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--- /dev/null
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+# ADD CPP /nologo /MD /W3 /GR /GX /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "NDEBUG" /D "_USRDLL" /D "CAF_EXPORTS" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c\r
+# SUBTRACT CPP /O<none>\r
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32\r
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32\r
+# ADD BASE RSC /l 0x419 /d "NDEBUG"\r
+# ADD RSC /l 0x419 /d "NDEBUG"\r
+BSC32=bscmake.exe\r
+# ADD BASE BSC32 /nologo\r
+# ADD BSC32 /nologo\r
+LINK32=link.exe\r
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386\r
+# ADD LINK32 tkernel.lib tklcaf.lib tkcdf.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt$(QTVER).lib /nologo /dll /machine:I386 /out:"../../win32/bin/caf.dll" /libpath:"$(OCCLIB)" /libpath:"$(QTLIB)"\r
+# SUBTRACT LINK32 /pdb:none\r
+\r
+!ELSEIF "$(CFG)" == "CAF - Win32 Debug"\r
+\r
+# PROP BASE Use_MFC 0\r
+# PROP BASE Use_Debug_Libraries 1\r
+# PROP BASE Output_Dir "Debug"\r
+# PROP BASE Intermediate_Dir "Debug"\r
+# PROP BASE Target_Dir ""\r
+# PROP Use_MFC 0\r
+# PROP Use_Debug_Libraries 1\r
+# PROP Output_Dir "..\..\win32\libd"\r
+# PROP Intermediate_Dir "..\..\win32\objd\CAF"\r
+# PROP Ignore_Export_Lib 0\r
+# PROP Target_Dir ""\r
+# ADD BASE F90 /check:bounds /compile_only /dbglibs /debug:full /dll /nologo /traceback /warn:argument_checking /warn:nofileopt\r
+# ADD F90 /check:bounds /compile_only /dbglibs /debug:full /dll /nologo /traceback /warn:argument_checking /warn:nofileopt\r
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CAF_EXPORTS" /YX /FD /GZ /c\r
+# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "_DEBUG" /D "_USRDLL" /D "CAF_EXPORTS" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c\r
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32\r
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32\r
+# ADD BASE RSC /l 0x419 /d "_DEBUG"\r
+# ADD RSC /l 0x419 /d "_DEBUG"\r
+BSC32=bscmake.exe\r
+# ADD BASE BSC32 /nologo\r
+# ADD BSC32 /nologo\r
+LINK32=link.exe\r
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept\r
+# ADD LINK32 odbc32.lib odbccp32.lib tkernel.lib tklcaf.lib tkcdf.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt$(QTVER).lib /nologo /dll /debug /machine:I386 /out:"../../win32/bind/caf.dll" /pdbtype:sept /libpath:"$(OCCLIBD)" /libpath:"$(QTLIBD)"\r
+# SUBTRACT LINK32 /pdb:none\r
+\r
+!ENDIF \r
+\r
+# Begin Target\r
+\r
+# Name "CAF - Win32 Release"\r
+# Name "CAF - Win32 Debug"\r
+# Begin Group "Header Files"\r
+\r
+# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\CAF\CAF.h\r
+\r
+!IF "$(CFG)" == "CAF - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\CAF\CAF.h\r
+InputName=CAF\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "CAF - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\CAF\CAF.h\r
+InputName=CAF\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\CAF\CAF_Application.h\r
+\r
+!IF "$(CFG)" == "CAF - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\CAF\CAF_Application.h\r
+InputName=CAF_Application\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "CAF - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\CAF\CAF_Application.h\r
+InputName=CAF_Application\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\CAF\CAF_Operation.h\r
+\r
+!IF "$(CFG)" == "CAF - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\CAF\CAF_Operation.h\r
+InputName=CAF_Operation\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "CAF - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\CAF\CAF_Operation.h\r
+InputName=CAF_Operation\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\CAF\CAF_Study.h\r
+\r
+!IF "$(CFG)" == "CAF - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\CAF\CAF_Study.h\r
+InputName=CAF_Study\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "CAF - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\CAF\CAF_Study.h\r
+InputName=CAF_Study\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\CAF\CAF_Tools.h\r
+\r
+!IF "$(CFG)" == "CAF - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\CAF\CAF_Tools.h\r
+InputName=CAF_Tools\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "CAF - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\CAF\CAF_Tools.h\r
+InputName=CAF_Tools\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# End Group\r
+# Begin Group "Source Files"\r
+\r
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;f90;for;f;fpp"\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\CAF\CAF_Application.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\CAF\CAF_Operation.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\CAF\CAF_Study.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\CAF\CAF_Tools.cxx\r
+# End Source File\r
+# End Group\r
+# Begin Group "Resource Files"\r
+\r
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\CAF\resources\CAF_images.po\r
+\r
+!IF "$(CFG)" == "CAF - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).qm...\r
+InputPath=..\..\src\CAF\resources\CAF_images.po\r
+InputName=CAF_images\r
+\r
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "CAF - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).qm...\r
+InputPath=..\..\src\CAF\resources\CAF_images.po\r
+InputName=CAF_images\r
+\r
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\CAF\resources\CAF_msg_en.po\r
+\r
+!IF "$(CFG)" == "CAF - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).qm...\r
+InputPath=..\..\src\CAF\resources\CAF_msg_en.po\r
+InputName=CAF_msg_en\r
+\r
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "CAF - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).qm...\r
+InputPath=..\..\src\CAF\resources\CAF_msg_en.po\r
+InputName=CAF_msg_en\r
+\r
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\CAF\resources\redo.png\r
+\r
+!IF "$(CFG)" == "CAF - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\CAF\resources\redo.png\r
+InputName=redo\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "CAF - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\CAF\resources\redo.png\r
+InputName=redo\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\CAF\resources\undo.png\r
+\r
+!IF "$(CFG)" == "CAF - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\CAF\resources\undo.png\r
+InputName=undo\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "CAF - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\CAF\resources\undo.png\r
+InputName=undo\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# End Group\r
+# Begin Group "Meta Object Files"\r
+\r
+# PROP Default_Filter "cpp;c;cxx"\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_CAF_Application.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_CAF_Operation.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_CAF_Study.cxx\r
+# End Source File\r
+# End Group\r
+# End Target\r
+# End Project\r
--- /dev/null
+<?xml version="1.0" encoding="windows-1251"?>\r
+<VisualStudioProject\r
+ ProjectType="Visual C++"\r
+ Version="7.10"\r
+ Name="CAF"\r
+ RootNamespace="CAF"\r
+ SccProjectName="GUI_WNT/adm/win32"\r
+ SccAuxPath=""\r
+ SccLocalPath="."\r
+ SccProvider="MSSCCI:Jalindi Igloo">\r
+ <Platforms>\r
+ <Platform\r
+ Name="Win32"/>\r
+ </Platforms>\r
+ <Configurations>\r
+ <Configuration\r
+ Name="Release|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="2"\r
+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="2"\r
+ InlineFunctionExpansion="1"\r
+ AdditionalIncludeDirectories="$(GUI_SRC_DIR)\$(ConfigurationName)\include;$(QTINC);$(OCCINC)"\r
+ PreprocessorDefinitions="NDEBUG;_USRDLL;CAF_EXPORTS;WNT;WIN32;_WINDOWS;QT_DLL;QT_THREAD_SUPPORT"\r
+ StringPooling="TRUE"\r
+ RuntimeLibrary="2"\r
+ EnableFunctionLevelLinking="TRUE"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib TKernel.lib TKLCAF.lib TKCDF.lib"\r
+ OutputFile="$(OutDir)/CAF.dll"\r
+ LinkIncremental="1"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories="$(QTLIB),$(OCCLIB)"\r
+ ImportLibrary="$(OutDir)/CAF.lib"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="NDEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
+ TypeLibraryName=".\..\..\win32\lib/CAF.tlb"\r
+ HeaderFileName=""/>\r
+ <Tool\r
+ Name="VCPostBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreLinkEventTool"/>\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ PreprocessorDefinitions="NDEBUG"\r
+ Culture="1049"/>\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"/>\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"/>\r
+ <Tool\r
+ Name="VCWebDeploymentTool"/>\r
+ <Tool\r
+ Name="VCManagedWrapperGeneratorTool"/>\r
+ <Tool\r
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
+ </Configuration>\r
+ <Configuration\r
+ Name="Debug|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="2"\r
+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="0"\r
+ AdditionalIncludeDirectories="$(GUI_SRC_DIR)\$(ConfigurationName)\include;$(QTINC);$(OCCINC)"\r
+ PreprocessorDefinitions="_DEBUG;_USRDLL;CAF_EXPORTS;WNT;WIN32;_WINDOWS;QT_DLL;QT_THREAD_SUPPORT"\r
+ BasicRuntimeChecks="3"\r
+ RuntimeLibrary="3"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ DebugInformationFormat="4"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib TKernel.lib TKLCAF.lib TKCDF.lib"\r
+ OutputFile="$(OutDir)/CAF.dll"\r
+ LinkIncremental="2"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories="$(QTLIBD),$(OCCLIBD)"\r
+ GenerateDebugInformation="TRUE"\r
+ ProgramDatabaseFile="$(OutDir)/CAF.pdb"\r
+ ImportLibrary="$(OutDir)/CAF.lib"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
+ TypeLibraryName=".\..\..\win32\libd/CAF.tlb"\r
+ HeaderFileName=""/>\r
+ <Tool\r
+ Name="VCPostBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreLinkEventTool"/>\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ Culture="1049"/>\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"/>\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"/>\r
+ <Tool\r
+ Name="VCWebDeploymentTool"/>\r
+ <Tool\r
+ Name="VCManagedWrapperGeneratorTool"/>\r
+ <Tool\r
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
+ </Configuration>\r
+ </Configurations>\r
+ <References>\r
+ </References>\r
+ <Files>\r
+ <Filter\r
+ Name="Header Files"\r
+ Filter="h;hpp;hxx;hm;inl;fi;fd">\r
+ <File\r
+ RelativePath="..\..\src\Caf\CAF.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputName)$(InputExt)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputName)$(InputExt)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\Caf\CAF_Application.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
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--- /dev/null
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+\r
+!IF "$(CFG)" == "CAM - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\CAM\CAM_DataObject.h\r
+InputName=CAM_DataObject\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "CAM - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\CAM\CAM_DataObject.h\r
+InputName=CAM_DataObject\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\CAM\CAM_Module.h\r
+\r
+!IF "$(CFG)" == "CAM - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\CAM\CAM_Module.h\r
+InputName=CAM_Module\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "CAM - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\CAM\CAM_Module.h\r
+InputName=CAM_Module\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\CAM\CAM_RootObject.h\r
+\r
+!IF "$(CFG)" == "CAM - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\CAM\CAM_RootObject.h\r
+InputName=CAM_RootObject\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "CAM - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\CAM\CAM_RootObject.h\r
+InputName=CAM_RootObject\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\CAM\CAM_Study.h\r
+\r
+!IF "$(CFG)" == "CAM - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\CAM\CAM_Study.h\r
+InputName=CAM_Study\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "CAM - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\CAM\CAM_Study.h\r
+InputName=CAM_Study\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# End Group\r
+# Begin Group "Resource Files"\r
+\r
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\CAM\resources\CAM_msg_en.po\r
+\r
+!IF "$(CFG)" == "CAM - Win32 Release"\r
+\r
+# Begin Custom Build - Generate $(InputName).qm...\r
+InputPath=..\..\src\CAM\resources\CAM_msg_en.po\r
+InputName=CAM_msg_en\r
+\r
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "CAM - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate $(InputName).qm...\r
+InputPath=..\..\src\CAM\resources\CAM_msg_en.po\r
+InputName=CAM_msg_en\r
+\r
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# End Group\r
+# Begin Group "moc"\r
+\r
+# PROP Default_Filter ""\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_CAM_Application.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_CAM_DataModel.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_CAM_Module.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_CAM_Study.cxx\r
+# End Source File\r
+# End Group\r
+# End Target\r
+# End Project\r
--- /dev/null
+<?xml version="1.0" encoding="windows-1251"?>\r
+<VisualStudioProject\r
+ ProjectType="Visual C++"\r
+ Version="7.10"\r
+ Name="CAM"\r
+ SccProjectName="GUI_WNT/adm/win32"\r
+ SccAuxPath=""\r
+ SccLocalPath="."\r
+ SccProvider="MSSCCI:Jalindi Igloo">\r
+ <Platforms>\r
+ <Platform\r
+ Name="Win32"/>\r
+ </Platforms>\r
+ <Configurations>\r
+ <Configuration\r
+ Name="Debug|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="2"\r
+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="0"\r
+ AdditionalIncludeDirectories="$(GUI_SRC_DIR)\$(ConfigurationName)\include,$(QTINC)"\r
+ PreprocessorDefinitions="_DEBUG;_USRDLL;CAM_EXPORTS;WNT;WIN32;_WINDOWS;QT_DLL;QT_THREAD_SUPPORT;DISABLE_VTKVIEWER;DISABLE_PLOT2DVIEWER;DISABLE_PYCONSOLE;DISABLE_GLVIEWER;DISABLE_SUPERVGRAPHVIEWER;DISABLE_SALOMEOBJECT"\r
+ BasicRuntimeChecks="3"\r
+ RuntimeLibrary="3"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ DebugInformationFormat="4"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib"\r
+ OutputFile="$(OutDir)/CAM.dll"\r
+ LinkIncremental="2"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories="$(QTLIBD)"\r
+ GenerateDebugInformation="TRUE"\r
+ ProgramDatabaseFile="$(OutDir)/CAM.pdb"\r
+ ImportLibrary="$(OutDir)/CAM.lib"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
+ TypeLibraryName=".\..\..\win32\libd/CAM.tlb"\r
+ HeaderFileName=""/>\r
+ <Tool\r
+ Name="VCPostBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreLinkEventTool"/>\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ Culture="1033"/>\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"/>\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"/>\r
+ <Tool\r
+ Name="VCWebDeploymentTool"/>\r
+ <Tool\r
+ Name="VCManagedWrapperGeneratorTool"/>\r
+ <Tool\r
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
+ </Configuration>\r
+ <Configuration\r
+ Name="Release|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="2"\r
+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="2"\r
+ InlineFunctionExpansion="1"\r
+ AdditionalIncludeDirectories="$(GUI_SRC_DIR)\$(ConfigurationName)\include,$(QTINC)"\r
+ PreprocessorDefinitions="NDEBUG;_USRDLL;CAM_EXPORTS;WNT;WIN32;_WINDOWS;QT_DLL;QT_THREAD_SUPPORT"\r
+ StringPooling="TRUE"\r
+ RuntimeLibrary="2"\r
+ EnableFunctionLevelLinking="TRUE"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ DebugInformationFormat="3"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib"\r
+ OutputFile="$(OutDir)/CAM.dll"\r
+ LinkIncremental="1"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories="$(QTLIB)"\r
+ GenerateDebugInformation="FALSE"\r
+ ImportLibrary="$(OutDir)/CAM.lib"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="NDEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
+ TypeLibraryName=".\..\..\win32\lib/CAM.tlb"\r
+ HeaderFileName=""/>\r
+ <Tool\r
+ Name="VCPostBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreLinkEventTool"/>\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ PreprocessorDefinitions="NDEBUG"\r
+ Culture="1033"/>\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"/>\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"/>\r
+ <Tool\r
+ Name="VCWebDeploymentTool"/>\r
+ <Tool\r
+ Name="VCManagedWrapperGeneratorTool"/>\r
+ <Tool\r
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
+ </Configuration>\r
+ </Configurations>\r
+ <References>\r
+ </References>\r
+ <Files>\r
+ <Filter\r
+ Name="Header Files"\r
+ Filter="h;hpp;hxx;hm;inl">\r
+ <File\r
+ RelativePath="..\..\src\Cam\CAM.h">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\Cam\CAM_Application.h">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\Cam\CAM_DataModel.h">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\Cam\CAM_DataObject.h">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\Cam\CAM_Module.h">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\Cam\CAM_RootObject.h">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\Cam\CAM_Study.h">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ </Filter>\r
+ <Filter\r
+ Name="Source Files"\r
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">\r
+ <File\r
+ RelativePath="..\..\src\CAM\CAM_Application.cxx">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="0"\r
+ AdditionalIncludeDirectories=""\r
+ PreprocessorDefinitions="_DEBUG;_USRDLL;CAM_EXPORTS;WNT;WIN32;_WINDOWS;_MBCS;QT_DLL;QT_THREAD_SUPPORT;$(NoInherit)"\r
+ BasicRuntimeChecks="3"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="2"\r
+ AdditionalIncludeDirectories=""\r
+ PreprocessorDefinitions="NDEBUG;_USRDLL;CAM_EXPORTS;WNT;WIN32;_WINDOWS;_MBCS;QT_DLL;QT_THREAD_SUPPORT;$(NoInherit)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\CAM\CAM_DataModel.cxx">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="0"\r
+ AdditionalIncludeDirectories=""\r
+ PreprocessorDefinitions="_DEBUG;_USRDLL;CAM_EXPORTS;WNT;WIN32;_WINDOWS;_MBCS;QT_DLL;QT_THREAD_SUPPORT;$(NoInherit)"\r
+ BasicRuntimeChecks="3"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="2"\r
+ AdditionalIncludeDirectories=""\r
+ PreprocessorDefinitions="NDEBUG;_USRDLL;CAM_EXPORTS;WNT;WIN32;_WINDOWS;_MBCS;QT_DLL;QT_THREAD_SUPPORT;$(NoInherit)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\CAM\CAM_DataObject.cxx">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="0"\r
+ AdditionalIncludeDirectories=""\r
+ PreprocessorDefinitions="_DEBUG;_USRDLL;CAM_EXPORTS;WNT;WIN32;_WINDOWS;_MBCS;QT_DLL;QT_THREAD_SUPPORT;$(NoInherit)"\r
+ BasicRuntimeChecks="3"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="2"\r
+ AdditionalIncludeDirectories=""\r
+ PreprocessorDefinitions="NDEBUG;_USRDLL;CAM_EXPORTS;WNT;WIN32;_WINDOWS;_MBCS;QT_DLL;QT_THREAD_SUPPORT;$(NoInherit)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\CAM\CAM_Module.cxx">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="0"\r
+ AdditionalIncludeDirectories=""\r
+ PreprocessorDefinitions="_DEBUG;_USRDLL;CAM_EXPORTS;WNT;WIN32;_WINDOWS;_MBCS;QT_DLL;QT_THREAD_SUPPORT;$(NoInherit)"\r
+ BasicRuntimeChecks="3"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="2"\r
+ AdditionalIncludeDirectories=""\r
+ PreprocessorDefinitions="NDEBUG;_USRDLL;CAM_EXPORTS;WNT;WIN32;_WINDOWS;_MBCS;QT_DLL;QT_THREAD_SUPPORT;$(NoInherit)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\CAM\CAM_RootObject.cxx">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="0"\r
+ AdditionalIncludeDirectories=""\r
+ PreprocessorDefinitions="_DEBUG;_USRDLL;CAM_EXPORTS;WNT;WIN32;_WINDOWS;_MBCS;QT_DLL;QT_THREAD_SUPPORT;$(NoInherit)"\r
+ BasicRuntimeChecks="3"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="2"\r
+ AdditionalIncludeDirectories=""\r
+ PreprocessorDefinitions="NDEBUG;_USRDLL;CAM_EXPORTS;WNT;WIN32;_WINDOWS;_MBCS;QT_DLL;QT_THREAD_SUPPORT;$(NoInherit)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\CAM\CAM_Study.cxx">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="0"\r
+ AdditionalIncludeDirectories=""\r
+ PreprocessorDefinitions="_DEBUG;_USRDLL;CAM_EXPORTS;WNT;WIN32;_WINDOWS;_MBCS;QT_DLL;QT_THREAD_SUPPORT;$(NoInherit)"\r
+ BasicRuntimeChecks="3"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
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+ Name="VCCLCompilerTool"\r
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--- /dev/null
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--- /dev/null
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--- /dev/null
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--- /dev/null
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--- /dev/null
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+ Version="7.10"\r
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+ SccProjectName="GUI_WNT/adm/win32"\r
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+ Name="Win32"/>\r
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+ <Configuration\r
+ Name="Debug|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
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--- /dev/null
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--- /dev/null
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+!MESSAGE This is not a valid makefile. To build this project using NMAKE,\r
+!MESSAGE use the Export Makefile command and run\r
+!MESSAGE \r
+!MESSAGE NMAKE /f "GLViewer.mak".\r
+!MESSAGE \r
+!MESSAGE You can specify a configuration when running NMAKE\r
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+!MESSAGE "GLViewer - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")\r
+!MESSAGE \r
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+MTL=midl.exe\r
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+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
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+# PROP Use_MFC 0\r
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+# Begin Custom Build - Update $(InputName).h...\r
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+ type $(InputPath) > ..\..\include\$(InputName).h\r
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+# End Custom Build\r
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+ type $(InputPath) > ..\..\include\$(InputName).h\r
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+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
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+# Begin Custom Build - Update $(InputName).h...\r
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+# Begin Custom Build - Update $(InputName).h...\r
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+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\GLViewer\GLViewer_Context.h\r
+InputName=GLViewer_Context\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\GLViewer\GLViewer_Context.h\r
+InputName=GLViewer_Context\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\GLViewer\GLViewer_CoordSystem.h\r
+\r
+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\GLViewer\GLViewer_CoordSystem.h\r
+InputName=GLViewer_CoordSystem\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\GLViewer\GLViewer_CoordSystem.h\r
+InputName=GLViewer_CoordSystem\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\GLViewer\GLViewer_Defs.h\r
+\r
+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\GLViewer\GLViewer_Defs.h\r
+InputName=GLViewer_Defs\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\GLViewer\GLViewer_Defs.h\r
+InputName=GLViewer_Defs\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\GLViewer\GLViewer_Drawer.h\r
+\r
+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\GLViewer\GLViewer_Drawer.h\r
+InputName=GLViewer_Drawer\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\GLViewer\GLViewer_Drawer.h\r
+InputName=GLViewer_Drawer\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\GLViewer\GLViewer_Geom.h\r
+\r
+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\GLViewer\GLViewer_Geom.h\r
+InputName=GLViewer_Geom\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\GLViewer\GLViewer_Geom.h\r
+InputName=GLViewer_Geom\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\GLViewer\GLViewer_Grid.h\r
+\r
+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\GLViewer\GLViewer_Grid.h\r
+InputName=GLViewer_Grid\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\GLViewer\GLViewer_Grid.h\r
+InputName=GLViewer_Grid\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\GLViewer\GLViewer_Group.h\r
+\r
+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\GLViewer\GLViewer_Group.h\r
+InputName=GLViewer_Group\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\GLViewer\GLViewer_Group.h\r
+InputName=GLViewer_Group\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\GLViewer\GLViewer_MimeSource.h\r
+\r
+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\GLViewer\GLViewer_MimeSource.h\r
+InputName=GLViewer_MimeSource\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\GLViewer\GLViewer_MimeSource.h\r
+InputName=GLViewer_MimeSource\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\GLViewer\GLViewer_Object.h\r
+\r
+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\GLViewer\GLViewer_Object.h\r
+InputName=GLViewer_Object\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\GLViewer\GLViewer_Object.h\r
+InputName=GLViewer_Object\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\GLViewer\GLViewer_Selector.h\r
+\r
+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\GLViewer\GLViewer_Selector.h\r
+InputName=GLViewer_Selector\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\GLViewer\GLViewer_Selector.h\r
+InputName=GLViewer_Selector\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\GLViewer\GLViewer_Selector2d.h\r
+\r
+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\GLViewer\GLViewer_Selector2d.h\r
+InputName=GLViewer_Selector2d\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\GLViewer\GLViewer_Selector2d.h\r
+InputName=GLViewer_Selector2d\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\GLViewer\GLViewer_Text.h\r
+\r
+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\GLViewer\GLViewer_Text.h\r
+InputName=GLViewer_Text\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\GLViewer\GLViewer_Text.h\r
+InputName=GLViewer_Text\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\GLViewer\GLViewer_Tools.h\r
+\r
+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\GLViewer\GLViewer_Tools.h\r
+InputName=GLViewer_Tools\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\GLViewer\GLViewer_Tools.h\r
+InputName=GLViewer_Tools\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\GLViewer\GLViewer_ToolTip.h\r
+\r
+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\GLViewer\GLViewer_ToolTip.h\r
+InputName=GLViewer_ToolTip\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\GLViewer\GLViewer_ToolTip.h\r
+InputName=GLViewer_ToolTip\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\GLViewer\GLViewer_Viewer.h\r
+\r
+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\GLViewer\GLViewer_Viewer.h\r
+InputName=GLViewer_Viewer\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\GLViewer\GLViewer_Viewer.h\r
+InputName=GLViewer_Viewer\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\GLViewer\GLViewer_Viewer2d.h\r
+\r
+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\GLViewer\GLViewer_Viewer2d.h\r
+InputName=GLViewer_Viewer2d\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\GLViewer\GLViewer_Viewer2d.h\r
+InputName=GLViewer_Viewer2d\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\GLViewer\GLViewer_ViewFrame.h\r
+\r
+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\GLViewer\GLViewer_ViewFrame.h\r
+InputName=GLViewer_ViewFrame\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\GLViewer\GLViewer_ViewFrame.h\r
+InputName=GLViewer_ViewFrame\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\GLViewer\GLViewer_ViewManager.h\r
+\r
+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\GLViewer\GLViewer_ViewManager.h\r
+InputName=GLViewer_ViewManager\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\GLViewer\GLViewer_ViewManager.h\r
+InputName=GLViewer_ViewManager\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\GLViewer\GLViewer_ViewPort.h\r
+\r
+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\GLViewer\GLViewer_ViewPort.h\r
+InputName=GLViewer_ViewPort\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\GLViewer\GLViewer_ViewPort.h\r
+InputName=GLViewer_ViewPort\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
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+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
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+# Begin Source File\r
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+\r
+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Generate $(InputName).qm...\r
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+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
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+# End Custom Build\r
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+# Begin Custom Build - Generate $(InputName).qm...\r
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+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Generate $(InputName).qm...\r
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+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
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+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate $(InputName).qm...\r
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+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
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+# End Custom Build\r
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+!ENDIF \r
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+\r
+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
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+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ../../resources\$(InputName).png\r
+\r
+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
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+InputName=view_dump\r
+\r
+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ../../resources\$(InputName).png\r
+\r
+# End Custom Build\r
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+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\GLViewer\resources\view_fitall.png\r
+\r
+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\GLViewer\resources\view_fitall.png\r
+InputName=view_fitall\r
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+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ../../resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\GLViewer\resources\view_fitall.png\r
+InputName=view_fitall\r
+\r
+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ../../resources\$(InputName).png\r
+\r
+# End Custom Build\r
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+!ENDIF \r
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+# End Source File\r
+# Begin Source File\r
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+SOURCE=..\..\src\GLViewer\resources\view_fitarea.png\r
+\r
+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\GLViewer\resources\view_fitarea.png\r
+InputName=view_fitarea\r
+\r
+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ../../resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\GLViewer\resources\view_fitarea.png\r
+InputName=view_fitarea\r
+\r
+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ../../resources\$(InputName).png\r
+\r
+# End Custom Build\r
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+!ENDIF \r
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+SOURCE=..\..\src\GLViewer\resources\view_fitselect.png\r
+\r
+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\GLViewer\resources\view_fitselect.png\r
+InputName=view_fitselect\r
+\r
+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ../../resources\$(InputName).png\r
+\r
+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\GLViewer\resources\view_fitselect.png\r
+InputName=view_fitselect\r
+\r
+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ../../resources\$(InputName).png\r
+\r
+# End Custom Build\r
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+!ENDIF \r
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+# End Source File\r
+# Begin Source File\r
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+\r
+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\GLViewer\resources\view_glpan.png\r
+InputName=view_glpan\r
+\r
+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ../../resources\$(InputName).png\r
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+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\GLViewer\resources\view_glpan.png\r
+InputName=view_glpan\r
+\r
+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ../../resources\$(InputName).png\r
+\r
+# End Custom Build\r
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+# Begin Source File\r
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+\r
+!IF "$(CFG)" == "GLViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\GLViewer\resources\view_pan.png\r
+InputName=view_pan\r
+\r
+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ../../resources\$(InputName).png\r
+\r
+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
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+InputName=view_pan\r
+\r
+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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+\r
+# Begin Custom Build - Update $(InputName).png...\r
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+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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--- /dev/null
+<?xml version="1.0" encoding="windows-1251"?>\r
+<VisualStudioProject\r
+ ProjectType="Visual C++"\r
+ Version="7.10"\r
+ Name="GLViewer"\r
+ SccProjectName="GUI_WNT/adm/win32"\r
+ SccAuxPath=""\r
+ SccLocalPath="."\r
+ SccProvider="MSSCCI:Jalindi Igloo">\r
+ <Platforms>\r
+ <Platform\r
+ Name="Win32"/>\r
+ </Platforms>\r
+ <Configurations>\r
+ <Configuration\r
+ Name="Debug|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="2"\r
+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="0"\r
+ AdditionalIncludeDirectories="$(GUI_SRC_DIR)\$(ConfigurationName)\include;$(QTINC);$(OCCINC)"\r
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;WNT;_USRDLL;GLVIEWER_EXPORTS"\r
+ BasicRuntimeChecks="3"\r
+ RuntimeLibrary="3"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ DebugInformationFormat="3"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib TKernel.lib opengl32.lib glu32.lib"\r
+ OutputFile="$(OutDir)/GLViewer.dll"\r
+ LinkIncremental="2"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories="$(QTLIBD),$(OCCLIBD)"\r
+ GenerateDebugInformation="TRUE"\r
+ ProgramDatabaseFile="$(OutDir)/GLViewer.pdb"\r
+ ImportLibrary="$(OutDir)/GLViewer.lib"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
+ TypeLibraryName=".\..\..\win32\libd/GLViewer.tlb"\r
+ HeaderFileName=""/>\r
+ <Tool\r
+ Name="VCPostBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreLinkEventTool"/>\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ Culture="1033"/>\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"/>\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"/>\r
+ <Tool\r
+ Name="VCWebDeploymentTool"/>\r
+ <Tool\r
+ Name="VCManagedWrapperGeneratorTool"/>\r
+ <Tool\r
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
+ </Configuration>\r
+ <Configuration\r
+ Name="Release|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="2"\r
+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="0"\r
+ AdditionalIncludeDirectories="$(GUI_SRC_DIR)\$(ConfigurationName)\include;$(QTINC);$(OCCINC)"\r
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;WNT;_USRDLL;GLVIEWER_EXPORTS"\r
+ RuntimeLibrary="2"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib TKernel.lib opengl32.lib glu32.lib"\r
+ OutputFile="$(OutDir)/GLViewer.dll"\r
+ LinkIncremental="1"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories="$(QTLIB),$(OCCLIB)"\r
+ ImportLibrary="$(OutDir)/GLViewer.lib"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="NDEBUG"\r
+ MkTypLibCompatible="TRUE"\r
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+ {FB6C629D-AA74-468E-95B7-9C1A3F2C235E} = {FB6C629D-AA74-468E-95B7-9C1A3F2C235E}\r
+ {FB6C629D-AA74-468E-95B7-9C1A3F2C235E} = {FB6C629D-AA74-468E-95B7-9C1A3F2C235E}\r
+ {65E1D3A3-FCB4-4C48-97E6-687BEEFE2F1A} = {65E1D3A3-FCB4-4C48-97E6-687BEEFE2F1A}\r
