]> SALOME platform Git repositories - modules/smesh.git/commitdiff
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Implementation of the "21459: EDF 1495 SMESH: Manipulation of discrete elements with...
authorrnv <rnv@opencascade.com>
Fri, 28 Sep 2012 07:30:34 +0000 (07:30 +0000)
committerrnv <rnv@opencascade.com>
Fri, 28 Sep 2012 07:30:34 +0000 (07:30 +0000)
src/OBJECT/Makefile.am
src/OBJECT/SMESH_Actor.cxx
src/OBJECT/SMESH_ActorDef.h
src/OBJECT/SMESH_SVTKActor.cxx [new file with mode: 0644]
src/OBJECT/SMESH_SVTKActor.h [new file with mode: 0644]
src/SMESHGUI/SMESHGUI_GroupDlg.cxx

index 31cb50d27f5889b295cf2979181de257d1be387d..59cf1400c2bdd61cc5c0753eca4e910990ca5146 100644 (file)
@@ -37,7 +37,9 @@ salomeinclude_HEADERS = \
        SMESH_FaceOrientationFilter.h \
        SMESH_ScalarBarActor.h \
        SMESH_NodeLabelActor.h \
-       SMESH_CellLabelActor.h
+       SMESH_CellLabelActor.h \
+       SMESH_SVTKActor.h 
+
 
 # Libraries targets
 
@@ -52,7 +54,8 @@ dist_libSMESHObject_la_SOURCES = \
        SMESH_FaceOrientationFilter.cxx \
        SMESH_ScalarBarActor.cxx \
        SMESH_NodeLabelActor.cxx \
-       SMESH_CellLabelActor.cxx 
+       SMESH_CellLabelActor.cxx \
+       SMESH_SVTKActor.cxx 
 
 libSMESHObject_la_CPPFLAGS = \
         $(QT_INCLUDES) \
index 4daba11f8575cdb82ec8ed052654fa09dfb902c5..1a6eba84d706cb73c3c71247fc802f72e85ae02b 100644 (file)
@@ -37,6 +37,7 @@
 #include "VTKViewer_ExtractUnstructuredGrid.h"
 #include "VTKViewer_FramedTextActor.h"
 #include "SALOME_InteractiveObject.hxx"
+#include "SMESH_SVTKActor.h"
 
 #include "SUIT_Session.h"
 #include "SUIT_ResourceMgr.h"
@@ -127,6 +128,12 @@ SMESH_ActorDef::SMESH_ActorDef()
   myIsPointsVisible = false;
   myIsEntityModeCache = false;
 
+  myHighlightActor = SMESH_SVTKActor::New();
+  myHighlightActor->Initialize();
+
+  myPreHighlightActor = SMESH_SVTKActor::New();
+  myPreHighlightActor->Initialize();
+
   myIsShrinkable = false;
   myIsShrunk = false;
 
@@ -318,7 +325,7 @@ SMESH_ActorDef::SMESH_ActorDef()
   //Definition 0D device of the actor (ball elements)
   //-----------------------------------------------
   myBallProp = vtkProperty::New();
-  SMESH::GetColor( "SMESH", "ball_elem_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 255, 0 ) );
+  SMESH::GetColor( "SMESH", "ball_elem_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 85, 255 ) );
   myBallProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
   myBallProp->SetPointSize(aBallElemSize);
 
@@ -330,9 +337,7 @@ SMESH_ActorDef::SMESH_ActorDef()
   myBallActor->SetProperty(myBallProp);
   myBallActor->SetRepresentation(SMESH_DeviceActor::eSurface);
   aFilter = myBallActor->GetExtractUnstructuredGrid();
-  //aFilter->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints);
   aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
-  aFilter->RegisterCellsWithType(VTK_VERTEX);
   aFilter->RegisterCellsWithType(VTK_POLY_VERTEX);
   
   //my0DExtProp = vtkProperty::New();
@@ -410,13 +415,17 @@ SMESH_ActorDef::SMESH_ActorDef()
   myHighlightProp->SetLineWidth(aLineWidth);
   myHighlightProp->SetRepresentation(1);
 
