mySize = qMax( theSize, 0 );
}
+void HYDROGUI_Arrow::BoundingBox (Bnd_Box& theBndBox)
+{
+ //Nothing to change, we consider arrow as object with empty bounding box
+}
+
void HYDROGUI_Arrow::Compute( const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
const Handle(Prs3d_Presentation)& aPrs,
const Standard_Integer aMode )
const Handle(Prs3d_Presentation)& aPresentation,
const Standard_Integer aMode = 0 );
+ virtual void BoundingBox (Bnd_Box& theBndBox) override;
+
Type GetType() const;
void SetType( Type );