+ {65E1D3A3-FCB4-4C48-97E6-687BEEFE2F1A} = {65E1D3A3-FCB4-4C48-97E6-687BEEFE2F1A}\r
+ {4916EEA5-82E5-4C0F-9F12-119129144D84} = {4916EEA5-82E5-4C0F-9F12-119129144D84}\r
+ {4916EEA5-82E5-4C0F-9F12-119129144D84} = {4916EEA5-82E5-4C0F-9F12-119129144D84}\r
+ {6755FAA7-967A-4D23-966D-DE4F66234913} = {6755FAA7-967A-4D23-966D-DE4F66234913}\r
+ {6755FAA7-967A-4D23-966D-DE4F66234913} = {6755FAA7-967A-4D23-966D-DE4F66234913}\r
+ {450F05A8-106A-496D-BB04-F0B0F530617F} = {450F05A8-106A-496D-BB04-F0B0F530617F}\r
+ {450F05A8-106A-496D-BB04-F0B0F530617F} = {450F05A8-106A-496D-BB04-F0B0F530617F}\r
+ {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217} = {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217}\r
+ {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217} = {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217}\r
+ {D2CA8DB5-A2DE-4EF9-B967-0F639736469F} = {D2CA8DB5-A2DE-4EF9-B967-0F639736469F}\r
+ {D2CA8DB5-A2DE-4EF9-B967-0F639736469F} = {D2CA8DB5-A2DE-4EF9-B967-0F639736469F}\r
+ {D5E571BF-0C2E-4513-8BF0-A7A54E4EA973} = {D5E571BF-0C2E-4513-8BF0-A7A54E4EA973}\r
+ {D5E571BF-0C2E-4513-8BF0-A7A54E4EA973} = {D5E571BF-0C2E-4513-8BF0-A7A54E4EA973}\r
+ {9EA751D5-767C-45CC-AA52-283E69308EB7} = {9EA751D5-767C-45CC-AA52-283E69308EB7}\r
+ {9EA751D5-767C-45CC-AA52-283E69308EB7} = {9EA751D5-767C-45CC-AA52-283E69308EB7}\r
+ {692700DF-6A4F-43F2-8D83-02DCE38D504E} = {692700DF-6A4F-43F2-8D83-02DCE38D504E}\r
+ {692700DF-6A4F-43F2-8D83-02DCE38D504E} = {692700DF-6A4F-43F2-8D83-02DCE38D504E}\r
+ {61A10AE8-804F-4DCA-AD69-8DB0DA95A75F} = {61A10AE8-804F-4DCA-AD69-8DB0DA95A75F}\r
+ {61A10AE8-804F-4DCA-AD69-8DB0DA95A75F} = {61A10AE8-804F-4DCA-AD69-8DB0DA95A75F}\r
+ {030D5DEC-1357-4D1E-9275-4EE4B0A482B0} = {030D5DEC-1357-4D1E-9275-4EE4B0A482B0}\r
+ {030D5DEC-1357-4D1E-9275-4EE4B0A482B0} = {030D5DEC-1357-4D1E-9275-4EE4B0A482B0}\r
+ {447B72EF-4B7D-4200-A92E-BDE789576117} = {447B72EF-4B7D-4200-A92E-BDE789576117}\r
+ {447B72EF-4B7D-4200-A92E-BDE789576117} = {447B72EF-4B7D-4200-A92E-BDE789576117}\r
+ {AE9A31F5-1301-4E6D-91A3-E78DF4ABF0EA} = {AE9A31F5-1301-4E6D-91A3-E78DF4ABF0EA}\r
+ {AE9A31F5-1301-4E6D-91A3-E78DF4ABF0EA} = {AE9A31F5-1301-4E6D-91A3-E78DF4ABF0EA}\r
+ EndProjectSection\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CAF", "CAF.vcproj", "{EBCDC006-A873-4DA9-9CA6-B6BE320C0DFD}"\r
+ ProjectSection(ProjectDependencies) = postProject\r
+ {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F}\r
+ {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474}\r
+ {29831E95-B38D-4460-A46F-A4A4E1EE3941} = {29831E95-B38D-4460-A46F-A4A4E1EE3941}\r
+ EndProjectSection\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CAM", "CAM.vcproj", "{37FA9C33-4512-4833-A4A7-CCF490ADD732}"\r
+ ProjectSection(ProjectDependencies) = postProject\r
+ {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F}\r
+ {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474}\r
+ {29831E95-B38D-4460-A46F-A4A4E1EE3941} = {29831E95-B38D-4460-A46F-A4A4E1EE3941}\r
+ EndProjectSection\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Event", "Event.vcproj", "{9EA751D5-767C-45CC-AA52-283E69308EB7}"\r
+ ProjectSection(ProjectDependencies) = postProject\r
+ EndProjectSection\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GLViewer", "GLViewer.vcproj", "{4B9BF133-1E25-4C6E-9233-651833F22313}"\r
+ ProjectSection(ProjectDependencies) = postProject\r
+ {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F}\r
+ {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474}\r
+ EndProjectSection\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LogWindow", "LogWindow.vcproj", "{7DB13706-F0ED-4EA8-BE14-E4D62D500C67}"\r
+ ProjectSection(ProjectDependencies) = postProject\r
+ {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F}\r
+ {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474}\r
+ EndProjectSection\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OBJECT", "OBJECT.vcproj", "{447B72EF-4B7D-4200-A92E-BDE789576117}"\r
+ ProjectSection(ProjectDependencies) = postProject\r
+ {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F}\r
+ EndProjectSection\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OCCViewer", "OCCViewer.vcproj", "{61A10AE8-804F-4DCA-AD69-8DB0DA95A75F}"\r
+ ProjectSection(ProjectDependencies) = postProject\r
+ {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F}\r
+ {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474}\r
+ EndProjectSection\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ObjBrowser", "ObjBrowser.vcproj", "{D2CA8DB5-A2DE-4EF9-B967-0F639736469F}"\r
+ ProjectSection(ProjectDependencies) = postProject\r
+ {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F}\r
+ {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474}\r
+ EndProjectSection\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Plot2d", "Plot2d.vcproj", "{D5E571BF-0C2E-4513-8BF0-A7A54E4EA973}"\r
+ ProjectSection(ProjectDependencies) = postProject\r
+ {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F}\r
+ {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474}\r
+ EndProjectSection\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Prs", "Prs.vcproj", "{F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217}"\r
+ ProjectSection(ProjectDependencies) = postProject\r
+ EndProjectSection\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PyInterp", "PyInterp.vcproj", "{C98BE26C-288F-4864-B118-3DE0A3A185FC}"\r
+ ProjectSection(ProjectDependencies) = postProject\r
+ EndProjectSection\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PythonConsole", "PythonConsole.vcproj", "{992FB60D-4EC6-44FF-A0A7-EB1F7C38C7D0}"\r
+ ProjectSection(ProjectDependencies) = postProject\r
+ {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F}\r
+ {C98BE26C-288F-4864-B118-3DE0A3A185FC} = {C98BE26C-288F-4864-B118-3DE0A3A185FC}\r
+ {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474}\r
+ EndProjectSection\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Qtx", "Qtx.vcproj", "{961D1F90-2AF9-4D8B-B1D5-061EB3CA4474}"\r
+ ProjectSection(ProjectDependencies) = postProject\r
+ EndProjectSection\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RegistryDisplay", "RegistryDisplay.vcproj", "{65E1D3A3-FCB4-4C48-97E6-687BEEFE2F1A}"\r
+ ProjectSection(ProjectDependencies) = postProject\r
+ EndProjectSection\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ResExporter", "ResExporter.vcproj", "{AF21595C-7BAA-45B9-BBF9-C915EA948265}"\r
+ ProjectSection(ProjectDependencies) = postProject\r
+ {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F}\r
+ {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474}\r
+ EndProjectSection\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SALOME_PYQT_GUI", "SALOME_PYQT_GUI.vcproj", "{9A402780-A438-40A3-A47D-8016CA8A45C0}"\r
+ ProjectSection(ProjectDependencies) = postProject\r
+ {FFFB9D11-6A57-40FC-AD8E-060463036430} = {FFFB9D11-6A57-40FC-AD8E-060463036430}\r
+ {37FA9C33-4512-4833-A4A7-CCF490ADD732} = {37FA9C33-4512-4833-A4A7-CCF490ADD732}\r
+ {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F}\r
+ {C8FB7D64-0A82-4588-8D27-2B7CC6C2EA85} = {C8FB7D64-0A82-4588-8D27-2B7CC6C2EA85}\r
+ {C98BE26C-288F-4864-B118-3DE0A3A185FC} = {C98BE26C-288F-4864-B118-3DE0A3A185FC}\r
+ {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474}\r
+ {29831E95-B38D-4460-A46F-A4A4E1EE3941} = {29831E95-B38D-4460-A46F-A4A4E1EE3941}\r
+ EndProjectSection\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SALOME_SWIG", "SALOME_SWIG.vcproj", "{B5C36D8A-9C97-4516-9C13-14053BAB356F}"\r
+ ProjectSection(ProjectDependencies) = postProject\r
+ {FFFB9D11-6A57-40FC-AD8E-060463036430} = {FFFB9D11-6A57-40FC-AD8E-060463036430}\r
+ {37FA9C33-4512-4833-A4A7-CCF490ADD732} = {37FA9C33-4512-4833-A4A7-CCF490ADD732}\r
+ {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F}\r
+ {C8FB7D64-0A82-4588-8D27-2B7CC6C2EA85} = {C8FB7D64-0A82-4588-8D27-2B7CC6C2EA85}\r
+ {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217} = {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217}\r
+ {9EA751D5-767C-45CC-AA52-283E69308EB7} = {9EA751D5-767C-45CC-AA52-283E69308EB7}\r
+ {447B72EF-4B7D-4200-A92E-BDE789576117} = {447B72EF-4B7D-4200-A92E-BDE789576117}\r
+ EndProjectSection\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SOCC", "SOCC.vcproj", "{030D5DEC-1357-4D1E-9275-4EE4B0A482B0}"\r
+ ProjectSection(ProjectDependencies) = postProject\r
+ {81C2B225-3839-46AF-8984-F273B72F2643} = {81C2B225-3839-46AF-8984-F273B72F2643}\r
+ {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F}\r
+ {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474}\r
+ {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217} = {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217}\r
+ {61A10AE8-804F-4DCA-AD69-8DB0DA95A75F} = {61A10AE8-804F-4DCA-AD69-8DB0DA95A75F}\r
+ {447B72EF-4B7D-4200-A92E-BDE789576117} = {447B72EF-4B7D-4200-A92E-BDE789576117}\r
+ EndProjectSection\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SPlot2d", "SPlot2d.vcproj", "{36CA5C15-A7E6-4451-AE8E-8AD61754F970}"\r
+ ProjectSection(ProjectDependencies) = postProject\r
+ {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F}\r
+ {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217} = {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217}\r
+ {D5E571BF-0C2E-4513-8BF0-A7A54E4EA973} = {D5E571BF-0C2E-4513-8BF0-A7A54E4EA973}\r
+ {447B72EF-4B7D-4200-A92E-BDE789576117} = {447B72EF-4B7D-4200-A92E-BDE789576117}\r
+ EndProjectSection\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "STD", "STD.vcproj", "{29831E95-B38D-4460-A46F-A4A4E1EE3941}"\r
+ ProjectSection(ProjectDependencies) = postProject\r
+ {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F}\r
+ {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474}\r
+ EndProjectSection\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SUIT", "SUIT.vcproj", "{8512A935-1BBB-4A7B-A552-F50824FDD87F}"\r
+ ProjectSection(ProjectDependencies) = postProject\r
+ {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474}\r
+ EndProjectSection\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SUITApp", "SUITApp.vcproj", "{6755FAA7-967A-4D23-966D-DE4F66234913}"\r
+ ProjectSection(ProjectDependencies) = postProject\r
+ {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F}\r
+ {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474}\r
+ EndProjectSection\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SUPERVGraph", "SUPERVGraph.vcproj", "{692700DF-6A4F-43F2-8D83-02DCE38D504E}"\r
+ ProjectSection(ProjectDependencies) = postProject\r
+ {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F}\r
+ {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474}\r
+ {447B72EF-4B7D-4200-A92E-BDE789576117} = {447B72EF-4B7D-4200-A92E-BDE789576117}\r
+ EndProjectSection\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SVTK", "SVTK.vcproj", "{C3A1EE8B-C548-4A37-B49A-D322128EE161}"\r
+ ProjectSection(ProjectDependencies) = postProject\r
+ {06CA8800-62E7-4FA8-BA7B-3607F27491B8} = {06CA8800-62E7-4FA8-BA7B-3607F27491B8}\r
+ {81C2B225-3839-46AF-8984-F273B72F2643} = {81C2B225-3839-46AF-8984-F273B72F2643}\r
+ {37FA9C33-4512-4833-A4A7-CCF490ADD732} = {37FA9C33-4512-4833-A4A7-CCF490ADD732}\r
+ {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F}\r
+ {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474}\r
+ {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217} = {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217}\r
+ {447B72EF-4B7D-4200-A92E-BDE789576117} = {447B72EF-4B7D-4200-A92E-BDE789576117}\r
+ EndProjectSection\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SalomeApp", "SalomeApp.vcproj", "{FFFB9D11-6A57-40FC-AD8E-060463036430}"\r
+ ProjectSection(ProjectDependencies) = postProject\r
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--- /dev/null
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+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_Application.h\r
+InputName=LightApp_Application\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_Application.h\r
+InputName=LightApp_Application\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\LightApp_DataModel.h\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_DataModel.h\r
+InputName=LightApp_DataModel\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_DataModel.h\r
+InputName=LightApp_DataModel\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\LightApp_DataObject.h\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=.\LightApp_DataObject.h\r
+InputName=LightApp_DataObject\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=.\LightApp_DataObject.h\r
+InputName=LightApp_DataObject\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\LightApp_DataOwner.h\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=.\LightApp_DataOwner.h\r
+InputName=LightApp_DataOwner\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=.\LightApp_DataOwner.h\r
+InputName=LightApp_DataOwner\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\LightApp_DataSubOwner.h\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=.\LightApp_DataSubOwner.h\r
+InputName=LightApp_DataSubOwner\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=.\LightApp_DataSubOwner.h\r
+InputName=LightApp_DataSubOwner\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\LightApp_Dialog.h\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_Dialog.h\r
+InputName=LightApp_Dialog\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_Dialog.h\r
+InputName=LightApp_Dialog\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\LightApp_Displayer.h\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\LightApp_Driver.h\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_Driver.h\r
+InputName=LightApp_Driver\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_Driver.h\r
+InputName=LightApp_Driver\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\LightApp_GLSelector.h\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_GLSelector.h\r
+InputName=LightApp_GLSelector\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_GLSelector.h\r
+InputName=LightApp_GLSelector\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\LightApp_Module.h\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_Module.h\r
+InputName=LightApp_Module\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_Module.h\r
+InputName=LightApp_Module\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\LightApp_ModuleDlg.h\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_ModuleDlg.h\r
+InputName=LightApp_ModuleDlg\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_ModuleDlg.h\r
+InputName=LightApp_ModuleDlg\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\LightApp_NameDlg.h\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_NameDlg.h\r
+InputName=LightApp_NameDlg\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_NameDlg.h\r
+InputName=LightApp_NameDlg\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\LightApp_OBFilter.h\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=.\LightApp_OBFilter.h\r
+InputName=LightApp_OBFilter\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=.\LightApp_OBFilter.h\r
+InputName=LightApp_OBFilter\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\LightApp_OBSelector.h\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_OBSelector.h\r
+InputName=LightApp_OBSelector\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_OBSelector.h\r
+InputName=LightApp_OBSelector\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\LightApp_OCCSelector.h\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_OCCSelector.h\r
+InputName=LightApp_OCCSelector\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_OCCSelector.h\r
+InputName=LightApp_OCCSelector\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\LightApp_Operation.h\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_Operation.h\r
+InputName=LightApp_Operation\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_Operation.h\r
+InputName=LightApp_Operation\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\LightApp_Preferences.h\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_Preferences.h\r
+InputName=LightApp_Preferences\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_Preferences.h\r
+InputName=LightApp_Preferences\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\LightApp_PreferencesDlg.h\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_PreferencesDlg.h\r
+InputName=LightApp_PreferencesDlg\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_PreferencesDlg.h\r
+InputName=LightApp_PreferencesDlg\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\LightApp_RootObject.h\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=.\LightApp_RootObject.h\r
+InputName=LightApp_RootObject\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=.\LightApp_RootObject.h\r
+InputName=LightApp_RootObject\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\LightApp_Selection.h\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=.\LightApp_Selection.h\r
+InputName=LightApp_Selection\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=.\LightApp_Selection.h\r
+InputName=LightApp_Selection\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\LightApp_SelectionMgr.h\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_SelectionMgr.h\r
+InputName=LightApp_SelectionMgr\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_SelectionMgr.h\r
+InputName=LightApp_SelectionMgr\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\LightApp_ShowHideOp.h\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build\r
+InputPath=.\LightApp_ShowHideOp.h\r
+InputName=LightApp_ShowHideOp\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build\r
+InputPath=.\LightApp_ShowHideOp.h\r
+InputName=LightApp_ShowHideOp\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\LightApp_Study.h\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_Study.h\r
+InputName=LightApp_Study\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_Study.h\r
+InputName=LightApp_Study\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\LightApp_SwitchOp.h\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_SwitchOp.h\r
+InputName=LightApp_SwitchOp\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_SwitchOp.h\r
+InputName=LightApp_SwitchOp\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\LightApp_UpdateFlags.h\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=.\LightApp_UpdateFlags.h\r
+InputName=LightApp_UpdateFlags\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=.\LightApp_UpdateFlags.h\r
+InputName=LightApp_UpdateFlags\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\LightApp_VTKSelector.h\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_VTKSelector.h\r
+InputName=LightApp_VTKSelector\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_VTKSelector.h\r
+InputName=LightApp_VTKSelector\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\LightApp_WidgetContainer.h\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_WidgetContainer.h\r
+InputName=LightApp_WidgetContainer\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=.\LightApp_WidgetContainer.h\r
+InputName=LightApp_WidgetContainer\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# End Group\r
+# Begin Group "Resource Files"\r
+\r
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\resources\icon_about.png\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=.\resources\icon_about.png\r
+InputName=icon_about\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=.\resources\icon_about.png\r
+InputName=icon_about\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\resources\icon_applogo.png\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=.\resources\icon_applogo.png\r
+InputName=icon_applogo\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=.\resources\icon_applogo.png\r
+InputName=icon_applogo\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\resources\icon_default.png\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=.\resources\icon_default.png\r
+InputName=icon_default\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=.\resources\icon_default.png\r
+InputName=icon_default\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\resources\icon_module.png\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=.\resources\icon_module.png\r
+InputName=icon_module\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=.\resources\icon_module.png\r
+InputName=icon_module\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\resources\icon_module_big.png\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=.\resources\icon_module_big.png\r
+InputName=icon_module_big\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=.\resources\icon_module_big.png\r
+InputName=icon_module_big\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\resources\icon_select.png\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=.\resources\icon_select.png\r
+InputName=icon_select\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=.\resources\icon_select.png\r
+InputName=icon_select\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\resources\LightApp.ini\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).ini...\r
+InputPath=.\resources\LightApp.ini\r
+InputName=LightApp\r
+\r
+"..\..\resources\$(InputName).ini" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).ini\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).ini...\r
+InputPath=.\resources\LightApp.ini\r
+InputName=LightApp\r
+\r
+"..\..\resources\$(InputName).ini" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).ini\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\resources\LightApp.xml\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).xml...\r
+InputPath=.\resources\LightApp.xml\r
+InputName=LightApp\r
+\r
+"..\..\resources\$(InputName).xml" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).xml\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).xml...\r
+InputPath=.\resources\LightApp.xml\r
+InputName=LightApp\r
+\r
+"..\..\resources\$(InputName).xml" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).xml\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\resources\LightApp_images.po\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Generate $(InputName).qm...\r
+InputPath=.\resources\LightApp_images.po\r
+InputName=LightApp_images\r
+\r
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate $(InputName).qm...\r
+InputPath=.\resources\LightApp_images.po\r
+InputName=LightApp_images\r
+\r
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\LightApp\resources\LightApp_msg_en.po\r
+\r
+!IF "$(CFG)" == "LightApp - Win32 Release"\r
+\r
+# Begin Custom Build - Generate $(InputName).qm...\r
+InputPath=.\resources\LightApp_msg_en.po\r
+InputName=LightApp_msg_en\r
+\r
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate $(InputName).qm...\r
+InputPath=.\resources\LightApp_msg_en.po\r
+InputName=LightApp_msg_en\r
+\r
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# End Group\r
+# Begin Group "moc"\r
+\r
+# PROP Default_Filter ""\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_LightApp_AboutDlg.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_LightApp_Application.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_LightApp_DataModel.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_LightApp_Dialog.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_LightApp_Driver.cxx\r
+# End Source File\r
+# Begin Source File\r
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+SOURCE=..\..\moc\moc_LightApp_GLSelector.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_LightApp_Module.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_LightApp_ModuleDlg.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_LightApp_NameDlg.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_LightApp_OBSelector.cxx\r
+# End Source File\r
+# Begin Source File\r
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+SOURCE=..\..\moc\moc_LightApp_OCCSelector.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_LightApp_Operation.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_LightApp_Preferences.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_LightApp_PreferencesDlg.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_LightApp_SelectionMgr.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_LightApp_ShowHideOp.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_LightApp_Study.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_LightApp_SwitchOp.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_LightApp_VTKSelector.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_LightApp_WidgetContainer.cxx\r
+# End Source File\r
+# End Group\r
+# End Target\r
+# End Project\r
--- /dev/null
+<?xml version="1.0" encoding="windows-1251"?>\r
+<VisualStudioProject\r
+ ProjectType="Visual C++"\r
+ Version="7.10"\r
+ Name="LightApp"\r
+ ProjectGUID="{C8FB7D64-0A82-4588-8D27-2B7CC6C2EA85}"\r
+ SccProjectName="GUI_WNT/adm/win32"\r
+ SccAuxPath=""\r
+ SccLocalPath="."\r
+ SccProvider="MSSCCI:Jalindi Igloo">\r
+ <Platforms>\r
+ <Platform\r
+ Name="Win32"/>\r
+ </Platforms>\r
+ <Configurations>\r
+ <Configuration\r
+ Name="Release|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="2"\r
+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="2"\r
+ InlineFunctionExpansion="1"\r
+ AdditionalIncludeDirectories="$(GUI_SRC_DIR)\$(ConfigurationName)\include,"$(KERNEL_SRC_DIR)\$(ConfigurationName)\include",$(QTINC),$(QWTINC),$(OCCINC);"$(HDFINC)""\r
+ PreprocessorDefinitions="LIGHTAPP_EXPORTS;NDEBUG;WNT;WIN32;_WINDOWS;_USRDLL;QT_DLL;QT_THREAD_SUPPORT;DISABLE_VTKVIEWER;DISABLE_PLOT2DVIEWER;DISABLE_PYCONSOLE;DISABLE_GLVIEWER;DISABLE_SUPERVGRAPHVIEWER;DISABLE_SALOMEOBJECT"\r
+ StringPooling="TRUE"\r
+ RuntimeLibrary="2"\r
+ EnableFunctionLevelLinking="TRUE"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ BrowseInformation="1"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="hdf$(HDFVER).lib qt$(QTVER).lib TKMath.lib TKernel.lib TKV3d.lib vtkCommon.lib vtkRendering.lib SalomeHDFPersist.lib"\r
+ OutputFile="$(OutDir)/LightApp.dll"\r
+ LinkIncremental="1"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories=""$(KERNEL_ROOT_DIR)\lib\salome","$(HDFLIB)","$(QTLIB)";"$(VTKLIB)";"$(OCCLIB)";"$(PYTHONLIB)""\r
+ ProgramDatabaseFile=""\r
+ ImportLibrary="$(OutDir)/LightApp.lib"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="NDEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
+ TypeLibraryName=".\..\..\win32\lib/LightApp.tlb"\r
+ HeaderFileName=""/>\r
+ <Tool\r
+ Name="VCPostBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreLinkEventTool"/>\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ PreprocessorDefinitions="NDEBUG"\r
+ Culture="1049"/>\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"/>\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"/>\r
+ <Tool\r
+ Name="VCWebDeploymentTool"/>\r
+ <Tool\r
+ Name="VCManagedWrapperGeneratorTool"/>\r
+ <Tool\r
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
+ </Configuration>\r
+ <Configuration\r
+ Name="Debug|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="2"\r
+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="0"\r
+ AdditionalIncludeDirectories=""$(GUI_SRC_DIR)\$(ConfigurationName)\include";"$(KERNEL_SRC_DIR)\$(ConfigurationName)\include";"$(QTINC)";"$(QWTINC)";"$(OCCINC)";"$(HDFINC)""\r
+ PreprocessorDefinitions="LIGHTAPP_EXPORTS;_DEBUG;WNT;WIN32;_WINDOWS;_USRDLL;QT_DLL;QT_THREAD_SUPPORT;DISABLE_VTKVIEWER;DISABLE_PLOT2DVIEWER;DISABLE_PYCONSOLE;DISABLE_GLVIEWER;DISABLE_SUPERVGRAPHVIEWER;DISABLE_SALOMEOBJECT"\r
+ BasicRuntimeChecks="3"\r
+ RuntimeLibrary="3"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ DebugInformationFormat="4"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="hdf$(HDFVER).lib qt$(QTVER).lib TKMath.lib TKernel.lib TKV3d.lib vtkCommon.lib vtkRendering.lib SalomeHDFPersist.lib"\r
+ OutputFile="$(OutDir)/LightApp.dll"\r
+ LinkIncremental="2"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories=""$(KERNEL_ROOT_DIR)\lib\salome","$(HDFLIB)","$(QTLIBD)";"$(VTKLIBD)";"$(OCCLIBD)";"$(PYTHONLIB)""\r
+ GenerateDebugInformation="TRUE"\r
+ ProgramDatabaseFile="$(OutDir)/LightApp.pdb"\r
+ ImportLibrary="$(OutDir)/LightApp.lib"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
+ TypeLibraryName=".\..\..\win32\libd/LightApp.tlb"\r
+ HeaderFileName=""/>\r
+ <Tool\r
+ Name="VCPostBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreLinkEventTool"/>\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ Culture="1049"/>\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"/>\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"/>\r
+ <Tool\r
+ Name="VCWebDeploymentTool"/>\r
+ <Tool\r
+ Name="VCManagedWrapperGeneratorTool"/>\r
+ <Tool\r
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
+ </Configuration>\r
+ </Configurations>\r
+ <References>\r
+ </References>\r
+ <Files>\r
+ <Filter\r
+ Name="Header Files"\r
+ Filter="h;hpp;hxx;hm;inl">\r
+ <File\r
+ RelativePath="..\..\src\LightApp\LightApp.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)"\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)"\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\LightApp\LightApp_AboutDlg.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\LightApp\LightApp_Application.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\LightApp\LightApp_DataModel.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\LightApp\LightApp_DataObject.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)"\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)"\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\LightApp\LightApp_DataOwner.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)"\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)"\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\LightApp\LightApp_DataSubOwner.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)"\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)"\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\LightApp\LightApp_Dialog.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\LightApp\LightApp_Displayer.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)"\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)"\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\LightApp\LightApp_Driver.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)"\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)"\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\LightApp\LightApp_HDFDriver.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\LightApp\LightApp_Module.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\LightApp\LightApp_ModuleDlg.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
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+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
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+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\LightApp\LightApp_NameDlg.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
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+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\LightApp\LightApp_OBFilter.h">\r
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+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)"\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)"\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ </File>\r
+ <File\r
+ RelativePath="..\..\src\LightApp\LightApp_OBSelector.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
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+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ </File>\r
+ <File\r
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+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
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+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
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+ Name="Debug|Win32">\r
+ <Tool\r
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+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
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+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
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+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
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+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Name="VCCustomBuildTool"\r
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+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Outputs="..\..\$(ConfigurationName)\share\salome\resources\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\LightApp\resources\LightApp.xml">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > ..\..\$(ConfigurationName)\share\salome\resources\$(InputFileName)\r
+"\r
+ Outputs="..\..\$(ConfigurationName)\share\salome\resources\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > ..\..\$(ConfigurationName)\share\salome\resources\$(InputFileName)\r
+"\r
+ Outputs="..\..\$(ConfigurationName)\share\salome\resources\$(InputFileName)"/>\r
+ </FileConfiguration>\r
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+ <File\r
+ RelativePath="..\..\src\LightApp\resources\LightApp_images.po">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate $(InputName).qm..."\r
+ CommandLine="$(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\$(ConfigurationName)\share\salome\resources\$(InputName).qm\r
+"\r
+ Outputs="..\..\$(ConfigurationName)\share\salome\resources\$(InputName).qm"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate $(InputName).qm..."\r
+ CommandLine="$(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\$(ConfigurationName)\share\salome\resources\$(InputName).qm\r
+"\r
+ Outputs="..\..\$(ConfigurationName)\share\salome\resources\$(InputName).qm"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\LightApp\resources\LightApp_msg_en.po">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate $(InputName).qm..."\r
+ CommandLine="$(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\$(ConfigurationName)\share\salome\resources\$(InputName).qm\r
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+ Outputs="..\..\$(ConfigurationName)\share\salome\resources\$(InputName).qm"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate $(InputName).qm..."\r
+ CommandLine="$(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\$(ConfigurationName)\share\salome\resources\$(InputName).qm\r
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+ Outputs="..\..\$(ConfigurationName)\share\salome\resources\$(InputName).qm"/>\r
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+ </File>\r
+ </Filter>\r
+ <Filter\r
+ Name="Meta Object Files"\r
+ Filter="moc_*.cxx">\r
+ <File\r
+ RelativePath="..\..\moc\moc_LightApp_AboutDlg.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\moc\moc_LightApp_Application.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\moc\moc_LightApp_DataModel.cxx">\r
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+ <File\r
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+ RelativePath="..\..\moc\moc_LightApp_Module.cxx">\r
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+ RelativePath="..\..\moc\moc_LightApp_SelectionMgr.cxx">\r
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+ RelativePath="..\..\moc\moc_LightApp_Study.cxx">\r
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+ RelativePath="..\..\moc\moc_LightApp_SwitchOp.cxx">\r
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+ <File\r
+ RelativePath="..\..\moc\moc_LightApp_WidgetContainer.cxx">\r
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+ </Filter>\r
+ </Files>\r
+ <Globals>\r
+ </Globals>\r
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--- /dev/null
+""\r
+{\r
+"FILE_VERSION" = "9237"\r
+"ENLISTMENT_CHOICE" = "NEVER"\r
+"PROJECT_FILE_RELATIVE_PATH" = ""\r
+"NUMBER_OF_EXCLUDED_FILES" = "0"\r
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+"NUMBER_OF_NESTED_PROJECTS" = "0"\r
+"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT"\r
+}\r
--- /dev/null
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+# Microsoft Developer Studio Generated Build File, Format Version 6.00\r
+# ** DO NOT EDIT **\r
+\r
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102\r
+\r
+CFG=LogWindow - Win32 Debug\r
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,\r
+!MESSAGE use the Export Makefile command and run\r
+!MESSAGE \r
+!MESSAGE NMAKE /f "LogWindow.mak".\r
+!MESSAGE \r
+!MESSAGE You can specify a configuration when running NMAKE\r
+!MESSAGE by defining the macro CFG on the command line. For example:\r
