const SMDS_EdgePosition* epos =
static_cast<const SMDS_EdgePosition*>(node->GetPosition());
theNodes.insert( theNodes.end(), make_pair( epos->GetUParameter(), node ));
- //MESSAGE("U " << epos->GetUParameter() << " ID " << node->GetID());
++nbNodes;
}
}
// add vertex nodes
TopoDS_Vertex v1, v2;
TopExp::Vertices(theEdge, v1, v2);
- const SMDS_MeshNode* n1 = VertexNode( v1, (SMESHDS_Mesh*) theMesh );
- const SMDS_MeshNode* n2 = VertexNode( v2, (SMESHDS_Mesh*) theMesh );
- //MESSAGE("Vertices ID " << n1->GetID() << " " << n2->GetID());
+ const SMDS_MeshNode* n1 = VertexNode( v1, eSubMesh, 0 );
+ const SMDS_MeshNode* n2 = VertexNode( v2, eSubMesh, 0 );
Standard_Real f, l;
BRep_Tool::Range(theEdge, f, l);
if ( v1.Orientation() != TopAbs_FORWARD )
return 0;
}
+//=======================================================================
+/*!
+ * \brief Return the node built on a vertex.
+ * A node moved to other geometry by MergeNodes() is also returned.
+ * \param V - the vertex
+ * \param mesh - mesh
+ * \retval const SMDS_MeshNode* - found node or NULL
+ */
+//=======================================================================
+
+const SMDS_MeshNode* SMESH_Algo::VertexNode(const TopoDS_Vertex& V,
+ const SMESH_Mesh* mesh)
+{
+ const SMDS_MeshNode* node = VertexNode( V, mesh->GetMeshDS() );
+
+ if ( !node && mesh->HasModificationsToDiscard() )
+ {
+ PShapeIteratorPtr edgeIt = SMESH_MesherHelper::GetAncestors( V, *mesh, TopAbs_EDGE );
+ while ( const TopoDS_Shape* edge = edgeIt->next() )
+ if ( SMESHDS_SubMesh* edgeSM = mesh->GetMeshDS()->MeshElements( *edge ))
+ if ( edgeSM->NbElements() > 0 )
+ return VertexNode( V, edgeSM, mesh, /*checkV=*/false );
+ }
+ return node;
+}
+
+//=======================================================================
+/*!
+ * \brief Return the node built on a vertex.
+ * A node moved to other geometry by MergeNodes() is also returned.
+ * \param V - the vertex
+ * \param edgeSM - sub-mesh of a meshed EDGE sharing the vertex
+ * \param checkV - if \c true, presence of a node on the vertex is checked
+ * \retval const SMDS_MeshNode* - found node or NULL
+ */
+//=======================================================================
+
+const SMDS_MeshNode* SMESH_Algo::VertexNode(const TopoDS_Vertex& V,
+ const SMESHDS_SubMesh* edgeSM,
+ const SMESH_Mesh* mesh,
+ const bool checkV)
+{
+ const SMDS_MeshNode* node = checkV ? VertexNode( V, edgeSM->GetParent() ) : 0;
+
+ if ( !node && edgeSM )
+ {
+ // find nodes not shared by mesh segments
+ typedef set< const SMDS_MeshNode* > TNodeSet;
+ typedef map< const SMDS_MeshNode*, const SMDS_MeshNode* > TNodeMap;
+ TNodeMap notSharedNodes;
+ TNodeSet otherShapeNodes;
+ vector< const SMDS_MeshNode* > segNodes(3);
+ SMDS_ElemIteratorPtr segIt = edgeSM->GetElements();
+ while ( segIt->more() )
+ {
+ const SMDS_MeshElement* seg = segIt->next();
+ if ( seg->GetType() != SMDSAbs_Edge )
+ return node;
+ segNodes.assign( seg->begin_nodes(), seg->end_nodes() );
+ for ( int i = 0; i < 2; ++i )
+ {
+ const SMDS_MeshNode* n1 = segNodes[i];
+ const SMDS_MeshNode* n2 = segNodes[1-i];
+ pair<TNodeMap::iterator, bool> it2new = notSharedNodes.insert( make_pair( n1, n2 ));
+ if ( !it2new.second ) // n encounters twice
+ notSharedNodes.erase( it2new.first );
+ if ( n1->getshapeId() != edgeSM->GetID() )
+ otherShapeNodes.insert( n1 );
+ }
+ }
+ if ( otherShapeNodes.size() == 1 && notSharedNodes.empty() ) // a closed EDGE
+ return *otherShapeNodes.begin();
+
+ if ( notSharedNodes.size() == 2 ) // two end nodes found
+ {
+ SMESHDS_Mesh* meshDS = edgeSM->GetParent();
+ const TopoDS_Shape& E = meshDS->IndexToShape( edgeSM->GetID() );
+ if ( E.IsNull() || E.ShapeType() != TopAbs_EDGE )
+ return node;
+ const SMDS_MeshNode* n1 = notSharedNodes.begin ()->first;
+ const SMDS_MeshNode* n2 = notSharedNodes.rbegin()->first;
+ TopoDS_Shape S1 = SMESH_MesherHelper::GetSubShapeByNode( n1, meshDS );
+ if ( S1.ShapeType() == TopAbs_VERTEX && SMESH_MesherHelper::IsSubShape( S1, E ))
+ return n2;
+ TopoDS_Shape S2 = SMESH_MesherHelper::GetSubShapeByNode( n2, meshDS );
+ if ( S2.ShapeType() == TopAbs_VERTEX && SMESH_MesherHelper::IsSubShape( S2, E ))
+ return n1;
+ if ( edgeSM->NbElements() <= 2 || !mesh ) // one-two segments
+ {
+ gp_Pnt pV = BRep_Tool::Pnt( V );
+ double dist1 = pV.SquareDistance( SMESH_TNodeXYZ( n1 ));
+ double dist2 = pV.SquareDistance( SMESH_TNodeXYZ( n2 ));
+ return dist1 < dist2 ? n1 : n2;
+ }
+ if ( mesh )
+ {
+ SMESH_MesherHelper helper( const_cast<SMESH_Mesh&>( *mesh ));
+ const SMDS_MeshNode* n1i = notSharedNodes.begin ()->second;
+ const SMDS_MeshNode* n2i = notSharedNodes.rbegin()->second;
+ const TopoDS_Edge& edge = TopoDS::Edge( E );
+ bool posOK = true;
+ double pos1 = helper.GetNodeU( edge, n1i, n2i, &posOK );
+ double pos2 = helper.GetNodeU( edge, n2i, n1i, &posOK );
+ double posV = BRep_Tool::Parameter( V, edge );
+ if ( Abs( pos1 - posV ) < Abs( pos2 - posV )) return n1;
+ else return n2;
+ }
+ }
+ }
+ return node;
+}
+
//=======================================================================
//function : GetMeshError
//purpose : Finds topological errors of a sub-mesh
* \param theEdge - The geometrical edge of interest
* \param theParams - The resulting vector of sorted node parameters
* \retval bool - false if not all parameters are OK
+ * \warning Nodes moved to other geometry by MergeNodes() are NOT returned.
*/
static bool GetNodeParamOnEdge(const SMESHDS_Mesh* theMesh,
const TopoDS_Edge& theEdge,
* \param ignoreMediumNodes - to store medium nodes of quadratic elements or not
* \param typeToCheck - type of elements to check for medium nodes
* \retval bool - false if not all parameters are OK
+ * \warning Nodes moved to other geometry by MergeNodes() are NOT returned.
