namespace
{
inline void GetEventPosition(vtkRenderWindowInteractor* theInteractor,
- int& theX,
- int& theY)
+ int& theX,
+ int& theY)
{
theInteractor->GetEventPosition(theX,theY);
theY = theInteractor->GetSize()[1] - theY - 1;
double ryf = double(dy) * aDeltaElevation * this->MotionFactor;
vtkMatrix4x4* aMatrix = cam->GetViewTransformMatrix();
const double anAxis[3] = {-aMatrix->GetElement(0,0), // mkr : 27.11.2006 : PAL14011 - Strange behaviour in rotation in VTK Viewer.
- -aMatrix->GetElement(0,1),
- -aMatrix->GetElement(0,2)};
+ -aMatrix->GetElement(0,1),
+ -aMatrix->GetElement(0,2)};
aTransform->RotateWXYZ(ryf, anAxis);
return;
double newAngle = atan2((double)(y - GetCurrentRenderer()->GetCenter()[1]),
- (double)(x - GetCurrentRenderer()->GetCenter()[0]));
+ (double)(x - GetCurrentRenderer()->GetCenter()[0]));
double oldAngle = atan2((double)(oldY -GetCurrentRenderer()->GetCenter()[1]),
- (double)(oldX - GetCurrentRenderer()->GetCenter()[0]));
+ (double)(oldX - GetCurrentRenderer()->GetCenter()[0]));
newAngle *= this->RadianToDegree;
oldAngle *= this->RadianToDegree;
int x, y;
GetEventPosition( this->Interactor, x, y );
this->OnMouseMove( this->Interactor->GetControlKey(),
- this->Interactor->GetShiftKey(),
- x, y );
+ this->Interactor->GetShiftKey(),
+ x, y );
}
/*!
int x, y;
GetEventPosition( this->Interactor, x, y );
this->OnLeftButtonDown( this->Interactor->GetControlKey(),
- this->Interactor->GetShiftKey(),
- x, y );
+ this->Interactor->GetShiftKey(),
+ x, y );
}
/*!
int x, y;
GetEventPosition( this->Interactor, x, y );
this->OnLeftButtonUp( this->Interactor->GetControlKey(),
- this->Interactor->GetShiftKey(),
- x, y );
+ this->Interactor->GetShiftKey(),
+ x, y );
}
/*!
int x, y;
GetEventPosition( this->Interactor, x, y );
this->OnMiddleButtonDown( this->Interactor->GetControlKey(),
- this->Interactor->GetShiftKey(),
- x, y );
+ this->Interactor->GetShiftKey(),
+ x, y );
}
/*!
int x, y;
GetEventPosition( this->Interactor, x, y );
this->OnMiddleButtonUp( this->Interactor->GetControlKey(),
- this->Interactor->GetShiftKey(),
- x, y );
+ this->Interactor->GetShiftKey(),
+ x, y );
}
/*!
int x, y;
GetEventPosition( this->Interactor, x, y );
this->OnRightButtonDown( this->Interactor->GetControlKey(),
- this->Interactor->GetShiftKey(),
- x, y );
+ this->Interactor->GetShiftKey(),
+ x, y );
}
/*!
int x, y;
GetEventPosition( this->Interactor, x, y );
this->OnRightButtonUp( this->Interactor->GetControlKey(),
- this->Interactor->GetShiftKey(),
- x, y );
+ this->Interactor->GetShiftKey(),
+ x, y );
}
/*!