+!MESSAGE \r
+!MESSAGE NMAKE /f "LogWindow.mak" CFG="LogWindow - Win32 Debug"\r
+!MESSAGE \r
+!MESSAGE Possible choices for configuration are:\r
+!MESSAGE \r
+!MESSAGE "LogWindow - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")\r
+!MESSAGE "LogWindow - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")\r
+!MESSAGE \r
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+# Begin Project\r
+# PROP AllowPerConfigDependencies 0\r
+# PROP Scc_ProjName "LogWindow"\r
+# PROP Scc_LocalPath "..\.."\r
+CPP=cl.exe\r
+F90=df.exe\r
+MTL=midl.exe\r
+RSC=rc.exe\r
+\r
+!IF "$(CFG)" == "LogWindow - Win32 Release"\r
+\r
+# PROP Use_MFC 0\r
+# PROP Use_Debug_Libraries 0\r
+# PROP Output_Dir "..\..\win32\lib"\r
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+# ADD CPP /nologo /MD /W3 /GR /GX /I "..\..\include" /I "$(QTDIR)\include" /D "LOGWINDOW_EXPORTS" /D "NDEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c\r
+# SUBTRACT CPP /O<none>\r
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32\r
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32\r
+# ADD BASE RSC /l 0x419 /d "NDEBUG"\r
+# ADD RSC /l 0x419 /d "NDEBUG"\r
+BSC32=bscmake.exe\r
+# ADD BASE BSC32 /nologo\r
+# ADD BSC32 /nologo\r
+LINK32=link.exe\r
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386\r
+# ADD LINK32 odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt$(QTVER).lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\LogWindow.dll" /libpath:"$(QTLIB)"\r
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+# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /D "LOGWINDOW_EXPORTS" /D "_DEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c\r
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32\r
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32\r
+# ADD BASE RSC /l 0x419 /d "_DEBUG"\r
+# ADD RSC /l 0x419 /d "_DEBUG"\r
+BSC32=bscmake.exe\r
+# ADD BASE BSC32 /nologo\r
+# ADD BSC32 /nologo\r
+LINK32=link.exe\r
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept\r
+# ADD LINK32 odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt$(QTVER).lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\LogWindow.dll" /pdbtype:sept /libpath:"$(QTLIBD)"\r
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+!IF "$(CFG)" == "LogWindow - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\LogWindow\LogWindow.h\r
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+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "LogWindow - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\LogWindow\LogWindow.h\r
+InputName=LogWindow\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
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--- /dev/null
+<?xml version="1.0" encoding="windows-1251"?>\r
+<VisualStudioProject\r
+ ProjectType="Visual C++"\r
+ Version="7.10"\r
+ Name="LogWindow"\r
+ SccProjectName="GUI_WNT/adm/win32"\r
+ SccAuxPath=""\r
+ SccLocalPath="."\r
+ SccProvider="MSSCCI:Jalindi Igloo">\r
+ <Platforms>\r
+ <Platform\r
+ Name="Win32"/>\r
+ </Platforms>\r
+ <Configurations>\r
+ <Configuration\r
+ Name="Debug|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
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+ Optimization="0"\r
+ AdditionalIncludeDirectories="$(GUI_SRC_DIR)\$(ConfigurationName)\include,$(QTINC)"\r
+ PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_USRDLL;LOGWINDOW_EXPORTS;QT_DLL;QT_THREAD_SUPPORT;WNT;DISABLE_VTKVIEWER;DISABLE_PLOT2DVIEWER;DISABLE_PYCONSOLE;DISABLE_GLVIEWER;DISABLE_SUPERVGRAPHVIEWER;DISABLE_SALOMEOBJECT"\r
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+ RuntimeLibrary="3"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ DebugInformationFormat="4"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib"\r
+ OutputFile="$(OutDir)/LogWindow.dll"\r
+ LinkIncremental="2"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories="$(QTLIBD)"\r
+ GenerateDebugInformation="TRUE"\r
+ ProgramDatabaseFile="$(OutDir)/LogWindow.pdb"\r
+ ImportLibrary="$(OutDir)/LogWindow.lib"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
+ TypeLibraryName=".\..\..\win32\libd/LogWindow.tlb"\r
+ HeaderFileName=""/>\r
+ <Tool\r
+ Name="VCPostBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreLinkEventTool"/>\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ Culture="1049"/>\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"/>\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"/>\r
+ <Tool\r
+ Name="VCWebDeploymentTool"/>\r
+ <Tool\r
+ Name="VCManagedWrapperGeneratorTool"/>\r
+ <Tool\r
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
+ </Configuration>\r
+ <Configuration\r
+ Name="Release|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="2"\r
+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="2"\r
+ InlineFunctionExpansion="1"\r
+ AdditionalIncludeDirectories="$(GUI_SRC_DIR)\$(ConfigurationName)\include,$(QTINC)"\r
+ PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;_USRDLL;LOGWINDOW_EXPORTS;QT_DLL;QT_THREAD_SUPPORT;WNT"\r
+ StringPooling="TRUE"\r
+ RuntimeLibrary="2"\r
+ EnableFunctionLevelLinking="TRUE"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib"\r
+ OutputFile="$(OutDir)/LogWindow.dll"\r
+ LinkIncremental="1"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories="$(QTLIB)"\r
+ ImportLibrary="$(OutDir)/LogWindow.lib"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="NDEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
+ TypeLibraryName=".\..\..\win32\lib/LogWindow.tlb"\r
+ HeaderFileName=""/>\r
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+ Name="VCPostBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreBuildEventTool"/>\r
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+ Name="VCPreLinkEventTool"/>\r
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+ Name="VCResourceCompilerTool"\r
+ PreprocessorDefinitions="NDEBUG"\r
+ Culture="1049"/>\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"/>\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"/>\r
+ <Tool\r
+ Name="VCWebDeploymentTool"/>\r
+ <Tool\r
+ Name="VCManagedWrapperGeneratorTool"/>\r
+ <Tool\r
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
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+ </Configurations>\r
+ <References>\r
+ </References>\r
+ <Files>\r
+ <Filter\r
+ Name="Header Files"\r
+ Filter="h;hpp;hxx;hm;inl">\r
+ <File\r
+ RelativePath="..\..\src\LogWindow\LogWindow.h">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ </Filter>\r
+ <Filter\r
+ Name="Source Files"\r
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">\r
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+ <Filter\r
+ Name="Meta Object Files"\r
+ Filter="">\r
+ <File\r
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+ Name="Debug|Win32">\r
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+ Name="VCCLCompilerTool"\r
+ Optimization="0"\r
+ AdditionalIncludeDirectories=""\r
+ PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_MBCS;_USRDLL;LOGWINDOW_EXPORTS;QT_DLL;QT_THREAD_SUPPORT;WNT;$(NoInherit)"\r
+ BasicRuntimeChecks="3"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="2"\r
+ AdditionalIncludeDirectories=""\r
+ PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;_MBCS;_USRDLL;LOGWINDOW_EXPORTS;QT_DLL;QT_THREAD_SUPPORT;WNT;$(NoInherit)"/>\r
+ </FileConfiguration>\r
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+ </Filter>\r
+ </Files>\r
+ <Globals>\r
+ </Globals>\r
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--- /dev/null
+""\r
+{\r
+"FILE_VERSION" = "9237"\r
+"ENLISTMENT_CHOICE" = "NEVER"\r
+"PROJECT_FILE_RELATIVE_PATH" = ""\r
+"NUMBER_OF_EXCLUDED_FILES" = "0"\r
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+"NUMBER_OF_NESTED_PROJECTS" = "0"\r
+"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT"\r
+}\r
--- /dev/null
+# Microsoft Developer Studio Project File - Name="OBJECT" - Package Owner=<4>\r
+# Microsoft Developer Studio Generated Build File, Format Version 6.00\r
+# ** DO NOT EDIT **\r
+\r
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102\r
+\r
+CFG=OBJECT - Win32 Debug\r
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,\r
+!MESSAGE use the Export Makefile command and run\r
+!MESSAGE \r
+!MESSAGE NMAKE /f "OBJECT.mak".\r
+!MESSAGE \r
+!MESSAGE You can specify a configuration when running NMAKE\r
+!MESSAGE by defining the macro CFG on the command line. For example:\r
+!MESSAGE \r
+!MESSAGE NMAKE /f "OBJECT.mak" CFG="OBJECT - Win32 Debug"\r
+!MESSAGE \r
+!MESSAGE Possible choices for configuration are:\r
+!MESSAGE \r
+!MESSAGE "OBJECT - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")\r
+!MESSAGE "OBJECT - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")\r
+!MESSAGE \r
+\r
+# Begin Project\r
+# PROP AllowPerConfigDependencies 0\r
+# PROP Scc_ProjName "OBJECT"\r
+# PROP Scc_LocalPath "."\r
+CPP=cl.exe\r
+MTL=midl.exe\r
+RSC=rc.exe\r
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+!IF "$(CFG)" == "OBJECT - Win32 Release"\r
+\r
+# PROP Use_MFC 0\r
+# PROP Use_Debug_Libraries 0\r
+# PROP Output_Dir "..\..\win32\lib"\r
+# PROP Intermediate_Dir "..\..\win32\obj\OBJECT"\r
+# PROP Ignore_Export_Lib 0\r
+# PROP Target_Dir ""\r
+F90=df.exe\r
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OBJECT_EXPORTS" /YX /FD /c\r
+# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /I "$(PYTHONINC)" /I "$(OCCINC)" /I "$(VTKINC)" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OBJECT_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c\r
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32\r
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32\r
+# ADD BASE RSC /l 0x419 /d "NDEBUG"\r
+# ADD RSC /l 0x419 /d "NDEBUG"\r
+BSC32=bscmake.exe\r
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+# ADD BSC32 /nologo\r
+LINK32=link.exe\r
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386\r
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib TKernel.lib TKV3d.lib vtkCommon.lib vtkRendering.lib vtkFiltering.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\OBJECT.dll" /libpath:"$(QTLIB)" /libpath:"$(OCCLIB)" /libpath:"$(PYTHONLIB)" /libpath:"$(VTKLIB)"\r
+\r
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"\r
+\r
+# PROP Use_MFC 0\r
+# PROP Use_Debug_Libraries 1\r
+# PROP Output_Dir "..\..\win32\libd"\r
+# PROP Intermediate_Dir "..\..\win32\objd\OBJECT"\r
+# PROP Ignore_Export_Lib 0\r
+# PROP Target_Dir ""\r
+F90=df.exe\r
+# ADD F90 /browser\r
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OBJECT_EXPORTS" /YX /FD /GZ /c\r
+# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(PYTHONINC)" /I "$(OCCINC)" /I "$(VTKINC)" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OBJECT_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /FR /YX /FD /GZ /c\r
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32\r
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32\r
+# ADD BASE RSC /l 0x419 /d "_DEBUG"\r
+# ADD RSC /l 0x419 /d "_DEBUG"\r
+BSC32=bscmake.exe\r
+# ADD BASE BSC32 /nologo\r
+# ADD BSC32 /nologo\r
+LINK32=link.exe\r
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept\r
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib TKernel.lib TKV3d.lib vtkCommon.lib vtkRendering.lib vtkFiltering.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\OBJECT.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(OCCLIBD)" /libpath:"$(PYTHONLIB)" /libpath:"$(VTKLIB)"\r
+\r
+!ENDIF \r
+\r
+# Begin Target\r
+\r
+# Name "OBJECT - Win32 Release"\r
+# Name "OBJECT - Win32 Debug"\r
+# Begin Group "Source Files"\r
+\r
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_Actor.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_AISObject.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_AISShape.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_DataMapIteratorOfDataMapOfIOMapOfInteger_0.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_DataMapNodeOfDataMapOfIOMapOfInteger_0.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_DataMapOfIOMapOfInteger_0.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_Filter.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_GLOwner.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_InteractiveObject.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_ListIO_0.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_ListIteratorOfListIO_0.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_ListNodeOfListIO_0.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_TypeFilter.cxx\r
+# End Source File\r
+# End Group\r
+# Begin Group "Header Files"\r
+\r
+# PROP Default_Filter "h;hpp;hxx;hm;inl"\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\Handle_SALOME_AISObject.hxx\r
+\r
+!IF "$(CFG)" == "OBJECT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\Handle_SALOME_AISObject.hxx\r
+InputName=Handle_SALOME_AISObject\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\Handle_SALOME_AISObject.hxx\r
+InputName=Handle_SALOME_AISObject\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\Handle_SALOME_AISShape.hxx\r
+\r
+!IF "$(CFG)" == "OBJECT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\Handle_SALOME_AISShape.hxx\r
+InputName=Handle_SALOME_AISShape\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\Handle_SALOME_AISShape.hxx\r
+InputName=Handle_SALOME_AISShape\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\Handle_SALOME_DataMapNodeOfDataMapOfIOMapOfInteger.hxx\r
+\r
+!IF "$(CFG)" == "OBJECT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\Handle_SALOME_DataMapNodeOfDataMapOfIOMapOfInteger.hxx\r
+InputName=Handle_SALOME_DataMapNodeOfDataMapOfIOMapOfInteger\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\Handle_SALOME_DataMapNodeOfDataMapOfIOMapOfInteger.hxx\r
+InputName=Handle_SALOME_DataMapNodeOfDataMapOfIOMapOfInteger\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\Handle_SALOME_Filter.hxx\r
+\r
+!IF "$(CFG)" == "OBJECT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\Handle_SALOME_Filter.hxx\r
+InputName=Handle_SALOME_Filter\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\Handle_SALOME_Filter.hxx\r
+InputName=Handle_SALOME_Filter\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\Handle_SALOME_InteractiveObject.hxx\r
+\r
+!IF "$(CFG)" == "OBJECT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\Handle_SALOME_InteractiveObject.hxx\r
+InputName=Handle_SALOME_InteractiveObject\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\Handle_SALOME_InteractiveObject.hxx\r
+InputName=Handle_SALOME_InteractiveObject\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\Handle_SALOME_ListNodeOfListIO.hxx\r
+\r
+!IF "$(CFG)" == "OBJECT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\Handle_SALOME_ListNodeOfListIO.hxx\r
+InputName=Handle_SALOME_ListNodeOfListIO\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\Handle_SALOME_ListNodeOfListIO.hxx\r
+InputName=Handle_SALOME_ListNodeOfListIO\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\Handle_SALOME_TypeFilter.hxx\r
+\r
+!IF "$(CFG)" == "OBJECT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\Handle_SALOME_TypeFilter.hxx\r
+InputName=Handle_SALOME_TypeFilter\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\Handle_SALOME_TypeFilter.hxx\r
+InputName=Handle_SALOME_TypeFilter\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_Actor.h\r
+\r
+!IF "$(CFG)" == "OBJECT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\OBJECT\SALOME_Actor.h\r
+InputName=SALOME_Actor\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\OBJECT\SALOME_Actor.h\r
+InputName=SALOME_Actor\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_AISObject.hxx\r
+\r
+!IF "$(CFG)" == "OBJECT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\SALOME_AISObject.hxx\r
+InputName=SALOME_AISObject\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\SALOME_AISObject.hxx\r
+InputName=SALOME_AISObject\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_AISShape.hxx\r
+\r
+!IF "$(CFG)" == "OBJECT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\SALOME_AISShape.hxx\r
+InputName=SALOME_AISShape\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\SALOME_AISShape.hxx\r
+InputName=SALOME_AISShape\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_DataMapIteratorOfDataMapOfIOMapOfInteger.hxx\r
+\r
+!IF "$(CFG)" == "OBJECT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\SALOME_DataMapIteratorOfDataMapOfIOMapOfInteger.hxx\r
+InputName=SALOME_DataMapIteratorOfDataMapOfIOMapOfInteger\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\SALOME_DataMapIteratorOfDataMapOfIOMapOfInteger.hxx\r
+InputName=SALOME_DataMapIteratorOfDataMapOfIOMapOfInteger\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_DataMapNodeOfDataMapOfIOMapOfInteger.hxx\r
+\r
+!IF "$(CFG)" == "OBJECT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\SALOME_DataMapNodeOfDataMapOfIOMapOfInteger.hxx\r
+InputName=SALOME_DataMapNodeOfDataMapOfIOMapOfInteger\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\SALOME_DataMapNodeOfDataMapOfIOMapOfInteger.hxx\r
+InputName=SALOME_DataMapNodeOfDataMapOfIOMapOfInteger\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_DataMapOfIOMapOfInteger.hxx\r
+\r
+!IF "$(CFG)" == "OBJECT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\SALOME_DataMapOfIOMapOfInteger.hxx\r
+InputName=SALOME_DataMapOfIOMapOfInteger\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\SALOME_DataMapOfIOMapOfInteger.hxx\r
+InputName=SALOME_DataMapOfIOMapOfInteger\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_Filter.hxx\r
+\r
+!IF "$(CFG)" == "OBJECT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\SALOME_Filter.hxx\r
+InputName=SALOME_Filter\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\SALOME_Filter.hxx\r
+InputName=SALOME_Filter\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_GLOwner.h\r
+\r
+!IF "$(CFG)" == "OBJECT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\OBJECT\SALOME_GLOwner.h\r
+InputName=SALOME_GLOwner\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\OBJECT\SALOME_GLOwner.h\r
+InputName=SALOME_GLOwner\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_InteractiveObject.hxx\r
+\r
+!IF "$(CFG)" == "OBJECT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\SALOME_InteractiveObject.hxx\r
+InputName=SALOME_InteractiveObject\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\SALOME_InteractiveObject.hxx\r
+InputName=SALOME_InteractiveObject\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_ListIO.hxx\r
+\r
+!IF "$(CFG)" == "OBJECT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\SALOME_ListIO.hxx\r
+InputName=SALOME_ListIO\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\SALOME_ListIO.hxx\r
+InputName=SALOME_ListIO\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_ListIteratorOfListIO.hxx\r
+\r
+!IF "$(CFG)" == "OBJECT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\SALOME_ListIteratorOfListIO.hxx\r
+InputName=SALOME_ListIteratorOfListIO\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
+\r
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+# Begin Custom Build - Update $(InputName).hxx...\r
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+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
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+# End Custom Build\r
+\r
+!ENDIF \r
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+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_ListNodeOfListIO.hxx\r
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+!IF "$(CFG)" == "OBJECT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\SALOME_ListNodeOfListIO.hxx\r
+InputName=SALOME_ListNodeOfListIO\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
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+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
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+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
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+# End Custom Build\r
+\r
+!ENDIF \r
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+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_Selection.h\r
+\r
+!IF "$(CFG)" == "OBJECT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\OBJECT\SALOME_Selection.h\r
+InputName=SALOME_Selection\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
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+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\OBJECT\SALOME_Selection.h\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OBJECT\SALOME_TypeFilter.hxx\r
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+!IF "$(CFG)" == "OBJECT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\SALOME_TypeFilter.hxx\r
+InputName=SALOME_TypeFilter\r
+\r
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
+\r
+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).hxx...\r
+InputPath=..\..\src\OBJECT\SALOME_TypeFilter.hxx\r
+InputName=SALOME_TypeFilter\r
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+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).hxx\r
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+!ENDIF \r
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+# End Source File\r
+# End Group\r
+# End Target\r
+# End Project\r
--- /dev/null
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+ SccProvider="MSSCCI:Jalindi Igloo">\r
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+ <Platform\r
+ Name="Win32"/>\r
+ </Platforms>\r
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+ <Configuration\r
+ Name="Release|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="2"\r
+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
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+ Name="VCCLCompilerTool"\r
+ Optimization="2"\r
+ InlineFunctionExpansion="1"\r
+ AdditionalIncludeDirectories="$(GUI_SRC_DIR)\$(ConfigurationName)\include,$(OCCINC),$(QTINC),$(VTKINC)"\r
+ PreprocessorDefinitions="NDEBUG;WNT;WIN32;_WINDOWS;_USRDLL;OBJECT_EXPORTS"\r
+ StringPooling="TRUE"\r
+ RuntimeLibrary="2"\r
+ EnableFunctionLevelLinking="TRUE"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib TKernel.lib vtkCommon.lib vtkGraphics.lib vtkImaging.lib vtkFiltering.lib vtkIO.lib vtkRendering.lib vtkHybrid.lib TKOpenGl.lib TKV3d.lib TKService.lib TKG3d.lib TKMath.lib"\r
+ OutputFile="$(OutDir)/SalomeObject.dll"\r
+ LinkIncremental="1"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories="$(OCCLIB),$(QTLIB),$(VTKLIB)"\r
+ ProgramDatabaseFile=""\r
+ ImportLibrary="$(OutDir)/SalomeObject.lib"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="NDEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
+ TypeLibraryName=".\..\..\win32\lib/OBJECT.tlb"\r
+ HeaderFileName=""/>\r
+ <Tool\r
+ Name="VCPostBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreLinkEventTool"/>\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ PreprocessorDefinitions="NDEBUG"\r
+ Culture="1049"/>\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"/>\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"/>\r
+ <Tool\r
+ Name="VCWebDeploymentTool"/>\r
+ <Tool\r
+ Name="VCManagedWrapperGeneratorTool"/>\r
+ <Tool\r
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
+ </Configuration>\r
+ <Configuration\r
+ Name="Debug|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="2"\r
+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="0"\r
+ AdditionalIncludeDirectories="$(GUI_SRC_DIR)\$(ConfigurationName)\include,$(OCCINC),$(QTINC),$(VTKINC)"\r
+ PreprocessorDefinitions="WNT;_DEBUG;WIN32;_WINDOWS;_USRDLL;OBJECT_EXPORTS;DISABLE_VTKVIEWER;DISABLE_PLOT2DVIEWER;DISABLE_PYCONSOLE;DISABLE_GLVIEWER;DISABLE_SUPERVGRAPHVIEWER;DISABLE_SALOMEOBJECT"\r
+ BasicRuntimeChecks="3"\r
+ RuntimeLibrary="3"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ DebugInformationFormat="4"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib TKernel.lib vtkCommon.lib vtkGraphics.lib vtkImaging.lib vtkFiltering.lib vtkIO.lib vtkRendering.lib vtkHybrid.lib TKOpenGl.lib TKV3d.lib TKService.lib TKG3d.lib TKMath.lib"\r
+ OutputFile="$(OutDir)/SalomeObject.dll"\r
+ LinkIncremental="2"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories="$(OCCLIBD),$(QTLIBD),$(VTKLIBD)"\r
+ GenerateDebugInformation="TRUE"\r
+ ProgramDatabaseFile="$(OutDir)/SalomeObject.pdb"\r
+ ImportLibrary="$(OutDir)/SalomeObject.lib"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
+ TypeLibraryName=".\..\..\win32\libd/OBJECT.tlb"\r
+ HeaderFileName=""/>\r
+ <Tool\r
+ Name="VCPostBuildEventTool"/>\r
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+ Name="VCPreLinkEventTool"/>\r
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+ Name="VCResourceCompilerTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ Culture="1049"/>\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"/>\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"/>\r
+ <Tool\r
+ Name="VCWebDeploymentTool"/>\r
+ <Tool\r
+ Name="VCManagedWrapperGeneratorTool"/>\r
+ <Tool\r
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
+ </Configuration>\r
+ </Configurations>\r
+ <References>\r
+ </References>\r
+ <Files>\r
+ <Filter\r
+ Name="Header Files"\r
+ Filter="h;hpp;hxx;hm;inl">\r
+ <File\r
+ RelativePath="..\..\src\Object\Handle_SALOME_AISObject.hxx">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
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+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ <Tool\r
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+ <Tool\r
+ Name="VCCustomBuildTool"\r
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+ </FileConfiguration>\r
+ </File>\r
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+ <Tool\r
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+ <Tool\r
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+ <Tool\r
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+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ </Filter>\r
+ <Filter\r
+ Name="Source Files"\r
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">\r
+ <File\r
+ RelativePath="..\..\src\Object\SALOME_AISObject.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\Object\SALOME_AISShape.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\Object\SALOME_DataMapIteratorOfDataMapOfIOMapOfInteger_0.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\Object\SALOME_DataMapNodeOfDataMapOfIOMapOfInteger_0.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\Object\SALOME_DataMapOfIOMapOfInteger_0.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\Object\SALOME_Filter.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\Object\SALOME_InteractiveObject.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\Object\SALOME_ListIO_0.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\Object\SALOME_ListIteratorOfListIO_0.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\Object\SALOME_ListNodeOfListIO_0.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\Object\SALOME_TypeFilter.cxx">\r
+ </File>\r
+ </Filter>\r
+ </Files>\r
+ <Globals>\r
+ </Globals>\r
+</VisualStudioProject>\r
--- /dev/null
+""\r
+{\r
+"FILE_VERSION" = "9237"\r
+"ENLISTMENT_CHOICE" = "NEVER"\r
+"PROJECT_FILE_RELATIVE_PATH" = ""\r
+"NUMBER_OF_EXCLUDED_FILES" = "0"\r
+"ORIGINAL_PROJECT_FILE_PATH" = ""\r
+"NUMBER_OF_NESTED_PROJECTS" = "0"\r
+"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT"\r
+}\r
--- /dev/null
+# Microsoft Developer Studio Project File - Name="OCCViewer" - Package Owner=<4>\r
+# Microsoft Developer Studio Generated Build File, Format Version 6.00\r
+# ** DO NOT EDIT **\r
+\r
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102\r
+\r
+CFG=OCCViewer - Win32 Debug\r
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,\r
+!MESSAGE use the Export Makefile command and run\r
+!MESSAGE \r
+!MESSAGE NMAKE /f "OCCViewer.mak".\r
+!MESSAGE \r
+!MESSAGE You can specify a configuration when running NMAKE\r
+!MESSAGE by defining the macro CFG on the command line. For example:\r
+!MESSAGE \r
+!MESSAGE NMAKE /f "OCCViewer.mak" CFG="OCCViewer - Win32 Debug"\r
+!MESSAGE \r
+!MESSAGE Possible choices for configuration are:\r
+!MESSAGE \r
+!MESSAGE "OCCViewer - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")\r
+!MESSAGE "OCCViewer - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")\r
+!MESSAGE \r
+\r
+# Begin Project\r
+# PROP AllowPerConfigDependencies 0\r
+# PROP Scc_ProjName "OCCViewer"\r
+# PROP Scc_LocalPath "..\.."\r
+CPP=cl.exe\r
+F90=df.exe\r
+MTL=midl.exe\r
+RSC=rc.exe\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# PROP Use_MFC 0\r
+# PROP Use_Debug_Libraries 0\r
+# PROP Output_Dir "..\..\win32\lib"\r
+# PROP Intermediate_Dir "..\..\win32\obj\OCCViewer"\r
+# PROP Ignore_Export_Lib 0\r
+# PROP Target_Dir ""\r
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OCCVIEWER_EXPORTS" /YX /FD /c\r
+# ADD CPP /nologo /MD /W3 /GR /GX /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OCCVIEWER_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c\r
+# SUBTRACT CPP /O<none>\r
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32\r
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32\r
+# ADD BASE RSC /l 0x419 /d "NDEBUG"\r
+# ADD RSC /l 0x419 /d "NDEBUG"\r
+BSC32=bscmake.exe\r
+# ADD BASE BSC32 /nologo\r
+# ADD BSC32 /nologo\r
+LINK32=link.exe\r
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386\r
+# ADD LINK32 odbc32.lib odbccp32.lib TKV3d.lib TKernel.lib TKService.lib TKG3d.lib TKMath.lib TKGeomBase.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt$(QTVER).lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\OCCViewer.dll" /libpath:"$(QTLIB)" /libpath:"$(OCCLIB)"\r
+\r
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# PROP Use_MFC 0\r
+# PROP Use_Debug_Libraries 1\r
+# PROP Output_Dir "..\..\win32\libd"\r
+# PROP Intermediate_Dir "..\..\win32\objd\OCCViewer"\r
+# PROP Ignore_Export_Lib 0\r
+# PROP Target_Dir ""\r
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OCCVIEWER_EXPORTS" /YX /FD /GZ /c\r
+# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OCCVIEWER_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c\r
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32\r
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32\r
+# ADD BASE RSC /l 0x419 /d "_DEBUG"\r
+# ADD RSC /l 0x419 /d "_DEBUG"\r
+BSC32=bscmake.exe\r
+# ADD BASE BSC32 /nologo\r
+# ADD BSC32 /nologo\r
+LINK32=link.exe\r
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept\r
+# ADD LINK32 odbc32.lib odbccp32.lib TKV3d.lib TKernel.lib TKService.lib TKG3d.lib TKMath.lib TKGeomBase.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt$(QTVER).lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\OCCViewer.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(OCCLIBD)"\r
+\r
+!ENDIF \r
+\r
+# Begin Target\r
+\r
+# Name "OCCViewer - Win32 Release"\r
+# Name "OCCViewer - Win32 Debug"\r
+# Begin Group "Header Files"\r
+\r
+# PROP Default_Filter "h;hpp;hxx;hm;inl"\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OCCViewer\OCCViewer.h\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\OCCViewer\OCCViewer.h\r
+InputName=OCCViewer\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\OCCViewer\OCCViewer.h\r
+InputName=OCCViewer\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OCCViewer\OCCViewer_AISSelector.h\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\OCCViewer\OCCViewer_AISSelector.h\r
+InputName=OCCViewer_AISSelector\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\OCCViewer\OCCViewer_AISSelector.h\r
+InputName=OCCViewer_AISSelector\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OCCViewer\OCCViewer_ClippingDlg.h\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\OCCViewer\OCCViewer_ClippingDlg.h\r
+InputName=OCCViewer_ClippingDlg\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\OCCViewer\OCCViewer_ClippingDlg.h\r
+InputName=OCCViewer_ClippingDlg\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OCCViewer\OCCViewer_CreateRestoreViewDlg.h\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\OCCViewer\OCCViewer_CreateRestoreViewDlg.h\r
+InputName=OCCViewer_CreateRestoreViewDlg\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\OCCViewer\OCCViewer_CreateRestoreViewDlg.h\r
+InputName=OCCViewer_CreateRestoreViewDlg\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OCCViewer\OCCViewer_ViewManager.h\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\OCCViewer\OCCViewer_ViewManager.h\r
+InputName=OCCViewer_ViewManager\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\OCCViewer\OCCViewer_ViewManager.h\r
+InputName=OCCViewer_ViewManager\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OCCViewer\OCCViewer_ViewModel.h\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\OCCViewer\OCCViewer_ViewModel.h\r
+InputName=OCCViewer_ViewModel\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\OCCViewer\OCCViewer_ViewModel.h\r
+InputName=OCCViewer_ViewModel\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OCCViewer\OCCViewer_ViewPort.h\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\OCCViewer\OCCViewer_ViewPort.h\r
+InputName=OCCViewer_ViewPort\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\OCCViewer\OCCViewer_ViewPort.h\r
+InputName=OCCViewer_ViewPort\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OCCViewer\OCCViewer_ViewPort3d.h\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\OCCViewer\OCCViewer_ViewPort3d.h\r
+InputName=OCCViewer_ViewPort3d\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\OCCViewer\OCCViewer_ViewPort3d.h\r
+InputName=OCCViewer_ViewPort3d\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OCCViewer\OCCViewer_ViewWindow.h\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\OCCViewer\OCCViewer_ViewWindow.h\r
+InputName=OCCViewer_ViewWindow\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\OCCViewer\OCCViewer_ViewWindow.h\r
+InputName=OCCViewer_ViewWindow\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OCCViewer\OCCViewer_VService.h\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\OCCViewer\OCCViewer_VService.h\r
+InputName=OCCViewer_VService\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\OCCViewer\OCCViewer_VService.h\r
+InputName=OCCViewer_VService\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
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+# Begin Source File\r
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+# Begin Source File\r
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+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
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+# Begin Custom Build - Generate $(InputName).qm...\r
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+InputName=OCCViewer_images\r
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+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
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+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
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+# Begin Custom Build - Generate $(InputName).qm...\r
+InputPath=..\..\src\OCCViewer\resources\OCCViewer_images.po\r
+InputName=OCCViewer_images\r
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+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
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+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
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+# Begin Custom Build - Generate $(InputName).qm...\r
+InputPath=..\..\src\OCCViewer\resources\OCCViewer_msg_en.po\r
+InputName=OCCViewer_msg_en\r
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+ %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
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+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
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+# Begin Custom Build - Generate $(InputName).qm...\r
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+InputName=OCCViewer_msg_en\r
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+ %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
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+# Begin Custom Build - Update $(InputName).png...\r
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+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
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+# Begin Custom Build - Update $(InputName).png...\r
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+# Begin Custom Build - Update $(InputName).png...\r
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+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
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+# Begin Custom Build - Update $(InputName).png...\r
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+InputName=view_bottom\r
