HYDROGUI_SetTransparencyOp.h
HYDROGUI_TransparencyDlg.h
HYDROGUI_Overview.h
+ HYDROGUI_PolylineStyleOp.h
+ HYDROGUI_PolylineStyleDlg.h
+ HYDROGUI_ZoneTool.h
+ HYDROGUI_RegenerateRegionColorsOp.h
)
QT_WRAP_MOC(PROJECT_HEADERS_MOC ${PROJECT_HEADERS})
HYDROGUI_SetTransparencyOp.cxx
HYDROGUI_TransparencyDlg.cxx
HYDROGUI_Overview.cxx
+ HYDROGUI_PolylineStyleOp.cxx
+ HYDROGUI_PolylineStyleDlg.cxx
+ HYDROGUI_ZoneTool.cxx
+ HYDROGUI_RegenerateRegionColorsOp.cxx
)
add_definitions(
#include "HYDROGUI_ImportLandCoverMapOp.h"
#include "HYDROGUI_BathymetrySelectionOp.h"
#include "HYDROGUI_BathymetryOp.h"
+#include "HYDROGUI_PolylineStyleOp.h"
+ #include "HYDROGUI_RegenerateRegionColorsOp.h"
#include <HYDROData_Document.h>
#include <HYDROData_Obstacle.h>
createAction( LandCoverScalarMapModeOnId, "LC_SCALARMAP_COLORING_ON" );
createAction( LandCoverScalarMapModeOffId, "LC_SCALARMAP_COLORING_OFF" );
+ createAction( ShowHideArrows, "SHOW_HIDE_ARROWS" );
+ createAction( RegenerateRegionColorsId, "REGENERATE_REGION_COLORS" );
+
}
void HYDROGUI_Module::createMenus()