(aFunction, aCurScript, anAfterScript, theVariables,
- isPublished, aCheckedFuncMap, anIgnoreObjMap,
- isDumpCollected ))
+ isPublished, aCheckedFuncMap, anIgnoreObjMap,
+ isDumpCollected ))
continue;
// add function description before dump
if (!aCurScript.IsEmpty())
aFuncScript += aCurScript;
if (isDumpCollected ) {
- // Replace entries by the names
+ // Replace entries by the names
ReplaceEntriesByNames( aFuncScript, theObjectNames,
isPublished, anEntryToBadName, aObjListToPublish );
-
- // publish collected objects
- std::map< int, std::string > anEntryToCommandMap; // sort publishing commands by object entry
+
+ // publish collected objects
+ std::map< int, std::string > anEntryToCommandMap; // sort publishing commands by object entry
int i = 1, n = aObjListToPublish.Length();
- for ( ; i <= n; i++ )
+ for ( ; i <= n; i++ )
{
const TCollection_AsciiString& aEntry = aObjListToPublish.Value(i);
- if (!theObjectNames.IsBound( aEntry ))
+ if (!theObjectNames.IsBound( aEntry ))
continue;
- PublishObject( aEntry, theObjectNames.Find(aEntry),
- theObjectNames, aEntry2StEntry, aStEntry2Entry,
- anEntryToBadName, anEntryToCommandMap, anIgnoreObjMap );
+ PublishObject( aEntry, theObjectNames.Find(aEntry),
+ theObjectNames, aEntry2StEntry, aStEntry2Entry,
+ anEntryToBadName, anEntryToCommandMap, anIgnoreObjMap );
}
- // add publishing commands to the script
- std::map< int, std::string >::iterator anEntryToCommand = anEntryToCommandMap.begin();
- for ( ; anEntryToCommand != anEntryToCommandMap.end(); ++anEntryToCommand )
+ // add publishing commands to the script
+ std::map< int, std::string >::iterator anEntryToCommand = anEntryToCommandMap.begin();
+ for ( ; anEntryToCommand != anEntryToCommandMap.end(); ++anEntryToCommand )
aFuncScript += (char*)anEntryToCommand->second.c_str();
// PTv, 0020001 add result objects from RestoreSubShapes into ignore list,
}
}
- aObjListToPublish.Clear();
- aScript += aFuncScript;
- aFuncScript.Clear();
+ aObjListToPublish.Clear();
+ aScript += aFuncScript;
+ aFuncScript.Clear();
}
aFuncScript += anAfterScript;
}
continue; // should not be dumped
const TCollection_AsciiString& aName = anEntryToNameIt.Value();
PublishObject( aEntry, aName, theObjectNames,
- aEntry2StEntry, aStEntry2Entry,
- anEntryToBadName, anEntryToCommandMap, anIgnoreObjMap );
+ aEntry2StEntry, aStEntry2Entry,
+ anEntryToBadName, anEntryToCommandMap, anIgnoreObjMap );
}
// add publishing commands to the script
std::map< int, std::string >::iterator anEntryToCommand = anEntryToCommandMap.begin();
#define TEXTURE_LABEL_DATA 5
int GEOM_Engine::addTexture(int theDocID, int theWidth, int theHeight,
- const Handle(TDataStd_HArray1OfByte)& theTexture,
- const TCollection_AsciiString& theFileName)
+ const Handle(TDataStd_HArray1OfByte)& theTexture,
+ const TCollection_AsciiString& theFileName)
{
Handle(TDocStd_Document) aDoc = GetDocument(theDocID);
Handle(TDataStd_TreeNode) aRoot = TDataStd_TreeNode::Set(aDoc->Main());
Handle(TDataStd_ByteArray) anAttr =
TDataStd_ByteArray::Set(aChild.FindChild(TEXTURE_LABEL_DATA),
- theTexture.IsNull() ? 0 : theTexture->Lower(),
- theTexture.IsNull() ? 0 : theTexture->Upper());