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+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+!ENDIF \r
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+# End Source File\r
+# Begin Source File\r
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+SOURCE=..\..\src\OCCViewer\resources\view_camera_dump.png\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_camera_dump.png\r
+InputName=view_camera_dump\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_camera_dump.png\r
+InputName=view_camera_dump\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
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+!ENDIF \r
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+# End Source File\r
+# Begin Source File\r
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+SOURCE=..\..\src\OCCViewer\resources\view_clipping.png\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_clipping.png\r
+InputName=view_clipping\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
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+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_clipping.png\r
+InputName=view_clipping\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+!ENDIF \r
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+# Begin Source File\r
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+SOURCE=..\..\src\OCCViewer\resources\view_clipping_pressed.png\r
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+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_clipping_pressed.png\r
+InputName=view_clipping_pressed\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_clipping_pressed.png\r
+InputName=view_clipping_pressed\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
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+!ENDIF \r
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+# End Source File\r
+# Begin Source File\r
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+SOURCE=..\..\src\OCCViewer\resources\view_clone.png\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_clone.png\r
+InputName=view_clone\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_clone.png\r
+InputName=view_clone\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+!ENDIF \r
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+# Begin Source File\r
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+SOURCE=..\..\src\OCCViewer\resources\view_fitall.png\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_fitall.png\r
+InputName=view_fitall\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_fitall.png\r
+InputName=view_fitall\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
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+!ENDIF \r
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+# End Source File\r
+# Begin Source File\r
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+SOURCE=..\..\src\OCCViewer\resources\view_fitarea.png\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_fitarea.png\r
+InputName=view_fitarea\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_fitarea.png\r
+InputName=view_fitarea\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
+\r
+!ENDIF \r
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+# End Source File\r
+# Begin Source File\r
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+SOURCE=..\..\src\OCCViewer\resources\view_front.png\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_front.png\r
+InputName=view_front\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_front.png\r
+InputName=view_front\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
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+!ENDIF \r
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+# End Source File\r
+# Begin Source File\r
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+SOURCE=..\..\src\OCCViewer\resources\view_glpan.png\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_glpan.png\r
+InputName=view_glpan\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_glpan.png\r
+InputName=view_glpan\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OCCViewer\resources\view_left.png\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_left.png\r
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+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_left.png\r
+InputName=view_left\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
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+!ENDIF \r
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+# End Source File\r
+# Begin Source File\r
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+SOURCE=..\..\src\OCCViewer\resources\view_pan.png\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_pan.png\r
+InputName=view_pan\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_pan.png\r
+InputName=view_pan\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OCCViewer\resources\view_presets.png\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_presets.png\r
+InputName=view_presets\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_presets.png\r
+InputName=view_presets\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OCCViewer\resources\view_reset.png\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_reset.png\r
+InputName=view_reset\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_reset.png\r
+InputName=view_reset\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OCCViewer\resources\view_right.png\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_right.png\r
+InputName=view_right\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_right.png\r
+InputName=view_right\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
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+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OCCViewer\resources\view_rotate.png\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_rotate.png\r
+InputName=view_rotate\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_rotate.png\r
+InputName=view_rotate\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OCCViewer\resources\view_shoot.png\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_shoot.png\r
+InputName=view_shoot\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_shoot.png\r
+InputName=view_shoot\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OCCViewer\resources\view_top.png\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_top.png\r
+InputName=view_top\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_top.png\r
+InputName=view_top\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OCCViewer\resources\view_triedre.png\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_triedre.png\r
+InputName=view_triedre\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_triedre.png\r
+InputName=view_triedre\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\OCCViewer\resources\view_zoom.png\r
+\r
+!IF "$(CFG)" == "OCCViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_zoom.png\r
+InputName=view_zoom\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\OCCViewer\resources\view_zoom.png\r
+InputName=view_zoom\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# End Group\r
+# Begin Group "Meta Object Files"\r
+\r
+# PROP Default_Filter "*.cxx"\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_OCCViewer_AISSelector.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_OCCViewer_ClippingDlg.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_OCCViewer_CreateRestoreViewDlg.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_OCCViewer_ViewManager.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_OCCViewer_ViewModel.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_OCCViewer_ViewPort.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_OCCViewer_ViewPort3d.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_OCCViewer_ViewWindow.cxx\r
+# End Source File\r
+# End Group\r
+# End Target\r
+# End Project\r
--- /dev/null
+<?xml version="1.0" encoding="windows-1251"?>\r
+<VisualStudioProject\r
+ ProjectType="Visual C++"\r
+ Version="7.10"\r
+ Name="OCCViewer"\r
+ SccProjectName="GUI_WNT/adm/win32"\r
+ SccAuxPath=""\r
+ SccLocalPath="."\r
+ SccProvider="MSSCCI:Jalindi Igloo">\r
+ <Platforms>\r
+ <Platform\r
+ Name="Win32"/>\r
+ </Platforms>\r
+ <Configurations>\r
+ <Configuration\r
+ Name="Release|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="2"\r
+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="2"\r
+ InlineFunctionExpansion="1"\r
+ AdditionalIncludeDirectories="$(GUI_SRC_DIR)\$(ConfigurationName)\include,$(QTINC),$(OCCINC)"\r
+ PreprocessorDefinitions="NDEBUG;WNT;WIN32;_WINDOWS;_USRDLL;OCCVIEWER_EXPORTS"\r
+ StringPooling="TRUE"\r
+ RuntimeLibrary="2"\r
+ EnableFunctionLevelLinking="TRUE"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib TKernel.lib TKV3d.lib TKService.lib TKG3d.lib TKMath.lib TKGeomBase.lib"\r
+ OutputFile="$(OutDir)/OCCViewer.dll"\r
+ LinkIncremental="1"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories="$(QTLIB),$(OCCLIB)"\r
+ IgnoreAllDefaultLibraries="FALSE"\r
+ IgnoreDefaultLibraryNames=""\r
+ ProgramDatabaseFile=""\r
+ SubSystem="2"\r
+ ImportLibrary="$(OutDir)/OCCViewer.lib"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="NDEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
+ TypeLibraryName=".\..\..\win32\lib/OCCViewer.tlb"\r
+ HeaderFileName=""/>\r
+ <Tool\r
+ Name="VCPostBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreLinkEventTool"/>\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ PreprocessorDefinitions="NDEBUG"\r
+ Culture="1049"/>\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"/>\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"/>\r
+ <Tool\r
+ Name="VCWebDeploymentTool"/>\r
+ <Tool\r
+ Name="VCManagedWrapperGeneratorTool"/>\r
+ <Tool\r
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
+ </Configuration>\r
+ <Configuration\r
+ Name="Debug|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="2"\r
+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="0"\r
+ AdditionalIncludeDirectories="$(GUI_SRC_DIR)\$(ConfigurationName)\include,$(QTINC),$(OCCINC)"\r
+ PreprocessorDefinitions="WNT;_DEBUG;WIN32;_WINDOWS;_USRDLL;OCCVIEWER_EXPORTS"\r
+ BasicRuntimeChecks="3"\r
+ RuntimeLibrary="3"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ DebugInformationFormat="4"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib TKernel.lib TKV3d.lib TKService.lib TKG3d.lib TKMath.lib TKGeomBase.lib"\r
+ OutputFile="$(OutDir)/OCCViewer.dll"\r
+ LinkIncremental="2"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories="$(QTLIBD),$(OCCLIBD)"\r
+ GenerateDebugInformation="TRUE"\r
+ ProgramDatabaseFile="$(OutDir)/OCCViewer.pdb"\r
+ ImportLibrary="$(OutDir)/OCCViewer.lib"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
+ TypeLibraryName=".\..\..\win32\libd/OCCViewer.tlb"\r
+ HeaderFileName=""/>\r
+ <Tool\r
+ Name="VCPostBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreLinkEventTool"/>\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ Culture="1049"/>\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"/>\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"/>\r
+ <Tool\r
+ Name="VCWebDeploymentTool"/>\r
+ <Tool\r
+ Name="VCManagedWrapperGeneratorTool"/>\r
+ <Tool\r
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
+ </Configuration>\r
+ </Configurations>\r
+ <References>\r
+ </References>\r
+ <Files>\r
+ <Filter\r
+ Name="Header Files"\r
+ Filter="h;hpp;hxx;hm;inl">\r
+ <File\r
+ RelativePath="..\..\src\OCCViewer\OCCViewer.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\OCCViewer\OCCViewer_AISSelector.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\OCCViewer\OCCViewer_ClippingDlg.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\OCCViewer\OCCViewer_CreateRestoreViewDlg.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\OCCViewer\OCCViewer_ViewManager.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\OCCViewer\OCCViewer_ViewModel.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\OCCViewer\OCCViewer_ViewPort.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\OCCViewer\OCCViewer_ViewPort3d.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\OCCViewer\OCCViewer_ViewWindow.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\OCCViewer\OCCViewer_VService.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ </Filter>\r
+ <Filter\r
+ Name="Source Files"\r
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">\r
+ <File\r
+ RelativePath="..\..\src\OCCViewer\OCCViewer_AISSelector.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\OCCViewer\OCCViewer_ClippingDlg.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\OCCViewer\OCCViewer_CreateRestoreViewDlg.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\OCCViewer\OCCViewer_ViewManager.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\OCCViewer\OCCViewer_ViewModel.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\OCCViewer\OCCViewer_ViewPort.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\OCCViewer\OCCViewer_ViewPort3d.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\OCCViewer\OCCViewer_ViewWindow.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\OCCViewer\OCCViewer_VService.cxx">\r
+ </File>\r
+ </Filter>\r
+ <Filter\r
+ Name="Resource Files"\r
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">\r
+ <File\r
+ RelativePath="..\..\src\OCCViewer\resources\OCCViewer_images.po">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate $(InputName).qm..."\r
+ CommandLine="$(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\$(ConfigurationName)\share\salome\resources\$(InputName).qm\r
+"\r
+ Outputs="..\..\$(ConfigurationName)\share\salome\resources\$(InputName).qm"/>\r
+ </FileConfiguration>\r
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+ Name="Debug|Win32">\r
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+ Description="Generate $(InputName).qm..."\r
+ CommandLine="$(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\$(ConfigurationName)\share\salome\resources\$(InputName).qm\r
+"\r
+ Outputs="..\..\$(ConfigurationName)\share\salome\resources\$(InputName).qm"/>\r
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+ </File>\r
+ <File\r
+ RelativePath="..\..\src\OCCViewer\resources\OCCViewer_msg_en.po">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
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+ Name="VCCustomBuildTool"\r
+ Description="Generate $(InputName).qm..."\r
+ CommandLine="$(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\$(ConfigurationName)\share\salome\resources\$(InputName).qm\r
+"\r
+ Outputs="..\..\$(ConfigurationName)\share\salome\resources\$(InputName).qm"/>\r
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+ Name="Debug|Win32">\r
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+ Name="VCCustomBuildTool"\r
+ Description="Generate $(InputName).qm..."\r
+ CommandLine="$(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\$(ConfigurationName)\share\salome\resources\$(InputName).qm\r
+"\r
+ Outputs="..\..\$(ConfigurationName)\share\salome\resources\$(InputName).qm"/>\r
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+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > ..\..\$(ConfigurationName)\share\salome\resources\$(InputFileName)\r
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+ Outputs="..\..\$(ConfigurationName)\share\salome\resources\$(InputFileName)"/>\r
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+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > ..\..\$(ConfigurationName)\share\salome\resources\$(InputFileName)\r
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+ Outputs="..\..\$(ConfigurationName)\share\salome\resources\$(InputFileName)"/>\r
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+ </File>\r
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+ RelativePath="..\..\src\OCCViewer\resources\view_bottom.png">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > ..\..\$(ConfigurationName)\share\salome\resources\$(InputFileName)\r
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+ Outputs="..\..\$(ConfigurationName)\share\salome\resources\$(InputFileName)"/>\r
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+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > ..\..\$(ConfigurationName)\share\salome\resources\$(InputFileName)\r
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+ Outputs="..\..\$(ConfigurationName)\share\salome\resources\$(InputFileName)"/>\r
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+ <File\r
+ RelativePath="..\..\src\OCCViewer\resources\view_camera_dump.png">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > ..\..\$(ConfigurationName)\share\salome\resources\$(InputFileName)\r
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+ Name="Debug|Win32">\r
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+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > ..\..\$(ConfigurationName)\share\salome\resources\$(InputFileName)\r
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+ RelativePath="..\..\src\OCCViewer\resources\view_clipping.png">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
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--- /dev/null
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+}\r
--- /dev/null
+# Microsoft Developer Studio Project File - Name="ObjBrowser" - Package Owner=<4>\r
+# Microsoft Developer Studio Generated Build File, Format Version 6.00\r
+# ** DO NOT EDIT **\r
+\r
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102\r
+\r
+CFG=ObjBrowser - Win32 Debug\r
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,\r
+!MESSAGE use the Export Makefile command and run\r
+!MESSAGE \r
+!MESSAGE NMAKE /f "ObjBrowser.mak".\r
+!MESSAGE \r
+!MESSAGE You can specify a configuration when running NMAKE\r
+!MESSAGE by defining the macro CFG on the command line. For example:\r
+!MESSAGE \r
+!MESSAGE NMAKE /f "ObjBrowser.mak" CFG="ObjBrowser - Win32 Debug"\r
+!MESSAGE \r
+!MESSAGE Possible choices for configuration are:\r
+!MESSAGE \r
+!MESSAGE "ObjBrowser - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")\r
+!MESSAGE "ObjBrowser - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")\r
+!MESSAGE \r
+\r
+# Begin Project\r
+# PROP AllowPerConfigDependencies 0\r
+# PROP Scc_ProjName "ObjBrowser"\r
+# PROP Scc_LocalPath "..\.."\r
+CPP=cl.exe\r
+F90=df.exe\r
+MTL=midl.exe\r
+RSC=rc.exe\r
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+!IF "$(CFG)" == "ObjBrowser - Win32 Release"\r
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+# PROP Use_MFC 0\r
+# PROP Use_Debug_Libraries 0\r
+# PROP Output_Dir "..\..\win32\lib"\r
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+# ADD CPP /nologo /MD /W3 /GR /GX /I "..\..\include" /I "$(QTDIR)\include" /D "NDEBUG" /D "OB_EXPORTS" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c\r
+# SUBTRACT CPP /O<none>\r
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+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32\r
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+# End Custom Build\r
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+# Begin Custom Build - Update $(InputName).h...\r
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+!IF "$(CFG)" == "ObjBrowser - Win32 Release"\r
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+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
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+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "ObjBrowser - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\ObjBrowser\OB_Filter.h\r
+InputName=OB_Filter\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
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+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\ObjBrowser\OB_ListItem.h\r
+\r
+!IF "$(CFG)" == "ObjBrowser - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\ObjBrowser\OB_ListItem.h\r
+InputName=OB_ListItem\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "ObjBrowser - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\ObjBrowser\OB_ListItem.h\r
+InputName=OB_ListItem\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\ObjBrowser\OB_ListView.h\r
+\r
+!IF "$(CFG)" == "ObjBrowser - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\ObjBrowser\OB_ListView.h\r
+InputName=OB_ListView\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "ObjBrowser - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\ObjBrowser\OB_ListView.h\r
+InputName=OB_ListView\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# End Group\r
+# Begin Group "Source Files"\r
+\r
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\ObjBrowser\OB_Browser.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\ObjBrowser\OB_Filter.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\ObjBrowser\OB_ListItem.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\ObjBrowser\OB_ListView.cxx\r
+# End Source File\r
+# End Group\r
+# Begin Group "Resource Files"\r
+\r
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\ObjBrowser\resources\OB_msg_en.po\r
+\r
+!IF "$(CFG)" == "ObjBrowser - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).qm...\r
+InputPath=..\..\src\ObjBrowser\resources\OB_msg_en.po\r
+InputName=OB_msg_en\r
+\r
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "ObjBrowser - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).qm...\r
+InputPath=..\..\src\ObjBrowser\resources\OB_msg_en.po\r
+InputName=OB_msg_en\r
+\r
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# End Group\r
+# Begin Group "Meta Object Files"\r
+\r
+# PROP Default_Filter "*.cxx"\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_OB_Browser.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_OB_ListView.cxx\r
+# End Source File\r
+# End Group\r
+# End Target\r
+# End Project\r
--- /dev/null
+<?xml version="1.0" encoding="windows-1251"?>\r
+<VisualStudioProject\r
+ ProjectType="Visual C++"\r
+ Version="7.10"\r
+ Name="ObjBrowser"\r
+ SccProjectName="GUI_WNT/adm/win32"\r
+ SccAuxPath=""\r
+ SccLocalPath="."\r
+ SccProvider="MSSCCI:Jalindi Igloo">\r
+ <Platforms>\r
+ <Platform\r
+ Name="Win32"/>\r
+ </Platforms>\r
+ <Configurations>\r
+ <Configuration\r
+ Name="Debug|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="2"\r
+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="0"\r
+ AdditionalIncludeDirectories="$(GUI_SRC_DIR)\$(ConfigurationName)\include,$(QTINC)"\r
+ PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_USRDLL;OB_EXPORTS;WNT;QT_DLL;QT_THREAD_SUPPORT;DISABLE_VTKVIEWER;DISABLE_PLOT2DVIEWER;DISABLE_PYCONSOLE;DISABLE_GLVIEWER;DISABLE_SUPERVGRAPHVIEWER;DISABLE_SALOMEOBJECT"\r
+ BasicRuntimeChecks="3"\r
+ RuntimeLibrary="3"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ DebugInformationFormat="4"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib"\r
+ OutputFile="$(OutDir)/objbrowser.dll"\r
+ LinkIncremental="2"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories="$(QTLIBD)"\r
+ GenerateDebugInformation="TRUE"\r
+ ProgramDatabaseFile="$(OutDir)/objbrowser.pdb"\r
+ ImportLibrary="$(OutDir)/objbrowser.lib"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
+ TypeLibraryName=".\..\..\win32\libd/ObjBrowser.tlb"\r
+ HeaderFileName=""/>\r
+ <Tool\r
+ Name="VCPostBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreLinkEventTool"/>\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ Culture="1049"/>\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"/>\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"/>\r
+ <Tool\r
+ Name="VCWebDeploymentTool"/>\r
+ <Tool\r
+ Name="VCManagedWrapperGeneratorTool"/>\r
+ <Tool\r
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
+ </Configuration>\r
+ <Configuration\r
+ Name="Release|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="2"\r
+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="2"\r
+ InlineFunctionExpansion="1"\r
+ AdditionalIncludeDirectories="$(GUI_SRC_DIR)\$(ConfigurationName)\include,$(QTINC)"\r
+ PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;_USRDLL;OB_EXPORTS;WNT;QT_DLL;QT_THREAD_SUPPORT"\r
+ StringPooling="TRUE"\r
+ RuntimeLibrary="2"\r
+ EnableFunctionLevelLinking="TRUE"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib"\r
+ OutputFile="$(OutDir)/objbrowser.dll"\r
+ LinkIncremental="1"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories="$(QTLIB)"\r
+ ImportLibrary="$(OutDir)/objbrowser.lib"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="NDEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
+ TypeLibraryName=".\..\..\win32\lib/ObjBrowser.tlb"\r
+ HeaderFileName=""/>\r
+ <Tool\r
+ Name="VCPostBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreLinkEventTool"/>\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ PreprocessorDefinitions="NDEBUG"\r
+ Culture="1049"/>\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"/>\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"/>\r
+ <Tool\r
+ Name="VCWebDeploymentTool"/>\r
+ <Tool\r
+ Name="VCManagedWrapperGeneratorTool"/>\r
+ <Tool\r
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
+ </Configuration>\r
+ </Configurations>\r
+ <References>\r
+ </References>\r
+ <Files>\r
+ <Filter\r
+ Name="Header Files"\r
+ Filter="h;hpp;hxx;hm;inl">\r
+ <File\r
+ RelativePath="..\..\src\ObjBrowser\OB.h">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\ObjBrowser\OB_Browser.h">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\ObjBrowser\OB_Filter.h">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\ObjBrowser\OB_ListItem.h">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\ObjBrowser\OB_ListView.h">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ </Filter>\r
+ <Filter\r
+ Name="Source Files"\r
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">\r
+ <File\r
+ RelativePath="..\..\src\ObjBrowser\OB_Browser.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\ObjBrowser\OB_Filter.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\ObjBrowser\OB_ListItem.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\ObjBrowser\OB_ListView.cxx">\r
+ </File>\r
+ </Filter>\r
+ <Filter\r
+ Name="Resource Files"\r
+ Filter="">\r
+ <File\r
+ RelativePath="..\..\src\ObjBrowser\resources\OB_msg_en.po">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate $(InputName).qm..."\r
+ CommandLine="$(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\$(ConfigurationName)\share\salome\resources\$(InputName).qm\r
+"\r
+ Outputs="..\..\$(ConfigurationName)\share\salome\resources\$(InputName).qm"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate $(InputName).qm..."\r
+ CommandLine="$(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\$(ConfigurationName)\share\salome\resources\$(InputName).qm\r
+"\r
+ Outputs="..\..\$(ConfigurationName)\share\salome\resources\$(InputName).qm"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ </Filter>\r
+ <Filter\r
+ Name="Meta Object Files"\r
+ Filter="cpp;c;cxx">\r
+ <File\r
+ RelativePath="..\..\moc\moc_OB_Browser.cxx">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="0"\r
+ AdditionalIncludeDirectories=""\r
+ PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_MBCS;_USRDLL;OB_EXPORTS;WNT;QT_DLL;QT_THREAD_SUPPORT;$(NoInherit)"\r
+ BasicRuntimeChecks="3"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
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+ <Tool\r
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+ AdditionalIncludeDirectories=""\r
+ PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;_MBCS;_USRDLL;OB_EXPORTS;WNT;QT_DLL;QT_THREAD_SUPPORT;$(NoInherit)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\moc\moc_OB_ListView.cxx">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="0"\r
+ AdditionalIncludeDirectories=""\r
+ PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_MBCS;_USRDLL;OB_EXPORTS;WNT;QT_DLL;QT_THREAD_SUPPORT;$(NoInherit)"\r
+ BasicRuntimeChecks="3"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="2"\r
+ AdditionalIncludeDirectories=""\r
+ PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;_MBCS;_USRDLL;OB_EXPORTS;WNT;QT_DLL;QT_THREAD_SUPPORT;$(NoInherit)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ </Filter>\r
+ </Files>\r
+ <Globals>\r
+ </Globals>\r
+</VisualStudioProject>\r
--- /dev/null
+""\r
+{\r
+"FILE_VERSION" = "9237"\r
+"ENLISTMENT_CHOICE" = "NEVER"\r
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+"NUMBER_OF_EXCLUDED_FILES" = "0"\r
+"ORIGINAL_PROJECT_FILE_PATH" = "file:W:\\Work\\SalomeWin\\GUI_SRC\\adm_local\\win32\\ObjBrowser.vcproj"\r
+"NUMBER_OF_NESTED_PROJECTS" = "0"\r
+"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT"\r
+}\r
--- /dev/null
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+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept\r
+# ADD LINK32 odbc32.lib odbccp32.lib qwt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt$(QTVER).lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\Plot2d.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(QWTLIBD)"\r
+\r
+!ENDIF \r
+\r
+# Begin Target\r
+\r
+# Name "Plot2d - Win32 Release"\r
+# Name "Plot2d - Win32 Debug"\r
+# Begin Group "Header Files"\r
+\r
+# PROP Default_Filter "h;hpp;hxx;hm;inl"\r
+# Begin Source File\r
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+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
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+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\Plot2d\Plot2d.h\r
+InputName=Plot2d\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\Plot2d\Plot2d.h\r
+InputName=Plot2d\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
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+!ENDIF \r
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+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\Plot2d_Curve.h\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\Plot2d\Plot2d_Curve.h\r
+InputName=Plot2d_Curve\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\Plot2d\Plot2d_Curve.h\r
+InputName=Plot2d_Curve\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
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+# End Custom Build\r
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+!ENDIF \r
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+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\Plot2d_FitDataDlg.h\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Plot2d\Plot2d_FitDataDlg.h\r
+InputName=Plot2d_FitDataDlg\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Plot2d\Plot2d_FitDataDlg.h\r
+InputName=Plot2d_FitDataDlg\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
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+!ENDIF \r
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+# Begin Source File\r
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+SOURCE=..\..\src\Plot2d\Plot2d_Prs.h\r
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+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\Plot2d\Plot2d_Prs.h\r
+InputName=Plot2d_Prs\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\Plot2d\Plot2d_Prs.h\r
+InputName=Plot2d_Prs\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\Plot2d_SetupCurveDlg.h\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Plot2d\Plot2d_SetupCurveDlg.h\r
+InputName=Plot2d_SetupCurveDlg\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Plot2d\Plot2d_SetupCurveDlg.h\r
+InputName=Plot2d_SetupCurveDlg\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\Plot2d_SetupViewDlg.h\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Plot2d\Plot2d_SetupViewDlg.h\r
+InputName=Plot2d_SetupViewDlg\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Plot2d\Plot2d_SetupViewDlg.h\r
+InputName=Plot2d_SetupViewDlg\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\Plot2d_ViewFrame.h\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Plot2d\Plot2d_ViewFrame.h\r
+InputName=Plot2d_ViewFrame\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Plot2d\Plot2d_ViewFrame.h\r
+InputName=Plot2d_ViewFrame\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\Plot2d_ViewManager.h\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Plot2d\Plot2d_ViewManager.h\r
+InputName=Plot2d_ViewManager\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Plot2d\Plot2d_ViewManager.h\r
+InputName=Plot2d_ViewManager\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\Plot2d_ViewModel.h\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Plot2d\Plot2d_ViewModel.h\r
+InputName=Plot2d_ViewModel\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Plot2d\Plot2d_ViewModel.h\r
+InputName=Plot2d_ViewModel\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
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+!ENDIF \r
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+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\Plot2d_ViewWindow.h\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Plot2d\Plot2d_ViewWindow.h\r
+InputName=Plot2d_ViewWindow\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Plot2d\Plot2d_ViewWindow.h\r
+InputName=Plot2d_ViewWindow\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
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+!ENDIF \r
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+\r
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\Plot2d_Curve.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\Plot2d_FitDataDlg.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\Plot2d_Prs.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\Plot2d_SetupCurveDlg.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\Plot2d_SetupViewDlg.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\Plot2d_ViewFrame.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\Plot2d_ViewManager.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\Plot2d_ViewModel.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\Plot2d_ViewWindow.cxx\r
+# End Source File\r
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+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\resources\plot2d_camera_dump.png\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_camera_dump.png\r
+InputName=plot2d_camera_dump\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_camera_dump.png\r
+InputName=plot2d_camera_dump\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\resources\plot2d_clone.png\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_clone.png\r
+InputName=plot2d_clone\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_clone.png\r
+InputName=plot2d_clone\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\resources\plot2d_fitall.png\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_fitall.png\r
+InputName=plot2d_fitall\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_fitall.png\r
+InputName=plot2d_fitall\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\resources\plot2d_fitarea.png\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_fitarea.png\r
+InputName=plot2d_fitarea\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_fitarea.png\r
+InputName=plot2d_fitarea\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\resources\plot2d_glpan.png\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_glpan.png\r
+InputName=plot2d_glpan\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_glpan.png\r
+InputName=plot2d_glpan\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\resources\Plot2d_images.po\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Generate $(InputName).qm...\r
+InputPath=..\..\src\Plot2d\resources\Plot2d_images.po\r
+InputName=Plot2d_images\r
+\r
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate $(InputName).qm...\r
+InputPath=..\..\src\Plot2d\resources\Plot2d_images.po\r
+InputName=Plot2d_images\r
+\r
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\resources\plot2d_legend.png\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_legend.png\r
+InputName=plot2d_legend\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_legend.png\r
+InputName=plot2d_legend\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
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+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\resources\plot2d_linear.png\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_linear.png\r
+InputName=plot2d_linear\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_linear.png\r
+InputName=plot2d_linear\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\resources\plot2d_linear_y.png\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_linear_y.png\r
+InputName=plot2d_linear_y\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_linear_y.png\r
