#include "utilities.h"
+#include <BRepAdaptor_Surface.hxx>
#include <BRepTools.hxx>
#include <BRepTools_WireExplorer.hxx>
#include <BRep_Builder.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <TopTools_Array1OfShape.hxx>
+#include <TopTools_DataMapIteratorOfDataMapOfShapeListOfShape.hxx>
+#include <TopTools_DataMapIteratorOfDataMapOfShapeShape.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
#include <TopTools_ListOfShape.hxx>
#include <TopTools_MapOfShape.hxx>
#include <TopoDS_Shape.hxx>
#include <gp_Pnt.hxx>
#include <gp_Vec.hxx>
-#include <TopTools_DataMapIteratorOfDataMapOfShapeShape.hxx>
-#include <TopTools_DataMapIteratorOfDataMapOfShapeListOfShape.hxx>
+
+#include <numeric>
using namespace std;
#define RETURN_BAD_RESULT(msg) { MESSAGE(")-: Error: " << msg); return false; }
#define CONT_BAD_RESULT(msg) { MESSAGE(")-: Error: " << msg); continue; }
-#define SHOW_VERTEX(v,msg) \
+#define SHOW_SHAPE(v,msg) \
// { \
// if ( (v).IsNull() ) cout << msg << " NULL SHAPE" << endl; \
// else if ((v).ShapeType() == TopAbs_VERTEX) {\
// gp_Pnt p = BRep_Tool::Pnt( TopoDS::Vertex( (v) ));\
-// cout<<msg<<" "<<(v).TShape().operator->()<<" ( "<<p.X()<<", "<<p.Y()<<", "<<p.Z()<<" )"<<endl;}\
+// cout<<msg<<" "<<shapeIndex((v))<<" ( "<<p.X()<<", "<<p.Y()<<", "<<p.Z()<<" )"<<endl;} \
// else {\
-// cout << msg << " "; TopAbs::Print((v).ShapeType(),cout) <<" "<<(v).TShape().operator->()<<endl;}\
+// cout << msg << " "; TopAbs::Print((v).ShapeType(),cout) <<" "<<shapeIndex((v))<<endl;}\
// }
#define SHOW_LIST(msg,l) \
// { \
namespace {
+ static SMESHDS_Mesh* theMeshDS[2] = { 0, 0 }; // used to debug only
+ long shapeIndex(const TopoDS_Shape& S)
+ {
+ if ( theMeshDS[0] && theMeshDS[1] )
+ return max(theMeshDS[0]->ShapeToIndex(S), theMeshDS[1]->ShapeToIndex(S) );
+ return long(S.TShape().operator->());
+ }
+
//================================================================================
/*!
* \brief Write shape for debug purposes
*/
//================================================================================
- void Reverse( list< TopoDS_Edge > & edges, const int nbEdges )
+ void Reverse( list< TopoDS_Edge > & edges, const int nbEdges, const int firstEdge=0)
{
SHOW_LIST("BEFORE REVERSE", edges);
list< TopoDS_Edge >::iterator eIt = edges.begin();
- if ( edges.size() == nbEdges )
+ std::advance( eIt, firstEdge );
+ list< TopoDS_Edge >::iterator eBackIt = eIt;
+ for ( int i = 0; i < nbEdges; ++i, ++eBackIt )
+ eBackIt->Reverse(); // reverse edge
+ // reverse list
+ --eBackIt;
+ while ( eIt != eBackIt )
{
- edges.reverse();
- }
- else // reverse only the given nb of edges
- {
- // look for the last edge to be reversed
- list< TopoDS_Edge >::iterator eBackIt = edges.begin();
- for ( int i = 1; i < nbEdges; ++i )
- ++eBackIt;
- // reverse
- while ( eIt != eBackIt ) {
- std::swap( *eIt, *eBackIt );
- SHOW_LIST("# AFTER SWAP", edges)
+ std::swap( *eIt, *eBackIt );
+ SHOW_LIST("# AFTER SWAP", edges)
if ( (++eIt) != eBackIt )
--eBackIt;
- }
}
- for ( eIt = edges.begin(); eIt != edges.end(); ++eIt )
- eIt->Reverse();
SHOW_LIST("ATFER REVERSE", edges)
}
return true;
}
+ //================================================================================
+ /*!
