SMESH_subMesh* locTrack = *itLSM;
SMESHDS_SubMesh* locMeshDS = locTrack->GetSubMeshDS();
TopExp::Vertices( aTrackEdge, aV1, aV2 );
- bool aN1isOK = false, aN2isOK = false;
- if ( aVprev.IsNull() ) {
- // if previous vertex is not yet defined, it means that we in the beginning of wire
- // and we have to find initial vertex corresponding to starting node theN1
- const SMDS_MeshNode* aN1 = 0;
- const SMDS_MeshNode* aN2 = 0;
-
- if ( locTrack->GetFather()->GetSubMesh(aV1) && locTrack->GetFather()->GetSubMesh(aV1)->GetSubMeshDS() ) {
- aItN = locTrack->GetFather()->GetSubMesh(aV1)->GetSubMeshDS()->GetNodes();
- aN1 = aItN->next();
- }
- if ( locTrack->GetFather()->GetSubMesh(aV2) && locTrack->GetFather()->GetSubMesh(aV2)->GetSubMeshDS() ) {
- aItN = locTrack->GetFather()->GetSubMesh(aV2)->GetSubMeshDS()->GetNodes();
- aN2 = aItN->next();
- }
- // starting node must be aN1 or aN2
- aN1isOK = aN1 && aN1->GetID() == theN1->GetID();
- aN2isOK = aN2 && aN2->GetID() == theN1->GetID();
- }
- else {
- // we have specified ending vertex of the previous edge on the previous iteration
- // and we have just to check that it corresponds to any vertex in current segment
- aN1isOK = aVprev.IsSame( aV1 );
- aN2isOK = aVprev.IsSame( aV2 );
- }
- if ( !aN1isOK && !aN2isOK ) continue;
- // 2. Collect parameters on the track edge
+ bool aN1isOK = false, aN2isOK = false;
+ if ( aVprev.IsNull() ) {
+ // if previous vertex is not yet defined, it means that we in the beginning of wire
+ // and we have to find initial vertex corresponding to starting node theN1
+ const SMDS_MeshNode* aN1 = 0;
+ const SMDS_MeshNode* aN2 = 0;
+
+ if ( locTrack->GetFather()->GetSubMesh(aV1) && locTrack->GetFather()->GetSubMesh(aV1)->GetSubMeshDS() ) {
+ aItN = locTrack->GetFather()->GetSubMesh(aV1)->GetSubMeshDS()->GetNodes();
+ aN1 = aItN->next();
+ }
+ if ( locTrack->GetFather()->GetSubMesh(aV2) && locTrack->GetFather()->GetSubMesh(aV2)->GetSubMeshDS() ) {
+ aItN = locTrack->GetFather()->GetSubMesh(aV2)->GetSubMeshDS()->GetNodes();
+ aN2 = aItN->next();
+ }
+ // starting node must be aN1 or aN2
+ aN1isOK = ( aN1 && aN1 == theN1 );
+ aN2isOK = ( aN2 && aN2 == theN1 );
+ }
+ else {
+ // we have specified ending vertex of the previous edge on the previous iteration
+ // and we have just to check that it corresponds to any vertex in current segment
+ aN1isOK = aVprev.IsSame( aV1 );
+ aN2isOK = aVprev.IsSame( aV2 );
+ }
+ if ( !aN1isOK && !aN2isOK ) continue;
+ // 2. Collect parameters on the track edge
aPrms.clear();
aItN = locMeshDS->GetNodes();
while ( aItN->more() ) {
- const SMDS_MeshNode* pNode = aItN->next();
+ const SMDS_MeshNode* pNode = aItN->next();
const SMDS_EdgePosition* pEPos =
static_cast<const SMDS_EdgePosition*>( pNode->GetPosition() );
double aT = pEPos->GetUParameter();
UsedNums.Add(k);
// update startN for search following egde
if ( aN1isOK ) aVprev = aV2;
- else aVprev = aV1;
+ else aVprev = aV1;
break;
}
}
SMESH_MeshEditor_PathPoint PP2 = currList.front();
gp_Dir D1 = PP1.Tangent();
gp_Dir D2 = PP2.Tangent();
- gp_Dir Dnew( gp_Vec( (D1.X()+D2.X())/2, (D1.Y()+D2.Y())/2,
- (D1.Z()+D2.Z())/2 ) );
+ gp_Dir Dnew( ( D1.XYZ() + D2.XYZ() ) / 2 );
PP1.SetTangent(Dnew);
fullList.push_back(PP1);
itPP++;