+InputName=plot2d_linear_y\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
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+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\resources\plot2d_lines.png\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_lines.png\r
+InputName=plot2d_lines\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_lines.png\r
+InputName=plot2d_lines\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\resources\plot2d_log.png\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_log.png\r
+InputName=plot2d_log\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_log.png\r
+InputName=plot2d_log\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\resources\plot2d_log_y.png\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_log_y.png\r
+InputName=plot2d_log_y\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_log_y.png\r
+InputName=plot2d_log_y\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\resources\Plot2d_msg_en.po\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Generate $(InputName).qm...\r
+InputPath=..\..\src\Plot2d\resources\Plot2d_msg_en.po\r
+InputName=Plot2d_msg_en\r
+\r
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate $(InputName).qm...\r
+InputPath=..\..\src\Plot2d\resources\Plot2d_msg_en.po\r
+InputName=Plot2d_msg_en\r
+\r
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\resources\plot2d_pan.png\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_pan.png\r
+InputName=plot2d_pan\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_pan.png\r
+InputName=plot2d_pan\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\resources\plot2d_points.png\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_points.png\r
+InputName=plot2d_points\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_points.png\r
+InputName=plot2d_points\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\resources\plot2d_rotate.png\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_rotate.png\r
+InputName=plot2d_rotate\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_rotate.png\r
+InputName=plot2d_rotate\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\resources\plot2d_settings.png\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_settings.png\r
+InputName=plot2d_settings\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_settings.png\r
+InputName=plot2d_settings\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\resources\plot2d_splines.png\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_splines.png\r
+InputName=plot2d_splines\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_splines.png\r
+InputName=plot2d_splines\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Plot2d\resources\plot2d_zoom.png\r
+\r
+!IF "$(CFG)" == "Plot2d - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_zoom.png\r
+InputName=plot2d_zoom\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\Plot2d\resources\plot2d_zoom.png\r
+InputName=plot2d_zoom\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
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+# End Source File\r
+# End Group\r
+# Begin Group "Meta Object Files"\r
+\r
+# PROP Default_Filter ""\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_Plot2d_FitDataDlg.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_Plot2d_SetupCurveDlg.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_Plot2d_SetupViewDlg.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_Plot2d_ViewFrame.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_Plot2d_ViewManager.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_Plot2d_ViewModel.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_Plot2d_ViewWindow.cxx\r
+# End Source File\r
+# End Group\r
+# End Target\r
+# End Project\r
--- /dev/null
+<?xml version="1.0" encoding="windows-1251"?>\r
+<VisualStudioProject\r
+ ProjectType="Visual C++"\r
+ Version="7.10"\r
+ Name="Plot2d"\r
+ SccProjectName="GUI_WNT/adm/win32"\r
+ SccAuxPath=""\r
+ SccLocalPath="."\r
+ SccProvider="MSSCCI:Jalindi Igloo">\r
+ <Platforms>\r
+ <Platform\r
+ Name="Win32"/>\r
+ </Platforms>\r
+ <Configurations>\r
+ <Configuration\r
+ Name="Release|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="2"\r
+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="2"\r
+ InlineFunctionExpansion="1"\r
+ AdditionalIncludeDirectories="$(GUI_SRC_DIR)\$(ConfigurationName)\include,$(QTINC),$(QWTINC)"\r
+ PreprocessorDefinitions="NDEBUG;WNT;WIN32;_WINDOWS;_USRDLL;PLOT2D_EXPORTS"\r
+ StringPooling="TRUE"\r
+ RuntimeLibrary="2"\r
+ EnableFunctionLevelLinking="TRUE"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib qwt.lib"\r
+ OutputFile="$(OutDir)/Plot2d.dll"\r
+ LinkIncremental="1"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories="$(QTLIB),$(QWTLIB)"\r
+ ProgramDatabaseFile=""\r
+ ImportLibrary="$(OutDir)/Plot2d.lib"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="NDEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
+ TypeLibraryName=".\..\..\win32\lib/Plot2d.tlb"\r
+ HeaderFileName=""/>\r
+ <Tool\r
+ Name="VCPostBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreLinkEventTool"/>\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ PreprocessorDefinitions="NDEBUG"\r
+ Culture="1049"/>\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"/>\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"/>\r
+ <Tool\r
+ Name="VCWebDeploymentTool"/>\r
+ <Tool\r
+ Name="VCManagedWrapperGeneratorTool"/>\r
+ <Tool\r
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
+ </Configuration>\r
+ <Configuration\r
+ Name="Debug|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="2"\r
+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="0"\r
+ AdditionalIncludeDirectories="$(GUI_SRC_DIR)\$(ConfigurationName)\include,$(QTINC),$(QWTINC)"\r
+ PreprocessorDefinitions="_DEBUG;WNT;WIN32;_WINDOWS;_USRDLL;PLOT2D_EXPORTS"\r
+ BasicRuntimeChecks="3"\r
+ RuntimeLibrary="3"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ DebugInformationFormat="4"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib qwt.lib"\r
+ OutputFile="$(OutDir)/Plot2d.dll"\r
+ LinkIncremental="2"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories="$(QTLIBD),$(QWTLIBD)"\r
+ GenerateDebugInformation="TRUE"\r
+ ProgramDatabaseFile="$(OutDir)/Plot2d.pdb"\r
+ ImportLibrary="$(OutDir)/Plot2d.lib"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
+ TypeLibraryName=".\..\..\win32\libd/Plot2d.tlb"\r
+ HeaderFileName=""/>\r
+ <Tool\r
+ Name="VCPostBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreLinkEventTool"/>\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ Culture="1049"/>\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"/>\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"/>\r
+ <Tool\r
+ Name="VCWebDeploymentTool"/>\r
+ <Tool\r
+ Name="VCManagedWrapperGeneratorTool"/>\r
+ <Tool\r
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
+ </Configuration>\r
+ </Configurations>\r
+ <References>\r
+ </References>\r
+ <Files>\r
+ <Filter\r
+ Name="Header Files"\r
+ Filter="h;hpp;hxx;hm;inl">\r
+ <File\r
+ RelativePath="..\..\src\Plot2d\Plot2d.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\Plot2d\Plot2d_Curve.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\Plot2d\Plot2d_FitDataDlg.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\Plot2d\Plot2d_Prs.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\Plot2d\Plot2d_SetupCurveDlg.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
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+ <Tool\r
+ Name="VCCLCompilerTool"\r
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+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
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+ PreprocessorDefinitions="_DEBUG;WNT;WIN32;_WINDOWS;_MBCS;_USRDLL;PLOT2D_EXPORTS;$(NoInherit)"\r
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+ </Filter>\r
+ </Files>\r
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--- /dev/null
+""\r
+{\r
+"FILE_VERSION" = "9237"\r
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+"NUMBER_OF_NESTED_PROJECTS" = "0"\r
+"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT"\r
+}\r
--- /dev/null
+# Microsoft Developer Studio Project File - Name="Prs" - Package Owner=<4>\r
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+# ** DO NOT EDIT **\r
+\r
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102\r
+\r
+CFG=Prs - Win32 Debug\r
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,\r
+!MESSAGE use the Export Makefile command and run\r
+!MESSAGE \r
+!MESSAGE NMAKE /f "Prs.mak".\r
+!MESSAGE \r
+!MESSAGE You can specify a configuration when running NMAKE\r
+!MESSAGE by defining the macro CFG on the command line. For example:\r
+!MESSAGE \r
+!MESSAGE NMAKE /f "Prs.mak" CFG="Prs - Win32 Debug"\r
+!MESSAGE \r
+!MESSAGE Possible choices for configuration are:\r
+!MESSAGE \r
+!MESSAGE "Prs - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")\r
+!MESSAGE "Prs - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")\r
+!MESSAGE \r
+\r
+# Begin Project\r
+# PROP AllowPerConfigDependencies 0\r
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+\r
+!IF "$(CFG)" == "Prs - Win32 Release"\r
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+# PROP Use_MFC 0\r
+# PROP Use_Debug_Libraries 0\r
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+# ADD CPP /nologo /MD /W3 /GR /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PRS_EXPORTS" /D "WNT" /YX /FD /c\r
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+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\Prs.dll" /pdbtype:sept\r
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+!IF "$(CFG)" == "Prs - Win32 Release"\r
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+# Begin Custom Build - Update $(InputName).h...\r
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+# Begin Custom Build - Update $(InputName).h...\r
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--- /dev/null
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--- /dev/null
+""\r
+{\r
+"FILE_VERSION" = "9237"\r
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+"PROJECT_FILE_RELATIVE_PATH" = ""\r
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--- /dev/null
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+\r
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102\r
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+CFG=PyInterp - Win32 Debug\r
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,\r
+!MESSAGE use the Export Makefile command and run\r
+!MESSAGE \r
+!MESSAGE NMAKE /f "PyInterp.mak".\r
+!MESSAGE \r
+!MESSAGE You can specify a configuration when running NMAKE\r
+!MESSAGE by defining the macro CFG on the command line. For example:\r
+!MESSAGE \r
+!MESSAGE NMAKE /f "PyInterp.mak" CFG="PyInterp - Win32 Debug"\r
+!MESSAGE \r
+!MESSAGE Possible choices for configuration are:\r
+!MESSAGE \r
+!MESSAGE "PyInterp - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")\r
+!MESSAGE "PyInterp - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")\r
+!MESSAGE \r
+\r
+# Begin Project\r
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+CPP=cl.exe\r
+MTL=midl.exe\r
+RSC=rc.exe\r
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+!IF "$(CFG)" == "PyInterp - Win32 Release"\r
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+# PROP Use_MFC 0\r
+# PROP Use_Debug_Libraries 0\r
+# PROP Output_Dir "..\..\win32\lib"\r
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+BSC32=bscmake.exe\r
+# ADD BASE BSC32 /nologo\r
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+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\PyInterp.dll" /libpath:"$(QTLIB)" /libpath:"$(PYTHONLIB)"\r
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+# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(PYTHONINC)" /D "_DEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PYINTERP_EXPORTS" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c\r
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32\r
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+BSC32=bscmake.exe\r
+# ADD BASE BSC32 /nologo\r
+# ADD BSC32 /nologo\r
+LINK32=link.exe\r
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept\r
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\PyInterp.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(PYTHONLIB)"\r
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+!ENDIF \r
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+ Name="VCCustomBuildTool"/>\r
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+ Name="VCLinkerTool"\r
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+ Name="VCPostBuildEventTool"/>\r
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+ Culture="1049"/>\r
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+InputName=PythonConsole_PyEditor\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
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+ $(BuildCmds)\r
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+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "PythonConsole - Win32 Debug"\r
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+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
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+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
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+ $(BuildCmds)\r
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+# Begin Source File\r
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+!IF "$(CFG)" == "PythonConsole - Win32 Release"\r
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+# Begin Custom Build - Performing Custom Build Step on $(InputPath)Update $(InputName).h...\r
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+# Begin Custom Build - Performing Custom Build Step on $(InputPath)Update $(InputName).h...\r
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+ type $(InputPath) > ..\..\include\$(InputName).h\r
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+# Begin Source File\r
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+# End Source File\r
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+# End Source File\r
+# End Group\r
+# End Target\r
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--- /dev/null
+<?xml version="1.0" encoding="windows-1251"?>\r
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+ Name="PythonConsole"\r
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+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
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+ AdditionalIncludeDirectories="$(GUI_SRC_DIR)\$(ConfigurationName)\include;"$(PYTHONINC)";"$(QTINC)""\r
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+ RuntimeLibrary="3"\r
+ RuntimeTypeInfo="TRUE"\r
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+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ DebugInformationFormat="4"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib"\r
+ OutputFile="$(OutDir)/PythonConsole.dll"\r
+ LinkIncremental="2"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories="$(PYTHONLIB),$(QTLIBD)"\r
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+ ProgramDatabaseFile="$(OutDir)/PythonConsole.pdb"\r
+ ImportLibrary="$(OutDir)/PythonConsole.lib"\r
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+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
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+ Culture="1049"/>\r
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+ CharacterSet="2">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
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+ InlineFunctionExpansion="1"\r
+ AdditionalIncludeDirectories="$(GUI_SRC_DIR)\$(ConfigurationName)\include;"$(PYTHONINC)";"$(QTINC)""\r
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+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
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+ Name="VCLinkerTool"\r
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+ OutputFile="$(OutDir)/PythonConsole.dll"\r
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+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories="$(PYTHONLIB),$(QTLIB)"\r
+ ProgramDatabaseFile=""\r
+ ImportLibrary="$(OutDir)/PythonConsole.lib"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="NDEBUG"\r
+ MkTypLibCompatible="TRUE"\r
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+ TypeLibraryName=".\..\..\win32\lib/PythonConsole.tlb"\r
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+ PreprocessorDefinitions="NDEBUG"\r
+ Culture="1049"/>\r
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+ Name="VCWebServiceProxyGeneratorTool"/>\r
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+ Name="VCXMLDataGeneratorTool"/>\r
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+ Name="VCWebDeploymentTool"/>\r
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--- /dev/null
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--- /dev/null
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\QDS\QDS_ComboBox.h\r
+\r
+!IF "$(CFG)" == "QDS - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\QDS\QDS_ComboBox.h\r
+InputName=QDS_ComboBox\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "QDS - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\QDS\QDS_ComboBox.h\r
+InputName=QDS_ComboBox\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\QDS\QDS_Datum.h\r
+\r
+!IF "$(CFG)" == "QDS - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\QDS\QDS_Datum.h\r
+InputName=QDS_Datum\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "QDS - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\QDS\QDS_Datum.h\r
+InputName=QDS_Datum\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\QDS\QDS_LineEdit.h\r
+\r
+!IF "$(CFG)" == "QDS - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\QDS\QDS_LineEdit.h\r
+InputName=QDS_LineEdit\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "QDS - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\QDS\QDS_LineEdit.h\r
+InputName=QDS_LineEdit\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\QDS\QDS_RadioBox.h\r
+\r
+!IF "$(CFG)" == "QDS - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\QDS\QDS_RadioBox.h\r
+InputName=QDS_RadioBox\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "QDS - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\QDS\QDS_RadioBox.h\r
+InputName=QDS_RadioBox\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\QDS\QDS_SpinBox.h\r
+\r
+!IF "$(CFG)" == "QDS - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\QDS\QDS_SpinBox.h\r
+InputName=QDS_SpinBox\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "QDS - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\QDS\QDS_SpinBox.h\r
+InputName=QDS_SpinBox\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\QDS\QDS_SpinBoxDbl.h\r
+\r
+!IF "$(CFG)" == "QDS - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\QDS\QDS_SpinBoxDbl.h\r
+InputName=QDS_SpinBoxDbl\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "QDS - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\QDS\QDS_SpinBoxDbl.h\r
+InputName=QDS_SpinBoxDbl\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\QDS\QDS_TextEdit.h\r
+\r
+!IF "$(CFG)" == "QDS - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\QDS\QDS_TextEdit.h\r
+InputName=QDS_TextEdit\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "QDS - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\QDS\QDS_TextEdit.h\r
+InputName=QDS_TextEdit\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\QDS\QDS_Validator.h\r
+\r
+!IF "$(CFG)" == "QDS - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\QDS\QDS_Validator.h\r
+InputName=QDS_Validator\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "QDS - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\QDS\QDS_Validator.h\r
+InputName=QDS_Validator\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# End Group\r
+# Begin Group "Source Files"\r
+\r
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\QDS\QDS.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\QDS\QDS_CheckBox.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\QDS\QDS_ComboBox.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\QDS\QDS_Datum.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\QDS\QDS_LineEdit.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\QDS\QDS_RadioBox.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\QDS\QDS_SpinBox.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\QDS\QDS_SpinBoxDbl.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\QDS\QDS_TextEdit.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\QDS\QDS_Validator.cxx\r
+# End Source File\r
+# End Group\r
+# Begin Group "Resource Files"\r
+\r
+# PROP Default_Filter "*.po *.png"\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\QDS\resources\QDS_msg_en.po\r
+\r
+!IF "$(CFG)" == "QDS - Win32 Release"\r
+\r
+# Begin Custom Build - Generate $(InputName).qm...\r
+InputPath=..\..\src\QDS\resources\QDS_msg_en.po\r
+InputName=QDS_msg_en\r
+\r
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "QDS - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate $(InputName).qm...\r
+InputPath=..\..\src\QDS\resources\QDS_msg_en.po\r
+InputName=QDS_msg_en\r
+\r
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# End Group\r
+# Begin Group "Meta Object Files"\r
+\r
+# PROP Default_Filter "*.cxx"\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_QDS_CheckBox.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_QDS_ComboBox.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_QDS_Datum.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_QDS_LineEdit.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_QDS_RadioBox.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_QDS_SpinBox.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_QDS_SpinBoxDbl.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_QDS_TextEdit.cxx\r
+# End Source File\r
+# End Group\r
+# End Target\r
+# End Project\r
--- /dev/null
+<?xml version="1.0" encoding="windows-1251"?>\r
+<VisualStudioProject\r
+ ProjectType="Visual C++"\r
+ Version="7.10"\r
+ Name="QDS"\r
+ ProjectGUID="{450F05A8-106A-496D-BB04-F0B0F530617F}"\r
+ SccProjectName="GUI_WNT/adm/win32"\r
+ SccAuxPath=""\r
+ SccLocalPath="."\r
+ SccProvider="MSSCCI:Jalindi Igloo">\r
+ <Platforms>\r
+ <Platform\r
+ Name="Win32"/>\r
+ </Platforms>\r
+ <Configurations>\r
+ <Configuration\r
+ Name="Debug|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="2"\r
+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="0"\r
+ AdditionalIncludeDirectories="$(GUI_SRC_DIR)\$(ConfigurationName)\include,$(QTINC),$(OCCINC)"\r
+ PreprocessorDefinitions="_DEBUG;WNT;WIN32;_WINDOWS;_USRDLL;QT_DLL;QT_THREAD_SUPPORT;QDS_EXPORTS"\r
+ BasicRuntimeChecks="3"\r
+ RuntimeLibrary="3"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ DebugInformationFormat="4"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib TKernel.lib"\r
+ OutputFile="$(OutDir)/QDS.dll"\r
+ LinkIncremental="2"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories="$(QTLIBD),$(OCCLIBD)"\r
+ GenerateDebugInformation="TRUE"\r
+ ProgramDatabaseFile="$(OutDir)/QDS.pdb"\r
+ ImportLibrary="$(OutDir)/QDS.lib"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
+ TypeLibraryName=".\..\..\win32\libd/QDS.tlb"\r
+ HeaderFileName=""/>\r
+ <Tool\r
+ Name="VCPostBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreLinkEventTool"/>\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ Culture="1049"/>\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"/>\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"/>\r
+ <Tool\r
+ Name="VCWebDeploymentTool"/>\r
+ <Tool\r
+ Name="VCManagedWrapperGeneratorTool"/>\r
+ <Tool\r
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
+ </Configuration>\r
+ <Configuration\r
+ Name="Release|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="2"\r
+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="4"\r
+ AdditionalIncludeDirectories="$(GUI_SRC_DIR)\$(ConfigurationName)\include,$(QTINC),$(OCCINC)"\r
+ PreprocessorDefinitions="NDEBUG;QDS_EXPORTS;WNT;WIN32;_WINDOWS;_USRDLL;QT_DLL;QT_THREAD_SUPPORT"\r
+ RuntimeLibrary="2"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib TKernel.lib"\r
+ OutputFile="$(OutDir)/QDS.dll"\r
+ LinkIncremental="1"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories="$(QTLIB),$(OCCLIB)"\r
+ ProgramDatabaseFile=""\r
+ ImportLibrary="$(OutDir)/QDS.lib"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="NDEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
+ TypeLibraryName=".\..\..\win32\lib/QDS.tlb"\r
+ HeaderFileName=""/>\r
+ <Tool\r
+ Name="VCPostBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreLinkEventTool"/>\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ PreprocessorDefinitions="NDEBUG"\r
+ Culture="1049"/>\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"/>\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"/>\r
+ <Tool\r
+ Name="VCWebDeploymentTool"/>\r
+ <Tool\r
+ Name="VCManagedWrapperGeneratorTool"/>\r
+ <Tool\r
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
+ </Configuration>\r
+ </Configurations>\r
+ <References>\r
+ </References>\r
+ <Files>\r
+ <Filter\r
+ Name="Header Files"\r
+ Filter="h;hpp;hxx;hm;inl">\r
+ <File\r
+ RelativePath="..\..\src\QDS\QDS.h">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\QDS\QDS_CheckBox.h">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\QDS\QDS_ComboBox.h">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+"\r
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+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
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+ </Filter>\r
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--- /dev/null
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--- /dev/null
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+# ** DO NOT EDIT **\r
+\r
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102\r
+\r
+CFG=Qtx - Win32 Debug\r
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,\r
+!MESSAGE use the Export Makefile command and run\r
+!MESSAGE \r
+!MESSAGE NMAKE /f "Qtx.mak".\r
+!MESSAGE \r
+!MESSAGE You can specify a configuration when running NMAKE\r
+!MESSAGE by defining the macro CFG on the command line. For example:\r
+!MESSAGE \r
+!MESSAGE NMAKE /f "Qtx.mak" CFG="Qtx - Win32 Debug"\r
+!MESSAGE \r
+!MESSAGE Possible choices for configuration are:\r
+!MESSAGE \r
+!MESSAGE "Qtx - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")\r
+!MESSAGE "Qtx - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")\r
+!MESSAGE \r
+\r
+# Begin Project\r
+# PROP AllowPerConfigDependencies 0\r
+# PROP Scc_ProjName "Qtx"\r
+# PROP Scc_LocalPath "..\.."\r
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+F90=df.exe\r
+MTL=midl.exe\r
+RSC=rc.exe\r
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+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# PROP Use_MFC 0\r
+# PROP Use_Debug_Libraries 0\r
+# PROP Output_Dir "..\..\win32\lib"\r
+# PROP Intermediate_Dir "..\..\win32\obj\Qtx"\r
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+# ADD CPP /nologo /MD /W3 /GR /GX /I "$(QTDIR)\include" /D "QTX_EXPORTS" /D "NDEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c\r
+# SUBTRACT CPP /O<none>\r
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+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32\r
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+# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "$(QTDIR)\include" /D "QTX_EXPORTS" /D "_DEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c\r
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32\r
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32\r
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+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept\r
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+# Begin Target\r
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+# Name "Qtx - Win32 Release"\r
+# Name "Qtx - Win32 Debug"\r
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+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
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+# End Source File\r
+# Begin Source File\r
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+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxAction.h\r
+InputName=QtxAction\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
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+ $(BuildCmds)\r
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+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxAction.h\r
+InputName=QtxAction\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
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+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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+# Begin Source File\r
+\r
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+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxActionMenuMgr.h\r
+InputName=QtxActionMenuMgr\r
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+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
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+ $(BuildCmds)\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxActionMenuMgr.h\r
+InputName=QtxActionMenuMgr\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Qtx\QtxActionMgr.h\r
+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxActionMgr.h\r
+InputName=QtxActionMgr\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxActionMgr.h\r
+InputName=QtxActionMgr\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Qtx\QtxActionToolMgr.h\r
+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxActionToolMgr.h\r
+InputName=QtxActionToolMgr\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
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+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxActionToolMgr.h\r
+InputName=QtxActionToolMgr\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
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+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Qtx\QtxColorScale.h\r
+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxColorScale.h\r
+InputName=QtxColorScale\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
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+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxColorScale.h\r
+InputName=QtxColorScale\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
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+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Qtx\QtxComboBox.h\r
+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxComboBox.h\r
+InputName=QtxComboBox\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
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+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxComboBox.h\r
+InputName=QtxComboBox\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Qtx\QtxDblSpinBox.h\r
+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxDblSpinBox.h\r
+InputName=QtxDblSpinBox\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxDblSpinBox.h\r
+InputName=QtxDblSpinBox\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Qtx\QtxDialog.h\r
+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxDialog.h\r
+InputName=QtxDialog\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxDialog.h\r
+InputName=QtxDialog\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Qtx\QtxDirListEditor.h\r
+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxDirListEditor.h\r
+InputName=QtxDirListEditor\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxDirListEditor.h\r
+InputName=QtxDirListEditor\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Qtx\QtxDockAction.h\r
+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxDockAction.h\r
+InputName=QtxDockAction\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxDockAction.h\r
+InputName=QtxDockAction\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Qtx\QtxDockWindow.h\r
+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxDockWindow.h\r
+InputName=QtxDockWindow\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxDockWindow.h\r
+InputName=QtxDockWindow\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Qtx\QtxGroupBox.h\r
+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxGroupBox.h\r
+InputName=QtxGroupBox\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxGroupBox.h\r
+InputName=QtxGroupBox\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Qtx\QtxIntSpinBox.h\r
+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxIntSpinBox.h\r
+InputName=QtxIntSpinBox\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxIntSpinBox.h\r
+InputName=QtxIntSpinBox\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Qtx\QtxListAction.h\r
+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxListAction.h\r
+InputName=QtxListAction\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxListAction.h\r
+InputName=QtxListAction\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Qtx\QtxListBox.h\r
+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxListBox.h\r
+InputName=QtxListBox\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxListBox.h\r
+InputName=QtxListBox\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Qtx\QtxListOfOperations.h\r
+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\Qtx\QtxListOfOperations.h\r
+InputName=QtxListOfOperations\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\Qtx\QtxListOfOperations.h\r
+InputName=QtxListOfOperations\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Qtx\QtxListResourceEdit.h\r
+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxListResourceEdit.h\r
+InputName=QtxListResourceEdit\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxListResourceEdit.h\r
+InputName=QtxListResourceEdit\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Qtx\QtxListView.h\r
+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxListView.h\r
+InputName=QtxListView\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxListView.h\r
+InputName=QtxListView\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Qtx\QtxLogoMgr.h\r
+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxLogoMgr.h\r
+InputName=QtxLogoMgr\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxLogoMgr.h\r
+InputName=QtxLogoMgr\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Qtx\QtxMainWindow.h\r
+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxMainWindow.h\r
+InputName=QtxMainWindow\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxMainWindow.h\r
+InputName=QtxMainWindow\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Qtx\QtxMenuButton.h\r
+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxMenuButton.h\r
+InputName=QtxMenuButton\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxMenuButton.h\r
+InputName=QtxMenuButton\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Qtx\QtxMRUAction.h\r
+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxMRUAction.h\r
+InputName=QtxMRUAction\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxMRUAction.h\r
+InputName=QtxMRUAction\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Qtx\QtxOperations.h\r
+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\Qtx\QtxOperations.h\r
+InputName=QtxOperations\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\Qtx\QtxOperations.h\r
+InputName=QtxOperations\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Qtx\QtxParser.h\r
+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\Qtx\QtxParser.h\r
+InputName=QtxParser\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\Qtx\QtxParser.h\r
+InputName=QtxParser\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Qtx\QtxPathDialog.h\r
+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxPathDialog.h\r
+InputName=QtxPathDialog\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxPathDialog.h\r
+InputName=QtxPathDialog\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Qtx\QtxPopupMenu.h\r
+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxPopupMenu.h\r
+InputName=QtxPopupMenu\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxPopupMenu.h\r
+InputName=QtxPopupMenu\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
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+!IF "$(CFG)" == "Qtx - Win32 Release"\r
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+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
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+InputName=QtxPopupMgr\r
