// Find all block sides starting from mesh faces sharing the corner node
// --------------------------------------------------------------------
- int nbFacesOnSides = 0;
+ smIdType nbFacesOnSides = 0;
TIDSortedElemSet cornerFaces; // corner faces of found _BlockSide's
std::list< const SMDS_MeshNode* > corners( 1, nCorner );
std::list< const SMDS_MeshNode* >::iterator corner = corners.begin();
bool secondOrder = aMesh.NbFaces( ORDER_QUADRATIC );
int entity = secondOrder ? SMDSEntity_Quad_Hexa : SMDSEntity_Hexa;
- std::vector<int>& nbByType = aResMap[ aMesh.GetSubMesh( aShape )];
+ std::vector<smIdType>& nbByType = aResMap[ aMesh.GetSubMesh( aShape )];
if ( entity >= nbByType.size() )
nbByType.resize( SMDSEntity_Last, 0 );