+ * \brief Return true if uv position of the vIndex-th vertex of edge on face is close
+ * enough to given uv
+ */
+ //================================================================================
+
+ bool sameVertexUV( const TopoDS_Edge& edge,
+ const TopoDS_Face& face,
+ const int& vIndex,
+ const gp_Pnt2d& uv,
+ const double& tol2d )
+ {
+ TopoDS_Vertex VV[2];
+ TopExp::Vertices( edge, VV[0], VV[1], true);
+ gp_Pnt2d v1UV = BRep_Tool::Parameters( VV[vIndex], face);
+ double dist2d = v1UV.Distance( uv );
+ return dist2d < tol2d;
+ }
+
} // namespace
//=======================================================================
// case TopAbs_EDGE:
// case ...:
// }
- // else try to accosiate in different ways:
+ // 4) else try to accosiate in different ways:
// a) accosiate shapes by propagation and other simple cases
// switch ( ShapeType ) {
// case TopAbs_EDGE:
// b) find association of a couple of vertices and recall self.
//
+ theMeshDS[0] = theMesh1->GetMeshDS(); // debug
+ theMeshDS[1] = theMesh2->GetMeshDS();
+
// =================================================================================
- // Is it the case of associating a group member -> another group? (PAL16202, 16203)
+ // 1) Is it the case of associating a group member -> another group? (PAL16202, 16203)
// =================================================================================
if ( theShape1.ShapeType() != theShape2.ShapeType() ) {
TopoDS_Shape group1, group2;
bool bidirect = ( !theShape1.IsSame( theShape2 ));
// ============
- // Is partner?
+ // 2) Is partner?
// ============
bool partner = theShape1.IsPartner( theShape2 );
TopTools_DataMapIteratorOfDataMapOfShapeShape vvIt( theMap );
if ( !theMap.IsEmpty() )
{
//======================================================================
- // HAS initial vertex association
+ // 3) HAS initial vertex association
//======================================================================
switch ( theShape1.ShapeType() ) {
// ----------------------------------------------------------------------
} // end case of available initial vertex association
//======================================================================
- // NO INITIAL VERTEX ASSOCIATION
+ // 4) NO INITIAL VERTEX ASSOCIATION
//======================================================================
switch ( theShape1.ShapeType() ) {
list< TopoDS_Edge > & edges1,
list< TopoDS_Edge > & edges2)
{
- list< int > nbVInW1, nbVInW2;
+ list< int > nbEInW1, nbEInW2;
for ( int outer_wire_algo = 0; outer_wire_algo < 2; ++outer_wire_algo )
{
edges1.clear();
edges2.clear();
- if ( SMESH_Block::GetOrderedEdges( face1, VV1[0], edges1, nbVInW1, outer_wire_algo) !=
- SMESH_Block::GetOrderedEdges( face2, VV2[0], edges2, nbVInW2, outer_wire_algo) )
+ if ( SMESH_Block::GetOrderedEdges( face1, VV1[0], edges1, nbEInW1, outer_wire_algo) !=
+ SMESH_Block::GetOrderedEdges( face2, VV2[0], edges2, nbEInW2, outer_wire_algo) )
CONT_BAD_RESULT("Different number of wires in faces ");
- if ( nbVInW1.front() != nbVInW2.front() )
+ if ( nbEInW1.front() != nbEInW2.front() )
CONT_BAD_RESULT("Different number of edges in faces: " <<
- nbVInW1.front() << " != " << nbVInW2.front());
+ nbEInW1.front() << " != " << nbEInW2.front());
// Define if we need to reverse one of wires to make edges in lists match each other
// check if the second vertex belongs to the first or last edge in the wire
if ( !VV1[1].IsSame( TopExp::FirstVertex( *edgeIt, true ))) {
bool KO = true; // belongs to none
- if ( nbVInW1.size() > 1 ) { // several wires
+ if ( nbEInW1.size() > 1 ) { // several wires
edgeIt = edges1.begin();
