#include "SMDS_SpacePosition.hxx"
#include "SMDS_QuadraticFaceOfNodes.hxx"
#include "SMDS_MeshGroup.hxx"
+#include "SMDS_SetIterator.hxx"
#include "SMESHDS_Group.hxx"
#include "SMESHDS_Mesh.hxx"
typedef map<const SMDS_MeshElement*, list<const SMDS_MeshNode*> > TElemOfNodeListMap;
typedef map<const SMDS_MeshElement*, list<const SMDS_MeshElement*> > TElemOfElemListMap;
+typedef SMDS_SetIterator< SMDS_pElement, TIDSortedElemSet::const_iterator> TSetIterator;
+
//=======================================================================
//function : SMESH_MeshEditor
//purpose :
node[16],node[17],node[18],node[19] );
}
}
+ if ( e ) myLastCreatedElems.Append( e );
return e;
}
}
}
else if ( theCopy ) {
- if ( SMDS_MeshElement* copy = AddElement( nodes, elem->GetType(), elem->IsPoly() )) {
- myLastCreatedElems.Append( copy );
+ if ( AddElement( nodes, elem->GetType(), elem->IsPoly() ))
srcElems.Append( elem );
- }
}
else {
// reverse element as it was reversed by transformation
continue;
if ( theIsDoubleElem )
- myLastCreatedElems.Append( AddElement(newNodes, anElem->GetType(), anElem->IsPoly()) );
+ AddElement(newNodes, anElem->GetType(), anElem->IsPoly());
else
theMeshDS->ChangeElementNodes( anElem, &newNodes[ 0 ], anElem->NbNodes() );
//================================================================================
/*!
- * \brief Generated skin mesh (containing 2D cells) from 3D mesh
+ * \brief Generates skin mesh (containing 2D cells) from 3D mesh
* The created 2D mesh elements based on nodes of free faces of boundary volumes
* \return TRUE if operation has been completed successfully, FALSE otherwise
*/
nbExisted++;
continue; // face already exsist
}
- myLastCreatedElems.Append( AddElement(nodes, SMDSAbs_Face, isPoly && iface == 1) );
+ AddElement(nodes, SMDSAbs_Face, isPoly && iface == 1);
nbCreated++;
}
}
return ( nbFree==(nbExisted+nbCreated) );
}
+
+namespace
+{
+ inline const SMDS_MeshNode* getNodeWithSameID(SMESHDS_Mesh* mesh, const SMDS_MeshNode* node)
+ {
+ if ( const SMDS_MeshNode* n = mesh->FindNode( node->GetID() ))
+ return n;
+ return mesh->AddNodeWithID( node->X(),node->Y(),node->Z(), node->GetID() );
+ }
+}
+//================================================================================
+/*!
+ * \brief Creates missing boundary elements
+ * \param elements - elements whose boundary is to be checked
+ * \param dimension - defines type of boundary elements to create
+ * \param group - a group to store created boundary elements in
+ * \param targetMesh - a mesh to store created boundary elements in
+ * \param toCopyElements - if true, the checked elements will be copied into the targetMesh
+ * \param toCopyExistingBondary - if true, not only new but also pre-existing
+ * boundary elements will be copied into the targetMesh
+ */
+//================================================================================
+
+void SMESH_MeshEditor::MakeBoundaryMesh(const TIDSortedElemSet& elements,
+ Bnd_Dimension dimension,
+ SMESH_Group* group/*=0*/,
+ SMESH_Mesh* targetMesh/*=0*/,
+ bool toCopyElements/*=false*/,
+ bool toCopyExistingBondary/*=false*/)
+{
+ SMDSAbs_ElementType missType = (dimension == BND_2DFROM3D) ? SMDSAbs_Face : SMDSAbs_Edge;
+ SMDSAbs_ElementType elemType = (dimension == BND_1DFROM2D) ? SMDSAbs_Face : SMDSAbs_Volume;
+ // hope that all elements are of the same type, do not check them all
+ if ( !elements.empty() && (*elements.begin())->GetType() != elemType )
+ throw SALOME_Exception(LOCALIZED("wrong element type"));
+
+ if ( !targetMesh )
+ toCopyElements = toCopyExistingBondary = false;
+
+ SMESH_MeshEditor tgtEditor( targetMesh ? targetMesh : myMesh );
+ SMESHDS_Mesh* aMesh = GetMeshDS(), *tgtMeshDS = tgtEditor.GetMeshDS();
+
+ SMDS_VolumeTool vTool;
+ TIDSortedElemSet emptySet, avoidSet;
+ int inode;
+
+ typedef vector<const SMDS_MeshNode*> TConnectivity;
+
+ SMDS_ElemIteratorPtr eIt;
+ if (elements.empty())
+ eIt = aMesh->elementsIterator(elemType);
+ else
+ eIt = SMDS_ElemIteratorPtr( new TSetIterator( elements.begin(), elements.end() ));
+
+ while (eIt->more())
+ {
+ const SMDS_MeshElement* elem = eIt->next();
+ const int iQuad = elem->IsQuadratic();
+
