vglBindBufferARB = (PFNGLBINDBUFFERARBPROC)dlsym( OpenGLLibrary, "glBindBufferARB" );
vglBufferDataARB = (PFNGLBUFFERDATAARBPROC)dlsym( OpenGLLibrary, "glBufferDataARB" );
vglDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)dlsym( OpenGLLibrary, "glDeleteBuffersARB" );
+
+ return 1;
};
static int IsARBInitialized = InitializeARB();
float* aPropertyColor = theActor->GetProperty()->GetColor();
float aColor[3] = {aPropertyColor[0], aPropertyColor[1], aPropertyColor[2]};
- int aRed = int(255*aColor[0]), aGreen = int(255*aColor[1]), aBlue = int(255*aColor[1]);
- float aHue = ComputeHue( aRed, aGreen, aBlue );
-
- float aViewToDisplay = ViewToDisplay( theRenderer );
- float aSize = this->PointSpriteSize;
unsigned long i = 0;
vtkIdType *pts = 0;
vtkFloatArray *alpha = NULL;
vtkPolyData *input = this->GetInput();
vtkPoints *points;
- int tDim;
int noAbort = 1;
int cellScalars = 0;
vtkIdType cellNum = 0;