+ theTexture.IsNull() ? 0 : theTexture->Lower(),
+ theTexture.IsNull() ? 0 : theTexture->Upper());
anAttr->ChangeArray(theTexture);
return aTextureID;
}
Handle(TDataStd_HArray1OfByte) GEOM_Engine::getTexture(int theDocID, int theTextureID,
- int& theWidth, int& theHeight,
- TCollection_AsciiString& theFileName)
+ int& theWidth, int& theHeight,
+ TCollection_AsciiString& theFileName)
{
Handle(TDataStd_HArray1OfByte) anArray;
theWidth = theHeight = 0;
TDF_Label anIDLabel = aTextureLabel.FindChild(TEXTURE_LABEL_ID, Standard_False);
Handle(TDataStd_Integer) anIdAttr;
if(!anIDLabel.IsNull() && anIDLabel.FindAttribute(TDataStd_Integer::GetID(), anIdAttr) &&
- anIdAttr->Get() == theTextureID) {
- TDF_Label aFileLabel = aTextureLabel.FindChild(TEXTURE_LABEL_FILE, Standard_False);
- TDF_Label aWidthLabel = aTextureLabel.FindChild(TEXTURE_LABEL_WIDTH, Standard_False);
- TDF_Label aHeightLabel = aTextureLabel.FindChild(TEXTURE_LABEL_HEIGHT, Standard_False);
- TDF_Label aDataLabel = aTextureLabel.FindChild(TEXTURE_LABEL_DATA, Standard_False);
- Handle(TDataStd_Integer) aWidthAttr, aHeightAttr;
- Handle(TDataStd_ByteArray) aTextureAttr;
- Handle(TDataStd_Comment) aFileAttr;
- if (!aWidthLabel.IsNull() && aWidthLabel.FindAttribute(TDataStd_Integer::GetID(), aWidthAttr) &&
- !aHeightLabel.IsNull() && aHeightLabel.FindAttribute(TDataStd_Integer::GetID(), aHeightAttr) &&
- !aDataLabel.IsNull() && aDataLabel.FindAttribute(TDataStd_ByteArray::GetID(), aTextureAttr)) {
- theWidth = aWidthAttr->Get();
- theHeight = aHeightAttr->Get();
- anArray = aTextureAttr->InternalArray();
- }
- if (!aFileLabel.IsNull() && aFileLabel.FindAttribute(TDataStd_Comment::GetID(), aFileAttr))
- theFileName = aFileAttr->Get();
- found = true;
+ anIdAttr->Get() == theTextureID) {
+ TDF_Label aFileLabel = aTextureLabel.FindChild(TEXTURE_LABEL_FILE, Standard_False);
+ TDF_Label aWidthLabel = aTextureLabel.FindChild(TEXTURE_LABEL_WIDTH, Standard_False);
+ TDF_Label aHeightLabel = aTextureLabel.FindChild(TEXTURE_LABEL_HEIGHT, Standard_False);
+ TDF_Label aDataLabel = aTextureLabel.FindChild(TEXTURE_LABEL_DATA, Standard_False);
+ Handle(TDataStd_Integer) aWidthAttr, aHeightAttr;
+ Handle(TDataStd_ByteArray) aTextureAttr;
+ Handle(TDataStd_Comment) aFileAttr;
+ if (!aWidthLabel.IsNull() && aWidthLabel.FindAttribute(TDataStd_Integer::GetID(), aWidthAttr) &&
+ !aHeightLabel.IsNull() && aHeightLabel.FindAttribute(TDataStd_Integer::GetID(), aHeightAttr) &&
+ !aDataLabel.IsNull() && aDataLabel.FindAttribute(TDataStd_ByteArray::GetID(), aTextureAttr)) {
+ theWidth = aWidthAttr->Get();
+ theHeight = aHeightAttr->Get();
+ anArray = aTextureAttr->InternalArray();
+ }
+ if (!aFileLabel.IsNull() && aFileLabel.FindAttribute(TDataStd_Comment::GetID(), aFileAttr))
+ theFileName = aFileAttr->Get();
+ found = true;
}
}
}
TDF_Label anIDLabel = aTextureLabel.FindChild(TEXTURE_LABEL_ID, Standard_False);
Handle(TDataStd_Integer) anIdAttr;
if(!anIDLabel.IsNull() && anIDLabel.FindAttribute(TDataStd_Integer::GetID(), anIdAttr))
- id_list.push_back((int)anIdAttr->Get());
+ id_list.push_back((int)anIdAttr->Get());
}
}
return id_list;
