enum EQuadNature { NOT_QUAD, QUAD, DEGEN_QUAD };
- // sdt-like iterator used to get coordinates of nodes of mesh element
+ // std-like iterator used to get coordinates of nodes of mesh element
typedef SMDS_StdIterator< SMESH_MeshEditor::TNodeXYZ, SMDS_ElemIteratorPtr > TXyzIterator;
+//================================================================================
+/*!
+ * \brief Constructor
+ */
+//================================================================================
+
+StdMeshers_QuadToTriaAdaptor::StdMeshers_QuadToTriaAdaptor():
+ myElemSearcher(0)
+{
+}
+
//================================================================================
/*!
* \brief Destructor
// TF2PyramMap::iterator itp = myPyram2Trias.begin();
// for(; itp!=myPyram2Trias.end(); itp++)
// cout << itp->second << endl;
+
+ if ( myElemSearcher ) delete myElemSearcher;
+ myElemSearcher=0;
}
return false;
if( IAICQ.NbPoints() == 1 ) {
gp_Pnt PIn = IAICQ.Point(1);
- double preci = 1.e-6;
+ const double preci = 1.e-10 * P.Distance(PC);
// check if this point is internal for segment [PC,P]
bool IsExternal =
( (PC.X()-PIn.X())*(P.X()-PIn.X()) > preci ) ||
gp_Vec V1(PIn,P1);
gp_Vec V2(PIn,P2);
gp_Vec V3(PIn,P3);
- if( V1.Magnitude()<preci || V2.Magnitude()<preci ||
+ if( V1.Magnitude()<preci ||
+ V2.Magnitude()<preci ||
V3.Magnitude()<preci ) {
Pint = PIn;
return true;
}
+ const double angularTol = 1e-6;
gp_Vec VC1 = V1.Crossed(V2);
gp_Vec VC2 = V2.Crossed(V3);
gp_Vec VC3 = V3.Crossed(V1);
- if(VC1.Magnitude()<preci) {
- if(VC2.IsOpposite(VC3,preci)) {
+ if(VC1.Magnitude()<gp::Resolution()) {
+ if(VC2.IsOpposite(VC3,angularTol)) {
return false;
}
}
- else if(VC2.Magnitude()<preci) {
- if(VC1.IsOpposite(VC3,preci)) {
+ else if(VC2.Magnitude()<gp::Resolution()) {
+ if(VC1.IsOpposite(VC3,angularTol)) {
return false;
}
}
- else if(VC3.Magnitude()<preci) {
- if(VC1.IsOpposite(VC2,preci)) {
+ else if(VC3.Magnitude()<gp::Resolution()) {
+ if(VC1.IsOpposite(VC2,angularTol)) {
return false;
}
}
else {
- if( VC1.IsOpposite(VC2,preci) || VC1.IsOpposite(VC3,preci) ||
- VC2.IsOpposite(VC3,preci) ) {
+ if( VC1.IsOpposite(VC2,angularTol) || VC1.IsOpposite(VC3,angularTol) ||
+ VC2.IsOpposite(VC3,angularTol) ) {
return false;
}
}
return false;
}
+//================================================================================
+/*!
+ * \brief Checks if a line segment (P,PC) intersects any mesh face.
