static std::vector<SMDS_Mesh*> _meshList;
//! actual nodes coordinates, cells definition and reverse connectivity are stored in a vtkUnstructuredGrid
- inline SMDS_UnstructuredGrid* getGrid() {return myGrid; };
- inline int getMeshId() {return myMeshId; };
+ inline SMDS_UnstructuredGrid* getGrid() {return myGrid; }
+ inline int getMeshId() {return myMeshId; }
SMDS_NodeIteratorPtr nodesIterator (bool idInceasingOrder=false) const;
SMDS_0DElementIteratorPtr elements0dIterator(bool idInceasingOrder=false) const;
static int chunkSize;
//! low level modification: add, change or remove node or element
- inline void setMyModified() { this->myModified = true; };
+ inline void setMyModified() { this->myModified = true; }
void Modified();
unsigned long GetMTime();
myElementIDFactory->adjustMaxId(ID);
if (ID >= myCells.size())
myCells.resize(ID+SMDS_Mesh::chunkSize,0);
- };
+ }
inline void adjustBoundingBox(double x, double y, double z)
{
else if (y < ymin) ymin = y;
if (z > zmax) zmax = z;
else if (z < zmin) zmin = z;
- };
+ }
// Fields PRIVATE
virtual ~SMDS_MeshCell();
virtual bool ChangeNodes(const SMDS_MeshNode* nodes[], const int nbNodes)= 0;
- virtual bool vtkOrder(const SMDS_MeshNode* nodes[], const int nbNodes) {return true; };
+ virtual bool vtkOrder(const SMDS_MeshNode* nodes[], const int nbNodes) {return true; }
static int nbCells;