TCollection_AsciiString& theScript,
TCollection_AsciiString& theAfterScript,
const TVariablesList& theVariables,
- const bool theIsPublished,
+ const bool theIsPublished,
TDF_LabelMap& theProcessed,
std::set<std::string>& theIgnoreObjs,
bool& theIsDumpCollected)
int aNbEntries = 1;
if( anEntry.Value( 1 ) == O_SQR_BRACKET && anEntry.Value( anEntry.Length() ) == C_SQR_BRACKET ) {
while(anEntry.Location(aNbEntries,COMMA,1,anEntry.Length()))
- aNbEntries++;
+ aNbEntries++;
TCollection_AsciiString aSeparator(COMMA);
anEntry = anEntry.Token(aSeparator.ToCString(),1);
anEntry.Remove( 1, 1 );
anEntry.RightAdjust();
anEntry.LeftAdjust();
if(MYDEBUG)
- cout<<"Sub-entry : '" <<anEntry<<"'"<<endl;
+ cout<<"Sub-entry : '" <<anEntry<<"'"<<endl;
}
//Find variables used for object construction
if(!aStates) {
if(MYDEBUG)
- cout<<"Valiables list empty!!!"<<endl;
+ cout<<"Valiables list empty!!!"<<endl;
aCommandIndex++;
continue;
}
if(MYDEBUG) {
cout<<"Variables from SObject:"<<endl;
for (int i = 0; i < aVariables.size();i++)
- cout<<"\t Variable["<<i<<"] = "<<aVariables[i].myVariable<<endl;
+ cout<<"\t Variable["<<i<<"] = "<<aVariables[i].myVariable<<endl;
}
//Calculate total number of parameters
//Replace first parameter (bettwen '(' character and first ',' character)
if(i == aFirstParam)
{
- aStartPos = aCommand.Location(O_BRACKET, 1, aCommand.Length()) + 1;
- if(aTotalNbParams - aNbEntries > 0 )
- aEndPos = aCommand.Location(aFirstParam, COMMA, 1, aCommand.Length());
- else
- aEndPos = aCommand.Location(C_BRACKET, 1, aCommand.Length());
+ aStartPos = aCommand.Location(O_BRACKET, 1, aCommand.Length()) + 1;
+ if(aTotalNbParams - aNbEntries > 0 )
+ aEndPos = aCommand.Location(aFirstParam, COMMA, 1, aCommand.Length());
+ else
+ aEndPos = aCommand.Location(C_BRACKET, 1, aCommand.Length());
}
//Replace last parameter (bettwen ',' character and ')' character)
else if(i == aTotalNbParams)
{
- aStartPos = aCommand.Location(i-1, COMMA, 1, aCommand.Length()) + 2;
- aEndPos = aCommand.Location(C_BRACKET, 1, aCommand.Length());
+ aStartPos = aCommand.Location(i-1, COMMA, 1, aCommand.Length()) + 2;
+ aEndPos = aCommand.Location(C_BRACKET, 1, aCommand.Length());
}
//Replace other parameters (bettwen two ',' characters)
else if(i != aFirstParam && i != aTotalNbParams )
{
- aStartPos = aCommand.Location(i-1, COMMA, 1, aCommand.Length()) + 2;
- aEndPos = aCommand.Location(i, COMMA, 1, aCommand.Length());
+ aStartPos = aCommand.Location(i-1, COMMA, 1, aCommand.Length()) + 2;
+ aEndPos = aCommand.Location(i, COMMA, 1, aCommand.Length());
}
if( aCommand.Value( aStartPos ) == O_SQR_BRACKET )
- aStartPos++;
+ aStartPos++;
if( aCommand.Value( aEndPos-1 ) == C_SQR_BRACKET )
- aEndPos--;
+ aEndPos--;
if ( aStartPos == aEndPos )
continue; // PAL20889: for "[]"
if(MYDEBUG)
- cout<<"aStartPos = "<<aStartPos<<", aEndPos = "<<aEndPos<<endl;
+ cout<<"aStartPos = "<<aStartPos<<", aEndPos = "<<aEndPos<<endl;
aVar = aCommand.SubString(aStartPos, aEndPos-1);
aVar.RightAdjust();
aVar.LeftAdjust();
if(MYDEBUG)
- cout<<"Variable: '"<< aVar <<"'"<<endl;
+ cout<<"Variable: '"<< aVar <<"'"<<endl;
// specific case for sketcher