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+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
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+ $(BuildCmds)\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxPopupMgr.h\r
+InputName=QtxPopupMgr\r
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+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
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+ $(BuildCmds)\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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+!IF "$(CFG)" == "Qtx - Win32 Release"\r
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+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\Qtx\QtxResourceEdit.h\r
+InputName=QtxResourceEdit\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
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+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\Qtx\QtxResourceEdit.h\r
+InputName=QtxResourceEdit\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
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+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\Qtx\QtxResourceMgr.h\r
+InputName=QtxResourceMgr\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
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+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
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+# Begin Custom Build - Update $(InputName).h...\r
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+!IF "$(CFG)" == "Qtx - Win32 Release"\r
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+# Begin Custom Build - Update $(InputName).h...\r
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+InputName=QtxStdOperations\r
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+ type $(InputPath) > ..\..\include\$(InputName).h\r
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+# Begin Custom Build - Update $(InputName).h...\r
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+!IF "$(CFG)" == "Qtx - Win32 Release"\r
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+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
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+InputName=QtxTable\r
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+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
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+ $(BuildCmds)\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
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+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
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+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
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+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
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+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
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+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxToolBar.h\r
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+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
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+ \r
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+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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+# End Custom Build\r
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+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxToolTip.h\r
+InputName=QtxToolTip\r
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+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
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+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxToolTip.h\r
+InputName=QtxToolTip\r
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+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
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+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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+# End Custom Build\r
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+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxWorkspaceAction.h\r
+InputName=QtxWorkspaceAction\r
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+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
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+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
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+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxWorkspaceAction.h\r
+InputName=QtxWorkspaceAction\r
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+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
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+ $(BuildCmds)\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
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+SOURCE=..\..\src\Qtx\QtxWorkstack.h\r
+\r
+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxWorkstack.h\r
+InputName=QtxWorkstack\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
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+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
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+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxWorkstack.h\r
+InputName=QtxWorkstack\r
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+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
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+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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+# End Custom Build\r
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+!ENDIF \r
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+SOURCE=..\..\src\Qtx\QtxWorkstackAction.h\r
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+!IF "$(CFG)" == "Qtx - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxWorkstackAction.h\r
+InputName=QtxWorkstackAction\r
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+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
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+ \r
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+ $(BuildCmds)\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"\r
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+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\Qtx\QtxWorkstackAction.h\r
+InputName=QtxWorkstackAction\r
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+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
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+ \r
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+ $(BuildCmds)\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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--- /dev/null
+<?xml version="1.0" encoding="windows-1251"?>\r
+<VisualStudioProject\r
+ ProjectType="Visual C++"\r
+ Version="7.10"\r
+ Name="Qtx"\r
+ SccProjectName="GUI_WNT/adm/win32"\r
+ SccAuxPath=""\r
+ SccLocalPath="."\r
+ SccProvider="MSSCCI:Jalindi Igloo">\r
+ <Platforms>\r
+ <Platform\r
+ Name="Win32"/>\r
+ </Platforms>\r
+ <Configurations>\r
+ <Configuration\r
+ Name="Release|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="2"\r
+ UseOfMFC="0"\r
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+ Name="Meta Object Files"\r
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+ </File>\r
+ <File\r
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+ <Globals>\r
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--- /dev/null
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+"NUMBER_OF_NESTED_PROJECTS" = "0"\r
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+}\r
--- /dev/null
+<?xml version="1.0" encoding="windows-1251"?>\r
+<VisualStudioProject\r
+ ProjectType="Visual C++"\r
+ Version="7.10"\r
+ Name="RegistryDisplay"\r
+ SccProjectName="GUI_WNT/adm/win32"\r
+ SccAuxPath=""\r
+ SccLocalPath="."\r
+ SccProvider="MSSCCI:Jalindi Igloo">\r
+ <Platforms>\r
+ <Platform\r
+ Name="Win32"/>\r
+ </Platforms>\r
+ <Configurations>\r
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+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="2"\r
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+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="0"\r
+ AdditionalIncludeDirectories=""$(GUI_SRC_DIR)\$(ConfigurationName)\include";../../stub;"$(QTDIR)/include";"$(PTHREADSINC)";"$(OMNIINC)";"$(OMNIINC)\omniORB4";"$(KERNEL_SRC_DIR)\$(ConfigurationName)\include";"$(KERNEL_SRC_DIR)\include""\r
+ PreprocessorDefinitions="_DEBUG;_OMNITHREAD_DLL;__x86__;__WIN32__;WNT;WIN32;_WINDOWS;_USRDLL;REGISTRYDISPLAY_EXPORTS"\r
+ BasicRuntimeChecks="3"\r
+ RuntimeLibrary="3"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ DebugInformationFormat="4"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib SalomeNS.lib OpUtil.lib omniORB$(OMNIVER)_rtd.lib omnithread$(OMNITHRVER)_rtd.lib omniDynamic$(OMNIVER)_rtd.lib COS$(OMNIVER)_rtd.lib COSDynamic$(OMNIVER)_rtd.lib ws2_32.lib wsock32.lib"\r
+ OutputFile="$(OutDir)/RegistryDisplay.dll"\r
+ LinkIncremental="2"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories=""$(QTLIBD)";"$(OMNILIB)";"$(KERNEL_SRC_DIR)\$(ConfigurationName)\lib\salome";"$(KERNEL_SRC_DIR)\\lib\salome""\r
+ GenerateDebugInformation="TRUE"\r
+ ProgramDatabaseFile="$(OutDir)/RegistryDisplay.pdb"\r
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+ TargetMachine="1"/>\r
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+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
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+ HeaderFileName=""/>\r
+ <Tool\r
+ Name="VCPostBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreBuildEventTool"/>\r
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+ Name="VCPreLinkEventTool"/>\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ Culture="1049"/>\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"/>\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"/>\r
+ <Tool\r
+ Name="VCWebDeploymentTool"/>\r
+ <Tool\r
+ Name="VCManagedWrapperGeneratorTool"/>\r
+ <Tool\r
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
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+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
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+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="2"\r
+ InlineFunctionExpansion="1"\r
+ AdditionalIncludeDirectories=""$(GUI_SRC_DIR)\$(ConfigurationName)\include";../../stub;"$(QTDIR)/include";"$(PTHREADSINC)";"$(OMNIINC)";"$(OMNIINC)\omniORB4";"$(KERNEL_SRC_DIR)\$(ConfigurationName)\include";"$(KERNEL_SRC_DIR)\include""\r
+ PreprocessorDefinitions="NDEBUG;_OMNITHREAD_DLL;__x86__;__WIN32__;WNT;WIN32;_WINDOWS;_USRDLL;REGISTRYDISPLAY_EXPORTS"\r
+ StringPooling="TRUE"\r
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+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
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+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
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+ PreprocessorDefinitions="NDEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
+ TypeLibraryName=".\..\..\win32\lib/RegistryDisplay.tlb"\r
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+ Culture="1049"/>\r
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+ <Tool\r
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+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ <File\r
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+ </Filter>\r
+ </Files>\r
+ <Globals>\r
+ </Globals>\r
+</VisualStudioProject>\r
--- /dev/null
+""\r
+{\r
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+}\r
--- /dev/null
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+ SccAuxPath=""\r
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+ SccProvider="MSSCCI:Jalindi Igloo">\r
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+ Culture="1049"/>\r
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+ Name="VCResourceCompilerTool"\r
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+ Culture="1049"/>\r
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+ Name="VCWebServiceProxyGeneratorTool"/>\r
+ <Tool\r
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+ Name="VCWebDeploymentTool"/>\r
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+ <Files>\r
+ <Filter\r
+ Name="Source Files"\r
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">\r
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+ </Files>\r
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+ </Globals>\r
+</VisualStudioProject>\r
--- /dev/null
+""\r
+{\r
+"FILE_VERSION" = "9237"\r
+"ENLISTMENT_CHOICE" = "NEVER"\r
+"PROJECT_FILE_RELATIVE_PATH" = ""\r
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+"NUMBER_OF_NESTED_PROJECTS" = "0"\r
+"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT"\r
+}\r
--- /dev/null
+<?xml version="1.0" encoding="windows-1251"?>\r
+<VisualStudioProject\r
+ ProjectType="Visual C++"\r
+ Version="7.10"\r
+ Name="SALOME_PYQT"\r
+ ProjectGUID="{4916EEA5-82E5-4C0F-9F12-119129144D84}"\r
+ SccProjectName="GUI_WNT/adm/win32"\r
+ SccAuxPath=""\r
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+ SccProvider="MSSCCI:Jalindi Igloo">\r
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+ <Tool\r
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+ Description="Update $(InputFileName)..."\r
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+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\SALOME_SWIG\test_table.py">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
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+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
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+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > ..\..\$(ConfigurationName)\lib\python$(PYVERSION)\site-packages\salome\$(InputFileName)\r
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+ </FileConfiguration>\r
+ </File>\r
+ </Filter>\r
+ <Filter\r
+ Name="Interface Files"\r
+ Filter="*.idl">\r
+ <File\r
+ RelativePath="$(KERNEL_SRC_DIR)\idl\SALOME_ModuleCatalog.idl">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Mapping $(inputName)$(InputExt)..."\r
+ CommandLine="set PATH=$(PYTHONDIR)\libs\r
+$(OMNIBIN)\omniidl -bcxx -Wbs=SK.cxx -I..\..\idl -I$(InputDir). -I$(KERNEL_SRC_DIR)\idl -C..\..\stub $(InputPath)\r
+"\r
+ Outputs="..\..\stub\$(inputName).hh;..\..\stub\$(inputName)SK.cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Mapping $(inputName)$(InputExt)..."\r
+ CommandLine="set PATH=$(PYTHONDIR)\libs\r
+$(OMNIBIN)\omniidl -bcxx -Wbs=SK.cxx -I..\..\idl -I$(InputDir). -I$(KERNEL_SRC_DIR)\idl -C..\..\stub $(InputPath)\r
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+ Outputs="..\..\stub\$(inputName).hh;..\..\stub\$(inputName)SK.cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ </Filter>\r
+ <Filter\r
+ Name="Skeleton Files"\r
+ Filter="*SK.cxx">\r
+ <File\r
+ RelativePath="..\..\stub\SALOME_ModuleCatalogSK.cxx">\r
+ </File>\r
+ </Filter>\r
+ <Filter\r
+ Name="SWIG Interface Files"\r
+ Filter="*.i">\r
+ <File\r
+ RelativePath="..\..\src\SALOME_SWIG\libSALOME_Swig.i">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate swig_$(InputName).cxx..."\r
+ CommandLine="$(SWIGBIN)\swig -python -c++ -I..\..\$(ConfigurationName)\include -I$(InputDir) -outdir ..\..\$(ConfigurationName)\lib\python$(PYVERSION)\site-packages\salome -o ..\..\swig\swig_$(InputName).cxx $(InputPath)\r
+"\r
+ Outputs="..\..\swig\swig_$(InputName).cxx;..\..\$(ConfigurationName)\lib\python$(PYVERSION)\site-packages\salome\lib$(InputName).py"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate swig_$(InputName).cxx..."\r
+ CommandLine="$(SWIGBIN)\swig -python -c++ -I..\..\$(ConfigurationName)\include -I$(InputDir) -outdir ..\..\$(ConfigurationName)\lib\python$(PYVERSION)\site-packages\salome -o ..\..\swig\swig_$(InputName).cxx $(InputPath)\r
+"\r
+ Outputs="..\..\swig\swig_$(InputName).cxx;..\..\$(ConfigurationName)\lib\python$(PYVERSION)\site-packages\salome\lib$(InputName).py"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
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+ <Tool\r
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+ </Filter>\r
+ </Files>\r
+ <Globals>\r
+ </Globals>\r
+</VisualStudioProject>\r
--- /dev/null
+""\r
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+"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT"\r
+}\r
--- /dev/null
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--- /dev/null
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+ RuntimeLibrary="3"\r
+ RuntimeTypeInfo="TRUE"\r
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+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ DebugInformationFormat="4"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
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+ AdditionalDependencies="qt$(QTVER).lib SalomeDS.lib SalomeDSImpl.lib omniORB$(OMNIVER)_rtd.lib omnithread$(OMNITHRVER)_rtd.lib omniDynamic$(OMNIVER)_rtd.lib COS$(OMNIVER)_rtd.lib COSDynamic$(OMNIVER)_rtd.lib tkv3d.lib tkmath.lib tkernel.lib tkcdf.lib tklcaf.lib ws2_32.lib wsock32.lib"\r
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+ Name="VCPreLinkEventTool"/>\r
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+ PreprocessorDefinitions="_DEBUG"\r
+ Culture="1049"/>\r
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+ Name="VCWebServiceProxyGeneratorTool"/>\r
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+ Name="VCXMLDataGeneratorTool"/>\r
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+ Name="VCWebDeploymentTool"/>\r
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+ SuppressStartupBanner="TRUE"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
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+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="NDEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
+ TypeLibraryName=".\..\..\win32\lib/SOCC.tlb"\r
+ HeaderFileName=""/>\r
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+ Name="VCPostBuildEventTool"/>\r
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+ Name="VCPreBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreLinkEventTool"/>\r
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+ Name="VCResourceCompilerTool"\r
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+ Culture="1049"/>\r
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+ <Tool\r
+ Name="VCXMLDataGeneratorTool"/>\r
+ <Tool\r
+ Name="VCWebDeploymentTool"/>\r
+ <Tool\r
+ Name="VCManagedWrapperGeneratorTool"/>\r
+ <Tool\r
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
+ </Configuration>\r
+ </Configurations>\r
+ <References>\r
+ </References>\r
+ <Files>\r
+ <Filter\r
+ Name="Header Files"\r
+ Filter="h;hpp;hxx;hm;inl">\r
+ <File\r
+ RelativePath="..\..\src\Socc\SOCC.h">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
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--- /dev/null
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+ $(BuildCmds)\r
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+ $(BuildCmds)\r
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+!ELSEIF "$(CFG)" == "STD - Win32 Debug"\r
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+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
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+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
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+ $(BuildCmds)\r
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+# Begin Source File\r
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+!IF "$(CFG)" == "STD - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
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+InputName=STD_CloseDlg\r
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+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
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+ $(BuildCmds)\r
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+ $(BuildCmds)\r
+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "STD - Win32 Debug"\r
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+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
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+InputName=STD_CloseDlg\r
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+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
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+ $(BuildCmds)\r
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+ $(BuildCmds)\r
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+# Begin Source File\r
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+!IF "$(CFG)" == "STD - Win32 Release"\r
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+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\STD\STD_LoadStudiesDlg.h\r
+InputName=STD_LoadStudiesDlg\r
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+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
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+ $(BuildCmds)\r
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+ $(BuildCmds)\r
+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "STD - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\STD\STD_LoadStudiesDlg.h\r
+InputName=STD_LoadStudiesDlg\r
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+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
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+ $(BuildCmds)\r
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+ $(BuildCmds)\r
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+# Begin Source File\r
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+!IF "$(CFG)" == "STD - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\STD\STD_MDIDesktop.h\r
+InputName=STD_MDIDesktop\r
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+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
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+ $(BuildCmds)\r
+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "STD - Win32 Debug"\r
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+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
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+InputName=STD_MDIDesktop\r
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+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
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+ $(BuildCmds)\r
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+ $(BuildCmds)\r
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+!IF "$(CFG)" == "STD - Win32 Release"\r
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+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\STD\STD_SDIDesktop.h\r
+InputName=STD_SDIDesktop\r
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+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
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+ type $(InputPath) > ..\..\include\$(InputName).h \\r
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+# Begin Source File\r
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+!IF "$(CFG)" == "STD - Win32 Release"\r
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+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
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+InputName=STD_TabDesktop\r
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+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
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+ $(BuildCmds)\r
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+!ELSEIF "$(CFG)" == "STD - Win32 Debug"\r
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+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
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+InputName=STD_TabDesktop\r
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+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
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+ $(BuildCmds)\r
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+# Begin Source File\r
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+# End Source File\r
+# Begin Source File\r
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+# End Source File\r
+# Begin Source File\r
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+# Begin Source File\r
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+# Begin Source File\r
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+# Begin Source File\r
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+# Begin Source File\r
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+!IF "$(CFG)" == "STD - Win32 Release"\r
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+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\STD\resources\close.png\r
+InputName=close\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "STD - Win32 Debug"\r
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+# Begin Custom Build - Update $(InputName).png...\r
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+InputName=close\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Source File\r
+# Begin Source File\r
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+!IF "$(CFG)" == "STD - Win32 Release"\r
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+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\STD\resources\config\r
+InputName=config\r
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+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+!ELSEIF "$(CFG)" == "STD - Win32 Debug"\r
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+# Begin Custom Build - Update $(InputName).png...\r
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+InputName=config\r
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+"..\..\resources\$(InputName)" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName)\r
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+# End Custom Build\r
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+# Begin Source File\r
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+!IF "$(CFG)" == "STD - Win32 Release"\r
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+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\STD\resources\copy.png\r
+InputName=copy\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "STD - Win32 Debug"\r
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+# Begin Custom Build - Update $(InputName).png...\r
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+InputName=copy\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# Begin Source File\r
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+!IF "$(CFG)" == "STD - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\STD\resources\cursor_rotate.png\r
+InputName=cursor_rotate\r
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+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
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+InputName=cursor_rotate\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# Begin Source File\r
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+\r
+!IF "$(CFG)" == "STD - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
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+InputName=cursor_zoom\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
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+InputName=cursor_zoom\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
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+# End Source File\r
+# Begin Source File\r
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+\r
+!IF "$(CFG)" == "STD - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\STD\resources\cut.png\r
+InputName=cut\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\STD\resources\cut.png\r
+InputName=cut\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
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+!ENDIF \r
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+# End Source File\r
+# Begin Source File\r
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+SOURCE=..\..\src\STD\resources\help.png\r
+\r
+!IF "$(CFG)" == "STD - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\STD\resources\help.png\r
+InputName=help\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# Begin Custom Build - Update $(InputName).png...\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# Begin Source File\r
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+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\STD\resources\new.png\r
+InputName=new\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"\r
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+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\STD\resources\new.png\r
+InputName=new\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# Begin Source File\r
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+!IF "$(CFG)" == "STD - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\STD\resources\open.png\r
+InputName=open\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\STD\resources\open.png\r
+InputName=open\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# Begin Source File\r
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+\r
+!IF "$(CFG)" == "STD - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\STD\resources\paste.png\r
+InputName=paste\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+!ELSEIF "$(CFG)" == "STD - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\STD\resources\paste.png\r
+InputName=paste\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# Begin Source File\r
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+\r
+!IF "$(CFG)" == "STD - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\STD\resources\print.png\r
+InputName=print\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\STD\resources\print.png\r
+InputName=print\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
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+!ENDIF \r
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+# Begin Source File\r
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+\r
+!IF "$(CFG)" == "STD - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\STD\resources\redo.png\r
+InputName=redo\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\STD\resources\redo.png\r
+InputName=redo\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
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+# Begin Source File\r
+\r
+SOURCE=..\..\src\STD\resources\reset.png\r
+\r
+!IF "$(CFG)" == "STD - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\STD\resources\reset.png\r
+InputName=reset\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\STD\resources\reset.png\r
+InputName=reset\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
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+# Begin Source File\r
+\r
+SOURCE=..\..\src\STD\resources\save.png\r
+\r
+!IF "$(CFG)" == "STD - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\STD\resources\save.png\r
+InputName=save\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\STD\resources\save.png\r
+InputName=save\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
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+!ENDIF \r
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+# Begin Source File\r
+\r
+SOURCE=..\..\src\STD\resources\std.ini\r
+\r
+!IF "$(CFG)" == "STD - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).ini...\r
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+InputName=std\r
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+"..\..\resources\$(InputName).ini" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).ini\r
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+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "STD - Win32 Debug"\r
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+# Begin Custom Build - Update $(InputName).ini...\r
+InputPath=..\..\src\STD\resources\std.ini\r
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+"..\..\resources\$(InputName).ini" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).ini\r
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+!ENDIF \r
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+# Begin Source File\r
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+# Begin Custom Build - Generate $(InputName).qm...\r
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+InputName=STD_images\r
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+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "STD - Win32 Debug"\r
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+# Begin Custom Build - Generate $(InputName).qm...\r
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+InputName=STD_images\r
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+InputName=STD_msg_en\r
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+# Begin Source File\r
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+# Begin Custom Build - Update $(InputName).png...\r
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+# Begin Custom Build - Update $(InputName).png...\r
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+# Begin Source File\r
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+# End Source File\r
+# Begin Source File\r
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+SOURCE=..\..\moc\moc_STD_CloseDlg.cxx\r
+# End Source File\r
+# Begin Source File\r
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+# End Source File\r
+# Begin Source File\r
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+SOURCE=..\..\moc\moc_STD_MDIDesktop.cxx\r
+# End Source File\r
+# Begin Source File\r
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+SOURCE=..\..\moc\moc_STD_SDIDesktop.cxx\r
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--- /dev/null
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+ ProjectType="Visual C++"\r
+ Version="7.10"\r
+ Name="STD"\r
+ SccProjectName="GUI_WNT/adm/win32"\r
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+ SccProvider="MSSCCI:Jalindi Igloo">\r
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+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
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+ PreprocessorDefinitions="_DEBUG;_USRDLL;STD_EXPORTS;WNT;WIN32;_WINDOWS;QT_DLL;QT_THREAD_SUPPORT;DISABLE_VTKVIEWER;DISABLE_PLOT2DVIEWER;DISABLE_PYCONSOLE;DISABLE_GLVIEWER;DISABLE_SUPERVGRAPHVIEWER;DISABLE_SALOMEOBJECT"\r
+ BasicRuntimeChecks="3"\r
+ RuntimeLibrary="3"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ DebugInformationFormat="4"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib"\r
+ OutputFile="$(OutDir)/Std.dll"\r
+ LinkIncremental="2"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories="$(QTLIBD)"\r
+ GenerateDebugInformation="TRUE"\r
+ ProgramDatabaseFile="$(OutDir)/Std.pdb"\r
+ ImportLibrary="$(OutDir)/Std.lib"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
+ TypeLibraryName=".\..\..\win32\libd/STD.tlb"\r
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+ Name="VCPostBuildEventTool"/>\r
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+ Culture="1033"/>\r
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+ Name="VCWebDeploymentTool"/>\r
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+ Name="VCManagedWrapperGeneratorTool"/>\r
+ <Tool\r
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+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
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+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
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+ Name="VCCLCompilerTool"\r
+ Optimization="2"\r
+ InlineFunctionExpansion="1"\r
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+ PreprocessorDefinitions="NDEBUG;_USRDLL;STD_EXPORTS;WNT;WIN32;_WINDOWS;QT_DLL;QT_THREAD_SUPPORT"\r
+ StringPooling="TRUE"\r
+ RuntimeLibrary="2"\r
+ EnableFunctionLevelLinking="TRUE"\r
+ RuntimeTypeInfo="TRUE"\r
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+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
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+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib"\r
+ OutputFile="$(OutDir)/Std.dll"\r
+ LinkIncremental="1"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories="$(QTLIB)"\r
+ ImportLibrary="$(OutDir)/Std.lib"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="NDEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
+ TypeLibraryName=".\..\..\win32\lib/STD.tlb"\r
+ HeaderFileName=""/>\r
+ <Tool\r
+ Name="VCPostBuildEventTool"/>\r
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+ Name="VCPreBuildEventTool"/>\r