To handle mouse move event
*/
void SVTK_InteractorStyle::OnMouseMove(int vtkNotUsed(ctrl),
- int shift,
- int x, int y)
+ int shift,
+ int x, int y)
{
myShiftState = shift;
if (State != VTK_INTERACTOR_STYLE_CAMERA_NONE)
To handle left mouse button down event (reimplemented from vtkInteractorStyle)
*/
void SVTK_InteractorStyle::OnLeftButtonDown(int ctrl, int shift,
- int x, int y)
+ int x, int y)
{
this->FindPokedRenderer(x, y);
if(GetCurrentRenderer() == NULL)
if (ctrl)
startOperation(VTK_INTERACTOR_STYLE_CAMERA_ZOOM);
else if ( myCurrRotationPointType == SVTK::StartPointSelection ||
- myCurrFocalPointType == SVTK::StartFocalPointSelection )
+ myCurrFocalPointType == SVTK::StartFocalPointSelection )
{
SVTK_SelectionEvent* aSelectionEvent = GetSelectionEventFlipY();
if( SALOME_Actor* anActor = SALOME_Actor::SafeDownCast( aVTKActor ) )
{
SVTK::TPickLimiter aPickLimiter( myPointPicker, anActor );
- myPointPicker->Pick( aSelectionEvent->myX,
- aSelectionEvent->myY,
- 0.0,
- GetCurrentRenderer() );
- int aVtkId = myPointPicker->GetPointId();
- if ( aVtkId >= 0 )
- {
- int anObjId = anActor->GetNodeObjId( aVtkId );
- vtkFloatingPointType* aCoords = anActor->GetNodeCoord(anObjId);
-
- if (myCurrRotationPointType == SVTK::StartPointSelection) {
- myCurrRotationPointType = SVTK::SetRotateSelected;
-
- // invoke event for update coordinates in SVTK_SetRotationPointDlg
- InvokeEvent(SVTK::RotationPointChanged,(void*)aCoords);
- }
- else if (myCurrFocalPointType == SVTK::StartFocalPointSelection) {
- myCurrFocalPointType = SVTK::SetFocalPointSelected;
-
- // invoke event for update coordinates in SVTK_ViewParameterDlg
- InvokeEvent(SVTK::FocalPointChanged,(void*)aCoords);
- }
+ myPointPicker->Pick( aSelectionEvent->myX,
+ aSelectionEvent->myY,
+ 0.0,
+ GetCurrentRenderer() );
+ int aVtkId = myPointPicker->GetPointId();
+ if ( aVtkId >= 0 )
+ {
+ int anObjId = anActor->GetNodeObjId( aVtkId );
+ vtkFloatingPointType* aCoords = anActor->GetNodeCoord(anObjId);
+
+ if (myCurrRotationPointType == SVTK::StartPointSelection) {
+ myCurrRotationPointType = SVTK::SetRotateSelected;
+
+ // invoke event for update coordinates in SVTK_SetRotationPointDlg
+ InvokeEvent(SVTK::RotationPointChanged,(void*)aCoords);
+ }
+ else if (myCurrFocalPointType == SVTK::StartFocalPointSelection) {
+ myCurrFocalPointType = SVTK::SetFocalPointSelected;
+
+ // invoke event for update coordinates in SVTK_ViewParameterDlg
+ InvokeEvent(SVTK::FocalPointChanged,(void*)aCoords);
+ }
isPicked = true;
break;
}
}
- }
+ }
}
if( !isPicked )
{
- if (myCurrRotationPointType == SVTK::StartPointSelection) {
- // invoke event with no data (for SVTK_SetRotationPointDlg)
- InvokeEvent(SVTK::RotationPointChanged,0);
- myCurrRotationPointType = myPrevRotationPointType;
- }
- else if (myCurrFocalPointType == SVTK::StartFocalPointSelection) {
- // invoke event with no data (for SVTK_ViewParameterDlg)
- InvokeEvent(SVTK::FocalPointChanged,0);
- myCurrFocalPointType = myPrevFocalPointType;
- }
+ if (myCurrRotationPointType == SVTK::StartPointSelection) {
+ // invoke event with no data (for SVTK_SetRotationPointDlg)
+ InvokeEvent(SVTK::RotationPointChanged,0);
+ myCurrRotationPointType = myPrevRotationPointType;
+ }
+ else if (myCurrFocalPointType == SVTK::StartFocalPointSelection) {
+ // invoke event with no data (for SVTK_ViewParameterDlg)
+ InvokeEvent(SVTK::FocalPointChanged,0);