+ * \param P - first segment end
+ * \param PC - second segment end (it is a gravity center of quadrangle)
+ * \param Pint - (out) intersection point
+ * \param aMesh - mesh
+ * \param aShape - shape to check faces on
+ * \param NotCheckedFace - not used
+ * \retval bool - true if there is an intersection
+ */
+//================================================================================
-//=======================================================================
-//function : CheckIntersection
-//purpose : Auxilare for Compute()
-// NotCheckedFace - for optimization
-//=======================================================================
-bool StdMeshers_QuadToTriaAdaptor::CheckIntersection
- (const gp_Pnt& P, const gp_Pnt& PC,
- gp_Pnt& Pint, SMESH_Mesh& aMesh,
- const TopoDS_Shape& aShape,
- const TopoDS_Shape& NotCheckedFace)
+bool StdMeshers_QuadToTriaAdaptor::CheckIntersection (const gp_Pnt& P,
+ const gp_Pnt& PC,
+ gp_Pnt& Pint,
+ SMESH_Mesh& aMesh,
+ const TopoDS_Shape& aShape,
+ const TopoDS_Shape& NotCheckedFace)
{
- SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
+ if ( !myElemSearcher )
+ myElemSearcher = SMESH_MeshEditor(&aMesh).GetElementSearcher();
+ SMESH_ElementSearcher* searcher = const_cast<SMESH_ElementSearcher*>(myElemSearcher);
+
+ //SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
//cout<<" CheckIntersection: meshDS->NbFaces() = "<<meshDS->NbFaces()<<endl;
bool res = false;
- double dist = RealLast();
+ double dist = RealLast(); // find intersection closest to the segment
gp_Pnt Pres;
- for (TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next()) {
- const TopoDS_Shape& aShapeFace = exp.Current();
- if(aShapeFace==NotCheckedFace)
- continue;
- const SMESHDS_SubMesh * aSubMeshDSFace = meshDS->MeshElements(aShapeFace);
- if ( aSubMeshDSFace ) {
- SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
- while ( iteratorElem->more() ) { // loop on elements on a face
- const SMDS_MeshElement* face = iteratorElem->next();
- Handle(TColgp_HSequenceOfPnt) aContour = new TColgp_HSequenceOfPnt;
- SMDS_ElemIteratorPtr nodeIt = face->nodesIterator();
- int nbN = face->NbNodes();
- if( face->IsQuadratic() )
- nbN /= 2;
- for ( int i = 0; i < nbN; ++i ) {
- const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
- aContour->Append(gp_Pnt(node->X(), node->Y(), node->Z()));
- }
- if( HasIntersection(P, PC, Pres, aContour) ) {
- res = true;
- double tmp = PC.Distance(Pres);
- if(tmp<dist) {
- Pint = Pres;
- dist = tmp;
- }
- }
+
+ gp_Ax1 line( P, gp_Vec(P,PC));
+ vector< const SMDS_MeshElement* > suspectElems;
+ searcher->GetElementsNearLine( line, SMDSAbs_Face, suspectElems);
+
+// for (TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next()) {
+// const TopoDS_Shape& aShapeFace = exp.Current();
+// if(aShapeFace==NotCheckedFace)
+// continue;
+// const SMESHDS_SubMesh * aSubMeshDSFace = meshDS->MeshElements(aShapeFace);
+// if ( aSubMeshDSFace ) {
+// SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
+// while ( iteratorElem->more() ) { // loop on elements on a face
+// const SMDS_MeshElement* face = iteratorElem->next();
+ for ( int i = 0; i < suspectElems.size(); ++i )
+ {
+ const SMDS_MeshElement* face = suspectElems[i];
+ Handle(TColgp_HSequenceOfPnt) aContour = new TColgp_HSequenceOfPnt;
+ for ( int i = 0; i < face->NbCornerNodes(); ++i )
+ aContour->Append( SMESH_MeshEditor::TNodeXYZ( face->GetNode(i) ));
+ if( HasIntersection(P, PC, Pres, aContour) ) {
+ res = true;
+ double tmp = PC.Distance(Pres);
+ if(tmp<dist) {
+ Pint = Pres;
+ dist = tmp;
}
}
}
helper.IsQuadraticSubMesh(aShape);
helper.SetElementsOnShape( true );
- for (TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next()) {
+
+
+ for (TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next())
+ {
const TopoDS_Shape& aShapeFace = exp.Current();
const SMESHDS_SubMesh * aSubMeshDSFace = meshDS->MeshElements( aShapeFace );
- if ( aSubMeshDSFace ) {
+ if ( aSubMeshDSFace )
+ {
bool isRev = SMESH_Algo::IsReversedSubMesh( TopoDS::Face(aShapeFace), meshDS );
SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
- while ( iteratorElem->more() ) { // loop on elements on a face