+ // 1. For an elem, get present bnd elements and connectivities of missing bnd elements
+ vector<const SMDS_MeshElement*> presentBndElems;
+ vector<TConnectivity> missingBndElems;
+ TConnectivity nodes;
+ if ( vTool.Set(elem) ) // elem is a volume ------------------------------------------
+ {
+ vTool.SetExternalNormal();
+ for ( int iface = 0, n = vTool.NbFaces(); iface < n; iface++ )
+ {
+ if (!vTool.IsFreeFace(iface))
+ continue;
+ int nbFaceNodes = vTool.NbFaceNodes(iface);
+ const SMDS_MeshNode** nn = vTool.GetFaceNodes(iface);
+ if ( missType == SMDSAbs_Edge ) // boundary edges
+ {
+ nodes.resize( 2+iQuad );
+ for ( int i = 0; i < nbFaceNodes; i += 1+iQuad)
+ {
+ for ( int j = 0; j < nodes.size(); ++j )
+ nodes[j] =nn[i+j];
+ if ( const SMDS_MeshElement* edge =
+ aMesh->FindElement(nodes,SMDSAbs_Edge,/*noMedium=*/0))
+ presentBndElems.push_back( edge );
+ else
+ missingBndElems.push_back( nodes );
+ }
+ }
+ else // boundary face
+ {
+ nodes.clear();
+ for ( inode = 0; inode < nbFaceNodes; inode += 1+iQuad)
+ nodes.push_back( nn[inode] );
+ if (iQuad)
+ for ( inode = 1; inode < nbFaceNodes; inode += 2)
+ nodes.push_back( nn[inode] );
+
+ if (const SMDS_MeshFace * f = aMesh->FindFace( nodes ) )
+ presentBndElems.push_back( f );
+ else
+ missingBndElems.push_back( nodes );
+ }
+ }
+ }
+ else // elem is a face ------------------------------------------
+ {
+ avoidSet.clear(), avoidSet.insert( elem );
+ int nbNodes = elem->NbCornerNodes();
+ nodes.resize( 2 /*+ iQuad*/);
+ for ( int i = 0; i < nbNodes; i++ )
+ {
+ nodes[0] = elem->GetNode(i);
+ nodes[1] = elem->GetNode((i+1)%nbNodes);
+ if ( FindFaceInSet( nodes[0], nodes[1], emptySet, avoidSet))
+ continue; // not free link
+
+ //if ( iQuad )
+ //nodes[2] = elem->GetNode( i + nbNodes );
+ if ( const SMDS_MeshElement* edge =
+ aMesh->FindElement(nodes,SMDSAbs_Edge,/*noMedium=*/true))
+ presentBndElems.push_back( edge );
+ else
+ missingBndElems.push_back( nodes );
+ }
+ }
+
+ // 2. Add missing boundary elements
+ if ( targetMesh != myMesh )
+ // instead of making a map of nodes in this mesh and targetMesh,
+ // we create nodes with same IDs. We can renumber them later, if needed
+ for ( int i = 0; i < missingBndElems.size(); ++i )
+ {
+ TConnectivity& srcNodes = missingBndElems[i];
+ TConnectivity nodes( srcNodes.size() );
+ for ( inode = 0; inode < nodes.size(); ++inode )
+ nodes[inode] = getNodeWithSameID( tgtMeshDS, srcNodes[inode] );
+ tgtEditor.AddElement(nodes, missType, elem->IsPoly() && nodes.size()/(iQuad+1)>4);
+ }
+ else
+ for ( int i = 0; i < missingBndElems.size(); ++i )
+ {
+ TConnectivity& nodes = missingBndElems[i];
+ tgtEditor.AddElement(nodes, missType, elem->IsPoly() && nodes.size()/(iQuad+1)>4);
+ }
+
+ // 3. Copy present boundary elements
+ if ( toCopyExistingBondary )
+ for ( int i = 0 ; i < presentBndElems.size(); ++i )
+ {
+ const SMDS_MeshElement* e = presentBndElems[i];
+ TConnectivity nodes( e->NbNodes() );
+ for ( inode = 0; inode < nodes.size(); ++inode )
+ nodes[inode] = getNodeWithSameID( tgtMeshDS, e->GetNode(inode) );
+ tgtEditor.AddElement(nodes, missType, e->IsPoly());
+ // leave only missing elements in tgtEditor.myLastCreatedElems
+ tgtEditor.myLastCreatedElems.Remove( tgtEditor.myLastCreatedElems.Size() );
+ }
+ } // loop on given elements
+
+ // 4. Fill group with missing boundary elements
+ if ( group )
+ {
+ if ( SMESHDS_Group* g = dynamic_cast<SMESHDS_Group*>( group->GetGroupDS() ))
+ for ( int i = 0; i < tgtEditor.myLastCreatedElems.Size(); ++i )
+ g->SMDSGroup().Add( tgtEditor.myLastCreatedElems( i+1 ));
+ }
+ tgtEditor.myLastCreatedElems.Clear();
+
+ // 5. Copy given elements
+ if ( toCopyElements )
+ {
+ if (elements.empty())
+ eIt = aMesh->elementsIterator(elemType);
+ else
+ eIt = SMDS_ElemIteratorPtr( new TSetIterator( elements.begin(), elements.end() ));
+ while (eIt->more())
+ {
+ const SMDS_MeshElement* elem = eIt->next();
+ TConnectivity nodes( elem->NbNodes() );
+ for ( inode = 0; inode < nodes.size(); ++inode )
+ nodes[inode] = getNodeWithSameID( tgtMeshDS, elem->GetNode(inode) );
+ tgtEditor.AddElement(nodes, elemType, elem->IsPoly());
+
+ tgtEditor.myLastCreatedElems.Clear();
+ }
+ }
+ return;
+}