+ myCurrFocalPointType = myPrevFocalPointType;
+ }
}
myHighlightSelectionPointActor->SetVisibility( false );
if(GetCurrentRenderer() != NULL)
- GetCurrentRenderer()->RemoveActor( myHighlightSelectionPointActor.GetPointer() );
+ GetCurrentRenderer()->RemoveActor( myHighlightSelectionPointActor.GetPointer() );
GetRenderWidget()->setCursor(myDefCursor);
}
To handle left mouse button up event (reimplemented from vtkInteractorStyle)
*/
void SVTK_InteractorStyle::OnLeftButtonUp(int vtkNotUsed(ctrl),
- int shift,
- int vtkNotUsed(x),
- int vtkNotUsed(y))
+ int shift,
+ int vtkNotUsed(x),
+ int vtkNotUsed(y))
{
myShiftState = shift;
// finishing current viewer operation
To handle middle mouse button down event (reimplemented from vtkInteractorStyle)
*/
void SVTK_InteractorStyle::OnMiddleButtonDown(int ctrl,
- int shift,
- int x, int y)
+ int shift,
+ int x, int y)
{
this->FindPokedRenderer(x, y);
if(GetCurrentRenderer() == NULL)
To handle middle mouse button up event (reimplemented from vtkInteractorStyle)
*/
void SVTK_InteractorStyle::OnMiddleButtonUp(int vtkNotUsed(ctrl),
- int shift,
- int vtkNotUsed(x),
- int vtkNotUsed(y))
+ int shift,
+ int vtkNotUsed(x),
+ int vtkNotUsed(y))
{
myShiftState = shift;
// finishing current viewer operation
To handle right mouse button down event (reimplemented from vtkInteractorStyle)
*/
void SVTK_InteractorStyle::OnRightButtonDown(int ctrl,
- int shift,
- int x, int y)
+ int shift,
+ int x, int y)
{
this->FindPokedRenderer(x, y);
if(GetCurrentRenderer() == NULL)
To handle right mouse button up event (reimplemented from vtkInteractorStyle)
*/
void SVTK_InteractorStyle::OnRightButtonUp(int vtkNotUsed(ctrl),
- int shift,
- int vtkNotUsed(x),
- int vtkNotUsed(y))
+ int shift,
+ int vtkNotUsed(x),
+ int vtkNotUsed(y))
{
myShiftState = shift;
// finishing current viewer operation
vtkFloatingPointType aColor[3];
GetCurrentRenderer()->GetBackground( aColor );
myHighlightSelectionPointActor->GetProperty()->SetColor(1. - aColor[0],
- 1. - aColor[1],
- 1. - aColor[2]);
+ 1. - aColor[1],
+ 1. - aColor[2]);
}
setCursor(VTK_INTERACTOR_STYLE_CAMERA_NONE);
vtkFloatingPointType aColor[3];
GetCurrentRenderer()->GetBackground( aColor );
myHighlightSelectionPointActor->GetProperty()->SetColor(1. - aColor[0],
- 1. - aColor[1],
- 1. - aColor[2]);
+ 1. - aColor[1],
+ 1. - aColor[2]);
}
setCursor(VTK_INTERACTOR_STYLE_CAMERA_NONE);
Fits viewer contents to rect
*/
void SVTK_InteractorStyle::fitRect(const int left,
- const int top,
- const int right,
- const int bottom)
+ const int top,
+ const int right,
+ const int bottom)
{
if (GetCurrentRenderer() == NULL)
return;
case VTK_INTERACTOR_STYLE_CAMERA_NONE:
default:
if ( myCurrRotationPointType == SVTK::StartPointSelection ||
- myCurrFocalPointType == SVTK::StartFocalPointSelection )
- GetRenderWidget()->setCursor(myHandCursor);
+ myCurrFocalPointType == SVTK::StartFocalPointSelection )
+ GetRenderWidget()->setCursor(myHandCursor);
else
- GetRenderWidget()->setCursor(myDefCursor);
+ GetRenderWidget()->setCursor(myDefCursor);
myCursorState = false;
break;
}
}
else {
if (myPoint == myOtherPoint)
- {
- // process point selection
- this->FindPokedRenderer(aSelectionEvent->myX, aSelectionEvent->myY);
- Interactor->StartPickCallback();
-
+ {
+ // process point selection
+ this->FindPokedRenderer(aSelectionEvent->myX, aSelectionEvent->myY);
+ Interactor->StartPickCallback();
+
SALOME_Actor* aHighlightedActor = NULL;