+ while ( iteratorElem->more() ) // loop on elements on a geometrical face
+ {
const SMDS_MeshElement* face = iteratorElem->next();
//cout<<endl<<"================= face->GetID() = "<<face->GetID()<<endl;
// preparation step using face info
if(stat==0)
continue;
- if(stat==2) {
+ if(stat==2)
+ {
// degenerate face
// add triangles to result map
SMDS_FaceOfNodes* NewFace;
else {
gp_Vec VB(PC,PCbest);
gp_Pnt PCbestTmp = PC.XYZ() + VB.XYZ() * 3.0;
- bool check = CheckIntersection(PCbestTmp, PC, Pint, aMesh, aShape, aShapeFace);
+ check = CheckIntersection(PCbestTmp, PC, Pint, aMesh, aShape, aShapeFace);
if(check) {
double dist = PC.Distance(Pint)/3.;
if(dist<height) {
for(i=0; i<4; i++)
triaList.push_back( new SMDS_FaceOfNodes( NewNode, FNodes[i], FNodes[i+1] ));
- // create pyramid
+ // create a pyramid
if ( isRev ) swap( FNodes[1], FNodes[3]);
SMDS_MeshVolume* aPyram =
helper.AddVolume( FNodes[0], FNodes[1], FNodes[2], FNodes[3], NewNode );
myPyram2Trias.insert(make_pair(aPyram, & triaList));
+
} // end loop on elements on a face submesh
}
} // end for(TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next()) {
return Compute2ndPart(aMesh);
}
-
-//=======================================================================
-//function : Compute
-//purpose :
-//=======================================================================
+//================================================================================
+/*!
+ * \brief Computes pyramids in mesh with no shape
+ */
+//================================================================================
bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
{
helper.IsQuadraticSubMesh(aMesh.GetShapeToMesh());
helper.SetElementsOnShape( true );
- SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
+ if ( !myElemSearcher )
+ myElemSearcher = SMESH_MeshEditor(&aMesh).GetElementSearcher();
+ SMESH_ElementSearcher* searcher = const_cast<SMESH_ElementSearcher*>(myElemSearcher);
- SMDS_FaceIteratorPtr fIt = meshDS->facesIterator();
- TIDSortedElemSet sortedFaces; // 0020279: control the "random" use when using mesh algorithms
- while( fIt->more()) sortedFaces.insert( fIt->next() );
+ SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
- TIDSortedElemSet::iterator itFace = sortedFaces.begin(), fEnd = sortedFaces.end();
- for ( ; itFace != fEnd; ++itFace )
+ SMDS_FaceIteratorPtr fIt = meshDS->facesIterator(/*idInceasingOrder=*/true);
+ while( fIt->more())
{
- const SMDS_MeshElement* face = *itFace;
+ const SMDS_MeshElement* face = fIt->next();
if ( !face ) continue;
//cout<<endl<<"================= face->GetID() = "<<face->GetID()<<endl;
// retrieve needed information about a face
double dist1 = RealLast();
double dist2 = RealLast();
gp_Pnt Pres1,Pres2;
- for (TIDSortedElemSet::iterator itF = sortedFaces.begin(); itF != fEnd; ++itF ) {
- const SMDS_MeshElement* F = *itF;
+
+ gp_Ax1 line( PC, VNorm );
+ vector< const SMDS_MeshElement* > suspectElems;
+ searcher->GetElementsNearLine( line, SMDSAbs_Face, suspectElems);
+
+ for ( int iF = 0; iF < suspectElems.size(); ++iF ) {
+ const SMDS_MeshElement* F = suspectElems[iF];
if(F==face) continue;
Handle(TColgp_HSequenceOfPnt) aContour = new TColgp_HSequenceOfPnt;
for ( int i = 0; i < 4; ++i )
bool intersected[2] = { false, false };
double dist [2] = { RealLast(), RealLast() };
gp_Pnt intPnt[2];
- for (TIDSortedElemSet::iterator itF = sortedFaces.begin(); itF != fEnd; ++itF )
+
+ gp_Ax1 line( PC, tmpDir );
+ vector< const SMDS_MeshElement* > suspectElems;
+ searcher->GetElementsNearLine( line, SMDSAbs_Face, suspectElems);
+
+ for ( int iF = 0; iF < suspectElems.size(); ++iF )
{
- const SMDS_MeshElement* F = *itF;
+ const SMDS_MeshElement* F = suspectElems[iF];
if(F==face) continue;
Handle(TColgp_HSequenceOfPnt) aContour = new TColgp_HSequenceOfPnt;
int nbN = F->NbNodes() / ( F->IsQuadratic() ? 2 : 1 );
return Compute2ndPart(aMesh);
}
-//=======================================================================
-//function : Compute2ndPart
-//purpose : Update created pyramids and faces to avoid their intersection
-//=======================================================================
+//================================================================================
+/*!
