myPlaneSource->Delete();
}
-/*!
- Definition of class ActorItem
- */
-class ActorItem : public QListWidgetItem
+namespace
{
-public:
- ActorItem( SMESH_Actor* theActor, const QString& theName, QListWidget* theListWidget ) :
- QListWidgetItem( theName, theListWidget ),
- myActor( theActor ) {}
+ /*!
+ Definition of class ActorItem
+ */
+ class ActorItem : public QListWidgetItem
+ {
+ public:
+ ActorItem( SMESH_Actor* theActor, const QString& theName, QListWidget* theListWidget ) :
+ QListWidgetItem( theName, theListWidget ),
+ myActor( theActor ) {}
- SMESH_Actor* getActor() const { return myActor; }
+ SMESH_Actor* getActor() const { return myActor; }
-private:
- SMESH_Actor* myActor;
-};
+ private:
+ SMESH_Actor* myActor;
+ };
-/*!
- Definition of class TSetVisibility
- */
-struct TSetVisibility {
- // Set visibility of cutting plane
- TSetVisibility(int theIsVisible): myIsVisible(theIsVisible){}
- void operator()(SMESH::TPlaneData& thePlaneData){
- bool anIsEmpty = thePlaneData.ActorList.empty();
- thePlaneData.Plane.GetPointer()->myActor->SetVisibility(myIsVisible && !anIsEmpty);
- }
- int myIsVisible;
-};
+ /*!
+ Definition of class TSetVisibility
+ */
+ struct TSetVisibility {
+ // Set visibility of cutting plane
+ TSetVisibility(int theIsVisible): myIsVisible(theIsVisible){}
+ void operator()(SMESH::TPlaneData& thePlaneData){
+ bool anIsEmpty = thePlaneData.ActorList.empty();
+ thePlaneData.Plane.GetPointer()->myActor->SetVisibility(myIsVisible && !anIsEmpty);
+ }
+ int myIsVisible;
+ };
+}
/*********************************************************************************
********************* class SMESHGUI_ClippingDlg *********************
return aPlaneWgt;
}
-/*!
- Translate two angles of plane to normal
-*/
-void rotationToNormal ( double theRotation[2],
- int theOrientation,
- double theNormal[3],
- double theDir[2][3] )
+namespace
{
- static double aCoeff = M_PI/180.0;
-
- double anU[2] = { cos( aCoeff * theRotation[0] ), cos( aCoeff * theRotation[1] ) };
- double aV[2] = { sqrt( 1.0 - anU[0]*anU[0] ), sqrt( 1.0 - anU[1] * anU[1] ) };
- aV[0] = theRotation[0] > 0? aV[0]: -aV[0];
- aV[1] = theRotation[1] > 0? aV[1]: -aV[1];
+ /*!
+ Translate two angles of plane to normal
+ */
+ void rotationToNormal ( double theRotation[2],
+ int theOrientation,
+ double theNormal[3],
+ double theDir[2][3] )
+ {
+ static double aCoeff = M_PI/180.0;
+
+ double anU[2] = { cos( aCoeff * theRotation[0] ), cos( aCoeff * theRotation[1] ) };
+ double aV[2] = { sqrt( 1.0 - anU[0]*anU[0] ), sqrt( 1.0 - anU[1] * anU[1] ) };
+ aV[0] = theRotation[0] > 0? aV[0]: -aV[0];
+ aV[1] = theRotation[1] > 0? aV[1]: -aV[1];
+
+ switch ( theOrientation ) {
+ case 0:
+ case 1:
+ theDir[0][1] = anU[0];
+ theDir[0][2] = aV[0];
+ theDir[1][0] = anU[1];
+ theDir[1][2] = aV[1];
+ break;
+ case 2:
+ theDir[0][2] = anU[0];
+ theDir[0][0] = aV[0];
+ theDir[1][1] = anU[1];
+ theDir[1][0] = aV[1];
+ break;
+ case 3:
+ theDir[0][0] = anU[0];
+ theDir[0][1] = aV[0];
+ theDir[1][2] = anU[1];
+ theDir[1][1] = aV[1];
+ break;
+ }
- switch ( theOrientation ) {
- case 0:
- case 1:
- theDir[0][1] = anU[0];
- theDir[0][2] = aV[0];
- theDir[1][0] = anU[1];
- theDir[1][2] = aV[1];
- break;
- case 2:
- theDir[0][2] = anU[0];
- theDir[0][0] = aV[0];
- theDir[1][1] = anU[1];
- theDir[1][0] = aV[1];
- break;
- case 3:
- theDir[0][0] = anU[0];
- theDir[0][1] = aV[0];
- theDir[1][2] = anU[1];
- theDir[1][1] = aV[1];
- break;
+ vtkMath::Cross( theDir[1], theDir[0], theNormal );
+ vtkMath::Normalize( theNormal );
+ vtkMath::Cross( theNormal, theDir[1], theDir[0] );
}
- vtkMath::Cross( theDir[1], theDir[0], theNormal );
- vtkMath::Normalize( theNormal );
- vtkMath::Cross( theNormal, theDir[1], theDir[0] );
+ /*!
+ * \brief Return a name of a father mesh if any
+ */
+ QString getFatherName( _PTR(SObject)& theSObj )
+ {
+ _PTR(SComponent) objComponent = theSObj->GetFatherComponent();
+ const int theMeshDepth = 1 + objComponent->Depth();
+ if ( theSObj->Depth() <= theMeshDepth )
+ return QString(); // theSObj is a mesh
+
+ _PTR(SObject) sobj = theSObj->GetFather();
+ while ( sobj && sobj->Depth() > theMeshDepth )
+ sobj = sobj->GetFather();
+
+ return sobj ? sobj->GetName().c_str() : "";
+ }
}
/*!
}
}
QString aName = QString( aSObj->GetName().c_str() );
+ QString aFatherName = getFatherName( aSObj );
+ if ( !aFatherName.isEmpty() )
+ aName = aFatherName + " / " + aName;
+ aName += QString(" (%1)").arg( aSObj->GetID().c_str() );
QListWidgetItem* anItem = new ActorItem( anActor, aName, ActorList );
anItem->setCheckState( anIsChecked ? Qt::Checked : Qt::Unchecked );
updateActorItem( anItem, true, false );