if(aVar.Location( TCollection_AsciiString("Sketcher:"), 1, aVar.Length() ) != 0) {
- Standard_Integer aNbSections = 1;
- while( aVar.Location( aNbSections, ':', 1, aVar.Length() ) )
- aNbSections++;
- aNbSections--;
-
- int aStartSectionPos = 0, aEndSectionPos = 0;
- TCollection_AsciiString aSection, aReplacedSection;
- for(Standard_Integer aSectionIndex = 1; aSectionIndex <= aNbSections; aSectionIndex++) {
- aStartSectionPos = aVar.Location( aSectionIndex, ':', 1, aVar.Length() ) + 1;
- if( aSectionIndex != aNbSections )
- aEndSectionPos = aVar.Location( aSectionIndex + 1, ':', 1, aVar.Length() );
- else
- aEndSectionPos = aVar.Length();
-
- aSection = aVar.SubString(aStartSectionPos, aEndSectionPos-1);
- if(MYDEBUG)
- cout<<"aSection: "<<aSection<<endl;
-
- Standard_Integer aNbParams = 1;
- while( aSection.Location( aNbParams, ' ', 1, aSection.Length() ) )
- aNbParams++;
- aNbParams--;
-
- int aStartParamPos = 0, aEndParamPos = 0;
- TCollection_AsciiString aParameter, aReplacedParameter;
- for(Standard_Integer aParamIndex = 1; aParamIndex <= aNbParams; aParamIndex++) {
- aStartParamPos = aSection.Location( aParamIndex, ' ', 1, aSection.Length() ) + 1;
- if( aParamIndex != aNbParams )
- aEndParamPos = aSection.Location( aParamIndex + 1, ' ', 1, aSection.Length() );
- else
- aEndParamPos = aSection.Length() + 1;
-
- aParameter = aSection.SubString(aStartParamPos, aEndParamPos-1);
- if(MYDEBUG)
- cout<<"aParameter: "<<aParameter<<endl;
-
- if(iVar >= aVariables.size())
- continue;
-
- aReplacedParameter = aVariables[iVar].myVariable;
- if(aReplacedParameter.IsEmpty()) {
- iVar++;
- continue;
- }
-
- if(aVariables[iVar].isVariable) {
- aReplacedParameter.InsertBefore(1,"'");
- aReplacedParameter.InsertAfter(aReplacedParameter.Length(),"'");
- }
-
- if(MYDEBUG)
- cout<<"aSection before : "<<aSection<<endl;
- aSection.Remove(aStartParamPos, aEndParamPos - aStartParamPos);
- aSection.Insert(aStartParamPos, aReplacedParameter);
- if(MYDEBUG)
- cout<<"aSection after : "<<aSection<<endl<<endl;
- iVar++;
- }
- if(MYDEBUG)
- cout<<"aVar before : "<<aVar<<endl;
- aVar.Remove(aStartSectionPos, aEndSectionPos - aStartSectionPos);
- aVar.Insert(aStartSectionPos, aSection);
- if(MYDEBUG)
- cout<<"aVar after : "<<aVar<<endl<<endl;
- }
-
- if(MYDEBUG)
- cout<<"aCommand before : "<<aCommand<<endl;
- aCommand.Remove(aStartPos, aEndPos - aStartPos);
- aCommand.Insert(aStartPos, aVar);
- if(MYDEBUG)
- cout<<"aCommand after : "<<aCommand<<endl;
-
- break;
+ Standard_Integer aNbSections = 1;
+ while( aVar.Location( aNbSections, ':', 1, aVar.Length() ) )
+ aNbSections++;
+ aNbSections--;
+
+ int aStartSectionPos = 0, aEndSectionPos = 0;
+ TCollection_AsciiString aSection, aReplacedSection;
+ for(Standard_Integer aSectionIndex = 1; aSectionIndex <= aNbSections; aSectionIndex++) {
+ aStartSectionPos = aVar.Location( aSectionIndex, ':', 1, aVar.Length() ) + 1;
+ if( aSectionIndex != aNbSections )
+ aEndSectionPos = aVar.Location( aSectionIndex + 1, ':', 1, aVar.Length() );
+ else
+ aEndSectionPos = aVar.Length();
+
+ aSection = aVar.SubString(aStartSectionPos, aEndSectionPos-1);
+ if(MYDEBUG)
+ cout<<"aSection: "<<aSection<<endl;
+