*/
static bool GetSortedNodesOnEdge(const SMESHDS_Mesh* theMesh,
const TopoDS_Edge& theEdge,
const bool ignoreMediumNodes,
std::map< double, const SMDS_MeshNode* > & theNodes,
const SMDSAbs_ElementType typeToCheck = SMDSAbs_All);
- /*!
- * Moved to SMESH_MesherHelper
- */
- // static bool IsReversedSubMesh (const TopoDS_Face& theFace,
- // SMESHDS_Mesh* theMeshDS);
+
/*!
* \brief Compute length of an edge
* \param E - the edge
*/
static double EdgeLength(const TopoDS_Edge & E);
- //static int NumberOfWires(const TopoDS_Shape& S);
int NumberOfPoints(SMESH_Mesh& aMesh,const TopoDS_Wire& W);
/*!
/*!
* \brief Return the node built on a vertex
* \param V - the vertex
- * \param meshDS - mesh
+ * \param meshDS - mesh data structure
* \retval const SMDS_MeshNode* - found node or NULL
*/
static const SMDS_MeshNode* VertexNode(const TopoDS_Vertex& V, const SMESHDS_Mesh* meshDS);
+ /*!
+ * \brief Return the node built on a vertex.
+ * A node moved to other geometry by MergeNodes() is also returned.
+ * \param V - the vertex
+ * \param mesh - mesh
+ * \retval const SMDS_MeshNode* - found node or NULL
+ */
+ static const SMDS_MeshNode* VertexNode(const TopoDS_Vertex& V, const SMESH_Mesh* mesh);
+
+ /*!
+ * \brief Return the node built on a vertex.
+ * A node moved to other geometry by MergeNodes() is also returned.
+ * \param V - the vertex
+ * \param edgeSM - sub-mesh of a meshed EDGE sharing the vertex
+ * \param mesh - the mesh
+ * \param checkV - if \c true, presence of a node on the vertex is checked
+ * \retval const SMDS_MeshNode* - found node or NULL
+ */
+ static const SMDS_MeshNode* VertexNode(const TopoDS_Vertex& V,
+ const SMESHDS_SubMesh* edgeSM,
+ const SMESH_Mesh* mesh,
+ const bool checkV=true);
+
enum EMeshError { MEr_OK = 0, MEr_HOLES, MEr_BAD_ORI, MEr_EMPTY };
/*!
//================================================================================
/*!
- * \brief Return submeshes of groups containing the given sub-shape
+ * \brief Return sub-meshes of groups containing the given sub-shape
*/
//================================================================================
if ( !subMesh )
return found;
- // submeshes of groups have max IDs, so search from the map end
-SMESH_subMeshIteratorPtr smIt( _subMeshHolder->GetIterator( /*reverse=*/true ) );
+ // sub-meshes of groups have max IDs, so search from the map end
+ SMESH_subMeshIteratorPtr smIt( _subMeshHolder->GetIterator( /*reverse=*/true ) );
while ( smIt->more() ) {
SMESH_subMesh* sm = smIt->next();
SMESHDS_SubMesh * ds = sm->GetSubMeshDS();
found.push_back( mainSM );
}
}
+ else // issue 0023068
+ {
+ if ( SMESH_subMesh * mainSM = GetSubMeshContaining(1) )
+ if ( mainSM->GetSubShape().ShapeType() == TopAbs_COMPOUND )
+ found.push_back( mainSM );
+ }
return found;
}
//=======================================================================
}
}
- if ( nbOldLinks == myTLinkNodeMap.size() )
- myCreateQuadratic = false;
+ // if ( nbOldLinks == myTLinkNodeMap.size() ) -- 0023068
+ // myCreateQuadratic = false;
if(!myCreateQuadratic) {
myTLinkNodeMap.clear();
*/
//================================================================================
-namespace {
+namespace
+{
int dependsOnMapKey( const SMESH_subMesh* sm )
{
int type = sm->GetSubShape().ShapeType();
for ( ; sub.More(); sub.Next() )
{
SMESH_subMesh *aSubMesh = _father->GetSubMesh( sub.Current() );
+ if ( aSubMesh->GetId() == 0 )
+ continue; // not a sub-shape of the shape to mesh
int cle = dependsOnMapKey( aSubMesh );
if ( _mapDepend.find( cle ) == _mapDepend.end())
{
// le retour des evenement father n'indiquent pas que add ou remove fait
SMESH_Hypothesis::Hypothesis_Status aux_ret, ret = SMESH_Hypothesis::HYP_OK;
+ if ( _Id == 0 ) return ret; // not a sub-shape of the shape to mesh
SMESHDS_Mesh* meshDS =_father->GetMeshDS();
SMESH_Algo* algo = 0;
// detect algorithm hiding
//
- if ( ret == SMESH_Hypothesis::HYP_OK &&
- ( event == ADD_ALGO || event == ADD_FATHER_ALGO ) &&
+ if ( ret == SMESH_Hypothesis::HYP_OK &&
+ ( event == ADD_ALGO || event == ADD_FATHER_ALGO ) && algo &&
algo->GetName() == anHyp->GetName() )
{
// is algo hidden?