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+ Name="VCResourceCompilerTool"\r
+ PreprocessorDefinitions="NDEBUG"\r
+ Culture="1033"/>\r
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+ Name="VCWebServiceProxyGeneratorTool"/>\r
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+ Name="VCWebDeploymentTool"/>\r
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+ Name="Debug|Win32">\r
+ <Tool\r
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+ </FileConfiguration>\r
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+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
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+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
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+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ <Tool\r
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+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ <FileConfiguration\r
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+ <Tool\r
+ Name="VCCustomBuildTool"\r
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+ CommandLine="type $(InputPath) > ..\..\$(ConfigurationName)\share\salome\resources\$(InputFileName)\r
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+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\SUIT\SUIT_ActionOperation.h\r
+\r
+!IF "$(CFG)" == "SUIT - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\SUIT\SUIT_ActionOperation.h\r
+InputName=SUIT_ActionOperation\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\SUIT\SUIT_ActionOperation.h\r
+InputName=SUIT_ActionOperation\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\SUIT\SUIT_Application.h\r
+\r
+!IF "$(CFG)" == "SUIT - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\SUIT\SUIT_Application.h\r
+InputName=SUIT_Application\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\SUIT\SUIT_Application.h\r
+InputName=SUIT_Application\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\SUIT\SUIT_Convertor.h\r
+\r
+!IF "$(CFG)" == "SUIT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\SUIT\SUIT_Convertor.h\r
+InputName=SUIT_Convertor\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\SUIT\SUIT_Convertor.h\r
+InputName=SUIT_Convertor\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\SUIT\SUIT_DataObject.h\r
+\r
+!IF "$(CFG)" == "SUIT - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\SUIT\SUIT_DataObject.h\r
+InputName=SUIT_DataObject\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\SUIT\SUIT_DataObject.h\r
+InputName=SUIT_DataObject\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\SUIT\SUIT_DataObjectIterator.h\r
+\r
+!IF "$(CFG)" == "SUIT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\SUIT\SUIT_DataObjectIterator.h\r
+InputName=SUIT_DataObjectIterator\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\SUIT\SUIT_DataObjectIterator.h\r
+InputName=SUIT_DataObjectIterator\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\SUIT\SUIT_DataObjectKey.h\r
+\r
+!IF "$(CFG)" == "SUIT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\SUIT\SUIT_DataObjectKey.h\r
+InputName=SUIT_DataObjectKey\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\SUIT\SUIT_DataObjectKey.h\r
+InputName=SUIT_DataObjectKey\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\SUIT\SUIT_DataOwner.h\r
+\r
+!IF "$(CFG)" == "SUIT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\SUIT\SUIT_DataOwner.h\r
+InputName=SUIT_DataOwner\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\SUIT\SUIT_DataOwner.h\r
+InputName=SUIT_DataOwner\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\SUIT\SUIT_Desktop.h\r
+\r
+!IF "$(CFG)" == "SUIT - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\SUIT\SUIT_Desktop.h\r
+InputName=SUIT_Desktop\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\SUIT\SUIT_Desktop.h\r
+InputName=SUIT_Desktop\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\SUIT\SUIT_ExceptionHandler.h\r
+\r
+!IF "$(CFG)" == "SUIT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\SUIT\SUIT_ExceptionHandler.h\r
+InputName=SUIT_ExceptionHandler\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\SUIT\SUIT_ExceptionHandler.h\r
+InputName=SUIT_ExceptionHandler\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\SUIT\SUIT_FileDlg.h\r
+\r
+!IF "$(CFG)" == "SUIT - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\SUIT\SUIT_FileDlg.h\r
+InputName=SUIT_FileDlg\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\SUIT\SUIT_FileDlg.h\r
+InputName=SUIT_FileDlg\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\SUIT\SUIT_FileValidator.h\r
+\r
+!IF "$(CFG)" == "SUIT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\SUIT\SUIT_FileValidator.h\r
+InputName=SUIT_FileValidator\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\SUIT\SUIT_FileValidator.h\r
+InputName=SUIT_FileValidator\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\SUIT\SUIT_MessageBox.h\r
+\r
+!IF "$(CFG)" == "SUIT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\SUIT\SUIT_MessageBox.h\r
+InputName=SUIT_MessageBox\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\SUIT\SUIT_MessageBox.h\r
+InputName=SUIT_MessageBox\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\SUIT\SUIT_Operation.h\r
+\r
+!IF "$(CFG)" == "SUIT - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\SUIT\SUIT_Operation.h\r
+InputName=SUIT_Operation\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\SUIT\SUIT_Operation.h\r
+InputName=SUIT_Operation\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\SUIT\SUIT_OverrideCursor.h\r
+\r
+!IF "$(CFG)" == "SUIT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\SUIT\SUIT_OverrideCursor.h\r
+InputName=SUIT_OverrideCursor\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\SUIT\SUIT_OverrideCursor.h\r
+InputName=SUIT_OverrideCursor\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\SUIT\SUIT_ParserSettings.h\r
+\r
+!IF "$(CFG)" == "SUIT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\SUIT\SUIT_ParserSettings.h\r
+InputName=SUIT_ParserSettings\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\SUIT\SUIT_ParserSettings.h\r
+InputName=SUIT_ParserSettings\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\SUIT\SUIT_PopupClient.h\r
+\r
+!IF "$(CFG)" == "SUIT - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\SUIT\SUIT_PopupClient.h\r
+InputName=SUIT_PopupClient\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\SUIT\SUIT_PopupClient.h\r
+InputName=SUIT_PopupClient\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\SUIT\SUIT_ResourceMgr.h\r
+\r
+!IF "$(CFG)" == "SUIT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\SUIT\SUIT_ResourceMgr.h\r
+InputName=SUIT_ResourceMgr\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\SUIT\SUIT_ResourceMgr.h\r
+InputName=SUIT_ResourceMgr\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\SUIT\SUIT_SelectionFilter.h\r
+\r
+!IF "$(CFG)" == "SUIT - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\SUIT\SUIT_SelectionFilter.h\r
+InputName=SUIT_SelectionFilter\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\SUIT\SUIT_SelectionFilter.h\r
+InputName=SUIT_SelectionFilter\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\SUIT\SUIT_SelectionMgr.h\r
+\r
+!IF "$(CFG)" == "SUIT - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\SUIT\SUIT_SelectionMgr.h\r
+InputName=SUIT_SelectionMgr\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\SUIT\SUIT_SelectionMgr.h\r
+InputName=SUIT_SelectionMgr\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
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+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Name="VCCustomBuildTool"\r
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+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ <Tool\r
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+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Description="Update $(InputFileName)..."\r
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+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
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+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
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+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
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+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
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+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
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+ RelativePath="..\..\src\Suit\SUIT_FileValidator.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
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+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
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+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
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+ <FileConfiguration\r
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+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
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+ <File\r
+ RelativePath="..\..\src\Suit\SUIT_Operation.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
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+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
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+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ <FileConfiguration\r
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+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ <FileConfiguration\r
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+ <Tool\r
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+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)"/>\r
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+ <File\r
+ RelativePath="..\..\src\Suit\SUIT_PopupClient.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
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+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
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+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ <Tool\r
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+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ <Tool\r
+ Name="VCCustomBuildTool"\r
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+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Update $(InputFileName)..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ RelativePath="..\..\src\Suit\SUIT_ViewModel.h">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
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+\r
+# Name "SUITApp - Win32 Release"\r
+# Name "SUITApp - Win32 Debug"\r
+# Begin Group "Header Files"\r
+\r
+# PROP Default_Filter "h;hpp;hxx;hm;inl"\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\SUITApp\SUITApp_Application.h\r
+\r
+!IF "$(CFG)" == "SUITApp - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\SUITApp\SUITApp_Application.h\r
+InputName=SUITApp_Application\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "SUITApp - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\SUITApp\SUITApp_Application.h\r
+InputName=SUITApp_Application\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# End Group\r
+# Begin Group "Source Files"\r
+\r
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\SUITApp\SUITApp.cxx\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\SUITApp\SUITApp_Application.cxx\r
+# End Source File\r
+# End Group\r
+# Begin Group "Meta Object Files"\r
+\r
+# PROP Default_Filter "*.cxx"\r
+# Begin Source File\r
+\r
+SOURCE=..\..\moc\moc_SUITApp_Application.cxx\r
+# End Source File\r
+# End Group\r
+# End Target\r
+# End Project\r
--- /dev/null
+<?xml version="1.0" encoding="windows-1251"?>\r
+<VisualStudioProject\r
+ ProjectType="Visual C++"\r
+ Version="7.10"\r
+ Name="SUITApp"\r
+ SccProjectName="GUI_WNT/adm/win32"\r
+ SccAuxPath=""\r
+ SccLocalPath="."\r
+ SccProvider="MSSCCI:Jalindi Igloo">\r
+ <Platforms>\r
+ <Platform\r
+ Name="Win32"/>\r
+ </Platforms>\r
+ <Configurations>\r
+ <Configuration\r
+ Name="Debug|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\bin\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="1"\r
+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="0"\r
+ AdditionalIncludeDirectories="$(GUI_SRC_DIR)\$(ConfigurationName)\include,$(QTINC)"\r
+ PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;WNT;QT_DLL;QT_THREAD_SUPPORT"\r
+ BasicRuntimeChecks="3"\r
+ RuntimeLibrary="3"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ DebugInformationFormat="4"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib qtmain.lib"\r
+ OutputFile="$(OutDir)\SuitApp.exe"\r
+ LinkIncremental="2"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories="$(QTLIBD)"\r
+ IgnoreDefaultLibraryNames=""\r
+ GenerateDebugInformation="TRUE"\r
+ ProgramDatabaseFile="$(OutDir)\SuitApp.pdb"\r
+ SubSystem="1"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
+ TypeLibraryName=".\..\..\win32\libd/SUITApp.tlb"\r
+ HeaderFileName=""/>\r
+ <Tool\r
+ Name="VCPostBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreLinkEventTool"/>\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ Culture="1033"/>\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"/>\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"/>\r
+ <Tool\r
+ Name="VCWebDeploymentTool"/>\r
+ <Tool\r
+ Name="VCManagedWrapperGeneratorTool"/>\r
+ <Tool\r
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
+ </Configuration>\r
+ <Configuration\r
+ Name="Release|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\bin\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="1"\r
+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="2"\r
+ InlineFunctionExpansion="1"\r
+ AdditionalIncludeDirectories="$(GUI_SRC_DIR)\$(ConfigurationName)\include,$(QTINC)"\r
+ PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;WNT;QT_DLL;QT_THREAD_SUPPORT"\r
+ StringPooling="TRUE"\r
+ RuntimeLibrary="2"\r
+ EnableFunctionLevelLinking="TRUE"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib qtmain.lib"\r
+ OutputFile="$(OutDir)\SuitApp.exe"\r
+ LinkIncremental="1"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories="$(QTLIB)"\r
+ SubSystem="2"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="NDEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
+ TypeLibraryName=".\..\..\win32\lib/SUITApp.tlb"\r
+ HeaderFileName=""/>\r
+ <Tool\r
+ Name="VCPostBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreLinkEventTool"/>\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ PreprocessorDefinitions="NDEBUG"\r
+ Culture="1033"/>\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"/>\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"/>\r
+ <Tool\r
+ Name="VCWebDeploymentTool"/>\r
+ <Tool\r
+ Name="VCManagedWrapperGeneratorTool"/>\r
+ <Tool\r
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
+ </Configuration>\r
+ </Configurations>\r
+ <References>\r
+ </References>\r
+ <Files>\r
+ <Filter\r
+ Name="Header Files"\r
+ Filter="h;hpp;hxx;hm;inl">\r
+ <File\r
+ RelativePath="..\..\src\SUITApp\SUITApp_Application.h">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
+$(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx\r
+"\r
+ Outputs="$(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName);..\..\moc\moc_$(InputName).cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ </Filter>\r
+ <Filter\r
+ Name="Source Files"\r
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">\r
+ <File\r
+ RelativePath="..\..\src\SUITApp\SUITApp.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\SUITApp\SUITApp_Application.cxx">\r
+ </File>\r
+ </Filter>\r
+ <Filter\r
+ Name="Resource Files"\r
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">\r
+ <File\r
+ RelativePath="..\..\src\SUITApp\resources\SUITApp_msg_en.po">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate $(InputName).qm..."\r
+ CommandLine="$(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\$(ConfigurationName)\share\salome\resources\$(InputName).qm"\r
+ Outputs="..\..\$(ConfigurationName)\share\salome\resources\$(InputName).qm"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate $(InputName).qm..."\r
+ CommandLine="$(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\$(ConfigurationName)\share\salome\resources\$(InputName).qm"\r
+ Outputs="..\..\$(ConfigurationName)\share\salome\resources\$(InputName).qm"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ </Filter>\r
+ <Filter\r
+ Name="Meta Object Files"\r
+ Filter="">\r
+ <File\r
+ RelativePath="..\..\moc\moc_SUITApp_Application.cxx">\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="0"\r
+ AdditionalIncludeDirectories=""\r
+ PreprocessorDefinitions=""\r
+ BasicRuntimeChecks="3"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="2"\r
+ AdditionalIncludeDirectories=""\r
+ PreprocessorDefinitions=""/>\r
+ </FileConfiguration>\r
+ </File>\r
+ </Filter>\r
+ </Files>\r
+ <Globals>\r
+ </Globals>\r
+</VisualStudioProject>\r
--- /dev/null
+""\r
+{\r
+"FILE_VERSION" = "9237"\r
+"ENLISTMENT_CHOICE" = "NEVER"\r
+"PROJECT_FILE_RELATIVE_PATH" = ""\r
+"NUMBER_OF_EXCLUDED_FILES" = "0"\r
+"ORIGINAL_PROJECT_FILE_PATH" = "file:W:\\Work\\SalomeWin\\GUI_SRC\\adm_local\\win32\\SUITApp.vcproj"\r
+"NUMBER_OF_NESTED_PROJECTS" = "0"\r
+"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT"\r
+}\r
--- /dev/null
+# Microsoft Developer Studio Project File - Name="SUPERVGraph" - Package Owner=<4>\r
+# Microsoft Developer Studio Generated Build File, Format Version 6.00\r
+# ** DO NOT EDIT **\r
+\r
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102\r
+\r
+CFG=SUPERVGraph - Win32 Debug\r
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,\r
+!MESSAGE use the Export Makefile command and run\r
+!MESSAGE \r
+!MESSAGE NMAKE /f "SUPERVGraph.mak".\r
+!MESSAGE \r
+!MESSAGE You can specify a configuration when running NMAKE\r
+!MESSAGE by defining the macro CFG on the command line. For example:\r
+!MESSAGE \r
+!MESSAGE NMAKE /f "SUPERVGraph.mak" CFG="SUPERVGraph - Win32 Debug"\r
+!MESSAGE \r
+!MESSAGE Possible choices for configuration are:\r
+!MESSAGE \r
+!MESSAGE "SUPERVGraph - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")\r
+!MESSAGE "SUPERVGraph - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")\r
+!MESSAGE \r
+\r
+# Begin Project\r
+# PROP AllowPerConfigDependencies 0\r
+# PROP Scc_ProjName "SUPERVGraph"\r
+# PROP Scc_LocalPath "..\.."\r
+CPP=cl.exe\r
+MTL=midl.exe\r
+RSC=rc.exe\r
+\r
+!IF "$(CFG)" == "SUPERVGraph - Win32 Release"\r
+\r
+# PROP Use_MFC 0\r
+# PROP Use_Debug_Libraries 0\r
+# PROP Output_Dir "..\..\win32\lib"\r
+# PROP Intermediate_Dir "..\..\win32\obj\SUPERVGraph"\r
+# PROP Ignore_Export_Lib 0\r
+# PROP Target_Dir ""\r
+F90=df.exe\r
+# ADD F90 /browser\r
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SUPERVGraph_EXPORTS" /YX /FD /c\r
+# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "NDEBUG" /D "SUPERVGRAPH_EXPORTS" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /FR /YX /FD /c\r
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32\r
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32\r
+# ADD BASE RSC /l 0x419 /d "NDEBUG"\r
+# ADD RSC /l 0x419 /d "NDEBUG"\r
+BSC32=bscmake.exe\r
+# ADD BASE BSC32 /nologo\r
+# ADD BSC32 /nologo\r
+LINK32=link.exe\r
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386\r
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib qwt.lib TKernel.lib TKMath.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\SUPERVGraph.dll" /libpath:"$(QTLIB)" /libpath:"$(QWTLIB)" /libpath:"$(OCCLIB)"\r
+\r
+!ELSEIF "$(CFG)" == "SUPERVGraph - Win32 Debug"\r
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+# PROP Use_MFC 0\r
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+# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "_DEBUG" /D "SUPERVGRAPH_EXPORTS" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c\r
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32\r
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32\r
+# ADD BASE RSC /l 0x419 /d "_DEBUG"\r
+# ADD RSC /l 0x419 /d "_DEBUG"\r
+BSC32=bscmake.exe\r
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+# ADD BSC32 /nologo\r
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+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept\r
+# ADD LINK32 TKernel.lib TKMath.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib qwt.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\SUPERVGraph.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(QWTLIBD)" /libpath:"$(OCCLIBD)"\r
+\r
+!ENDIF \r
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+# Begin Target\r
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+# Name "SUPERVGraph - Win32 Release"\r
+# Name "SUPERVGraph - Win32 Debug"\r
+# Begin Group "Source Files"\r
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+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"\r
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+# End Source File\r
+# Begin Source File\r
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+SOURCE=..\..\src\SUPERVGraph\SUPERVGraph_ViewFrame.cxx\r
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+# Begin Source File\r
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+SOURCE=..\..\src\SUPERVGraph\SUPERVGraph_ViewManager.cxx\r
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+SOURCE=..\..\src\SUPERVGraph\SUPERVGraph_ViewModel.cxx\r
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+# PROP Default_Filter "h;hpp;hxx;hm;inl"\r
+# Begin Source File\r
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+SOURCE=..\..\src\SUPERVGraph\SUPERVGraph.h\r
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+!IF "$(CFG)" == "SUPERVGraph - Win32 Release"\r
+\r
+# Begin Custom Build\r
+InputPath=..\..\src\SUPERVGraph\SUPERVGraph.h\r
+InputName=SUPERVGraph\r
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+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
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+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "SUPERVGraph - Win32 Debug"\r
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+# Begin Custom Build\r
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+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
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+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
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+SOURCE=..\..\src\SUPERVGraph\SUPERVGraph_ViewFrame.h\r
+\r
+!IF "$(CFG)" == "SUPERVGraph - Win32 Release"\r
+\r
+# Begin Custom Build\r
+InputPath=..\..\src\SUPERVGraph\SUPERVGraph_ViewFrame.h\r
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+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
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+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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+\r
+!ELSEIF "$(CFG)" == "SUPERVGraph - Win32 Debug"\r
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+# Begin Custom Build\r
+InputPath=..\..\src\SUPERVGraph\SUPERVGraph_ViewFrame.h\r
+InputName=SUPERVGraph_ViewFrame\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
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+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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+!ENDIF \r
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+# End Source File\r
+# Begin Source File\r
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+SOURCE=..\..\src\SUPERVGraph\SUPERVGraph_ViewManager.h\r
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+!IF "$(CFG)" == "SUPERVGraph - Win32 Release"\r
+\r
+# Begin Custom Build\r
+InputPath=..\..\src\SUPERVGraph\SUPERVGraph_ViewManager.h\r
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+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
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+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "SUPERVGraph - Win32 Debug"\r
+\r
+# Begin Custom Build\r
+InputPath=..\..\src\SUPERVGraph\SUPERVGraph_ViewManager.h\r
+InputName=SUPERVGraph_ViewManager\r
+\r
+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ \r
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+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\SUPERVGraph\SUPERVGraph_ViewModel.h\r
+\r
+!IF "$(CFG)" == "SUPERVGraph - Win32 Release"\r
+\r
+# Begin Custom Build\r
+InputPath=..\..\src\SUPERVGraph\SUPERVGraph_ViewModel.h\r
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+BuildCmds= \\r
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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+!ELSEIF "$(CFG)" == "SUPERVGraph - Win32 Debug"\r
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+# Begin Custom Build\r
+InputPath=..\..\src\SUPERVGraph\SUPERVGraph_ViewModel.h\r
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--- /dev/null
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+ Culture="1049"/>\r
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+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32\r
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+# Begin Custom Build - Update $(InputName).h...\r
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+ type $(InputPath) > ..\..\include\$(InputName).h \\r
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+!ELSEIF "$(CFG)" == "SVTK - Win32 Debug"\r
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+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
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+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
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+!IF "$(CFG)" == "SVTK - Win32 Release"\r
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+# Begin Custom Build - Update $(InputName).h...\r
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+ type $(InputPath) > ..\..\include\$(InputName).h\r
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+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "SVTK - Win32 Debug"\r
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+# Begin Custom Build - Update $(InputName).h...\r
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+!IF "$(CFG)" == "SVTK - Win32 Release"\r
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+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
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+ type $(InputPath) > ..\..\include\$(InputName).h \\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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+!ELSEIF "$(CFG)" == "SVTK - Win32 Debug"\r
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+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
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+InputName=SVTK_RenderWindow\r
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+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
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+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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+!IF "$(CFG)" == "SVTK - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
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+InputName=SVTK_RenderWindowInteractor\r
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+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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+!ELSEIF "$(CFG)" == "SVTK - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
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+# Begin Custom Build - Update $(InputName).h...\r
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+# Begin Custom Build - Update $(InputName).h...\r
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+# Begin Custom Build - Update $(InputName).h...\r
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+# Begin Custom Build - Update $(InputName).h...\r
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+!IF "$(CFG)" == "SVTK - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
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+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "SVTK - Win32 Debug"\r
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+# Begin Custom Build - Update $(InputName).h...\r
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+# Begin Custom Build - Update $(InputName).h...\r
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+# Begin Custom Build - Update $(InputName).h...\r
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+!IF "$(CFG)" == "SVTK - Win32 Release"\r
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+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
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+ type $(InputPath) > ..\..\include\$(InputName).h \\r
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+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
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+!IF "$(CFG)" == "SVTK - Win32 Release"\r
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+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
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+ <Tool\r
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--- /dev/null
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--- /dev/null
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+ </Filter>\r
+ <Filter\r
+ Name="Interface Files"\r
+ Filter="*.idl">\r
+ <File\r
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--- /dev/null
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+}\r
--- /dev/null
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+ Culture="1049"/>\r
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+ Name="VCManagedWrapperGeneratorTool"/>\r
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
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+ </Configurations>\r
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+ <Filter\r
+ Name="Source Files"\r
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">\r
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+ RelativePath="..\..\src\Salome_py\SalomePy.cxx">\r
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--- /dev/null
+""\r
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+}\r
--- /dev/null
+<?xml version="1.0" encoding="windows-1251"?>\r
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+ Version="7.10"\r
+ Name="Session"\r
+ SccProjectName="GUI_WNT/adm/win32"\r
+ SccAuxPath=""\r
+ SccLocalPath="."\r
+ SccProvider="MSSCCI:Jalindi Igloo">\r
+ <Platforms>\r
+ <Platform\r
+ Name="Win32"/>\r
+ </Platforms>\r
+ <Configurations>\r
+ <Configuration\r
+ Name="Debug|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
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+ AdditionalIncludeDirectories=""$(GUI_SRC_DIR)\$(ConfigurationName)\include";../../stub;"$(QTDIR)/include";"$(OCCINC)";"$(OMNIINC)";"$(PYTHONINC)";"$(OMNIINC)\omniORB4";"$(PTHREADSINC)";"$(KERNEL_SRC_DIR)\$(ConfigurationName)\include";"$(KERNEL_SRC_DIR)\include""\r
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+ BasicRuntimeChecks="3"\r
+ RuntimeLibrary="3"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ DebugInformationFormat="4"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
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+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib omniORB$(OMNIVER)_rtd.lib omnithread$(OMNITHRVER)_rtd.lib omniDynamic$(OMNIVER)_rtd.lib COS$(OMNIVER)_rtd.lib COSDynamic$(OMNIVER)_rtd.lib SalomeBasics.lib SalomeCatalog.lib TOOLSDS.lib Registry.lib CASCatch.lib SalomeLocalTrace.lib SalomeContainer.lib OpUtil.lib SalomeDS.lib SalomeDSImpl.lib SalomeNS.lib tkcdf.lib tklcaf.lib tkernel.lib ws2_32.lib wsock32.lib odbc32.lib odbccp32.lib"\r
+ OutputFile="$(OutDir)/SalomeSession.dll"\r
+ LinkIncremental="2"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories=""$(QTLIB)";"$(OMNILIB)";"$(OCCLIBD)";"$(PYTHONLIB)";"$(KERNEL_SRC_DIR)\$(ConfigurationName)\lib\salome";"$(KERNEL_SRC_DIR)\lib\salome""\r
+ GenerateDebugInformation="TRUE"\r
+ ProgramDatabaseFile="$(OutDir)/SalomeSession.pdb"\r
+ ImportLibrary="$(OutDir)/SalomeSession.lib"\r
+ TargetMachine="1"/>\r
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+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
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+ TypeLibraryName=".\..\..\win32\libd/Session.tlb"\r
+ HeaderFileName=""/>\r
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+ Name="VCPostBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreLinkEventTool"/>\r
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+ Name="VCResourceCompilerTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ Culture="1049"/>\r
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+ Name="VCWebServiceProxyGeneratorTool"/>\r
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+ Name="VCXMLDataGeneratorTool"/>\r
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+ Name="Release|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
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+ Name="VCCLCompilerTool"\r
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+ InlineFunctionExpansion="1"\r
+ AdditionalIncludeDirectories=""$(GUI_SRC_DIR)\$(ConfigurationName)\include";../../stub;"$(QTDIR)/include";"$(OCCINC)";"$(OMNIINC)";"$(PYTHONINC)";"$(OMNIINC)\omniORB4";"$(PTHREADSINC)";"$(KERNEL_SRC_DIR)\$(ConfigurationName)\include";"$(KERNEL_SRC_DIR)\include""\r
+ PreprocessorDefinitions="NDEBUG;QT_THREAD_SUPPORT;_OMNITHREAD_DLL;__x86__;__WIN32__;WNT;WIN32;_WINDOWS;_USRDLL;SESSION_EXPORTS;SALOME_WNT_EXPORTS"\r
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+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
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+ OutputFile="$(OutDir)/SalomeSession.dll"\r
+ LinkIncremental="1"\r
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+ </File>\r
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--- /dev/null
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--- /dev/null
+<?xml version="1.0" encoding="windows-1251"?>\r
+<VisualStudioProject\r
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+ Version="7.10"\r
+ Name="Session_Server"\r
+ SccProjectName="GUI_WNT/adm/win32"\r
+ SccAuxPath=""\r
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+ OutputDirectory="..\..\$(ConfigurationName)\bin\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
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+ RuntimeLibrary="2"\r
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+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="0"\r
+ AdditionalIncludeDirectories=""$(GUI_SRC_DIR)\$(ConfigurationName)\include";../../stub;"$(QTDIR)/include";"$(OMNIINC)";"$(OMNIINC)\omniORB4";"$(OCCINC)";"$(PYTHONINC)";"$(PTHREADSINC)";"$(KERNEL_SRC_DIR)\$(ConfigurationName)\include";"$(KERNEL_SRC_DIR)\include""\r
+ PreprocessorDefinitions="_DEBUG;QT_THREAD_SUPPORT;_OMNITHREAD_DLL;__x86__;__WIN32__;WNT;WIN32;_CONSOLE"\r
+ BasicRuntimeChecks="3"\r
+ RuntimeLibrary="3"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ DebugInformationFormat="4"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib omniORB$(OMNIVER)_rtd.lib omnithread$(OMNITHRVER)_rtd.lib omniDynamic$(OMNIVER)_rtd.lib COS$(OMNIVER)_rtd.lib COSDynamic$(OMNIVER)_rtd.lib SalomeBasics.lib OpUtil.lib SalomeContainer.lib SalomeLocalTrace.lib SALOMETraceCollector.lib SalomeNS.lib ws2_32.lib wsock32.lib odbc32.lib odbccp32.lib"\r
+ OutputFile="$(OutDir)/SALOME_Session_Server.exe"\r
+ LinkIncremental="2"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories=""$(QTLIBD)";"$(OMNILIB)";"$(OCCLIBD)";"$(PYTHONLIB)";"$(KERNEL_SRC_DIR)\$(ConfigurationName)\lib\salome";"$(KERNEL_SRC_DIR)\lib\salome""\r
+ GenerateDebugInformation="TRUE"\r
+ ProgramDatabaseFile="$(OutDir)/SALOME_Session_Server.pdb"\r
+ SubSystem="1"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ TypeLibraryName=".\..\..\win32\libd/Session_Server.tlb"\r
+ HeaderFileName=""/>\r
+ <Tool\r
+ Name="VCPostBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreLinkEventTool"/>\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ Culture="1049"/>\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"/>\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"/>\r
+ <Tool\r
+ Name="VCWebDeploymentTool"/>\r
+ <Tool\r
+ Name="VCManagedWrapperGeneratorTool"/>\r
+ <Tool\r
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
+ </Configuration>\r
+ </Configurations>\r
+ <References>\r
+ </References>\r
+ <Files>\r
+ <Filter\r
+ Name="Source Files"\r
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">\r
+ <File\r
