myIsolatedEdgeActor->GetProperty()->SetColor(myIsolatedEdgeColor[0],
myIsolatedEdgeColor[1],
myIsolatedEdgeColor[2]);
- mySharedEdgeActor->GetProperty()->SetColor(myIsolatedEdgeColor[0],
- myIsolatedEdgeColor[1],
- myIsolatedEdgeColor[2]);
+ mySharedEdgeActor->GetProperty()->SetColor(mySharedEdgeColor[0],
+ mySharedEdgeColor[1],
+ mySharedEdgeColor[2]);
myOneFaceEdgeActor->GetProperty()->SetColor(myOneFaceEdgeColor[0],
myOneFaceEdgeColor[1],
myOneFaceEdgeColor[2]);