//=======================================================================
//function : GetMesh
-//purpose :
+//purpose :
//=======================================================================
SMESHDS_Mesh *SMESHDS_Document::GetMesh(int MeshID)
{
- map<int,SMESHDS_Mesh*>::iterator it=myMeshes.find(MeshID);
- if (it==myMeshes.end())
- {
- MESSAGE("SMESHDS_Document::GetMesh : ID not found");
- return NULL;
- }
- else return (*it).second;
+ map<int,SMESHDS_Mesh*>::iterator it=myMeshes.find(MeshID);
+ if (it==myMeshes.end())
+ {
+ MESSAGE("SMESHDS_Document::GetMesh : ID not found");
+ return NULL;
+ }
+ else return (*it).second;
}
//=======================================================================
//function : RemoveMesh
-//purpose :
+//purpose :
//=======================================================================
void SMESHDS_Document::RemoveMesh(int MeshID)
{
//=======================================================================
SMESHDS_Hypothesis * SMESHDS_Document::GetHypothesis(int HypID)
{
- map<int,SMESHDS_Hypothesis*>::iterator it=myHypothesis.find(HypID);
- if (it==myHypothesis.end())
- {
- MESSAGE("SMESHDS_Document::GetHypothesis : ID not found");
- return NULL;
- }
- else return (*it).second;
+ map<int,SMESHDS_Hypothesis*>::iterator it=myHypothesis.find(HypID);
+ if (it==myHypothesis.end())
+ {
+ MESSAGE("SMESHDS_Document::GetHypothesis : ID not found");
+ return NULL;
+ }
+ else return (*it).second;
}
//=======================================================================
//function : RemoveHypothesis
-//purpose :
+//purpose :
//=======================================================================
void SMESHDS_Document::RemoveHypothesis(int HypID)
{
- map<int,SMESHDS_Hypothesis*>::iterator it=myHypothesis.find(HypID);
- if (it==myHypothesis.end())
- MESSAGE("SMESHDS_Document::RemoveHypothesis : ID not found");
- myHypothesis.erase(it);
+ map<int,SMESHDS_Hypothesis*>::iterator it=myHypothesis.find(HypID);
+ if (it==myHypothesis.end())
+ MESSAGE("SMESHDS_Document::RemoveHypothesis : ID not found");
+ myHypothesis.erase(it);
}
//=======================================================================
//function : NbMeshes
-//purpose :
+//purpose :
//=======================================================================
int SMESHDS_Document::NbMeshes()
{
- return myMeshes.size();
+ return myMeshes.size();
}
//=======================================================================
//function : NbHypothesis
-//purpose :
+//purpose :
//=======================================================================
int SMESHDS_Document::NbHypothesis()
{
- return myHypothesis.size();
+ return myHypothesis.size();
}
//=======================================================================
//function : InitMeshesIterator
-//purpose :
+//purpose :
//=======================================================================
void SMESHDS_Document::InitMeshesIterator()
{
- myMeshesIt=myMeshes.begin();
+ myMeshesIt=myMeshes.begin();
}
//=======================================================================
//function : NextMesh
-//purpose :
+//purpose :
//=======================================================================
SMESHDS_Mesh * SMESHDS_Document::NextMesh()
{
- SMESHDS_Mesh * toReturn=(*myMeshesIt).second;
- myMeshesIt++;
- return toReturn;
+ SMESHDS_Mesh * toReturn=(*myMeshesIt).second;
+ myMeshesIt++;
+ return toReturn;
}
//=======================================================================
//function : MoreMesh
-//purpose :
+//purpose :
//=======================================================================
bool SMESHDS_Document::MoreMesh()
{
- return myMeshesIt!=myMeshes.end();
+ return myMeshesIt!=myMeshes.end();
}
//=======================================================================
//function : InitHypothesisIterator
-//purpose :
+//purpose :
//=======================================================================
void SMESHDS_Document::InitHypothesisIterator()
{
- myHypothesisIt=myHypothesis.begin();
+ myHypothesisIt=myHypothesis.begin();
}
//=======================================================================
//function : NextMesh
-//purpose :
+//purpose :
//=======================================================================
SMESHDS_Hypothesis * SMESHDS_Document::NextHypothesis()
{
- SMESHDS_Hypothesis * toReturn=(*myHypothesisIt).second;
- myHypothesisIt++;
- return toReturn;
+ SMESHDS_Hypothesis * toReturn=(*myHypothesisIt).second;
+ myHypothesisIt++;
+ return toReturn;
}
//=======================================================================
//function : MoreMesh
-//purpose :
+//purpose :
//=======================================================================
bool SMESHDS_Document::MoreHypothesis()
{
- return myHypothesisIt!=myHypothesis.end();
+ return myHypothesisIt!=myHypothesis.end();
}
int getSize();
void compactList();
- SMESHDS_Mesh *GetParent() { return myParent; }
- int GetID() const { return myIndex; }
+ SMESHDS_Mesh* GetParent() const { return const_cast< SMESHDS_Mesh*>( myParent ); }
+ int GetID() const { return myIndex; }
private:
SMESHDS_Mesh * myParent;
//================================================================================
/*!
* \brief Constructor of a side of several edges
- * \param theFace - the face
- * \param theEdge - the edge
*/
//================================================================================
myNormPar.resize ( nbEdges );
myEdgeLength.resize( nbEdges );
myIsUniform.resize ( nbEdges, true );
+ myFace = theFace;
myLength = 0;
myNbPonits = myNbSegments = 0;
myProxyMesh = theProxyMesh;
myEdgeLength[i] = SMESH_Algo::EdgeLength( *edge );
if ( myEdgeLength[i] < DBL_MIN ) nbDegen++;
myLength += myEdgeLength[i];
- myEdge[i] = *edge;
+ myEdge [i] = *edge;
myEdgeID[i] = meshDS->ShapeToIndex( *edge );
if ( !theIsForward ) myEdge[i].Reverse();
if ( myEdge[i].Orientation() == TopAbs_REVERSED )
std::swap( myFirst[i], myLast[i] );
- if ( const SMESHDS_SubMesh* sm = myProxyMesh->GetSubMesh( *edge )) {
- int nbN = sm->NbNodes();
- if ( theIgnoreMediumNodes ) {
- SMDS_ElemIteratorPtr elemIt = sm->GetElements();
- if ( elemIt->more() && elemIt->next()->IsQuadratic() )
- nbN -= sm->NbElements();
- }
- myNbPonits += nbN;
- myNbSegments += sm->NbElements();
- }
-
- // TopExp::FirstVertex() and TopExp::LastVertex() return NULL from INTERNAL edge
- vExp.Initialize( *edge );
- if ( vExp.Value().Orientation() == TopAbs_REVERSED ) vExp.Next();
- if ( SMESH_Algo::VertexNode( TopoDS::Vertex( vExp.Value()), meshDS ))
- myNbPonits += 1; // for the first end
- else
- myMissingVertexNodes = true;
-
// check if the edge has a non-uniform parametrization (issue 0020705)
if ( !myC2d[i].IsNull() )
{
- if ( myEdgeLength[i] > DBL_MIN)
+ if ( myEdgeLength[i] > DBL_MIN )
{
Geom2dAdaptor_Curve A2dC( myC2d[i],
std::min( myFirst[i], myLast[i] ),
std::max( myFirst[i], myLast[i] ));
- double p2 = myFirst[i]+(myLast[i]-myFirst[i])/2., p4 = myFirst[i]+(myLast[i]-myFirst[i])/4.;
+ double p2 = myFirst[i]+(myLast[i]-myFirst[i])/2.;
+ double p4 = myFirst[i]+(myLast[i]-myFirst[i])/4.;
double d2 = GCPnts_AbscissaPoint::Length( A2dC, myFirst[i], p2 );
double d4 = GCPnts_AbscissaPoint::Length( A2dC, myFirst[i], p4 );
//cout<<"len = "<<len<<" d2 = "<<d2<<" fabs(2*d2/len-1.0) = "<<fabs(2*d2/len-1.0)<<endl;
myC3dAdaptor[i].Load( C3d, 0, 0.5 * BRep_Tool::Tolerance( V ));
}
}
- // reverse a proxy submesh
+ // reverse a proxy sub-mesh
if ( !theIsForward )
reverseProxySubmesh( myEdge[i] );
} // loop on edges
- vExp.Initialize( theEdges.back() );
- if ( vExp.Value().Orientation() != TopAbs_REVERSED ) vExp.Next();
- if ( vExp.More() )
- {
- if ( SMESH_Algo::VertexNode( TopoDS::Vertex( vExp.Value()), meshDS ))
- myNbPonits++; // for the last end
- else
- myMissingVertexNodes = true;
- }
+ // count nodes and segments
+ NbPoints( /*update=*/true );
+
if ( nbEdges > 1 && myLength > DBL_MIN ) {
const double degenNormLen = 1.e-5;
double totLength = myLength;
//================================================================================
/*!
