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manually reverted commit d69e4fb6c7c3a0 to get good pyramides
authormbs <martin.bernhard@opencascade.com>
Tue, 15 Oct 2024 08:43:07 +0000 (09:43 +0100)
committermbs <martin.bernhard@opencascade.com>
Tue, 15 Oct 2024 14:05:21 +0000 (15:05 +0100)
src/StdMeshers/StdMeshers_QuadToTriaAdaptor.cxx
src/StdMeshers/StdMeshers_QuadToTriaAdaptor.hxx

index dd9db00fb92acac885cb3ae43701c23b208257e3..74fd9b6d8ce23b6b0909a230d6a1bd150d23974a 100644 (file)
@@ -60,22 +60,22 @@ enum EQuadNature { NOT_QUAD, QUAD, DEGEN_QUAD, PYRAM_APEX = 4, TRIA_APEX = 0 };
 // std-like iterator used to get coordinates of nodes of mesh element
 typedef SMDS_StdIterator< SMESH_TNodeXYZ, SMDS_ElemIteratorPtr > TXyzIterator;
 
-//================================================================================
-/*!
- * \brief Return ID of pyramid base face, for debug
- */
-//================================================================================
-
-int getFaceID(const SMDS_MeshElement* pyram)
-{
-  if ( pyram )
-    if ( const SMDS_MeshElement* f = SMDS_Mesh::FindFace( pyram->GetNode(0),
-                                                          pyram->GetNode(1),
-                                                          pyram->GetNode(2),
-                                                          pyram->GetNode(3)))
-      return f->GetID();
-  return -1;
-}
+// //================================================================================
+// /*!
+//  * \brief Return ID of pyramid base face, for debug
+//  */
+// //================================================================================
+//
+// int getFaceID(const SMDS_MeshElement* pyram)
+// {
+//   if ( pyram )
+//     if ( const SMDS_MeshElement* f = SMDS_Mesh::FindFace( pyram->GetNode(0),
+//                                                           pyram->GetNode(1),
+//                                                           pyram->GetNode(2),
+//                                                           pyram->GetNode(3)))
+//       return f->GetID();
+//   return -1;
+// }
 
 namespace
 {
@@ -537,49 +537,49 @@ void StdMeshers_QuadToTriaAdaptor::MergeAdjacent(const SMDS_MeshElement*    PrmI
  */
 //================================================================================
 
-bool StdMeshers_QuadToTriaAdaptor::DecreaseHeightDifference( const SMDS_MeshElement* thePyram,
-                                                             const double            theH2 )
-{
-  const double allowedFactor2 = 2. * 2.;
-
-  bool modif = false;
-  myNodes[0] = thePyram->GetNode( 3 );
-  for ( int i = 0; i < 4; ++i )
-  {
-    myNodes[1] = thePyram->GetNode( i );
-    SMDS_Mesh::GetElementsByNodes( myNodes, myAdjPyrams, SMDSAbs_Volume );
-    myNodes[0] = myNodes[1];
-
-    for ( const SMDS_MeshElement* pyramAdj : myAdjPyrams )
-    {
-      if ( pyramAdj == thePyram )
-        continue;
-      if ( !myPyramHeight2.IsBound( pyramAdj ))
-        continue;
-      double h2Adj = Abs( myPyramHeight2( pyramAdj ));
-      double h2    = Abs( theH2 );
-      if ( h2Adj > h2 )
-      {
-        if ( h2 * allowedFactor2 < h2Adj )
-        {
-          // bind negative value to allow finding pyramids whose height must change
-          myPyramHeight2.Bind( pyramAdj, - h2 * allowedFactor2 );
-          modif = true;
-        }
-      }
-      else
-      {
-        if ( h2Adj * allowedFactor2 < h2 )
-        {
-          // bind negative value to allow finding pyramids whose height must change
-          myPyramHeight2.Bind( thePyram, - h2Adj * allowedFactor2 );
-          modif = true;
-        }
-      }
-    }
-  }
-  return modif;
-}
+// bool StdMeshers_QuadToTriaAdaptor::DecreaseHeightDifference( const SMDS_MeshElement* thePyram,
+//                                                              const double            theH2 )
+// {
+//   const double allowedFactor2 = 2. * 2.;
+//
+//   bool modif = false;
+//   myNodes[0] = thePyram->GetNode( 3 );
+//   for ( int i = 0; i < 4; ++i )
+//   {
+//     myNodes[1] = thePyram->GetNode( i );
+//     SMDS_Mesh::GetElementsByNodes( myNodes, myAdjPyrams, SMDSAbs_Volume );
+//     myNodes[0] = myNodes[1];
+//
+//     for ( const SMDS_MeshElement* pyramAdj : myAdjPyrams )
+//     {
+//       if ( pyramAdj == thePyram )
+//         continue;
+//       if ( !myPyramHeight2.IsBound( pyramAdj ))
+//         continue;
+//       double h2Adj = Abs( myPyramHeight2( pyramAdj ));
+//       double h2    = Abs( theH2 );
+//       if ( h2Adj > h2 )
+//       {
+//         if ( h2 * allowedFactor2 < h2Adj )
+//         {
+//           // bind negative value to allow finding pyramids whose height must change
+//           myPyramHeight2.Bind( pyramAdj, - h2 * allowedFactor2 );
+//           modif = true;
+//         }
+//       }
+//       else
+//       {
+//         if ( h2Adj * allowedFactor2 < h2 )
+//         {
+//           // bind negative value to allow finding pyramids whose height must change
+//           myPyramHeight2.Bind( thePyram, - h2Adj * allowedFactor2 );
+//           modif = true;
+//         }
+//       }
+//     }
+//   }
+//   return modif;
+// }
 
