# @return the ID of a node
# @ingroup l2_modif_throughp
def FindNodeClosestTo(self, x, y, z):
- preview = self.mesh.GetMeshEditPreviewer()
- return preview.MoveClosestNodeToPoint(x, y, z, -1)
+ #preview = self.mesh.GetMeshEditPreviewer()
+ #return preview.MoveClosestNodeToPoint(x, y, z, -1)
+ return self.editor.FindNodeClosestTo(x, y, z)
+
+ ## Finds the elements where a point lays IN or ON
+ # @param x the X coordinate of a point
+ # @param y the Y coordinate of a point
+ # @param z the Z coordinate of a point
+ # @param elementType type of elements to find (SMESH.ALL type
+ # means elements of any type excluding nodes and 0D elements)
+ # @return list of IDs of found elements
+ # @ingroup l2_modif_throughp
+ def FindElementsByPoint(self, x, y, z, elementType = SMESH.ALL):
+ return self.editor.FindElementsByPoint(x, y, z, elementType)
+
## Finds the node closest to a point and moves it to a point location
# @param x the X coordinate of a point