* \brief Constructor of a side for vertex using data from other FaceSide
- * \param theVertex - the vertex
- * \param theSide - the side
*/
//================================================================================
myMissingVertexNodes = myIgnoreMediumNodes = false;
myDefaultPnt2d.SetCoord( 1e100, 1e100 );
+ myFace = theFace;
myPoints = theSideNodes;
myNbPonits = myPoints.size();
myNbSegments = myNbPonits + 1;
const vector<UVPtStruct>& StdMeshers_FaceSide::GetUVPtStruct(bool isXConst,
double constValue) const
{
- if ( myPoints.empty() ) {
-
+ if ( myPoints.empty() )
+ {
if ( NbEdges() == 0 ) return myPoints;
- SMESHDS_Mesh* meshDS = myProxyMesh->GetMeshDS();
- SMESH_MesherHelper helper(*myProxyMesh->GetMesh());
+ StdMeshers_FaceSide* me = const_cast< StdMeshers_FaceSide* >( this );
+ SMESHDS_Mesh* meshDS = myProxyMesh->GetMeshDS();
+ SMESH_MesherHelper helper( *myProxyMesh->GetMesh() );
bool paramOK;
double eps = 1e-100;
// sort nodes of all edges putting them into a map
- map< double, const SMDS_MeshNode*> u2node;
- vector< const SMESH_ProxyMesh::SubMesh* > proxySubMesh( myEdge.size());
+ map< double, const SMDS_MeshNode*> u2node;
+ vector< pair< double, const SMDS_MeshNode*> > u2nodeVec;
+ vector<const SMDS_MeshNode*> nodes;
+ set<const SMDS_MeshNode*> vertexNodes;
+ vector< const SMESH_ProxyMesh::SubMesh* > proxySubMesh( myEdge.size() );
int nbProxyNodes = 0;
- for ( size_t iE = 0; iE < myEdge.size(); ++iE )
+ size_t iE;
+
+ for ( iE = 0; iE < myEdge.size(); ++iE )
{
proxySubMesh[iE] = myProxyMesh->GetProxySubMesh( myEdge[iE] );
if ( proxySubMesh[iE] )
continue;
}
}
- // Put 1st vertex node of a current edge
- TopoDS_Vertex VV[2]; // TopExp::FirstVertex() returns NULL for INTERNAL edge
- VV[0] = SMESH_MesherHelper::IthVertex( 0, myEdge[iE]);
- VV[1] = SMESH_MesherHelper::IthVertex( 1, myEdge[iE]);
- const SMDS_MeshNode* node = SMESH_Algo::VertexNode( VV[0], meshDS );
- double prevNormPar = ( iE == 0 ? 0 : myNormPar[ iE-1 ]); // normalized param
- if ( node ) { // nodes on internal vertices may be missing
- u2node.insert( u2node.end(), make_pair( prevNormPar, node ));
+
+ // Add 1st vertex node of a current edge
+ const SMDS_MeshNode* node = VertexNode( iE );
+ const double prevNormPar = ( iE == 0 ? 0 : myNormPar[ iE-1 ]); // normalized param
+ if ( node ) // nodes on internal vertices may be missing
+ {
+ if ( vertexNodes.insert( node ).second )
+ u2node.insert( u2node.end(), make_pair( prevNormPar, node ));
}
- else if ( iE == 0 ) {
- MESSAGE(" NO NODE on VERTEX" );
- return myPoints;
+ else if ( iE == 0 )
+ {
+ if ( nodes.empty() ) {
+ for ( ++iE; iE < myEdge.size(); ++iE )
+ if (( node = VertexNode( iE ))) {
+ u2node.insert( make_pair( prevNormPar, node ));
+ break;
+ }
+ --iE;
+ }
+ if ( !node )
+ return myPoints;
+ vertexNodes.insert( node );
}
- // Put internal nodes
- if ( const SMESHDS_SubMesh* sm = myProxyMesh->GetSubMesh( myEdge[iE] ))
+ // Add internal nodes
+ nodes.clear();
+ if ( !GetEdgeNodes( iE, nodes, /*v0=*/false, /*v1=*/false ))
+ return myPoints;
+ if ( !nodes.empty() )
{
- vector< pair< double, const SMDS_MeshNode*> > u2nodeVec;
- u2nodeVec.reserve( sm->NbNodes() );
- SMDS_NodeIteratorPtr nItr = sm->GetNodes();
+ u2nodeVec.clear();
double paramSize = myLast[iE] - myFirst[iE];
double r = myNormPar[iE] - prevNormPar;
helper.SetSubShape( myEdge[iE] );
helper.ToFixNodeParameters( true );
if ( !myIsUniform[iE] )
- while ( nItr->more() )
+ for ( size_t i = 0; i < nodes.size(); ++i )
{
- const SMDS_MeshNode* node = nItr->next();
- if ( myIgnoreMediumNodes && SMESH_MeshEditor::IsMedium( node, SMDSAbs_Edge ))
- continue;
- double u = helper.GetNodeU( myEdge[iE], node, 0, ¶mOK );
- double aLenU = GCPnts_AbscissaPoint::Length
- ( const_cast<GeomAdaptor_Curve&>( myC3dAdaptor[iE]), myFirst[iE], u );
+ double u = helper.GetNodeU( myEdge[iE], nodes[i], 0, ¶mOK );
+ double aLenU = GCPnts_AbscissaPoint::Length( me->myC3dAdaptor[iE], myFirst[iE], u );
if ( myEdgeLength[iE] < aLenU ) // nonregression test "3D_mesh_NETGEN/G6"
{
u2nodeVec.clear();
break;
}
- double normPar = prevNormPar + r*aLenU/myEdgeLength[iE];
- u2nodeVec.push_back( make_pair( normPar, node ));
+ double normPar = prevNormPar + r * aLenU / myEdgeLength[iE];
+ u2nodeVec.push_back( make_pair( normPar, nodes[i] ));
}
- nItr = sm->GetNodes();
if ( u2nodeVec.empty() )
- while ( nItr->more() )
+ for ( size_t i = 0; i < nodes.size(); ++i )
{
- const SMDS_MeshNode* node = nItr->next();
- if ( myIgnoreMediumNodes && SMESH_MeshEditor::IsMedium( node, SMDSAbs_Edge ))
- continue;
- double u = helper.GetNodeU( myEdge[iE], node, 0, ¶mOK );
-
+ double u = helper.GetNodeU( myEdge[iE], nodes[i], 0, ¶mOK );
// paramSize is signed so orientation is taken into account
double normPar = prevNormPar + r * ( u - myFirst[iE] ) / paramSize;
- u2nodeVec.push_back( make_pair( normPar, node ));
+ u2nodeVec.push_back( make_pair( normPar, nodes[i] ));
}
for ( size_t j = 0; j < u2nodeVec.size(); ++j )
u2node.insert( u2node.end(), u2nodeVec[j] );
}
+ } // loop on myEdge's
+
+ if ( u2node.empty() ) return myPoints;
- // Put 2nd vertex node for a last edge
- if ( iE+1 == myEdge.size() ) {
- node = SMESH_Algo::VertexNode( VV[1], meshDS );
- if ( !node ) {
- MESSAGE(" NO NODE on VERTEX" );
+ // Add 2nd VERTEX node for a last EDGE
+ {
+ const SMDS_MeshNode* node;
+ if ( IsClosed() )
+ node = u2node.begin()->second;
+ else
+ {
+ node = VertexNode( iE );
+ while ( !node && iE > 0 )
+ node = VertexNode( --iE );