 
 //================================================================================
@@ -614,11 +614,11 @@ StdMeshers_QuadToTriaAdaptor::~StdMeshers_QuadToTriaAdaptor()
 //=======================================================================
 
 static gp_Pnt FindBestPoint(const gp_Pnt& P1, const gp_Pnt& P2,
-                            const gp_Pnt& PC, const gp_Vec& V,
-                            double & shift)
+                            const gp_Pnt& PC, const gp_Vec& V/*,
+                            double & shift*/)
 {
   gp_Pnt Pbest = PC;
-  shift = 0;
+  //shift = 0;
   const double a2 = P1.SquareDistance(P2);
   const double b2 = P1.SquareDistance(PC);
   const double c2 = P2.SquareDistance(PC);
@@ -629,7 +629,7 @@ static gp_Pnt FindBestPoint(const gp_Pnt& P1, const gp_Pnt& P2,
     const double Vsize = V.Magnitude();
     if ( fabs( Vsize ) > std::numeric_limits<double>::min() )
     {
-      shift = sqrt( a2 + (b2-c2)*(b2-c2)/16/a2 - (b2+c2)/2 );
+      const double shift = sqrt( a2 + (b2-c2)*(b2-c2)/16/a2 - (b2+c2)/2 );
       Pbest.ChangeCoord() += shift * V.XYZ() / Vsize;
     }
   }
@@ -1103,6 +1103,7 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh&         aMesh,
         case QUAD:
           {
             if(!isRev) VNorm.Reverse();
+#if 0
             //double xc = 0., yc = 0., zc = 0.;
             double h, hMin = Precision::Infinite();
             gp_Pnt PCbest = PC;
@@ -1120,6 +1121,21 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh&         aMesh,
               }
             }
             //gp_Pnt PCbest(xc/4., yc/4., zc/4.);
+#else
+            double xc = 0., yc = 0., zc = 0.;
+            int i = 1;
+            for(; i<=4; i++) {
+              gp_Pnt Pbest;
+              if(!isRev)
+                Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i).Reversed());
+              else
+                Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i));
+              xc += Pbest.X();
+              yc += Pbest.Y();
+              zc += Pbest.Z();
+            }
+            gp_Pnt PCbest(xc/4., yc/4., zc/4.);
+#endif
 
             // check PCbest
             double height = PCbest.Distance(PC);
@@ -1145,7 +1161,7 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh&         aMesh,
             myPyramids.push_back(aPyram);
             //cout << "F" << face->GetID() << " - V" << aPyram->GetID() << endl;
 
-            myPyramHeight2.Bind( aPyram, PCbest.SquareDistance( PC ));
+            // myPyramHeight2.Bind( aPyram, PCbest.SquareDistance( PC ));
 
             // add triangles to result map
             helper->SetElementsOnShape( false );
@@ -1354,7 +1370,7 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
     // -----------------------------------
 
     // Find pyramid peak
-
+#if 0
     gp_XYZ PCbest = PC.XYZ();//(0., 0., 0.); // pyramid peak
     double h, hMin = Precision::Infinite();
     int i = 1;
@@ -1368,6 +1384,15 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
       //PCbest += Pbest.XYZ();
     }
     //PCbest /= 4;
+#else
+    gp_XYZ PCbest(0., 0., 0.); // pyramid peak
+    int i = 1;
+    for ( ; i <= 4; i++ ) {
+      gp_Pnt Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i));
+      PCbest += Pbest.XYZ();
+    }
+    PCbest /= 4;
+#endif
 
     double height = PC.Distance(PCbest); // pyramid height to precise
     if ( height < 1.e-6 ) {
@@ -1525,12 +1550,13 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh&
 