+  myBallHighlightProp = vtkProperty::New();
+  myBallHighlightProp->DeepCopy(myHighlightProp);
+  myBallHighlightProp->SetPointSize(aBallElemSize);
+  
+
   myOutLineProp = vtkProperty::New();
   myOutLineProp->SetAmbient(1.0);
   myOutLineProp->SetDiffuse(0.0);
   myOutLineProp->SetSpecular(0.0);
   SMESH::GetColor( "SMESH", "outline_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 70, 0 ) );
   myOutLineProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
-  myOutLineProp->SetPointSize(aElem0DSize); // ??
   myOutLineProp->SetLineWidth(aLineWidth);
   myOutLineProp->SetRepresentation(1);
 
@@ -430,6 +439,10 @@ SMESH_ActorDef::SMESH_ActorDef()
   myPreselectProp->SetLineWidth(aLineWidth);
   myPreselectProp->SetRepresentation(1);
 
+  myBallPreselectProp = vtkProperty::New();
+  myBallPreselectProp->DeepCopy(myPreselectProp);
+  myBallPreselectProp->SetPointSize(aBallElemSize);
+
   myHighlitableActor = SMESH_DeviceActor::New();
   myHighlitableActor->SetUserMatrix(aMatrix);
   myHighlitableActor->PickableOff();
@@ -499,6 +512,8 @@ SMESH_ActorDef::SMESH_ActorDef()
   my2dHistogram = 0;
 #endif
 
+  SetBallSize(aBallElemSize);
+  Set0DSize(aElem0DSize);
 }
 
 
@@ -555,6 +570,9 @@ SMESH_ActorDef::~SMESH_ActorDef()
   myImplicitBoolean->Delete();
 
   myTimeStamp->Delete();
+  myBallHighlightProp->Delete();
+  myBallPreselectProp->Delete();
+          
 }
 
 void SMESH_ActorDef::Delete()
@@ -957,6 +975,9 @@ SetControlMode(eControl theMode,
 
 
 void SMESH_ActorDef::AddToRender(vtkRenderer* theRenderer){
+  
+  //myHighlightActor->AddToRender(theRenderer);
+
   theRenderer->AddActor(myBaseActor);  
   theRenderer->AddActor(myNodeExtActor);
   theRenderer->AddActor(my1DExtActor);
@@ -1307,10 +1328,10 @@ void SMESH_ActorDef::SetVisibility(int theMode, bool theIsUpdateRepersentation){
       myNodeActor->VisibilityOn();
     }
 
-    if(myEntityMode & e0DElements){
+    if(myEntityMode & e0DElements && GetRepresentation() != ePoint ){
       my0DActor->VisibilityOn();
     }
-    if(myEntityMode & eBallElem){
+    if(myEntityMode & eBallElem && GetRepresentation() != ePoint ){
       myBallActor->VisibilityOn();
     }
 
@@ -1492,6 +1513,8 @@ void SMESH_ActorDef::SetRepresentation (int theMode)
   int aNbEdges = myVisualObj->GetNbEntities(SMDSAbs_Edge);
   int aNbFaces = myVisualObj->GetNbEntities(SMDSAbs_Face);
   int aNbVolumes = myVisualObj->GetNbEntities(SMDSAbs_Volume);
+  int aNb0Ds       = myVisualObj->GetNbEntities(SMDSAbs_0DElement);
+  int aNbBalls       = myVisualObj->GetNbEntities(SMDSAbs_Ball);
 
   if (theMode < 0) {
     myRepresentation = eSurface;
@@ -1503,10 +1526,10 @@ void SMESH_ActorDef::SetRepresentation (int theMode)
   } else {
     switch (theMode) {
     case eEdge:
-      if (!aNbFaces && !aNbVolumes && !aNbEdges) return;
+      if (!aNbFaces && !aNbVolumes && !aNbEdges && !aNb0Ds && !aNbBalls) return;
       break;
     case eSurface:
-      if (!aNbFaces && !aNbVolumes) return;
+      if (!aNbFaces && !aNbVolumes && !aNb0Ds && !aNbBalls) return;
       break;
     }    
     myRepresentation = theMode;
@@ -1633,9 +1656,12 @@ void SMESH_ActorDef::UpdateHighlight(){
     {
       if(myIsHighlighted) {
         myHighlitableActor->SetProperty(myHighlightProp);
+       myBallActor->SetProperty(myBallHighlightProp);
       }else if(myIsPreselected){
         myHighlitableActor->SetProperty(myPreselectProp);
+       myBallActor->SetProperty(myBallPreselectProp);
       } else if(anIsVisible){
+       myBallActor->SetProperty(myBallProp);
         (myRepresentation == eSurface) ? 
           myHighlitableActor->SetProperty(myOutLineProp) : myHighlitableActor->SetProperty(myEdgeProp);
       }
@@ -1781,6 +1807,8 @@ void SMESH_ActorDef::SetOpacity(vtkFloatingPointType theValue){
   myNodeProp->SetOpacity(theValue);
 