+ if ( !node )
return myPoints;
- }
- u2node.insert( u2node.end(), make_pair( 1., node ));
}
- } // loop on myEdge's
+ if ( u2node.rbegin()->second == node )
+ u2node.erase( --u2node.end() );
+ u2node.insert( u2node.end(), make_pair( 1., node ));
+ }
if ( u2node.size() + nbProxyNodes != myNbPonits &&
u2node.size() + nbProxyNodes != NbPoints( /*update=*/true ))
// fill array of UVPtStruct
- UVPtStructVec& points = const_cast< UVPtStructVec& >( myPoints );
+ UVPtStructVec& points = me->myPoints;
points.resize( myNbPonits );
int iPt = 0;
// -- U ----------------------------------------------
const SMDS_EdgePosition* epos =
dynamic_cast<const SMDS_EdgePosition*>(uvPt.node->GetPosition());
- if ( epos ) {
+ if ( epos && uvPt.node->getshapeId() == myEdgeID[iE] ) {
uvPt.param = epos->GetUParameter();
}
else {
//purpose : Return nodes in the order they encounter while walking along the side
//=======================================================================
-std::vector<const SMDS_MeshNode*> StdMeshers_FaceSide::GetOrderedNodes() const
+std::vector<const SMDS_MeshNode*> StdMeshers_FaceSide::GetOrderedNodes(int theEdgeInd) const
{
vector<const SMDS_MeshNode*> resultNodes;
- if ( myPoints.empty() )
+ if ( myPoints.empty() || ( theEdgeInd >= 0 && NbEdges() > 0 ))
{
if ( NbEdges() == 0 ) return resultNodes;
SMESHDS_Mesh* meshDS = myProxyMesh->GetMeshDS();
SMESH_MesherHelper helper(*myProxyMesh->GetMesh());
- bool paramOK;
+ bool paramOK = true;
// Sort nodes of all edges putting them into a map
- map< double, const SMDS_MeshNode*> u2node;
- for ( int i = 0; i < myEdge.size(); ++i )
+ map< double, const SMDS_MeshNode*> u2node;
+ vector<const SMDS_MeshNode*> nodes;
+ set<const SMDS_MeshNode*> vertexNodes;
+ int iE = 0, iEnd = myEdge.size();
+ if ( theEdgeInd >= 0 )
+ {
+ iE = theEdgeInd % NbEdges();
+ iEnd = iE + 1;
+ }
+ for ( iE = 0; iE < iEnd; ++iE )
{
- // Put 1st vertex node of a current edge
- TopoDS_Vertex VV[2]; // TopExp::FirstVertex() returns NULL for INTERNAL edge
- VV[0] = SMESH_MesherHelper::IthVertex( 0, myEdge[i]);
- VV[1] = SMESH_MesherHelper::IthVertex( 1, myEdge[i]);
- const SMDS_MeshNode* node = SMESH_Algo::VertexNode( VV[0], meshDS );
- double prevNormPar = ( i == 0 ? 0 : myNormPar[ i-1 ]); // normalized param
+ double prevNormPar = ( iE == 0 ? 0 : myNormPar[ iE-1 ]); // normalized param
+
+ const SMESH_ProxyMesh::SubMesh* proxySM = myProxyMesh->GetProxySubMesh( myEdge[iE] );
+ if ( proxySM )
+ {
+ const UVPtStructVec& points = proxySM->GetUVPtStructVec();
+ for ( size_t i = 0; i < points.size(); ++i )
+ u2node.insert( make_pair( prevNormPar + points[i].normParam, points[i].node ));
+ continue;
+ }
+
+ // Add 1st vertex node of a current EDGE
+ const SMDS_MeshNode* node = VertexNode( iE );
if ( node ) { // nodes on internal vertices may be missing
- u2node.insert( make_pair( prevNormPar, node ));
+ if ( vertexNodes.insert( node ).second )
+ u2node.insert( make_pair( prevNormPar, node ));
}
- else if ( i == 0 ) {
- MESSAGE(" NO NODE on VERTEX" );
- return resultNodes;
+ else if ( iE == 0 )
+ {
+ if ( nodes.empty() ) {
+ for ( ++iE; iE < iEnd; ++iE )
+ if (( node = VertexNode( iE ))) {
+ u2node.insert( make_pair( prevNormPar, node ));
+ break;
+ }
+ --iE;
+ }
+ if ( !node )
+ return resultNodes;
+ vertexNodes.insert( node );
}
- // Put internal nodes
- if ( SMESHDS_SubMesh* sm = meshDS->MeshElements( myEdge[i] ))
+ // Add internal nodes
+ nodes.clear();
+ if ( !GetEdgeNodes( iE, nodes, /*v0=*/false, /*v1=*/false ))
+ return resultNodes;
+ if ( !nodes.empty() )
{
- SMDS_NodeIteratorPtr nItr = sm->GetNodes();
- double paramSize = myLast[i] - myFirst[i];
- double r = myNormPar[i] - prevNormPar;
- helper.SetSubShape( myEdge[i] );
+ double paramSize = myLast[iE] - myFirst[iE];
+ double r = myNormPar[iE] - prevNormPar;
+ helper.SetSubShape( myEdge[iE] );
helper.ToFixNodeParameters( true );
- while ( nItr->more() )
+ for ( size_t i = 0; i < nodes.size(); ++i )
{
- const SMDS_MeshNode* node = nItr->next();
- if ( myIgnoreMediumNodes && SMESH_MeshEditor::IsMedium( node, SMDSAbs_Edge ))
- continue;
- double u = helper.GetNodeU( myEdge[i], node, 0, ¶mOK );
-
+ double u = helper.GetNodeU( myEdge[iE], nodes[i], 0, ¶mOK );
// paramSize is signed so orientation is taken into account
- double normPar = prevNormPar + r * ( u - myFirst[i] ) / paramSize;
- u2node.insert( u2node.end(), make_pair( normPar, node ));
+ double normPar = prevNormPar + r * ( u - myFirst[iE] ) / paramSize;
+ u2node.insert( u2node.end(), make_pair( normPar, nodes[i] ));
}
}
- // Put 2nd vertex node for a last edge
- if ( i+1 == myEdge.size() ) {
- node = SMESH_Algo::VertexNode( VV[1], meshDS );
- if ( !node ) {
+ } // loop on myEdges
+
+ if ( u2node.empty() ) return resultNodes;
+
+ // Add 2nd vertex node for a last EDGE
+ {
+ const SMDS_MeshNode* node;
+ if ( IsClosed() && theEdgeInd < 0 )
+ node = u2node.begin()->second;
+ else
+ {
+ node = VertexNode( iE );
+ while ( !node && iE > 0 )
+ node = VertexNode( --iE );
+ if ( !node )
return resultNodes;
- }
- u2node.insert( u2node.end(), make_pair( 1., node ));
}
+ if ( u2node.rbegin()->second == node )
+ u2node.erase( --u2node.end() );
+ u2node.insert( u2node.end(), make_pair( 1., node ));
}
// Fill the result vector
return resultNodes;
}
+//================================================================================
+/*!
+ * \brief Return (unsorted) nodes of the i-th EDGE.
+ * Nodes moved to other geometry by MergeNodes() are also returned.
