* \retval bool - always false
*/
//================================================================================
-bool GMSHPlugin_Hypothesis::SetParametersByMesh(const SMESH_Mesh* theMesh,
- const TopoDS_Shape& theShape)
+bool GMSHPlugin_Hypothesis::SetParametersByMesh(const SMESH_Mesh* /*theMesh*/,
+ const TopoDS_Shape& /*theShape*/)
{
return false;
}
*/
//================================================================================
-bool GMSHPlugin_Hypothesis::SetParametersByDefaults(const TDefaults& dflts,
- const SMESH_Mesh* theMesh)
+bool GMSHPlugin_Hypothesis::SetParametersByDefaults(const TDefaults& /*dflts*/,
+ const SMESH_Mesh* /*theMesh*/)
{
//_nbSegPerEdge = dflts._nbSegments;
//_maxSize = dflts._elemLength;
* \param theShape - the geometry of interest
* \retval bool - always false
*/
- virtual bool SetParametersByMesh(const SMESH_Mesh* theMesh, const TopoDS_Shape& theShape);
+ virtual bool SetParametersByMesh(const SMESH_Mesh* /*theMesh*/, const TopoDS_Shape& /*theShape*/);
/*!
* \brief Initialize my parameter values by default parameters.
* \retval bool - true if parameter values have been successfully defined
*/
- virtual bool SetParametersByDefaults(const TDefaults& dflts, const SMESH_Mesh* theMesh=0);
+ virtual bool SetParametersByDefaults(const TDefaults& /*dflts*/, const SMESH_Mesh* theMesh=0);
private:
Algo2D _algo2d;
bool
GMSHPlugin_Hypothesis_i::getObjectsDependOn( std::vector< std::string > & entryArray,
- std::vector< int > & subIDArray ) const
+ std::vector< int > & /*subIDArray*/ ) const
{
typedef ::GMSHPlugin_Hypothesis THyp;
const THyp* impl = static_cast<const THyp*>( myBaseImpl );
bool
GMSHPlugin_Hypothesis_i::setObjectsDependOn( std::vector< std::string > & entryArray,
- std::vector< int > & subIDArray )
+ std::vector< int > & /*subIDArray*/ )
{
typedef ::GMSHPlugin_Hypothesis THyp;
THyp* impl = static_cast< THyp* >( myBaseImpl );
// Return geometry this hypothesis depends on. Return false if there is no geometry parameter
virtual bool getObjectsDependOn( std::vector< std::string > & entryArray,
- std::vector< int > & subIDArray ) const;
+ std::vector< int > & /*subIDArray*/ ) const;
// Set new geometry instead of that returned by getObjectsDependOn()
virtual bool setObjectsDependOn( std::vector< std::string > & entryArray,
- std::vector< int > & subIDArray );
+ std::vector< int > & /*subIDArray*/ );
};
#endif