theOffsets[1] = myOffset[1];
theOffsets[2] = myOffset[2];
}
+void VISU::Prs3d_i::GetOffset(float& theDx, float& theDy, float& theDz)
+{
+ theDx = myOffset[0];
+ theDy = myOffset[1];
+ theDz = myOffset[2];
+}
void GetBounds(float aBounds[6]);
void SetOffset(const float* theOffsets);
- void SetOffset(float theDx, float theDy, float theDz);
+ virtual void SetOffset(float theDx, float theDy, float theDz);
void GetOffset(float* theOffsets);
+ virtual void GetOffset(float& theDx, float& theDy, float& theDz);
virtual const char* GetComment() const = 0;
virtual QString GenerateName() = 0;