+ Standard_Integer aNbParams = 1;
+ while( aSection.Location( aNbParams, ' ', 1, aSection.Length() ) )
+ aNbParams++;
+ aNbParams--;
+
+ int aStartParamPos = 0, aEndParamPos = 0;
+ TCollection_AsciiString aParameter, aReplacedParameter;
+ for(Standard_Integer aParamIndex = 1; aParamIndex <= aNbParams; aParamIndex++) {
+ aStartParamPos = aSection.Location( aParamIndex, ' ', 1, aSection.Length() ) + 1;
+ if( aParamIndex != aNbParams )
+ aEndParamPos = aSection.Location( aParamIndex + 1, ' ', 1, aSection.Length() );
+ else
+ aEndParamPos = aSection.Length() + 1;
+
+ aParameter = aSection.SubString(aStartParamPos, aEndParamPos-1);
+ if(MYDEBUG)
+ cout<<"aParameter: "<<aParameter<<endl;
+
+ if(iVar >= aVariables.size())
+ continue;
+
+ aReplacedParameter = aVariables[iVar].myVariable;
+ if(aReplacedParameter.IsEmpty()) {
+ iVar++;
+ continue;
+ }
+
+ if(aVariables[iVar].isVariable) {
+ aReplacedParameter.InsertBefore(1,"'");
+ aReplacedParameter.InsertAfter(aReplacedParameter.Length(),"'");
+ }
+
+ if(MYDEBUG)
+ cout<<"aSection before : "<<aSection<<endl;
+ aSection.Remove(aStartParamPos, aEndParamPos - aStartParamPos);
+ aSection.Insert(aStartParamPos, aReplacedParameter);
+ if(MYDEBUG)
+ cout<<"aSection after : "<<aSection<<endl<<endl;
+ iVar++;
+ }
+ if(MYDEBUG)
+ cout<<"aVar before : "<<aVar<<endl;
+ aVar.Remove(aStartSectionPos, aEndSectionPos - aStartSectionPos);
+ aVar.Insert(aStartSectionPos, aSection);
+ if(MYDEBUG)
+ cout<<"aVar after : "<<aVar<<endl<<endl;
+ }
+
+ if(MYDEBUG)
+ cout<<"aCommand before : "<<aCommand<<endl;
+ aCommand.Remove(aStartPos, aEndPos - aStartPos);
+ aCommand.Insert(aStartPos, aVar);
+ if(MYDEBUG)
+ cout<<"aCommand after : "<<aCommand<<endl;
+
+ break;
} // end of specific case for sketcher
//If parameter is entry or 'None', skip it
if(theVariables.find(aVar) != theVariables.end() || aVar.Search(":") != -1 || aVar == PY_NULL)
- continue;
+ continue;
if(iVar >= aVariables.size())
- continue;
+ continue;
aReplacedVar = aVariables[iVar].myVariable;
if(aReplacedVar.IsEmpty()) {
- iVar++;
- continue;
+ iVar++;
+ continue;
}
if(aVariables[iVar].isVariable) {
- aReplacedVar.InsertBefore(1,"\"");
- aReplacedVar.InsertAfter(aReplacedVar.Length(),"\"");
+ aReplacedVar.InsertBefore(1,"\"");
+ aReplacedVar.InsertAfter(aReplacedVar.Length(),"\"");
}
aCommand.Remove(aStartPos, aEndPos - aStartPos);
*/
//=============================================================================
void ReplaceEntriesByNames (TCollection_AsciiString& theScript,
- Resource_DataMapOfAsciiStringAsciiString& theObjectNames,
- const bool theIsPublished,
- Resource_DataMapOfAsciiStringAsciiString& theEntryToBadName,
+ Resource_DataMapOfAsciiStringAsciiString& theObjectNames,
+ const bool theIsPublished,
+ Resource_DataMapOfAsciiStringAsciiString& theEntryToBadName,
TColStd_SequenceOfAsciiString& theObjListToPublish)
{
Handle(TColStd_HSequenceOfInteger) aSeq = FindEntries(theScript);
*/
//=============================================================================
void AddObjectColors (int theDocID,
- TCollection_AsciiString& theScript,
- const Resource_DataMapOfAsciiStringAsciiString& theObjectNames)