+ * \brief Update created pyramids and faces to avoid their intersection
+ */
+//================================================================================
bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh& aMesh)
{
+ cout << "Compute2ndPart(), nb pyramids = " << myPyram2Trias.size() << endl;
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
// check intersections between created pyramids
typedef map< const SMDS_MeshElement*, list< TPyram2Trias::iterator > > TPyram2Merged;
TPyram2Merged MergesInfo;
+ if ( !myElemSearcher )
+ myElemSearcher = SMESH_MeshEditor(&aMesh).GetElementSearcher();
+ SMESH_ElementSearcher* searcher = const_cast<SMESH_ElementSearcher*>(myElemSearcher);
+
// iterate on all pyramids
TPyram2Trias::iterator itPi = myPyram2Trias.begin(), itPEnd = myPyram2Trias.end();
for ( ; itPi != itPEnd; ++itPi )
vector<gp_Pnt> PsI( xyzIt, TXyzIterator() );
// compare PrmI with all the rest pyramids
+
bool NeedMove = false;
- TPyram2Trias::iterator itPj = itPi;
- for ( ++itPj; itPj != itPEnd; ++itPj )
+
+ bool hasInt = false;
+ for(k=0; k<4 && !hasInt; k++) // loop on 4 base nodes of PrmI
{
- const SMDS_MeshElement* PrmJ = itPj->first;
- TPyram2Merged::iterator pMergesJ = MergesInfo.find( PrmJ );
-
- // check if two pyramids already merged
- if ( pMergesJ != MergesInfo.end() &&
- find(pMergesJ->second.begin(),pMergesJ->second.end(), itPi )!=pMergesJ->second.end())
- continue; // already merged
-
- xyzIt = TXyzIterator( PrmJ->nodesIterator() );
- vector<gp_Pnt> PsJ( xyzIt, TXyzIterator() );
-
- bool hasInt = false;
- gp_Pnt Pint;
- for(k=0; k<4 && !hasInt; k++) {
- gp_Vec Vtmp(PsI[k],PsI[4]);
- gp_Pnt Pshift = PsI[k].XYZ() + Vtmp.XYZ() * 0.01;
+ gp_Vec Vtmp(PsI[k],PsI[4]);
+ gp_Pnt Pshift = PsI[k].XYZ() + Vtmp.XYZ() * 0.01; // base node moved a bit to apex
+
+ gp_Ax1 line( PsI[k], Vtmp );
+ vector< const SMDS_MeshElement* > suspectPyrams;
+ searcher->GetElementsNearLine( line, SMDSAbs_Volume, suspectPyrams);
+
+ for ( int j = 0; j < suspectPyrams.size(); ++j )
+ {
+ const SMDS_MeshElement* PrmJ = suspectPyrams[j];
+ if ( PrmJ == PrmI || PrmJ->NbCornerNodes() != 5 ) continue;
+
+ TPyram2Trias::iterator itPj = myPyram2Trias.find( PrmJ );
+ if ( itPj == myPyram2Trias.end() ) continue; // pyramid from other SOLID
+
+ // check if two pyramids already merged
+ TPyram2Merged::iterator pMergesJ = MergesInfo.find( PrmJ );
+ if ( pMergesJ != MergesInfo.end() &&
+ find(pMergesJ->second.begin(),pMergesJ->second.end(), itPi )!=pMergesJ->second.end())
+ continue;
+
+ xyzIt = TXyzIterator( PrmJ->nodesIterator() );
+ vector<gp_Pnt> PsJ( xyzIt, TXyzIterator() );
+
+ gp_Pnt Pint;
hasInt =
( HasIntersection3( Pshift, PsI[4], Pint, PsJ[0], PsJ[1], PsJ[4]) ||
HasIntersection3( Pshift, PsI[4], Pint, PsJ[1], PsJ[2], PsJ[4]) ||
HasIntersection3( Pshift, PsI[4], Pint, PsJ[2], PsJ[3], PsJ[4]) ||
