transPoint( x, y );
GLViewer_Pnt point( x, y );
- // moved to updateOperations() - see below
- //if( e->button() == Qt::LeftButton && vp->startPulling( point ) )
- // return;
+ if( e->button() == Qt::LeftButton && vp->startPulling( point ) )
+ return;
if( e->button() == Qt::LeftButton && !(vp->currentBlock() & BS_Selection) && !myGLContext->getCurrentObject() )
- vp->startSelectByRect( e->x(), e->y() );
+ vp->startSelectByRect( e->x(), e->y() );
}
/*!
return true;
}
- if( vp->isDragProcess() == GLViewer_ViewPort2d::inDrag )
+ /*if( vp->isDragProcess() == GLViewer_ViewPort2d::inDrag )
return true;
if( e->state() == Qt::LeftButton && vp->startPulling( point ) )
{
vp->finishSelectByRect();
return true;
- }
+ }*/
if( !myGLContext->getCurrentObject() )
{