/*!
* If given element is node returns IDs of shape from position
- * else - return ID of result shape after ::FindShape()
- * from SMESH_MeshEditor
- * If there is not element for given ID - returns -1
+ * If there is not node for given ID - returns -1
*/
long GetShapeID(in long id);
+ /*!
+ * For given element returns ID of result shape after
+ * ::FindShape() from SMESH_MeshEditor
+ * If there is not element for given ID - returns -1
+ */
+ long GetShapeIDForElem(in long id);
+
/*!
* Returns number of nodes for given element
* If there is not element for given ID - returns -1