HasIntersection3( Pshift, PsI[4], Pint, PsJ[3], PsJ[0], PsJ[4]) );
- }
- for(k=0; k<4 && !hasInt; k++) {
- gp_Vec Vtmp(PsJ[k],PsJ[4]);
- gp_Pnt Pshift = PsJ[k].XYZ() + Vtmp.XYZ() * 0.01;
- hasInt =
- ( HasIntersection3( Pshift, PsJ[4], Pint, PsI[0], PsI[1], PsI[4]) ||
- HasIntersection3( Pshift, PsJ[4], Pint, PsI[1], PsI[2], PsI[4]) ||
- HasIntersection3( Pshift, PsJ[4], Pint, PsI[2], PsI[3], PsI[4]) ||
- HasIntersection3( Pshift, PsJ[4], Pint, PsI[3], PsI[0], PsI[4]) );
- }
- if(hasInt) {
- // count common nodes of base faces of two pyramids
- int nbc = 0;
- for(k=0; k<4; k++)
- nbc += int ( PrmI->GetNodeIndex( PrmJ->GetNode(k) ) >= 0 );
- //cout<<" nbc = "<<nbc<<endl;
- if ( nbc == 4 )
- continue; // pyrams have a common base face
+ for(k=0; k<4 && !hasInt; k++) {
+ gp_Vec Vtmp(PsJ[k],PsJ[4]);
+ gp_Pnt Pshift = PsJ[k].XYZ() + Vtmp.XYZ() * 0.01;
+ hasInt =
+ ( HasIntersection3( Pshift, PsJ[4], Pint, PsI[0], PsI[1], PsI[4]) ||
+ HasIntersection3( Pshift, PsJ[4], Pint, PsI[1], PsI[2], PsI[4]) ||
+ HasIntersection3( Pshift, PsJ[4], Pint, PsI[2], PsI[3], PsI[4]) ||
+ HasIntersection3( Pshift, PsJ[4], Pint, PsI[3], PsI[0], PsI[4]) );
+ }
+ if ( hasInt ) {
+ // count common nodes of base faces of two pyramids
+ int nbc = 0;
+ for(k=0; k<4; k++)
+ nbc += int ( PrmI->GetNodeIndex( PrmJ->GetNode(k) ) >= 0 );
- if(nbc>0)
- {
- // Merge the two pyramids and others already merged with them
+ if ( nbc == 4 )
+ continue; // pyrams have a common base face
- // initialize merge info of pyramids
- if ( pMergesI == MergesInfo.end() ) // first merge of PrmI
- {
- pMergesI = MergesInfo.insert( make_pair( PrmI, list<TPyram2Trias::iterator >())).first;
- pMergesI->second.push_back( itPi );
- }
- if ( pMergesJ == MergesInfo.end() ) // first merge of PrmJ
+ if(nbc>0)
{
- pMergesJ = MergesInfo.insert( make_pair( PrmJ, list<TPyram2Trias::iterator >())).first;
- pMergesJ->second.push_back( itPj );
- }
- int nbI = pMergesI->second.size(), nbJ = pMergesJ->second.size();
+ cout << "Merge pyram " << PrmI->GetID() <<" to " << PrmJ->GetID() << endl;
+ // Merge the two pyramids and others already merged with them
+
+ // initialize merge info of pyramids
+ if ( pMergesI == MergesInfo.end() ) // first merge of PrmI
+ {
+ pMergesI = MergesInfo.insert( make_pair( PrmI, list<TPyram2Trias::iterator >())).first;
+ pMergesI->second.push_back( itPi );
+ }
+ if ( pMergesJ == MergesInfo.end() ) // first merge of PrmJ
+ {
+ pMergesJ = MergesInfo.insert( make_pair( PrmJ, list<TPyram2Trias::iterator >())).first;
+ pMergesJ->second.push_back( itPj );
+ }
+ int nbI = pMergesI->second.size(), nbJ = pMergesJ->second.size();
- // an apex node to make common to all merged pyramids
- SMDS_MeshNode* CommonNode = const_cast<SMDS_MeshNode*>(PrmI->GetNode(4));
- CommonNode->setXYZ( ( nbI*PsI[4].X() + nbJ*PsJ[4].X() ) / (nbI+nbJ),