vtkActorCollection* anActorCollection = GetSelector()->Pick(aSelectionEvent, GetCurrentRenderer());
- aSelectionEvent->myIsRectangle = false;
+ aSelectionEvent->myIsRectangle = false;
- if(!myShiftState)
- GetSelector()->ClearIObjects();
+ if(!myShiftState)
+ GetSelector()->ClearIObjects();
- if( anActorCollection )
- {
+ if( anActorCollection )
+ {
anActorCollection->InitTraversal();
while( vtkActor* aVTKActor = anActorCollection->GetNextActor() )
{
}
}
}
- }
+ }
}
if( !aHighlightedActor )
- {
- if(myLastHighlitedActor.GetPointer() && myLastHighlitedActor.GetPointer() != aHighlightedActor)
- myLastHighlitedActor->Highlight( this, aSelectionEvent, false );
- }
- myLastHighlitedActor = aHighlightedActor;
- }
- else
- {
- //processing rectangle selection
- Interactor->StartPickCallback();
- GetSelector()->StartPickCallback();
- aSelectionEvent->myIsRectangle = true;
-
- if(!myShiftState)
- GetSelector()->ClearIObjects();
-
- vtkActorCollection* aListActors = GetCurrentRenderer()->GetActors();
- aListActors->InitTraversal();
- while(vtkActor* aActor = aListActors->GetNextActor())
- {
- if(aActor->GetVisibility())
- {
- if(SALOME_Actor* aSActor = SALOME_Actor::SafeDownCast(aActor))
- {
- if(aSActor->hasIO())
- aSActor->Highlight( this, aSelectionEvent, true );
- }
- }
- }
- }
- Interactor->EndPickCallback();
- GetSelector()->EndPickCallback();
+ {
+ if(myLastHighlitedActor.GetPointer() && myLastHighlitedActor.GetPointer() != aHighlightedActor)
+ myLastHighlitedActor->Highlight( this, aSelectionEvent, false );
+ }
+ myLastHighlitedActor = aHighlightedActor;
+ }
+ else
+ {
+ //processing rectangle selection
+ Interactor->StartPickCallback();
+ GetSelector()->StartPickCallback();
+ aSelectionEvent->myIsRectangle = true;
+
+ if(!myShiftState)
+ GetSelector()->ClearIObjects();
+
+ vtkActorCollection* aListActors = GetCurrentRenderer()->GetActors();
+ aListActors->InitTraversal();
+ while(vtkActor* aActor = aListActors->GetNextActor())
+ {
+ if(aActor->GetVisibility())
+ {
+ if(SALOME_Actor* aSActor = SALOME_Actor::SafeDownCast(aActor))
+ {
+ if(aSActor->hasIO())
+ aSActor->Highlight( this, aSelectionEvent, true );
+ }
+ }
+ }
+ }
+ Interactor->EndPickCallback();
+ GetSelector()->EndPickCallback();
}
}
break;
myPointPicker->Pick( aSelectionEvent->myX, aSelectionEvent->myY, 0.0, GetCurrentRenderer() );
int aVtkId = myPointPicker->GetPointId();
if ( aVtkId >= 0 ) {
- int anObjId = anActor->GetNodeObjId( aVtkId );
+ int anObjId = anActor->GetNodeObjId( aVtkId );
- TColStd_IndexedMapOfInteger aMapIndex;
- aMapIndex.Add( anObjId );
- myHighlightSelectionPointActor->MapPoints( anActor, aMapIndex );
+ TColStd_IndexedMapOfInteger aMapIndex;
+ aMapIndex.Add( anObjId );
+ myHighlightSelectionPointActor->MapPoints( anActor, aMapIndex );
- myHighlightSelectionPointActor->SetVisibility( true );
- anIsChanged = true;
+ myHighlightSelectionPointActor->SetVisibility( true );
+ anIsChanged = true;
break;
}
}
cam->GetFocalPoint(viewFocus);
this->ComputeWorldToDisplay(viewFocus[0], viewFocus[1],
- viewFocus[2], viewFocus);
+ viewFocus[2], viewFocus);
focalDepth = viewFocus[2];
this->ComputeDisplayToWorld(double(toX), double(toY),
- focalDepth, newPickPoint);
+ focalDepth, newPickPoint);
this->ComputeDisplayToWorld(double(fromX),double(fromY),
- focalDepth, oldPickPoint);
+ focalDepth, oldPickPoint);
// camera motion is reversed
motionVector[0] = oldPickPoint[0] - newPickPoint[0];