- for ( int i = 1; i < nbVInW1.front(); ++i ) ++edgeIt;
+ std::advance( edgeIt, nbEInW1.front()-1 );
KO = !VV1[1].IsSame( TopExp::FirstVertex( *edgeIt, true ));
}
if ( KO )
// check if the second vertex belongs to the first or last edge in the wire
if ( !VV2[1].IsSame( TopExp::FirstVertex( *edgeIt, true ))) {
bool KO = true; // belongs to none
- if ( nbVInW2.size() > 1 ) { // several wires
+ if ( nbEInW2.size() > 1 ) { // several wires
edgeIt = edges2.begin();
- for ( int i = 1; i < nbVInW2.front(); ++i ) ++edgeIt;
+ std::advance( edgeIt, nbEInW2.front()-1 );
KO = !VV2[1].IsSame( TopExp::FirstVertex( *edgeIt, true ));
}
if ( KO )
}
if ( reverse )
{
- Reverse( edges2 , nbVInW2.front());
+ Reverse( edges2 , nbEInW2.front());
if (( VV1[1].IsSame( TopExp::LastVertex( edges1.front(), true ))) !=
( VV2[1].IsSame( TopExp::LastVertex( edges2.front(), true ))))
CONT_BAD_RESULT("GetOrderedEdges() failed");
}
- }
- return nbVInW2.front();
+
+ // Try to orient internal wires (0020996)
+ if ( nbEInW1.size() > 1 )
+ {
+ // Try by UV similarity. Check that Vec(VV1[0],VV1[1]) in 2D on face1 is the same
+ // as Vec(VV2[0],VV2[1]) on face2
+ double vTol = BRep_Tool::Tolerance( VV1[0] );
+ BRepAdaptor_Surface surface1( face1, false );
+ double vTolUV =
+ surface1.UResolution( vTol ) + surface1.VResolution( vTol ); // let's be tolerant
+ gp_Pnt2d v1UV = BRep_Tool::Parameters( VV1[0], face1 );
+ gp_Pnt2d v2UV = BRep_Tool::Parameters( VV2[0], face2 );
+ gp_Pnt2d v1UV1 = BRep_Tool::Parameters( VV1[1], face1 );
+ gp_Pnt2d v2UV1 = BRep_Tool::Parameters( VV2[1], face2 );
+ gp_Vec2d e1Vec( v1UV, v1UV1 );
+ gp_Vec2d e2Vec( v2UV, v2UV1 );
+ if ( Abs( e1Vec.X()-e2Vec.X()) < vTolUV && Abs( e1Vec.Y()-e2Vec.Y()) < vTolUV )
+ {
+ gp_XY dUV = v2UV.XY() - v1UV.XY();
+ // skip edges of the outer wire
+ list< int >::iterator nbEInW = nbEInW1.begin();
+ list< TopoDS_Edge >::iterator edge1Beg = edges1.begin(), edge2Beg = edges2.begin();
+ for ( int i = 0; i < *nbEInW; ++i )
+ ++edge1Beg, ++edge2Beg;
+ for ( ++nbEInW; nbEInW != nbEInW1.end(); ++nbEInW ) // loop on inner wires
+ {
+ // reach an end of edges of a current innner wire
+ list< TopoDS_Edge >::iterator edge1End = edge1Beg, edge2End = edge2Beg;
+ for ( int i = 0; i < *nbEInW; ++i )
+ ++edge1End, ++edge2End;
+ // rotate edges2 untill coincident with edges1 in 2D
+ v1UV = BRep_Tool::Parameters( TopExp::FirstVertex(*edge1Beg,true), face1 );
+ v2UV = BRep_Tool::Parameters( TopExp::LastVertex (*edge1Beg,true), face1 );
+ v1UV.ChangeCoord() += dUV;
+ v2UV.ChangeCoord() += dUV;
+ int i = *nbEInW;
+ while ( --i > 0 && !sameVertexUV( *edge2Beg, face2, 0, v1UV, vTolUV ))
+ edges2.splice( edge2End, edges2, edge2Beg++ ); // move edge2Beg to place before edge2End
+ // reverse edges2 if needed
+ if ( sameVertexUV( *edge2Beg, face2, 0, v1UV, vTolUV ) &&
+ !sameVertexUV( *edge2Beg, face2, 1, v2UV, vTolUV ))
+ {
+ Reverse( edges2 , *nbEInW, distance( edges2.begin(),edge2Beg ));
+ edge2End = edges2.begin();
+ std::advance( edge2End, std::accumulate( nbEInW1.begin(), nbEInW, *nbEInW));
+ }
+ // prepare to the next wire loop
+ edge1Beg = edge1End, edge2Beg = edge2End;
+ }
+ }
+ }
+ break; // OK
+
+ } // loop algos getting an outer wire
+
+ return nbEInW2.front();
}
//=======================================================================
const bool theBidirectional)
{
if ( !theShape1.IsNull() && !theShape2.IsNull() ) {
- SHOW_VERTEX(theShape1,"Assoc ");
- SHOW_VERTEX(theShape2," to ");
+ SHOW_SHAPE(theShape1,"Assoc ");
+ SHOW_SHAPE(theShape2," to ");
bool isNew = ( theAssociationMap.Bind( theShape1, theShape2 ));
if ( theBidirectional )
theAssociationMap.Bind( theShape2, theShape1 );