   my1DProp->SetOpacity(theValue);
+  my0DProp->SetOpacity(theValue);
+  myBallProp->SetOpacity(theValue);
 }
 
 
@@ -1871,6 +1899,7 @@ void SMESH_ActorDef::GetBallColor(vtkFloatingPointType& r,vtkFloatingPointType&
 
 void SMESH_ActorDef::SetHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){ 
   myHighlightProp->SetColor(r,g,b);
+  myBallHighlightProp->SetColor(r,g,b);
   Modified();
 }
 
@@ -1880,6 +1909,7 @@ void SMESH_ActorDef::GetHighlightColor(vtkFloatingPointType& r,vtkFloatingPointT
 
 void SMESH_ActorDef::SetPreHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){ 
   myPreselectProp->SetColor(r,g,b);
+  myBallPreselectProp->SetColor(r,g,b);
   Modified();
 }
 
@@ -1908,6 +1938,16 @@ void SMESH_ActorDef::SetLineWidth(vtkFloatingPointType theVal){
 
 void SMESH_ActorDef::Set0DSize(vtkFloatingPointType theVal){
   my0DProp->SetPointSize(theVal);
+  myHighlightProp->SetPointSize(theVal);
+  myPreselectProp->SetPointSize(theVal);
+
+  if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myHighlightActor )) {
+    aCustom->Set0DSize(theVal);
+  }
+  if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myPreHighlightActor )) {
+    aCustom->Set0DSize(theVal);
+  }
+
   Modified();
 }
 
@@ -1917,6 +1957,15 @@ vtkFloatingPointType SMESH_ActorDef::Get0DSize(){
 
 void SMESH_ActorDef::SetBallSize(vtkFloatingPointType theVal){
   myBallProp->SetPointSize(theVal);
+  myBallHighlightProp->SetPointSize(theVal);
+  myBallPreselectProp->SetPointSize(theVal);
+  if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myHighlightActor )) {
+    aCustom->SetBallSize(theVal);
+  }
+  if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myPreHighlightActor )) {
+    aCustom->SetBallSize(theVal);
+  }
+
   Modified();
 }
 
index b346e68b467d50648abb1cbdf18b952d137e12b2..09bec1848b23dc9c072f26921fa3aaffd09276af 100644 (file)
@@ -243,6 +243,9 @@ class SMESH_ActorDef : public SMESH_Actor
   vtkProperty* myHighlightProp;
   vtkProperty* myOutLineProp;
   vtkProperty* myPreselectProp;
+
+  vtkProperty* myBallHighlightProp;
+  vtkProperty* myBallPreselectProp;
           
   SMESH_DeviceActor* myHighlitableActor;
 