- ( nbI*PsI[4].Y() + nbJ*PsJ[4].Y() ) / (nbI+nbJ),
- ( nbI*PsI[4].Z() + nbJ*PsJ[4].Z() ) / (nbI+nbJ) );
- NeedMove = true;
- const SMDS_MeshNode* Nrem = PrmJ->GetNode(4); // node to remove
+ // an apex node to make common to all merged pyramids
+ SMDS_MeshNode* CommonNode = const_cast<SMDS_MeshNode*>(PrmI->GetNode(4));
+ CommonNode->setXYZ( ( nbI*PsI[4].X() + nbJ*PsJ[4].X() ) / (nbI+nbJ),
+ ( nbI*PsI[4].Y() + nbJ*PsJ[4].Y() ) / (nbI+nbJ),
+ ( nbI*PsI[4].Z() + nbJ*PsJ[4].Z() ) / (nbI+nbJ) );
+ NeedMove = true;
+ const SMDS_MeshNode* Nrem = PrmJ->GetNode(4); // node to remove
- list< TPyram2Trias::iterator >& aMergesI = pMergesI->second;
- list< TPyram2Trias::iterator >& aMergesJ = pMergesJ->second;
+ list< TPyram2Trias::iterator >& aMergesI = pMergesI->second;
+ list< TPyram2Trias::iterator >& aMergesJ = pMergesJ->second;
// find and remove coincided faces of merged pyramids
- list< TPyram2Trias::iterator >::iterator itPttI, itPttJ;
- TTriaList::iterator trI, trJ;
- for ( itPttI = aMergesI.begin(); itPttI != aMergesI.end(); ++itPttI )
- {
- TTriaList* triaListI = (*itPttI)->second;
- for ( trI = triaListI->begin(); trI != triaListI->end(); )
+ list< TPyram2Trias::iterator >::iterator itPttI, itPttJ;
+ TTriaList::iterator trI, trJ;
+ for ( itPttI = aMergesI.begin(); itPttI != aMergesI.end(); ++itPttI )
{
- const SMDS_FaceOfNodes* FI = *trI;
-
- for ( itPttJ = aMergesJ.begin(); itPttJ != aMergesJ.end() && FI; ++itPttJ )
+ TTriaList* triaListI = (*itPttI)->second;
+ for ( trI = triaListI->begin(); trI != triaListI->end(); )
{
- TTriaList* triaListJ = (*itPttJ)->second;
- for ( trJ = triaListJ->begin(); trJ != triaListJ->end(); )
- {
- const SMDS_FaceOfNodes* FJ = *trJ;
+ const SMDS_FaceOfNodes* FI = *trI;
- if( EqualTriangles(FI,FJ) )
+ for ( itPttJ = aMergesJ.begin(); itPttJ != aMergesJ.end() && FI; ++itPttJ )
+ {
+ TTriaList* triaListJ = (*itPttJ)->second;
+ for ( trJ = triaListJ->begin(); trJ != triaListJ->end(); )
{
- delete FI;
- delete FJ;
- FI = FJ = 0;
- trI = triaListI->erase( trI );
- trJ = triaListJ->erase( trJ );
- break; // only one triangle of a pyramid can coincide with another pyramid
+ const SMDS_FaceOfNodes* FJ = *trJ;
+
+ if( EqualTriangles(FI,FJ) )
+ {
+ delete FI;
+ delete FJ;
+ FI = FJ = 0;
+ trI = triaListI->erase( trI );
+ trJ = triaListJ->erase( trJ );
+ break; // only one triangle of a pyramid can coincide with another pyramid
+ }
+ ++trJ;
}
- ++trJ;
}
+ if ( FI ) ++trI; // increament if triangle not deleted
}
- if ( FI ) ++trI; // increament if triangle not deleted
}
- }
- // set the common apex node to pyramids and triangles merged with J
- for ( itPttJ = aMergesJ.begin(); itPttJ != aMergesJ.end(); ++itPttJ )
- {
- const SMDS_MeshElement* Prm = (*itPttJ)->first;
- TTriaList* triaList = (*itPttJ)->second;
+ // set the common apex node to pyramids and triangles merged with J