cam->GetFocalPoint(viewFocus);
cam->GetPosition(viewPoint);
cam->SetFocalPoint(motionVector[0] + viewFocus[0],
- motionVector[1] + viewFocus[1],
- motionVector[2] + viewFocus[2]);
+ motionVector[1] + viewFocus[1],
+ motionVector[2] + viewFocus[2]);
cam->SetPosition(motionVector[0] + viewPoint[0],
- motionVector[1] + viewPoint[1],
- motionVector[2] + viewPoint[2]);
+ motionVector[1] + viewPoint[1],
+ motionVector[2] + viewPoint[2]);
}
void SVTK_InteractorStyle::IncrementalPan( const int incrX, const int incrY )
{
if ( !myBBFirstCheck )
{
- if ( fabs(aCurrBBCenter[0]-myBBCenter[0]) > 1e-38 ||
- fabs(aCurrBBCenter[1]-myBBCenter[1]) > 1e-38 ||
- fabs(aCurrBBCenter[2]-myBBCenter[2]) > 1e-38 ) {
- // bounding box was changed => send SVTK::RotationPointChanged event
- // invoke event for update coordinates in SVTK_SetRotationPointDlg
- InvokeEvent(SVTK::BBCenterChanged,(void*)aCurrBBCenter);
- for ( int i =0; i < 3; i++) myBBCenter[i] = aCurrBBCenter[i];
- }
+ if ( fabs(aCurrBBCenter[0]-myBBCenter[0]) > 1e-38 ||
+ fabs(aCurrBBCenter[1]-myBBCenter[1]) > 1e-38 ||
+ fabs(aCurrBBCenter[2]-myBBCenter[2]) > 1e-38 ) {
+ // bounding box was changed => send SVTK::RotationPointChanged event
+ // invoke event for update coordinates in SVTK_SetRotationPointDlg
+ InvokeEvent(SVTK::BBCenterChanged,(void*)aCurrBBCenter);
+ for ( int i =0; i < 3; i++) myBBCenter[i] = aCurrBBCenter[i];
+ }
}
else
{
- for ( int i =0; i < 3; i++) myBBCenter[i] = aCurrBBCenter[i];
- myBBFirstCheck = false;
+ for ( int i =0; i < 3; i++) myBBCenter[i] = aCurrBBCenter[i];
+ myBBFirstCheck = false;
}
}
}
Main process event method (reimplemented from #vtkInteractorStyle)
*/
void SVTK_InteractorStyle::ProcessEvents( vtkObject* object,
- unsigned long event,
- void* clientData,
- void* callData )
+ unsigned long event,
+ void* clientData,
+ void* callData )
{
if ( clientData ) {
vtkObject* anObject = reinterpret_cast<vtkObject*>( clientData );
if ( self ) {
switch ( event ) {
case SVTK::SpaceMouseMoveEvent :
- self->onSpaceMouseMove( (double*)callData );
- return;
+ self->onSpaceMouseMove( (double*)callData );
+ return;
case SVTK::SpaceMouseButtonEvent :
- self->onSpaceMouseButton( *((int*)callData) );
- return;
+ self->onSpaceMouseButton( *((int*)callData) );
+ return;
case SVTK::PanLeftEvent:
- self->IncrementalPan(-aSpeedIncrement, 0);
- return;
+ self->IncrementalPan(-aSpeedIncrement, 0);
+ return;
case SVTK::PanRightEvent:
- self->IncrementalPan(aSpeedIncrement, 0);
- return;
+ self->IncrementalPan(aSpeedIncrement, 0);
+ return;
case SVTK::PanUpEvent:
- self->IncrementalPan(0, aSpeedIncrement);
- return;
+ self->IncrementalPan(0, aSpeedIncrement);
+ return;
case SVTK::PanDownEvent:
- self->IncrementalPan(0, -aSpeedIncrement);
- return;
+ self->IncrementalPan(0, -aSpeedIncrement);
+ return;
case SVTK::ZoomInEvent:
- self->IncrementalZoom(aSpeedIncrement);
- return;
+ self->IncrementalZoom(aSpeedIncrement);
+ return;
case SVTK::ZoomOutEvent:
- self->IncrementalZoom(-aSpeedIncrement);
- return;
+ self->IncrementalZoom(-aSpeedIncrement);
+ return;
case SVTK::RotateLeftEvent:
- self->IncrementalRotate(-aSpeedIncrement, 0);
- return;
+ self->IncrementalRotate(-aSpeedIncrement, 0);
+ return;
case SVTK::RotateRightEvent:
- self->IncrementalRotate(aSpeedIncrement, 0);
- return;
+ self->IncrementalRotate(aSpeedIncrement, 0);
+ return;
case SVTK::RotateUpEvent:
- self->IncrementalRotate(0, -aSpeedIncrement);
- return;
+ self->IncrementalRotate(0, -aSpeedIncrement);
+ return;
case SVTK::RotateDownEvent:
- self->IncrementalRotate(0, aSpeedIncrement);
- return;
+ self->IncrementalRotate(0, aSpeedIncrement);
+ return;
case SVTK::PlusSpeedIncrementEvent:
- self->ControllerIncrement()->Increase();
- return;
+ self->ControllerIncrement()->Increase();
+ return;
case SVTK::MinusSpeedIncrementEvent:
- self->ControllerIncrement()->Decrease();
- return;
+ self->ControllerIncrement()->Decrease();
+ return;
case SVTK::SetSpeedIncrementEvent:
- self->ControllerIncrement()->SetStartValue(*((int*)callData));
- return;
+ self->ControllerIncrement()->SetStartValue(*((int*)callData));
+ return;
case SVTK::SetSMDecreaseSpeedEvent:
- self->mySMDecreaseSpeedBtn = *((int*)callData);
- return;
+ self->mySMDecreaseSpeedBtn = *((int*)callData);
+ return;
case SVTK::SetSMIncreaseSpeedEvent:
- self->mySMIncreaseSpeedBtn = *((int*)callData);
- return;
+ self->mySMIncreaseSpeedBtn = *((int*)callData);
+ return;
case SVTK::SetSMDominantCombinedSwitchEvent:
- self->mySMDominantCombinedSwitchBtn = *((int*)callData);
- return;
+ self->mySMDominantCombinedSwitchBtn = *((int*)callData);
+ return;
case SVTK::StartZoom:
- self->startZoom();
- return;
+ self->startZoom();
+ return;
case SVTK::StartPan:
- self->startPan();
- return;
+ self->startPan();
+ return;
case SVTK::StartRotate:
- self->startRotate();
- return;
+ self->startRotate();
+ return;
case SVTK::StartGlobalPan:
- self->startGlobalPan();
- return;
+ self->startGlobalPan();
+ return;
case SVTK::StartFitArea:
- self->startFitArea();
- return;
+ self->startFitArea();
+ return;
case SVTK::SetRotateGravity:
- if ( self->myCurrRotationPointType == SVTK::StartPointSelection )
- {
- self->myHighlightSelectionPointActor->SetVisibility( false );
- if( self->GetCurrentRenderer() != NULL )
- self->GetCurrentRenderer()->RemoveActor( self->myHighlightSelectionPointActor.GetPointer() );
- self->GetRenderWidget()->setCursor(self->myDefCursor);
- }
- self->myPrevRotationPointType = self->myCurrRotationPointType;
- self->myCurrRotationPointType = SVTK::SetRotateGravity;
- if ( ComputeBBCenter(self->GetCurrentRenderer(),aCenter) )
- // invoke event for update coordinates in SVTK_SetRotationPointDlg
- self->InvokeEvent(SVTK::BBCenterChanged,(void*)aCenter);
- return;
+ if ( self->myCurrRotationPointType == SVTK::StartPointSelection )
+ {
+ self->myHighlightSelectionPointActor->SetVisibility( false );
+ if( self->GetCurrentRenderer() != NULL )
+ self->GetCurrentRenderer()->RemoveActor( self->myHighlightSelectionPointActor.GetPointer() );
+ self->GetRenderWidget()->setCursor(self->myDefCursor);
+ }
+ self->myPrevRotationPointType = self->myCurrRotationPointType;
+ self->myCurrRotationPointType = SVTK::SetRotateGravity;
+ if ( ComputeBBCenter(self->GetCurrentRenderer(),aCenter) )
+ // invoke event for update coordinates in SVTK_SetRotationPointDlg
+ self->InvokeEvent(SVTK::BBCenterChanged,(void*)aCenter);
+ return;
case SVTK::StartPointSelection:
- self->startPointSelection();
- return;
+ self->startPointSelection();
+ return;
case SVTK::ChangeRotationPoint:
- if ( self->myCurrRotationPointType == SVTK::StartPointSelection )
- {
- self->myHighlightSelectionPointActor->SetVisibility( false );
- if( self->GetCurrentRenderer() != NULL )
- self->GetCurrentRenderer()->RemoveActor( self->myHighlightSelectionPointActor.GetPointer() );