diff --git a/src/OBJECT/SMESH_SVTKActor.cxx b/src/OBJECT/SMESH_SVTKActor.cxx
new file mode 100644 (file)
index 0000000..b86c81d
--- /dev/null
@@ -0,0 +1,184 @@
+// Copyright (C) 2007-2012  CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+//  SMESH OBJECT : interactive object for SMESH visualization
+//  File   : SMESH_SVTKActor.cxx
+//  Author : Roman NIKOLAEV
+//  Module : SMESH
+//
+
+#include "SMESH_SVTKActor.h"
+
+#include <SVTK_Utils.h>
+#include <SALOME_Actor.h>
+
+
+#include <SVTK_DeviceActor.h>
+#include <vtkPoints.h>
+#include <vtkRenderer.h>
+#include <vtkObjectFactory.h>
+#include <vtkUnstructuredGrid.h>
+#include <vtkCell.h>
+#include <vtkDataSetMapper.h>
+
+vtkStandardNewMacro(SMESH_SVTKActor);
+
+/*!
+  Constructor
+*/
+SMESH_SVTKActor::SMESH_SVTKActor():
+  my0DGrid(vtkUnstructuredGrid::New()),
+  myBallGrid(vtkUnstructuredGrid::New())
+{
+  my0DActor = SVTK_DeviceActor::New();
+  myBallActor = SVTK_DeviceActor::New();
+
+  myBallActor->SetResolveCoincidentTopology(false);
+  myBallActor->SetCoincident3DAllowed(true);
+  myBallActor->PickableOff();
+  my0DActor->SetResolveCoincidentTopology(false);
+  my0DActor->SetCoincident3DAllowed(true);
+  my0DActor->PickableOff();
+
+  my0DGrid->Allocate();
+  myBallGrid->Allocate();
+}
+
+/*!
+  Constructor
+*/
+SMESH_SVTKActor::~SMESH_SVTKActor() {
+  my0DActor->Delete();
+  myBallActor->Delete();
+  my0DGrid->Delete();
+  myBallGrid->Delete();
+}
+
+/*!
+  Publishes the actor in all its internal devices
+*/
+void SMESH_SVTKActor::AddToRender(vtkRenderer* theRenderer) {
+  Superclass::AddToRender(theRenderer);
+  float a0D = my0DActor->GetProperty()->GetPointSize();
+  float aBall = myBallActor->GetProperty()->GetPointSize();
+  my0DActor->GetProperty()->DeepCopy(GetProperty());
+  myBallActor->GetProperty()->DeepCopy(GetProperty());
+  my0DActor->GetProperty()->SetPointSize(a0D);
+  myBallActor->GetProperty()->SetPointSize(aBall);
+  theRenderer->AddActor(my0DActor);
+  theRenderer->AddActor(myBallActor);
+  
+}
+
+/*!
+  Removes the actor from all its internal devices
+*/
+void 
+SMESH_SVTKActor
+::RemoveFromRender(vtkRenderer* theRenderer)
+{
+  Superclass::RemoveFromRender(theRenderer);
+  theRenderer->RemoveActor( myBallActor );
+  theRenderer->RemoveActor( my0DActor );
+}
+
+void
+SMESH_SVTKActor
+::MapCells(SALOME_Actor* theMapActor,
+           const TColStd_IndexedMapOfInteger& theMapIndex)
+{
+  myUnstructuredGrid->Initialize();
+  myUnstructuredGrid->Allocate();
+
+  my0DGrid->Initialize();
+  my0DGrid->Allocate();
+
+  myBallGrid->Initialize();
+  myBallGrid->Allocate();
+
+  vtkDataSet *aSourceDataSet = theMapActor->GetInput();
+  SVTK::CopyPoints( GetSource(), aSourceDataSet );
+  SVTK::CopyPoints( myBallGrid, aSourceDataSet );
+  SVTK::CopyPoints( my0DGrid,    aSourceDataSet );
+
+  int aNbOfParts = theMapIndex.Extent();
+  for(int ind = 1; ind <= aNbOfParts; ind++){
+    int aPartId = theMapIndex( ind );
+    if(vtkCell* aCell = theMapActor->GetElemCell(aPartId))
+      {
+#if VTK_XVERSION > 50700
+      if (aCell->GetCellType() != VTK_POLYHEDRON)
+#endif
+      if(aCell->GetCellType() == VTK_VERTEX ) {
+       my0DGrid->InsertNextCell(aCell->GetCellType(),aCell->GetPointIds());
+      } else if(aCell->GetCellType() == VTK_POLY_VERTEX ) {
+       myBallGrid->InsertNextCell(aCell->GetCellType(),aCell->GetPointIds());
+      } else {
+        myUnstructuredGrid->InsertNextCell(aCell->GetCellType(),aCell->GetPointIds());
+      }
+#if VTK_XVERSION > 50700
+      else
+        {
+          vtkPolyhedron *polyhedron = dynamic_cast<vtkPolyhedron*>(aCell);