+ for ( itPttJ = aMergesJ.begin(); itPttJ != aMergesJ.end(); ++itPttJ )
+ {
+ const SMDS_MeshElement* Prm = (*itPttJ)->first;
+ TTriaList* triaList = (*itPttJ)->second;
- vector< const SMDS_MeshNode* > nodes( Prm->begin_nodes(), Prm->end_nodes() );
- nodes[4] = CommonNode;
- meshDS->ChangeElementNodes( Prm, &nodes[0], nodes.size());
+ vector< const SMDS_MeshNode* > nodes( Prm->begin_nodes(), Prm->end_nodes() );
+ nodes[4] = CommonNode;
+ meshDS->ChangeElementNodes( Prm, &nodes[0], nodes.size());
- for ( TTriaList::iterator trIt = triaList->begin(); trIt != triaList->end(); ++trIt )
+ for ( TTriaList::iterator trIt = triaList->begin(); trIt != triaList->end(); ++trIt )
+ {
+ SMDS_FaceOfNodes* Ftria = const_cast< SMDS_FaceOfNodes*>( *trIt );
+ const SMDS_MeshNode* NF[3] = { CommonNode, Ftria->GetNode(1), Ftria->GetNode(2)};
+ Ftria->ChangeNodes(NF, 3);
+ }
+ }
+
+ // join MergesInfo of merged pyramids
+ for ( k = 0, itPttI = aMergesI.begin(); k < nbI; ++itPttI, ++k )
{
- SMDS_FaceOfNodes* Ftria = const_cast< SMDS_FaceOfNodes*>( *trIt );
- const SMDS_MeshNode* NF[3] = { CommonNode, Ftria->GetNode(1), Ftria->GetNode(2)};
- Ftria->ChangeNodes(NF, 3);
+ const SMDS_MeshElement* PrmI = (*itPttI)->first;
+ list< TPyram2Trias::iterator >& merges = MergesInfo[ PrmI ];
+ merges.insert( merges.end(), aMergesJ.begin(), aMergesJ.end() );
+ }
+ for ( k = 0, itPttJ = aMergesJ.begin(); k < nbJ; ++itPttJ, ++k )
+ {
+ const SMDS_MeshElement* PrmJ = (*itPttJ)->first;
+ list< TPyram2Trias::iterator >& merges = MergesInfo[ PrmJ ];
+ merges.insert( merges.end(), aMergesI.begin(), aMergesI.end() );
}
- }
- // join MergesInfo of merged pyramids
- for ( k = 0, itPttI = aMergesI.begin(); k < nbI; ++itPttI, ++k )
- {
- const SMDS_MeshElement* PrmI = (*itPttI)->first;
- list< TPyram2Trias::iterator >& merges = MergesInfo[ PrmI ];
- merges.insert( merges.end(), aMergesJ.begin(), aMergesJ.end() );
- }
- for ( k = 0, itPttJ = aMergesJ.begin(); k < nbJ; ++itPttJ, ++k )
- {
- const SMDS_MeshElement* PrmJ = (*itPttJ)->first;
- list< TPyram2Trias::iterator >& merges = MergesInfo[ PrmJ ];
- merges.insert( merges.end(), aMergesI.begin(), aMergesI.end() );
+ // removing node
+ meshDS->RemoveNode(Nrem);
}
+ else { // nbc==0
- // removing node
- meshDS->RemoveNode(Nrem);
- }
- else { // nbc==0
-
- // decrease height of pyramids
- gp_XYZ PC1(0,0,0), PC2(0,0,0);
- for(k=0; k<4; k++) {
- PC1 += PsI[k].XYZ();
- PC2 += PsJ[k].XYZ();
+ // decrease height of pyramids
+ gp_XYZ PC1(0,0,0), PC2(0,0,0);
+ for(k=0; k<4; k++) {
+ PC1 += PsI[k].XYZ();
+ PC2 += PsJ[k].XYZ();
+ }
+ PC1 /= 4; PC2 /= 4;
+ gp_Vec VN1(PC1,PsI[4]);
+ gp_Vec VI1(PC1,Pint);
+ gp_Vec VN2(PC2,PsJ[4]);
+ gp_Vec VI2(PC2,Pint);
+ double ang1 = fabs(VN1.Angle(VI1));
+ double ang2 = fabs(VN2.Angle(VI2));
+ double h1,h2;
+ if(ang1>PI/3.)