+ * \retval bool - is OK
+ */
+//================================================================================
+
+bool StdMeshers_FaceSide::GetEdgeNodes(size_t i,
+ vector<const SMDS_MeshNode*>& nodes,
+ bool inlude1stVertex,
+ bool inludeLastVertex) const
+{
+ if ( i >= myEdge.size() )
+ return false;
+
+ SMESH_Mesh* mesh = myProxyMesh->GetMesh();
+ SMESHDS_Mesh* meshDS = mesh->GetMeshDS();
+ SMESHDS_SubMesh* sm = meshDS->MeshElements( myEdge[i] );
+
+ if ( inlude1stVertex )
+ {
+ const SMDS_MeshNode* n0 = VertexNode( i );
+ if ( !n0 ) return false;
+ nodes.push_back( n0 );
+ }
+
+ if ( sm && ( sm->NbElements() > 0 || sm->NbNodes() > 0 ))
+ {
+ if ( mesh->HasModificationsToDiscard() ) // check nb of nodes on the EDGE sub-mesh
+ {
+ int iQuad = sm->GetElements()->next()->IsQuadratic();
+ int nbExpect = sm->NbElements() - 1 + iQuad * sm->NbElements();
+ if ( nbExpect != sm->NbNodes() ) // some nodes are moved from the EDGE by MergeNodes()
+ {
+ // add nodes of all segments
+ typedef set< const SMDS_MeshNode* > TNodeSet;
+ TNodeSet sharedNodes;
+ SMDS_ElemIteratorPtr segIt = sm->GetElements();
+ while ( segIt->more() )
+ {
+ const SMDS_MeshElement* seg = segIt->next();
+ if ( seg->GetType() != SMDSAbs_Edge )
+ continue;
+ for ( int i = 0; i < 3-myIgnoreMediumNodes; ++i )
+ {
+ const SMDS_MeshNode* n = seg->GetNode( i );
+ if ( i == 2 ) // medium node
+ {
+ nodes.push_back( n );
+ }
+ else
+ {
+ pair<TNodeSet::iterator, bool> it2new = sharedNodes.insert( n );
+ if ( !it2new.second ) // n encounters twice == it's on EDGE, not on VERTEX
+ {
+ nodes.push_back( n );
+ sharedNodes.erase( it2new.first );
+ }
+ }
+ }
+ }
+ }
+ }
+ if ( nodes.size() < 2 ) // add nodes assigned to the EDGE
+ {
+ SMDS_NodeIteratorPtr nItr = sm->GetNodes();
+ while ( nItr->more() )
+ {
+ const SMDS_MeshNode* n = nItr->next();
+ if ( myIgnoreMediumNodes && SMESH_MeshEditor::IsMedium( n, SMDSAbs_Edge ))
+ continue;
+ nodes.push_back( n );
+ }
+ }
+ } // if ( sm && sm->NbElements() > 0 )
+
+ if ( inludeLastVertex )
+ {
+ const SMDS_MeshNode* n1 = VertexNode( i+1 );
+ if ( !n1 ) return false;
+ nodes.push_back( n1 );
+ }
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Return a node from the i-th VERTEX (count starts from zero)
+ * Nodes moved to other geometry by MergeNodes() are also returned.
+ * \param [in] i - the VERTEX index
+ * \param [out] isMoved - returns \c true if the found node is moved by MergeNodes()
+ * \return const SMDS_MeshNode* - the found node
+ */
+//================================================================================
+
+const SMDS_MeshNode* StdMeshers_FaceSide::VertexNode(std::size_t i, bool* isMoved) const
+{
+ TopoDS_Vertex V = ( i >= myEdge.size() ) ? LastVertex() : FirstVertex(i);
+
+ const SMDS_MeshNode* n = SMESH_Algo::VertexNode( V, myProxyMesh->GetMeshDS() );
+
+ if ( !n && !myEdge.empty() && myProxyMesh->GetMesh()->HasModificationsToDiscard() )
+ {
+ size_t iE = ( i < myEdge.size() ) ? i : myEdge.size()-1;
+ SMESHDS_SubMesh* sm = myProxyMesh->GetMeshDS()->MeshElements( myEdgeID[ iE ]);
+
+ n = SMESH_Algo::VertexNode( V, sm, myProxyMesh->GetMesh(), /*checkV=*/false );
+
+ if (( !n ) &&
+ (( i > 0 && i < NbEdges() ) || IsClosed() ))
+ {
+ iE = SMESH_MesherHelper::WrapIndex( int(i)-1, NbEdges() );
+ sm = myProxyMesh->GetMeshDS()->MeshElements( myEdgeID[ iE ]);
+ n = SMESH_Algo::VertexNode( V, sm, myProxyMesh->GetMesh(), /*checkV=*/false );
+ }
+
+ if ( n && n->GetPosition()->GetDim() == 1 ) // check that n does not lie on an EDGE of myFace
+ {
+ TopoDS_Shape S = SMESH_MesherHelper::GetSubShapeByNode( n, myProxyMesh->GetMeshDS() );
+ if ( SMESH_MesherHelper::IsSubShape( S, myFace ))
+ n = 0; // VERTEX ignored by e.g. Composite Wire Discretization algo
+ }
+ if ( isMoved )
+ *isMoved = n;
+ }
+ return n;
+}
+
//================================================================================
/*!
* \brief reverse order of vector elements
template <typename T > void reverse(vector<T> & vec)
{
- for ( int f=0, r=vec.size()-1; f < r; ++f, --r )
- std::swap( vec[f], vec[r] );
+ std::reverse( vec.begin(), vec.end() );
}
//================================================================================
for ( int i = 0; i < NbEdges(); ++i )
{
- TopoDS_Vertex v1 = SMESH_MesherHelper::IthVertex( 0, myEdge[i] );
- if ( SMESH_Algo::VertexNode( v1, myProxyMesh->GetMeshDS() ))
- me->myNbPonits += 1; // for the first end
- else
- me->myMissingVertexNodes = true;
-
if ( const SMESHDS_SubMesh* sm = myProxyMesh->GetSubMesh( Edge(i) )) {
int nbN = sm->NbNodes();
- if ( myIgnoreMediumNodes ) {
- SMDS_ElemIteratorPtr elemIt = sm->GetElements();
- if ( elemIt->more() && elemIt->next()->IsQuadratic() )
- nbN -= sm->NbElements();
+ if ( sm->NbElements() > 0 ) {
+ nbN = sm->NbElements() - 1; // nodes can be moved to other shapes by MergeNodes()
+ if ( !myIgnoreMediumNodes &&
+ sm->GetElements()->next()->IsQuadratic() )
+ nbN += sm->NbElements();
}
me->myNbPonits += nbN;
me->myNbSegments += sm->NbElements();
}
}
- TopoDS_Vertex v1 = SMESH_MesherHelper::IthVertex( 1, Edge( NbEdges()-1 ));
- if ( SMESH_Algo::VertexNode( v1, myProxyMesh->GetMeshDS() ))
- me->myNbPonits++; // for the last end
- else
- me->myMissingVertexNodes = true;
+
+ std::set< const SMDS_MeshNode* > vNodes;
+ for ( int i = 0; i <= NbEdges(); ++i )
+ if ( const SMDS_MeshNode* n = VertexNode( i ))
+ vNodes.insert( n );
+ else
+ me->myMissingVertexNodes = true;
+ me->myNbPonits += vNodes.size();
+
+ if ( IsClosed() )
+ me->myNbPonits++; // closing node is repeated
}
return myNbPonits;
}
for ( int i=0; i<myEdge.size(); ++i )
aBuilder.Add( aWire, myEdge[i] );
- if ( myEdge.size() == 2 && FirstVertex().IsSame( LastVertex() ))
+ if ( myEdge.size() == 2 && IsClosed() )
aWire.Closed(true); // issue 0021141
return new BRepAdaptor_CompCurve( aWire );
return v;
}
+//================================================================================
+/*!