- self->GetRenderWidget()->setCursor(self->myDefCursor);
- }
- self->myPrevRotationPointType = self->myCurrRotationPointType;
- self->myCurrRotationPointType = SVTK::SetRotateSelected;
- aSelectedPoint = (vtkFloatingPointType*)callData;
- self->myRotationPointX = aSelectedPoint[0];
- self->myRotationPointY = aSelectedPoint[1];
- self->myRotationPointZ = aSelectedPoint[2];
- return;
+ if ( self->myCurrRotationPointType == SVTK::StartPointSelection )
+ {
+ self->myHighlightSelectionPointActor->SetVisibility( false );
+ if( self->GetCurrentRenderer() != NULL )
+ self->GetCurrentRenderer()->RemoveActor( self->myHighlightSelectionPointActor.GetPointer() );
+ self->GetRenderWidget()->setCursor(self->myDefCursor);
+ }
+ self->myPrevRotationPointType = self->myCurrRotationPointType;
+ self->myCurrRotationPointType = SVTK::SetRotateSelected;
+ aSelectedPoint = (vtkFloatingPointType*)callData;
+ self->myRotationPointX = aSelectedPoint[0];
+ self->myRotationPointY = aSelectedPoint[1];
+ self->myRotationPointZ = aSelectedPoint[2];
+ return;
case SVTK::SetFocalPointGravity:
- if ( self->myCurrFocalPointType == SVTK::StartPointSelection )
- {
- self->myHighlightSelectionPointActor->SetVisibility( false );
- if( self->GetCurrentRenderer() != NULL )
- self->GetCurrentRenderer()->RemoveActor( self->myHighlightSelectionPointActor.GetPointer() );
- self->GetRenderWidget()->setCursor(self->myDefCursor);
- }
- self->myCurrFocalPointType = SVTK::SetFocalPointGravity;
- if ( ComputeBBCenter(self->GetCurrentRenderer(),aCenter) ) {
- // invoke event for update coordinates in SVTK_ViewParameterDlg
- self->InvokeEvent(SVTK::FocalPointChanged,(void*)aCenter);
- }
- return;
+ if ( self->myCurrFocalPointType == SVTK::StartPointSelection )
+ {
+ self->myHighlightSelectionPointActor->SetVisibility( false );
+ if( self->GetCurrentRenderer() != NULL )
+ self->GetCurrentRenderer()->RemoveActor( self->myHighlightSelectionPointActor.GetPointer() );
+ self->GetRenderWidget()->setCursor(self->myDefCursor);
+ }
+ self->myCurrFocalPointType = SVTK::SetFocalPointGravity;
+ if ( ComputeBBCenter(self->GetCurrentRenderer(),aCenter) ) {
+ // invoke event for update coordinates in SVTK_ViewParameterDlg
+ self->InvokeEvent(SVTK::FocalPointChanged,(void*)aCenter);
+ }
+ return;
case SVTK::StartFocalPointSelection:
- self->startFocalPointSelection();
- return;
+ self->startFocalPointSelection();
+ return;
case SVTK::SetFocalPointSelected:
- if ( self->myCurrFocalPointType == SVTK::StartFocalPointSelection )
- {
- self->myHighlightSelectionPointActor->SetVisibility( false );
- if( self->GetCurrentRenderer() != NULL )
- self->GetCurrentRenderer()->RemoveActor( self->myHighlightSelectionPointActor.GetPointer() );
- self->GetRenderWidget()->setCursor(self->myDefCursor);
- }
- self->myPrevFocalPointType = self->myCurrFocalPointType;
- self->myCurrFocalPointType = SVTK::SetFocalPointSelected;
- return;
+ if ( self->myCurrFocalPointType == SVTK::StartFocalPointSelection )
+ {
+ self->myHighlightSelectionPointActor->SetVisibility( false );
+ if( self->GetCurrentRenderer() != NULL )
+ self->GetCurrentRenderer()->RemoveActor( self->myHighlightSelectionPointActor.GetPointer() );
+ self->GetRenderWidget()->setCursor(self->myDefCursor);
+ }
+ self->myPrevFocalPointType = self->myCurrFocalPointType;
+ self->myCurrFocalPointType = SVTK::SetFocalPointSelected;
+ return;
}
}
}