+ h1 = VI1.Magnitude()/2;
+ else
+ h1 = VI1.Magnitude()*cos(ang1);
+ if(ang2>PI/3.)
+ h2 = VI2.Magnitude()/2;
+ else
+ h2 = VI2.Magnitude()*cos(ang2);
+ double coef1 = 0.5;
+ if(ang1<PI/3)
+ coef1 -= cos(ang1)*0.25;
+ double coef2 = 0.5;
+ if(ang2<PI/3)
+ coef2 -= cos(ang1)*0.25;
+
+ VN1.Scale(coef1);
+ VN2.Scale(coef2);
+ SMDS_MeshNode* aNode1 = const_cast<SMDS_MeshNode*>(PrmI->GetNode(4));
+ aNode1->setXYZ( PC1.X()+VN1.X(), PC1.Y()+VN1.Y(), PC1.Z()+VN1.Z() );
+ SMDS_MeshNode* aNode2 = const_cast<SMDS_MeshNode*>(PrmJ->GetNode(4));
+ aNode2->setXYZ( PC2.X()+VN2.X(), PC2.Y()+VN2.Y(), PC2.Z()+VN2.Z() );
+ NeedMove = true;
}
- PC1 /= 4; PC2 /= 4;
- gp_Vec VN1(PC1,PsI[4]);
- gp_Vec VI1(PC1,Pint);
- gp_Vec VN2(PC2,PsJ[4]);
- gp_Vec VI2(PC2,Pint);
- double ang1 = fabs(VN1.Angle(VI1));
- double ang2 = fabs(VN2.Angle(VI2));
- double h1,h2;
- if(ang1>PI/3.)
- h1 = VI1.Magnitude()/2;
- else
- h1 = VI1.Magnitude()*cos(ang1);
- if(ang2>PI/3.)
- h2 = VI2.Magnitude()/2;
- else
- h2 = VI2.Magnitude()*cos(ang2);
- double coef1 = 0.5;
- if(ang1<PI/3)
- coef1 -= cos(ang1)*0.25;
- double coef2 = 0.5;
- if(ang2<PI/3)
- coef2 -= cos(ang1)*0.25;
-
- VN1.Scale(coef1);
- VN2.Scale(coef2);
- SMDS_MeshNode* aNode1 = const_cast<SMDS_MeshNode*>(PrmI->GetNode(4));
- aNode1->setXYZ( PC1.X()+VN1.X(), PC1.Y()+VN1.Y(), PC1.Z()+VN1.Z() );
- SMDS_MeshNode* aNode2 = const_cast<SMDS_MeshNode*>(PrmJ->GetNode(4));
- aNode2->setXYZ( PC2.X()+VN2.X(), PC2.Y()+VN2.Y(), PC2.Z()+VN2.Z() );
- NeedMove = true;
- }
- } // end if(hasInt)
- }
+ } // end if(hasInt)
+ } // loop on suspectPyrams
+ } // loop on 4 base nodes of PrmI
if( NeedMove && !meshDS->IsEmbeddedMode() )
{
const SMDS_MeshNode* apex = PrmI->GetNode( 4 );
meshDS->MoveNode( apex, apex->X(), apex->Y(), apex->Z() );
}
- }
+ } // loop on all pyramids
// rebind triangles of pyramids sharing the same base quadrangle to the first
// entrance of the base quadrangle
myPyram2Trias.clear(); // no more needed
myDegNodes.clear();
+ delete myElemSearcher;
+ myElemSearcher=0;
+
+ cout << "END Compute2ndPart()" << endl;
return true;
}