+ * \brief Return \c true if the chain of EDGEs is closed
+ */
+//================================================================================
+
+bool StdMeshers_FaceSide::IsClosed() const
+{
+ return myEdge.empty() ? false : FirstVertex().IsSame( LastVertex() );
+}
bool isXConst = 0,
double constValue = 0) const;
/*!
- * \brief Return nodes in the order they encounter while walking along the side.
+ * \brief Return nodes in the order they encounter while walking along
+ * the while side or a specified EDGE.
* For a closed side, the 1st point repeats at end
*/
- std::vector<const SMDS_MeshNode*> GetOrderedNodes() const;
+ std::vector<const SMDS_MeshNode*> GetOrderedNodes(int iE=-1) const;
+
+ /*!
+ * \brief Return nodes of the i-th EDGE.
+ * Nodes moved to other geometry by MergeNodes() are also returned.
+ * \retval bool - is OK
+ */
+ bool GetEdgeNodes(const size_t i,
+ std::vector<const SMDS_MeshNode*>& nodes,
+ bool inlude1stVertex=true,
+ bool inludeLastVertex=true) const;
+
+ /*!
+ * \brief Return a node from the i-th VERTEX (count starts from zero)
+ * Nodes moved to other geometry by MergeNodes() are also returned.
+ */
+ const SMDS_MeshNode* VertexNode(std::size_t i, bool* isMoved = 0) const;
/*!
* \brief Return edge and parameter on edge by normalized parameter
*/
const std::vector<TopoDS_Edge>& Edges() const { return myEdge; }
/*!
- * \brief Return 1st vertex of the i-the edge (count starts from zero)
+ * \brief Return 1st vertex of the i-th edge (count starts from zero)
*/
TopoDS_Vertex FirstVertex(int i=0) const;
/*!
- * \brief Return last vertex of the i-the edge (count starts from zero)
+ * \brief Return last vertex of the i-th edge (count starts from zero)
*/
TopoDS_Vertex LastVertex(int i=-1) const;
+ /*!
+ * \brief Return \c true if the chain of EDGEs is closed
+ */
+ bool IsClosed() const;
/*!
* \brief Return side length
*/
*/
inline Handle(Geom2d_Curve) Curve2d(int i) const;
/*!
- * \brief Return first normalized parameter of the i-the edge (count starts from zero)
+ * \brief Return first normalized parameter of the i-th edge (count starts from zero)
*/
inline double FirstParameter(int i) const;
/*!
- * \brief Return last normalized parameter of the i-the edge (count starts from zero)
+ * \brief Return last normalized parameter of the i-th edge (count starts from zero)
*/
inline double LastParameter(int i) const;
/*!
- * \brief Return first parameter of the i-the edge (count starts from zero).
+ * \brief Return first parameter of the i-th edge (count starts from zero).
* EDGE orientation is taken into account
*/
inline double FirstU(int i) const;
/*!
- * \brief Return last parameter of the i-the edge (count starts from zero).
+ * \brief Return last parameter of the i-th edge (count starts from zero).
* EDGE orientation is taken into account
*/
inline double LastU(int i) const;
void reverseProxySubmesh( const TopoDS_Edge& E );
// DON't FORGET to update Reverse() when adding one more vector!
+ TopoDS_Face myFace;
std::vector<uvPtStruct> myPoints, myFalsePoints;
std::vector<TopoDS_Edge> myEdge;
std::vector<int> myEdgeID;
//================================================================================
/*!
- * \brief Return first normalized parameter of the i-the edge
+ * \brief Return first normalized parameter of the i-th edge
*/
//================================================================================
//================================================================================
/*!
- * \brief Return ast normalized parameter of the i-the edge
+ * \brief Return ast normalized parameter of the i-th edge
*/
//================================================================================
//================================================================================
/*!
- * \brief Return first parameter of the i-the edge
+ * \brief Return first parameter of the i-th edge
*/
//================================================================================
//================================================================================
/*!
- * \brief Return last parameter of the i-the edge
+ * \brief Return last parameter of the i-th edge
*/
//================================================================================
tgtWires.resize( srcWires.size() );
for ( size_t iW = 0; iW < srcWires.size(); ++iW )
{
- // check ori
- //bool reverse = false;
StdMeshers_FaceSidePtr srcWire = srcWires[iW];
- // for ( int iE = 0; iE < srcWire->NbEdges(); ++iE )
- // {
- // if ( srcHelper.IsRealSeam( srcWire->EdgeID( iE )))
- // continue;
- // TopoDS_Shape srcE = srcWire->Edge( iE );
- // TopoDS_Shape tgtE = shape2ShapeMap( srcE, /*isSrc=*/true);
- // if ( shape2ShapeMap._assocType == TShapeShapeMap::PROPAGATION ||
- // shape2ShapeMap._assocType == TShapeShapeMap::PROPAGATION)
- // {
- // reverse = false;
- // }
- // else if ( tgtMesh == srcMesh )
- // {
- // reverse = (( srcE.Orientation() == srcHelper.GetSubShapeOri( srcFace, srcE )) !=
- // ( tgtE.Orientation() == srcHelper.GetSubShapeOri( tgtFace, tgtE )));
- // }
- // else
- // {
- // TopoDS_Shape srcEbis = shape2ShapeMap( tgtE, /*isSrc=*/false );
- // reverse = ( srcE.Orientation() != srcEbis.Orientation() );
- // }
- // break;
- // }
list< TopoDS_Edge > tgtEdges;
TopTools_IndexedMapOfShape edgeMap; // to detect seam edges
TopoDS_Edge tgtE = TopoDS::Edge( shape2ShapeMap( srcE, /*isSrc=*/true));
TopoDS_Shape srcEbis = shape2ShapeMap( tgtE, /*isSrc=*/false );
if ( srcE.Orientation() != srcEbis.Orientation() )
- //if ( reverse )
tgtE.Reverse();
// reverse a seam edge encountered for the second time
const int index = edgeMap.Add( tgtE );
tgtE = nE.second;
}
tgtEdges.push_back( tgtE );
+ }
+ tgtWires[ iW ].reset( new StdMeshers_FaceSide( tgtFace, tgtEdges, tgtMesh,
+ /*theIsForward = */ true,
+ /*theIgnoreMediumNodes = */false));
+ StdMeshers_FaceSidePtr tgtWire = tgtWires[ iW ];
- // Fill map of src to tgt nodes with nodes on edges