   // check adjacent pyramids
 
-  // for ( i = 0; i <  myPyramids.size(); ++i )
-  // {
-  //   const SMDS_MeshElement* PrmI = myPyramids[i];
-  //   MergeAdjacent( PrmI, nodesToMove );
-  // }
-
+#if 1
+  for ( i = 0; i <  myPyramids.size(); ++i )
+  {
+    const SMDS_MeshElement* PrmI = myPyramids[i];
+    MergeAdjacent( PrmI, nodesToMove );
+  }
+#else
   // Fix adjacent pyramids whose heights differ too much
 
   myNodes.resize(2);
@@ -1557,6 +1583,7 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh&
     gp_Pnt newApex = gp_Pnt( PC ).Translated( h * V.Normalized() );
     meshDS->MoveNode( Papex.Node(), newApex.X(), newApex.Y(), newApex.Z() );
   }
+#endif
 
   // iterate on all new pyramids
   vector< const SMDS_MeshElement* > suspectPyrams;
@@ -1644,7 +1671,7 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh&
           if ( nbc == 4 )
             continue; // pyrams have a common base face
 
-          if ( nbc > 1 )
+          if (nbc > 0) //( nbc > 1 )
           {
             // Merge the two pyramids and others already merged with them
             MergePiramids( PrmI, PrmJ, nodesToMove );
@@ -1680,9 +1707,11 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh&
             nodesToMove.insert( aNode2 );
             //cout << "Limit H  F" << getFaceID( PrmI ) << " - F" << getFaceID( PrmJ ) << endl;
           }
+#if 1
           // fix intersections that can appear after apex movement
-          //MergeAdjacent( PrmI, nodesToMove );
-          //MergeAdjacent( PrmJ, nodesToMove );
+          MergeAdjacent( PrmI, nodesToMove );
+          MergeAdjacent( PrmJ, nodesToMove );
+#endif
 
           apexI = PrmI->GetNode( PYRAM_APEX ); // apexI can be removed by merge
 
@@ -1692,12 +1721,14 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh&
 
   } // loop on all pyramids
 
+#if 0
   //smIdType nbNodes = aMesh.NbNodes();
   for ( i = 0; i <  myPyramids.size(); ++i )
   {
     const SMDS_MeshElement* PrmI = myPyramids[i];
     MergeAdjacent( PrmI, nodesToMove );
   }
+#endif
 
   if( !nodesToMove.empty() && !meshDS->IsEmbeddedMode() )
   {
index 9c194355198a7508719bef50c3cbb1aa78361cad..975f619d45ec910fe8c56be9977c18ab6b7bc1a2 100644 (file)
@@ -44,7 +44,7 @@ class gp_Vec;
 #include <vector>
 
 #include <TopoDS_Shape.hxx>
-#include <NCollection_DataMap.hxx>
+//#include <NCollection_DataMap.hxx>
 
 /*!
  * \brief "Transforms" quadrilateral faces into triangular ones by creation of pyramids
@@ -94,19 +94,19 @@ protected:
                      std::set<const SMDS_MeshNode*>& nodesToMove,
                      const bool                      isRecursion = false);
 
-  bool DecreaseHeightDifference( const SMDS_MeshElement* pyram,
-                                 const double            h2 );
+  // bool DecreaseHeightDifference( const SMDS_MeshElement* pyram,
+  //                                const double            h2 );
 
   TopoDS_Shape                      myShape;
   std::set<const SMDS_MeshElement*> myRemovedTrias;
   std::list< const SMDS_MeshNode* > myDegNodes;
   const SMESH_ElementSearcher*      myElemSearcher;
 
-  NCollection_DataMap< const SMDS_MeshElement*, double > myPyramHeight2;
+  // NCollection_DataMap< const SMDS_MeshElement*, double > myPyramHeight2;
 
-  // work buffers of DecreaseHeightDifference()
-  std::vector< const SMDS_MeshElement* > myAdjPyrams;
-  std::vector<const SMDS_MeshNode *>     myNodes;
+  // // work buffers of DecreaseHeightDifference()
+  // std::vector< const SMDS_MeshElement* > myAdjPyrams;
+  // std::vector<const SMDS_MeshNode *>     myNodes;
 };
 
 #endif