+ TCollection_AsciiString& theScript,
+ const Resource_DataMapOfAsciiStringAsciiString& theObjectNames)
{
GEOM_Engine* engine = GEOM_Engine::GetEngine();
Handle(TDocStd_Document) aDoc = engine->GetDocument(theDocID);
else if (aMarkerType == Aspect_TOM_USERDEFINED) {
int aMarkerTextureID = obj->GetMarkerTexture();
if (aMarkerTextureID >= 0) {
- TCollection_AsciiString aCommand( "\n\t" );
- aCommand += aName + ".SetMarkerTexture(texture_map[";
- aCommand += aMarkerTextureID;
- aCommand += "])";
- theScript += aCommand.ToCString();
+ TCollection_AsciiString aCommand( "\n\t" );
+ aCommand += aName + ".SetMarkerTexture(texture_map[";
+ aCommand += aMarkerTextureID;
+ aCommand += "])";
+ theScript += aCommand.ToCString();
}
}
}
Standard_Byte byte = aData->Value(i);
TCollection_AsciiString strByte = "";
for (int j = 0; j < 8; j++)
- strByte.Prepend((byte & (1<<j)) ? "1" : "0");
+ strByte.Prepend((byte & (1<<j)) ? "1" : "0");
stream += strByte;
}
}
TCollection_AsciiString aFileName;
Handle(TDataStd_HArray1OfByte) aTexture = engine->getTexture(theDocID, *it, aWidth, aHeight, aFileName);
if (aWidth > 0 && aHeight > 0 && !aTexture.IsNull() && aTexture->Length() > 0 ) {
- TCollection_AsciiString aCommand = "\n\t";
- aCommand += "texture_map["; aCommand += *it; aCommand += "] = ";
- if (aFileName != "" ) {
- aCommand += "geompy.LoadTexture(\"";
- aCommand += aFileName.ToCString();
- aCommand += "\")";
- }
- else {
- aCommand += "geompy.AddTexture(";
- aCommand += aWidth; aCommand += ", "; aCommand += aHeight; aCommand += ", \"";
- aCommand += pack_data(aTexture);
- aCommand += "\")";
- }
- theScript += aCommand;
+ TCollection_AsciiString aCommand = "\n\t";
+ aCommand += "texture_map["; aCommand += *it; aCommand += "] = ";
+ if (aFileName != "" ) {
+ aCommand += "geompy.LoadTexture(\"";
+ aCommand += aFileName.ToCString();
+ aCommand += "\")";
+ }
+ else {
+ aCommand += "geompy.AddTexture(";
+ aCommand += aWidth; aCommand += ", "; aCommand += aHeight; aCommand += ", \"";
+ aCommand += pack_data(aTexture);
+ aCommand += "\")";
+ }
+ theScript += aCommand;
}
}
theScript += "\n";
*/
//=============================================================================
void PublishObject (const TCollection_AsciiString& theEntry,
- const TCollection_AsciiString& theName,
- const Resource_DataMapOfAsciiStringAsciiString& theObjectNames,
- const Resource_DataMapOfAsciiStringAsciiString& theEntry2StEntry,
- const Resource_DataMapOfAsciiStringAsciiString& theStEntry2Entry,
- const Resource_DataMapOfAsciiStringAsciiString& theEntryToBadName,
- std::map< int, std::string >& theEntryToCommandMap,
- std::set<std::string>& theMapOfPublished)
+ const TCollection_AsciiString& theName,
+ const Resource_DataMapOfAsciiStringAsciiString& theObjectNames,
+ const Resource_DataMapOfAsciiStringAsciiString& theEntry2StEntry,
+ const Resource_DataMapOfAsciiStringAsciiString& theStEntry2Entry,
+ const Resource_DataMapOfAsciiStringAsciiString& theEntryToBadName,
+ std::map< int, std::string >& theEntryToCommandMap,
+ std::set<std::string>& theMapOfPublished)
{
if ( !theEntry2StEntry.IsBound( theEntry ))
return; // was not published