+ // Fill map of src to tgt nodes with nodes on edges
- if ( srcMesh->GetSubMesh( srcE )->IsEmpty() ||
- tgtMesh->GetSubMesh( tgtE )->IsEmpty() )
+ for ( int iE = 0; iE < srcWire->NbEdges(); ++iE )
+ {
+ if ( srcMesh->GetSubMesh( srcWire->Edge(iE) )->IsEmpty() ||
+ tgtMesh->GetSubMesh( tgtWire->Edge(iE) )->IsEmpty() )
{
// add nodes on VERTEXes for a case of not meshes EDGEs
- const TopoDS_Shape& srcV = SMESH_MesherHelper::IthVertex( 0, srcE );
- const TopoDS_Shape& tgtV = shape2ShapeMap( srcV, /*isSrc=*/true );
- const SMDS_MeshNode* srcN = SMESH_Algo::VertexNode( TopoDS::Vertex( srcV ), srcMeshDS );
- const SMDS_MeshNode* tgtN = SMESH_Algo::VertexNode( TopoDS::Vertex( tgtV ), tgtMeshDS );
+ const SMDS_MeshNode* srcN = srcWire->VertexNode( iE );
+ const SMDS_MeshNode* tgtN = tgtWire->VertexNode( iE );
if ( srcN && tgtN )
src2tgtNodes.insert( make_pair( srcN, tgtN ));
}
else
{
- const bool skipMediumNodes = true;
- map< double, const SMDS_MeshNode* > srcNodes, tgtNodes;
- if ( !SMESH_Algo::GetSortedNodesOnEdge( srcMeshDS, srcE, skipMediumNodes, srcNodes) ||
- !SMESH_Algo::GetSortedNodesOnEdge( tgtMeshDS, tgtE, skipMediumNodes, tgtNodes ))
- return SMESH_ComputeError::New( COMPERR_BAD_INPUT_MESH,
- "Invalid node parameters on edges");
+ const bool skipMedium = true, isFwd = true;
+ StdMeshers_FaceSide srcEdge( srcFace, srcWire->Edge(iE), srcMesh, isFwd, skipMedium);
+ StdMeshers_FaceSide tgtEdge( tgtFace, tgtWire->Edge(iE), tgtMesh, isFwd, skipMedium);
+
+ vector< const SMDS_MeshNode* > srcNodes = srcEdge.GetOrderedNodes();
+ vector< const SMDS_MeshNode* > tgtNodes = tgtEdge.GetOrderedNodes();
if (( srcNodes.size() != tgtNodes.size() ) && tgtNodes.size() > 0 )
return SMESH_ComputeError::New( COMPERR_BAD_INPUT_MESH,
"Different number of nodes on edges");
if ( !tgtNodes.empty() )
{
- map< double, const SMDS_MeshNode* >::iterator u_tn = tgtNodes.begin();
- if ( srcE.Orientation() == tgtE.Orientation() )
+ vector< const SMDS_MeshNode* >::iterator tn = tgtNodes.begin();
+ if ( srcWire->Edge(iE).Orientation() == tgtWire->Edge(iE).Orientation() )
{
- map< double, const SMDS_MeshNode* >::iterator u_sn = srcNodes.begin();
- for ( ; u_tn != tgtNodes.end(); ++u_tn, ++u_sn)
- src2tgtNodes.insert( make_pair( u_sn->second, u_tn->second ));
+ vector< const SMDS_MeshNode* >::iterator sn = srcNodes.begin();
+ for ( ; tn != tgtNodes.end(); ++tn, ++sn)
+ src2tgtNodes.insert( make_pair( *sn, *tn ));
}
else
{
- map< double, const SMDS_MeshNode* >::reverse_iterator u_sn = srcNodes.rbegin();
- for ( ; u_tn != tgtNodes.end(); ++u_tn, ++u_sn)
- src2tgtNodes.insert( make_pair( u_sn->second, u_tn->second ));
+ vector< const SMDS_MeshNode* >::reverse_iterator sn = srcNodes.rbegin();
+ for ( ; tn != tgtNodes.end(); ++tn, ++sn)
+ src2tgtNodes.insert( make_pair( *sn, *tn ));
}
is1DComputed = true;
}
}
} // loop on EDGEs of a WIRE
- tgtWires[ iW ].reset( new StdMeshers_FaceSide( tgtFace, tgtEdges, tgtMesh,
- /*theIsForward = */ true,
- /*theIgnoreMediumNodes = */false));
} // loop on WIREs
return TError();
// Make new faces
// prepare the helper to adding quadratic elements if necessary
- helper.SetSubShape( tgtFace );
+ //helper.SetSubShape( tgtFace );
helper.IsQuadraticSubMesh( tgtFace );
SMESHDS_SubMesh* srcSubDS = srcMeshDS->MeshElements( srcFace );
int g = nbhoriz - 1; // last processed node in the regular grid
ilow = 0;
- iup = nbhoriz - 1;
+ iup = nbhoriz - 1;
int stop = 0;
if ( quad->side[3].grid->Edge(0).IsNull() ) // left side is simulated one
for ( ; i > stop; i--) {
a = uv_e2[i].node;
b = uv_e2[i - 1].node;
- gp_Pnt pb (b->X(), b->Y(), b->Z());
+ gp_Pnt pb = SMESH_TNodeXYZ( b );
// find node c in the grid, which will be linked with node b
int near = g;
nk = uv_e1[nbright - 2].node;
else
nk = quad->uv_grid[nbhoriz*(nbvertic - 2) + k].node;
- gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
+ gp_Pnt pnk = SMESH_TNodeXYZ( nk );
double dist = pb.Distance(pnk);
if (dist < mind - eps) {
c = nk;
theNbDegenEdges = 0;
SMESH_MesherHelper helper( theMesh );
+ StdMeshers_FaceSide faceSide( theFace, theWire, &theMesh, /*isFwd=*/true, /*skipMedium=*/true);
// sort theVertices by angle
multimap<double, TopoDS_Vertex> vertexByAngle;
- TopTools_DataMapOfShapeReal angleByVertex;
+ TopTools_DataMapOfShapeReal angleByVertex;
TopoDS_Edge prevE = theWire.back();
if ( SMESH_Algo::isDegenerated( prevE ))
{
prevE = *edge;
}
list<TopoDS_Edge>::iterator edge = theWire.begin();
- for ( ; edge != theWire.end(); ++edge )
+ for ( int iE = 0; edge != theWire.end(); ++edge, ++iE )
{
if ( SMESH_Algo::isDegenerated( *edge ))
{
++theNbDegenEdges;
continue;
}
- TopoDS_Vertex v = helper.IthVertex( 0, *edge );
- if ( !theConsiderMesh || SMESH_Algo::VertexNode( v, helper.GetMeshDS() ))
+ if ( !theConsiderMesh || faceSide.VertexNode( iE ))
{
- double angle = SMESH_MesherHelper::GetAngle( prevE, *edge, theFace, v );
+ TopoDS_Vertex v = helper.IthVertex( 0, *edge );
+ double angle = SMESH_MesherHelper::GetAngle( prevE, *edge, theFace, v );
vertexByAngle.insert( make_pair( angle, v ));
angleByVertex.Bind( v, angle );
}
triaVertex.Nullify();
// check nb of available corners
+ if ( faceSide.NbEdges() < nbCorners )
+ return error(COMPERR_BAD_SHAPE,
+ TComm("Face must have 4 sides but not ") << faceSide.NbEdges() );
+
+ const int nbSegments = Max( faceSide.NbPoints()-1, faceSide.NbSegments() );
+ if ( nbSegments < nbCorners )
+ return error(COMPERR_BAD_INPUT_MESH, TComm("Too few boundary nodes: ") << nbSegments);
+
if ( nbCorners == 3 )
{
if ( vertexByAngle.size() < 3 )
TopoDS_Edge CircEdge, LinEdge1, LinEdge2;
int nbe = analyseFace( aShape, CircEdge, LinEdge1, LinEdge2 );
Handle(Geom_Circle) aCirc = Handle(Geom_Circle)::DownCast( getCurve( CircEdge ));
- if( nbe>3 || nbe < 1 || aCirc.IsNull() )
+ if( nbe > 3 || nbe < 1 || aCirc.IsNull() )
return error("The face must be a full circle or a part of circle (i.e. the number "
"of edges is less or equal to 3 and one of them is a circle curve)");