+          if (!polyhedron)
+            throw SALOME_Exception(LOCALIZED ("not a polyhedron"));
+          vtkIdType *pts = polyhedron->GetFaces();
+          myUnstructuredGrid->InsertNextCell(aCell->GetCellType(),pts[0], pts+1);
+        }
+#endif
+      }
+    
+  UnShrink();
+  if(theMapActor->IsShrunk()){
+    SetShrinkFactor(theMapActor->GetShrinkFactor());
+    SetShrink();
+  }
+
+  myMapIndex = theMapIndex;
+  }
+}
+  
+void
+SMESH_SVTKActor
+::Initialize()
+{
+  Superclass::Initialize();
+  my0DActor->SetInput(my0DGrid);
+  myBallActor->SetInput(myBallGrid);
+}
+
+
+void SMESH_SVTKActor::SetVisibility( int theVisibility ) {
+  Superclass::SetVisibility( theVisibility );  
+  my0DActor->SetVisibility( theVisibility );
+  myBallActor->SetVisibility( theVisibility );
+}
+
+
+void SMESH_SVTKActor::Set0DSize(float theSize) {
+  my0DActor->GetProperty()->SetPointSize(theSize);  
+}
+
+void SMESH_SVTKActor::SetBallSize(float theSize) {
+  myBallActor->GetProperty()->SetPointSize(theSize);
+}
+
diff --git a/src/OBJECT/SMESH_SVTKActor.h b/src/OBJECT/SMESH_SVTKActor.h
new file mode 100644 (file)
index 0000000..54b3ad3
--- /dev/null
@@ -0,0 +1,82 @@
+// Copyright (C) 2007-2012  CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+//  SMESH OBJECT : interactive object for SMESH visualization
+//  File   : SMESH_SVTKActor.h
+//  Author : Roman NIKOLAEV
+//  Module : SMESH
+//
+#ifndef SMESH_SVTKACTOR_H
+#define SMESH_SVTKACTOR_H
+
+#include "SMESH_Object.h"
+#include <SVTK_Actor.h>
+
+
+class SVTK_Actor;
+class vtkUnstructureGrid;
+class vtkDataSetMapper;
+
+class SMESHOBJECT_EXPORT SMESH_SVTKActor : public SVTK_Actor {
+
+public:
+  static SMESH_SVTKActor* New();
+
+  vtkTypeMacro(SMESH_SVTKActor, SVTK_Actor);
+
+  void SetBallSize(float theSize);
+  void Set0DSize(float theSize);
+
+  //! To publish the actor an all its internal devices
+  virtual
+  void
+  AddToRender(vtkRenderer* theRendere); 
+
+  virtual void SetVisibility( int theVisibility );
+
+  //! Initialiaze the instance completely
+  virtual void
+  Initialize();
+
+  //! Allow to recostruct selected cells from source SALOME_Actor and map of subindexes
+  virtual void
+  MapCells(SALOME_Actor* theMapActor,
+           const TColStd_IndexedMapOfInteger& theMapIndex);
+
+
+  //! To remove the actor an all its internal devices
+  virtual
+  void
+  RemoveFromRender(vtkRenderer* theRendere);
+
+ protected:
+  SVTK_DeviceActor* my0DActor;
+  SVTK_DeviceActor* myBallActor;
+
+  vtkUnstructuredGrid* my0DGrid;
+  vtkUnstructuredGrid* myBallGrid;
+  
+  SMESH_SVTKActor();
+  virtual ~SMESH_SVTKActor();
+};
+
+#endif
index 1b6f8cda7e53d72ea5041f8fed4eb00ecc9deb45..2a1cb2f5a2c6d25acdc0dd97732eccca126784b7 100644 (file)
@@ -805,7 +805,7 @@ void SMESHGUI_GroupDlg::setSelectionMode (int theMode)
       if ( aViewWindow ) aViewWindow->SetSelectionMode(isSelectAll ? ActorSelection : EdgeSelection);
       break;
     case grpBallSelection:
-      //if ( aViewWindow ) aViewWindow->SetSelectionMode(isSelectAll ? ActorSelection : BallSelection);
+      if ( aViewWindow ) aViewWindow->SetSelectionMode(isSelectAll ? ActorSelection : CellSelection);
       break;
     case grpFaceSelection:
       if ( aViewWindow ) aViewWindow->SetSelectionMode(isSelectAll ? ActorSelection : FaceSelection);
@@ -1759,7 +1759,7 @@ void SMESHGUI_GroupDlg::onAdd()
     break;
   case grpBallSelection:
     aType = SMESH::BALL;
-    //mySelector->SetSelectionMode(BallSelection);
+    mySelector->SetSelectionMode(CellSelection);
     break;
   case grpEdgeSelection:
     aType = SMESH::EDGE;