+ RelativePath="..\..\src\Session\SALOME_Session_Server.cxx">\r
+ </File>\r
+ </Filter>\r
+ <Filter\r
+ Name="Interface Files"\r
+ Filter="*.idl">\r
+ <File\r
+ RelativePath="$(KERNEL_SRC_DIR)\idl\SALOME_Component.idl">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Mapping $(inputName)$(InputExt)..."\r
+ CommandLine="set PATH=$(PYTHONDIR)\libs\r
+$(OMNIBIN)\omniidl -bcxx -Wbs=SK.cxx -I..\..\idl -I$(InputDir). -I$(KERNEL_SRC_DIR)\idl -C..\..\stub $(InputPath)\r
+"\r
+ Outputs="..\..\stub\$(inputName).hh;..\..\stub\$(inputName)SK.cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Mapping $(inputName)$(InputExt)..."\r
+ CommandLine="set PATH=$(PYTHONDIR)\libs\r
+$(OMNIBIN)\omniidl -bcxx -Wbs=SK.cxx -I..\..\idl -I$(InputDir). -I$(KERNEL_SRC_DIR)\idl -C..\..\stub $(InputPath)\r
+"\r
+ Outputs="..\..\stub\$(inputName).hh;..\..\stub\$(inputName)SK.cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="$(KERNEL_SRC_DIR)\idl\SALOME_Exception.idl">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Mapping $(inputName)$(InputExt)..."\r
+ CommandLine="set PATH=$(PYTHONDIR)\libs\r
+$(OMNIBIN)\omniidl -bcxx -Wbs=SK.cxx -I..\..\idl -I$(InputDir). -I$(KERNEL_SRC_DIR)\idl -C..\..\stub $(InputPath)\r
+"\r
+ Outputs="..\..\stub\$(inputName).hh;..\..\stub\$(inputName)SK.cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Mapping $(inputName)$(InputExt)..."\r
+ CommandLine="set PATH=$(PYTHONDIR)\libs\r
+$(OMNIBIN)\omniidl -bcxx -Wbs=SK.cxx -I..\..\idl -I$(InputDir). -I$(KERNEL_SRC_DIR)\idl -C..\..\stub $(InputPath)\r
+"\r
+ Outputs="..\..\stub\$(inputName).hh;..\..\stub\$(inputName)SK.cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="$(KERNEL_SRC_DIR)\idl\SALOME_GenericObj.idl">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Mapping $(inputName)$(InputExt)..."\r
+ CommandLine="set PATH=$(PYTHONDIR)\libs\r
+$(OMNIBIN)\omniidl -bcxx -Wbs=SK.cxx -I..\..\idl -I$(InputDir). -I$(KERNEL_SRC_DIR)\idl -C..\..\stub $(InputPath)\r
+"\r
+ Outputs="..\..\stub\$(inputName).hh;..\..\stub\$(inputName)SK.cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Mapping $(inputName)$(InputExt)..."\r
+ CommandLine="set PATH=$(PYTHONDIR)\libs\r
+$(OMNIBIN)\omniidl -bcxx -Wbs=SK.cxx -I..\..\idl -I$(InputDir). -I$(KERNEL_SRC_DIR)\idl -C..\..\stub $(InputPath)\r
+"\r
+ Outputs="..\..\stub\$(inputName).hh;..\..\stub\$(inputName)SK.cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="$(KERNEL_SRC_DIR)\idl\SALOME_ModuleCatalog.idl">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Mapping $(inputName)$(InputExt)..."\r
+ CommandLine="set PATH=$(PYTHONDIR)\libs\r
+$(OMNIBIN)\omniidl -bcxx -Wbs=SK.cxx -I..\..\idl -I$(InputDir). -I$(KERNEL_SRC_DIR)\idl -C..\..\stub $(InputPath)\r
+"\r
+ Outputs="..\..\stub\$(inputName).hh;..\..\stub\$(inputName)SK.cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Mapping $(inputName)$(InputExt)..."\r
+ CommandLine="set PATH=$(PYTHONDIR)\libs\r
+$(OMNIBIN)\omniidl -bcxx -Wbs=SK.cxx -I..\..\idl -I$(InputDir). -I$(KERNEL_SRC_DIR)\idl -C..\..\stub $(InputPath)\r
+"\r
+ Outputs="..\..\stub\$(inputName).hh;..\..\stub\$(inputName)SK.cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="$(KERNEL_SRC_DIR)\idl\SALOME_Registry.idl">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Mapping $(inputName)$(InputExt)..."\r
+ CommandLine="set PATH=$(PYTHONDIR)\libs\r
+$(OMNIBIN)\omniidl -bcxx -Wbs=SK.cxx -I..\..\idl -I$(InputDir). -I$(KERNEL_SRC_DIR)\idl -C..\..\stub $(InputPath)\r
+"\r
+ Outputs="..\..\stub\$(inputName).hh;..\..\stub\$(inputName)SK.cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Mapping $(inputName)$(InputExt)..."\r
+ CommandLine="set PATH=$(PYTHONDIR)\libs\r
+$(OMNIBIN)\omniidl -bcxx -Wbs=SK.cxx -I..\..\idl -I$(InputDir). -I$(KERNEL_SRC_DIR)\idl -C..\..\stub $(InputPath)\r
+"\r
+ Outputs="..\..\stub\$(inputName).hh;..\..\stub\$(inputName)SK.cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="$(KERNEL_SRC_DIR)\idl\SALOME_Session.idl">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Mapping $(inputName)$(InputExt)..."\r
+ CommandLine="set PATH=$(PYTHONDIR)\libs\r
+$(OMNIBIN)\omniidl -bcxx -Wbs=SK.cxx -I..\..\idl -I$(InputDir). -I$(KERNEL_SRC_DIR)\idl -C..\..\stub $(InputPath)\r
+"\r
+ Outputs="..\..\stub\$(inputName).hh;..\..\stub\$(inputName)SK.cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Mapping $(inputName)$(InputExt)..."\r
+ CommandLine="set PATH=$(PYTHONDIR)\libs\r
+$(OMNIBIN)\omniidl -bcxx -Wbs=SK.cxx -I..\..\idl -I$(InputDir). -I$(KERNEL_SRC_DIR)\idl -C..\..\stub $(InputPath)\r
+"\r
+ Outputs="..\..\stub\$(inputName).hh;..\..\stub\$(inputName)SK.cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="$(KERNEL_SRC_DIR)\idl\SALOMEDS.idl">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Mapping $(inputName)$(InputExt)..."\r
+ CommandLine="set PATH=$(PYTHONDIR)\libs\r
+$(OMNIBIN)\omniidl -bcxx -Wbs=SK.cxx -I..\..\idl -I$(InputDir). -I$(KERNEL_SRC_DIR)\idl -C..\..\stub $(InputPath)\r
+"\r
+ Outputs="..\..\stub\$(inputName).hh;..\..\stub\$(inputName)SK.cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Mapping $(inputName)$(InputExt)..."\r
+ CommandLine="set PATH=$(PYTHONDIR)\libs\r
+$(OMNIBIN)\omniidl -bcxx -Wbs=SK.cxx -I..\..\idl -I$(InputDir). -I$(KERNEL_SRC_DIR)\idl -C..\..\stub $(InputPath)\r
+"\r
+ Outputs="..\..\stub\$(inputName).hh;..\..\stub\$(inputName)SK.cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="$(KERNEL_SRC_DIR)\idl\SALOMEDS_Attributes.idl">\r
+ <FileConfiguration\r
+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Mapping $(inputName)$(InputExt)..."\r
+ CommandLine="set PATH=$(PYTHONDIR)\libs\r
+$(OMNIBIN)\omniidl -bcxx -Wbs=SK.cxx -I..\..\idl -I$(InputDir). -I$(KERNEL_SRC_DIR)\idl -C..\..\stub $(InputPath)\r
+"\r
+ Outputs="..\..\stub\$(inputName).hh;..\..\stub\$(inputName)SK.cxx"/>\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Mapping $(inputName)$(InputExt)..."\r
+ CommandLine="set PATH=$(PYTHONDIR)\libs\r
+$(OMNIBIN)\omniidl -bcxx -Wbs=SK.cxx -I..\..\idl -I$(InputDir). -I$(KERNEL_SRC_DIR)\idl -C..\..\stub $(InputPath)\r
+"\r
+ Outputs="..\..\stub\$(inputName).hh;..\..\stub\$(inputName)SK.cxx"/>\r
+ </FileConfiguration>\r
+ </File>\r
+ </Filter>\r
+ <Filter\r
+ Name="Skeleton Files"\r
+ Filter="*SK.cxx">\r
+ <File\r
+ RelativePath="..\..\stub\SALOME_ComponentSK.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\stub\SALOME_ExceptionSK.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\stub\SALOME_GenericObjSK.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\stub\SALOME_ModuleCatalogSK.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\stub\SALOME_RegistrySK.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\stub\SALOME_SessionSK.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\stub\SALOMEDS_AttributesSK.cxx">\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\stub\SALOMEDSSK.cxx">\r
+ </File>\r
+ </Filter>\r
+ </Files>\r
+ <Globals>\r
+ </Globals>\r
+</VisualStudioProject>\r
--- /dev/null
+""\r
+{\r
+"FILE_VERSION" = "9237"\r
+"ENLISTMENT_CHOICE" = "NEVER"\r
+"PROJECT_FILE_RELATIVE_PATH" = ""\r
+"NUMBER_OF_EXCLUDED_FILES" = "0"\r
+"ORIGINAL_PROJECT_FILE_PATH" = ""\r
+"NUMBER_OF_NESTED_PROJECTS" = "0"\r
+"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT"\r
+}\r
--- /dev/null
+# Microsoft Developer Studio Project File - Name="Style" - Package Owner=<4>\r
+# Microsoft Developer Studio Generated Build File, Format Version 6.00\r
+# ** DO NOT EDIT **\r
+\r
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102\r
+\r
+CFG=Style - Win32 Debug\r
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,\r
+!MESSAGE use the Export Makefile command and run\r
+!MESSAGE \r
+!MESSAGE NMAKE /f "Style.mak".\r
+!MESSAGE \r
+!MESSAGE You can specify a configuration when running NMAKE\r
+!MESSAGE by defining the macro CFG on the command line. For example:\r
+!MESSAGE \r
+!MESSAGE NMAKE /f "Style.mak" CFG="Style - Win32 Debug"\r
+!MESSAGE \r
+!MESSAGE Possible choices for configuration are:\r
+!MESSAGE \r
+!MESSAGE "Style - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")\r
+!MESSAGE "Style - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")\r
+!MESSAGE \r
+\r
+# Begin Project\r
+# PROP AllowPerConfigDependencies 0\r
+# PROP Scc_ProjName "Style"\r
+# PROP Scc_LocalPath "."\r
+CPP=cl.exe\r
+MTL=midl.exe\r
+RSC=rc.exe\r
+\r
+!IF "$(CFG)" == "Style - Win32 Release"\r
+\r
+# PROP Use_MFC 0\r
+# PROP Use_Debug_Libraries 0\r
+# PROP Output_Dir "..\..\win32\lib"\r
+# PROP Intermediate_Dir "..\..\win32\obj\Style"\r
+# PROP Ignore_Export_Lib 0\r
+# PROP Target_Dir ""\r
+F90=df.exe\r
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "STYLE_EXPORTS" /YX /FD /c\r
+# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /D "NDEBUG" /D "SALOMESTYLE_EXPORTS" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c\r
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32\r
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32\r
+# ADD BASE RSC /l 0x419 /d "NDEBUG"\r
+# ADD RSC /l 0x419 /d "NDEBUG"\r
+BSC32=bscmake.exe\r
+# ADD BASE BSC32 /nologo\r
+# ADD BSC32 /nologo\r
+LINK32=link.exe\r
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386\r
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt$(QTVER).lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\Style.dll" /libpath:"$(QTLIB)"\r
+# Begin Custom Build - Copying $(TargetName).dll...\r
+TargetDir=\Work\SysPipe\SUIT_3_1\win32\bin\r
+TargetPath=\Work\SysPipe\SUIT_3_1\win32\bin\Style.dll\r
+TargetName=Style\r
+InputPath=\Work\SysPipe\SUIT_3_1\win32\bin\Style.dll\r
+SOURCE="$(InputPath)"\r
+\r
+"$(TargetDir)\styles\$(TargetName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ copy /B $(TargetPath) $(TargetDir)\styles\$(TargetName).dll\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Style - Win32 Debug"\r
+\r
+# PROP Use_MFC 0\r
+# PROP Use_Debug_Libraries 1\r
+# PROP Output_Dir "..\..\win32\libd"\r
+# PROP Intermediate_Dir "..\..\win32\objd\Style"\r
+# PROP Ignore_Export_Lib 0\r
+# PROP Target_Dir ""\r
+F90=df.exe\r
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "STYLE_EXPORTS" /YX /FD /GZ /c\r
+# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /D "_DEBUG" /D "SALOMESTYLE_EXPORTS" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c\r
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32\r
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32\r
+# ADD BASE RSC /l 0x419 /d "_DEBUG"\r
+# ADD RSC /l 0x419 /d "_DEBUG"\r
+BSC32=bscmake.exe\r
+# ADD BASE BSC32 /nologo\r
+# ADD BSC32 /nologo\r
+LINK32=link.exe\r
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept\r
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt$(QTVER).lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\Style.dll" /pdbtype:sept /libpath:"$(QTLIBD)"\r
+# Begin Custom Build - Copying $(TargetName).dll...\r
+TargetDir=\Work\SysPipe\SUIT_3_1\win32\bind\r
+TargetPath=\Work\SysPipe\SUIT_3_1\win32\bind\Style.dll\r
+TargetName=Style\r
+InputPath=\Work\SysPipe\SUIT_3_1\win32\bind\Style.dll\r
+SOURCE="$(InputPath)"\r
+\r
+"$(TargetDir)\styles\$(TargetName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ copy /B $(TargetPath) $(TargetDir)\styles\$(TargetName).dll\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# Begin Target\r
+\r
+# Name "Style - Win32 Release"\r
+# Name "Style - Win32 Debug"\r
+# Begin Group "Header Files"\r
+\r
+# PROP Default_Filter "h;hpp;hxx;hm;inl"\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Style\SalomeStyle.h\r
+\r
+!IF "$(CFG)" == "Style - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\Style\SalomeStyle.h\r
+InputName=SalomeStyle\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "Style - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\Style\SalomeStyle.h\r
+InputName=SalomeStyle\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# End Group\r
+# Begin Group "Source Files"\r
+\r
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\Style\SalomeStyle.cxx\r
+# End Source File\r
+# End Group\r
+# End Target\r
+# End Project\r
--- /dev/null
+<?xml version="1.0" encoding="windows-1251"?>\r
+<VisualStudioProject\r
+ ProjectType="Visual C++"\r
+ Version="7.10"\r
+ Name="Style"\r
+ SccProjectName="GUI_WNT/adm/win32"\r
+ SccAuxPath=""\r
+ SccLocalPath="."\r
+ SccProvider="MSSCCI:Jalindi Igloo">\r
+ <Platforms>\r
+ <Platform\r
+ Name="Win32"/>\r
+ </Platforms>\r
+ <Configurations>\r
+ <Configuration\r
+ Name="Debug|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="2"\r
+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="0"\r
+ AdditionalIncludeDirectories=""$(GUI_SRC_DIR)\$(ConfigurationName)\include";../../stub;"$(KERNEL_SRC_DIR)\$(ConfigurationName)\include";"$(KERNEL_SRC_DIR)\include";"$(QTDIR)/include""\r
+ PreprocessorDefinitions="QT_THREAD_SUPPORT;QT_DLL;_DEBUG;WNT;WIN32;_WINDOWS;_USRDLL;STYLE_EXPORTS;SALOMESTYLE_EXPORTS"\r
+ BasicRuntimeChecks="3"\r
+ RuntimeLibrary="3"\r
+ RuntimeTypeInfo="TRUE"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ SuppressStartupBanner="TRUE"\r
+ DebugInformationFormat="4"\r
+ CompileAs="0"/>\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="qt$(QTVER).lib odbc32.lib odbccp32.lib"\r
+ OutputFile="..\..\$(ConfigurationName)\bin\salome/styles\SalomeStyle.dll"\r
+ LinkIncremental="2"\r
+ SuppressStartupBanner="TRUE"\r
+ AdditionalLibraryDirectories="$(QTLIBD)"\r
+ GenerateDebugInformation="TRUE"\r
+ ProgramDatabaseFile="$(OutDir)/SalomeStyle.pdb"\r
+ ImportLibrary="$(OutDir)/SalomeStyle.lib"\r
+ TargetMachine="1"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ MkTypLibCompatible="TRUE"\r
+ SuppressStartupBanner="TRUE"\r
+ TargetEnvironment="1"\r
+ TypeLibraryName=".\..\..\win32\libd/Style.tlb"\r
+ HeaderFileName=""/>\r
+ <Tool\r
+ Name="VCPostBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreLinkEventTool"/>\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ PreprocessorDefinitions="_DEBUG"\r
+ Culture="1049"/>\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"/>\r
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--- /dev/null
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--- /dev/null
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+ RuntimeTypeInfo="TRUE"\r
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+ Name="VCCustomBuildTool"/>\r
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+ PreprocessorDefinitions="_DEBUG"\r
+ Culture="1049"/>\r
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+ Name="VCWebServiceProxyGeneratorTool"/>\r
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
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+ Filter="h;hpp;hxx;hm;inl">\r
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+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Name="Debug|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Name="VCCustomBuildTool"\r
+ Description="Generate moc_$(InputName).cxx..."\r
+ CommandLine="type $(InputPath) > $(GUI_SRC_DIR)\$(ConfigurationName)\include\$(InputFileName)\r
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+ Name="Release|Win32">\r
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+ Name="Release|Win32">\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ Description="Generate $(InputName).qm..."\r
+ CommandLine="$(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\$(ConfigurationName)\share\salome\resources\$(InputName).qm\r
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--- /dev/null
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+}\r
--- /dev/null
+# Microsoft Developer Studio Project File - Name="ToolsGUI" - Package Owner=<4>\r
+# Microsoft Developer Studio Generated Build File, Format Version 6.00\r
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+\r
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+\r
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+!MESSAGE This is not a valid makefile. To build this project using NMAKE,\r
+!MESSAGE use the Export Makefile command and run\r
+!MESSAGE \r
+!MESSAGE NMAKE /f "ToolsGUI.mak".\r
+!MESSAGE \r
+!MESSAGE You can specify a configuration when running NMAKE\r
+!MESSAGE by defining the macro CFG on the command line. For example:\r
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+!MESSAGE \r
+!MESSAGE Possible choices for configuration are:\r
+!MESSAGE \r
+!MESSAGE "ToolsGUI - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")\r
+!MESSAGE "ToolsGUI - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")\r
+!MESSAGE \r
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+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32\r
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+!IF "$(CFG)" == "ToolsGUI - Win32 Release"\r
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+!IF "$(CFG)" == "ToolsGUI - Win32 Release"\r
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+# Begin Custom Build - Generate moc_$(InputName).qm...\r
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+InputName=ToolsGUI_msg_en\r
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+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
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--- /dev/null
+# Microsoft Developer Studio Project File - Name="VTKViewer" - Package Owner=<4>\r
+# Microsoft Developer Studio Generated Build File, Format Version 6.00\r
+# ** DO NOT EDIT **\r
+\r
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102\r
+\r
+CFG=VTKViewer - Win32 Debug\r
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,\r
+!MESSAGE use the Export Makefile command and run\r
+!MESSAGE \r
+!MESSAGE NMAKE /f "VTKViewer.mak".\r
+!MESSAGE \r
+!MESSAGE You can specify a configuration when running NMAKE\r
+!MESSAGE by defining the macro CFG on the command line. For example:\r
+!MESSAGE \r
+!MESSAGE NMAKE /f "VTKViewer.mak" CFG="VTKViewer - Win32 Debug"\r
+!MESSAGE \r
+!MESSAGE Possible choices for configuration are:\r
+!MESSAGE \r
+!MESSAGE "VTKViewer - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")\r
+!MESSAGE "VTKViewer - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")\r
+!MESSAGE \r
+\r
+# Begin Project\r
+# PROP AllowPerConfigDependencies 0\r
+# PROP Scc_ProjName "VTKViewer"\r
+# PROP Scc_LocalPath "..\.."\r
+CPP=cl.exe\r
+MTL=midl.exe\r
+RSC=rc.exe\r
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+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# PROP Use_MFC 0\r
+# PROP Use_Debug_Libraries 0\r
+# PROP Output_Dir "..\..\win32\lib"\r
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+F90=df.exe\r
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VTKVIEWER_EXPORTS" /YX /FD /c\r
+# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /I "$(VTKINC)" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VTKVIEWER_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c\r
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32\r
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32\r
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+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386\r
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+\r
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+\r
+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
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+# Begin Custom Build - Update $(InputName).h...\r
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+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
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+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
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+# Begin Custom Build - Update $(InputName).h...\r
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+ type $(InputPath) > ..\..\include\$(InputName).h\r
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+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
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+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_Algorithm.h\r
+InputName=VTKViewer_Algorithm\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\VTKViewer\VTKViewer_CellRectPicker.h\r
+\r
+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_CellRectPicker.h\r
+InputName=VTKViewer_CellRectPicker\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_CellRectPicker.h\r
+InputName=VTKViewer_CellRectPicker\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\VTKViewer\VTKViewer_ConvexTool.h\r
+\r
+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_ConvexTool.h\r
+InputName=VTKViewer_ConvexTool\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_ConvexTool.h\r
+InputName=VTKViewer_ConvexTool\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\VTKViewer\VTKViewer_ExtractUnstructuredGrid.h\r
+\r
+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_ExtractUnstructuredGrid.h\r
+InputName=VTKViewer_ExtractUnstructuredGrid\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_ExtractUnstructuredGrid.h\r
+InputName=VTKViewer_ExtractUnstructuredGrid\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\VTKViewer\VTKViewer_Filter.h\r
+\r
+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_Filter.h\r
+InputName=VTKViewer_Filter\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_Filter.h\r
+InputName=VTKViewer_Filter\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\VTKViewer\VTKViewer_Functor.h\r
+\r
+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_Functor.h\r
+InputName=VTKViewer_Functor\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_Functor.h\r
+InputName=VTKViewer_Functor\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\VTKViewer\VTKViewer_GeometryFilter.h\r
+\r
+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_GeometryFilter.h\r
+InputName=VTKViewer_GeometryFilter\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_GeometryFilter.h\r
+InputName=VTKViewer_GeometryFilter\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\VTKViewer\VTKViewer_InteractorStyle.h\r
+\r
+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_InteractorStyle.h\r
+InputName=VTKViewer_InteractorStyle\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_InteractorStyle.h\r
+InputName=VTKViewer_InteractorStyle\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\VTKViewer\VTKViewer_PassThroughFilter.h\r
+\r
+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_PassThroughFilter.h\r
+InputName=VTKViewer_PassThroughFilter\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_PassThroughFilter.h\r
+InputName=VTKViewer_PassThroughFilter\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\VTKViewer\VTKViewer_RectPicker.h\r
+\r
+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_RectPicker.h\r
+InputName=VTKViewer_RectPicker\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_RectPicker.h\r
+InputName=VTKViewer_RectPicker\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\VTKViewer\VTKViewer_RenderWindow.h\r
+\r
+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_RenderWindow.h\r
+InputName=VTKViewer_RenderWindow\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_RenderWindow.h\r
+InputName=VTKViewer_RenderWindow\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\VTKViewer\VTKViewer_RenderWindowInteractor.h\r
+\r
+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_RenderWindowInteractor.h\r
+InputName=VTKViewer_RenderWindowInteractor\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_RenderWindowInteractor.h\r
+InputName=VTKViewer_RenderWindowInteractor\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\VTKViewer\VTKViewer_ShrinkFilter.h\r
+\r
+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_ShrinkFilter.h\r
+InputName=VTKViewer_ShrinkFilter\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_ShrinkFilter.h\r
+InputName=VTKViewer_ShrinkFilter\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\VTKViewer\VTKViewer_Transform.h\r
+\r
+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_Transform.h\r
+InputName=VTKViewer_Transform\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_Transform.h\r
+InputName=VTKViewer_Transform\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\VTKViewer\VTKViewer_TransformFilter.h\r
+\r
+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_TransformFilter.h\r
+InputName=VTKViewer_TransformFilter\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_TransformFilter.h\r
+InputName=VTKViewer_TransformFilter\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\VTKViewer\VTKViewer_Trihedron.h\r
+\r
+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_Trihedron.h\r
+InputName=VTKViewer_Trihedron\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_Trihedron.h\r
+InputName=VTKViewer_Trihedron\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\VTKViewer\VTKViewer_Utilities.h\r
+\r
+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_Utilities.h\r
+InputName=VTKViewer_Utilities\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_Utilities.h\r
+InputName=VTKViewer_Utilities\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\VTKViewer\VTKViewer_VectorText.h\r
+\r
+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_VectorText.h\r
+InputName=VTKViewer_VectorText\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).h...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_VectorText.h\r
+InputName=VTKViewer_VectorText\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\include\$(InputName).h\r
+\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\VTKViewer\VTKViewer_ViewManager.h\r
+\r
+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_ViewManager.h\r
+InputName=VTKViewer_ViewManager\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_ViewManager.h\r
+InputName=VTKViewer_ViewManager\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\VTKViewer\VTKViewer_ViewModel.h\r
+\r
+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_ViewModel.h\r
+InputName=VTKViewer_ViewModel\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_ViewModel.h\r
+InputName=VTKViewer_ViewModel\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \\r
+ \r
+\r
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+\r
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ $(BuildCmds)\r
+# End Custom Build\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=..\..\src\VTKViewer\VTKViewer_ViewWindow.h\r
+\r
+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Generate moc_$(InputName).cxx...\r
+InputPath=..\..\src\VTKViewer\VTKViewer_ViewWindow.h\r
+InputName=VTKViewer_ViewWindow\r
+\r
+BuildCmds= \\r
+ type $(InputPath) > ..\..\include\$(InputName).h \\r
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+# Begin Custom Build - Update $(InputName).png...\r
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+# Begin Custom Build - Update $(InputName).png...\r
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+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
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+# Begin Custom Build - Update $(InputName).png...\r
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+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
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+# Begin Custom Build - Update $(InputName).png...\r
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+# Begin Custom Build - Update $(InputName).png...\r
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+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
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+# Begin Custom Build - Update $(InputName).png...\r
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+# Begin Custom Build - Update $(InputName).png...\r
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+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
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+# Begin Custom Build - Update $(InputName).png...\r
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+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
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+# Begin Custom Build - Update $(InputName).png...\r
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+InputName=view_left\r
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+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
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+# Begin Custom Build - Update $(InputName).png...\r
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+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
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+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
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+# Begin Custom Build - Update $(InputName).png...\r
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+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
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+# Begin Custom Build - Update $(InputName).png...\r
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+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
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+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\VTKViewer\resources\view_reset.png\r
+InputName=view_reset\r
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+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
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+!ENDIF \r
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+# End Source File\r
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+SOURCE=..\..\src\VTKViewer\resources\view_right.png\r
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+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
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+InputName=view_right\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
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+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\VTKViewer\resources\view_right.png\r
+InputName=view_right\r
+\r
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
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+!ENDIF \r
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+SOURCE=..\..\src\VTKViewer\resources\view_rotate.png\r
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+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
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+InputName=view_rotate\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\VTKViewer\resources\view_rotate.png\r
+InputName=view_rotate\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
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+!ENDIF \r
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+# End Source File\r
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+SOURCE=..\..\src\VTKViewer\resources\view_top.png\r
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+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\VTKViewer\resources\view_top.png\r
+InputName=view_top\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
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+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\VTKViewer\resources\view_top.png\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
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+!ENDIF \r
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+SOURCE=..\..\src\VTKViewer\resources\view_triedre.png\r
+\r
+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\VTKViewer\resources\view_triedre.png\r
+InputName=view_triedre\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\VTKViewer\resources\view_triedre.png\r
+InputName=view_triedre\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
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+!ENDIF \r
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+# End Source File\r
+# Begin Source File\r
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+SOURCE=..\..\src\VTKViewer\resources\view_zoom.png\r
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+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\VTKViewer\resources\view_zoom.png\r
+InputName=view_zoom\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
+\r
+# End Custom Build\r
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+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
+\r
+# Begin Custom Build - Update $(InputName).png...\r
+InputPath=..\..\src\VTKViewer\resources\view_zoom.png\r
+InputName=view_zoom\r
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ type $(InputPath) > ..\..\resources\$(InputName).png\r
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+# End Custom Build\r
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+!ENDIF \r
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+# End Source File\r
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+SOURCE=..\..\src\VTKViewer\resources\VTKViewer_images.po\r
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+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
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+# Begin Custom Build - Generate $(InputName).qm...\r
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+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
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+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
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+# Begin Custom Build - Generate $(InputName).qm...\r
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+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
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+SOURCE=..\..\src\VTKViewer\resources\VTKViewer_msg_en.po\r
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+!IF "$(CFG)" == "VTKViewer - Win32 Release"\r
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+# Begin Custom Build - Generate $(InputName).qm...\r
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+InputName=VTKViewer_msg_en\r
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+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
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+!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug"\r
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+# Begin Custom Build - Generate $(InputName).qm...\r
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+InputName=VTKViewer_msg_en\r
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+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
+ %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm\r
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+# End Project\r
--- /dev/null
+<?xml version="1.0" encoding="windows-1251"?>\r
+<VisualStudioProject\r
+ ProjectType="Visual C++"\r
+ Version="7.10"\r
+ Name="VTKViewer"\r
+ SccProjectName="GUI_WNT/adm/win32"\r
+ SccAuxPath=""\r
+ SccLocalPath="."\r
+ SccProvider="MSSCCI:Jalindi Igloo">\r
+ <Platforms>\r
+ <Platform\r
+ Name="Win32"/>\r
+ </Platforms>\r
+ <Configurations>\r
+ <Configuration\r
+ Name="Release|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="2"\r
+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"\r
+ CharacterSet="2">\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="2"\r
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--- /dev/null
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+}\r
--- /dev/null
+@set PYTHONPATH=%OMNILIB%\..\python;%PYTHONPATH%\r
+@%OMNIROOT%\bin\x86_win32\omniidl.exe -I%KERNEL_ROOT_DIR%/idl/ -I../../idl -bcxx -C../../stub %1\r
+\r
+move %~d0%~p0..\..\stub\%2SK.cc %~d0%~p0..\..\stub\%2SK.cxx
\ No newline at end of file
--- /dev/null
+@set PYTHONPATH=%OMNILIB%\..\python;%PYTHONPATH%\r
+@%OMNIROOT%\bin\x86_win32\omniidl.exe -p%OMNIORBPYROOT%\lib\python -bpython -I../../idl -I%KERNEL_ROOT_DIR%/idl/ -C../../win32/python %1\r
--- /dev/null
+<?xml version="1.0" encoding="windows-1251"?>\r
+<VisualStudioProject\r
+ ProjectType="Visual C++"\r
+ Version="7.10"\r
+ Name="idlpy"\r
+ ProjectGUID="{B7650BFD-FC38-4BDE-91AD-680B26B0C019}"\r
+ RootNamespace="idlpy"\r
+ SccProjectName="GUI_WNT/adm/win32"\r
+ SccAuxPath=""\r
+ SccLocalPath="."\r
+ SccProvider="MSSCCI:Jalindi Igloo"\r
+ Keyword="MakeFileProj">\r
+ <Platforms>\r
+ <Platform\r
+ Name="Win32"/>\r
+ </Platforms>\r
+ <Configurations>\r
+ <Configuration\r
+ Name="Release|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="10"\r
+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE">\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ TypeLibraryName=".\idlpy___Win32_Release/idlpy.tlb"\r
+ HeaderFileName=""/>\r
+ <Tool\r
+ Name="VCPostBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreBuildEventTool"/>\r
+ </Configuration>\r
+ <Configuration\r
+ Name="Debug|Win32"\r
+ OutputDirectory="..\..\$(ConfigurationName)\lib\salome"\r
+ IntermediateDirectory="..\..\$(ConfigurationName)\obj\$(TargetName)"\r
+ ConfigurationType="10"\r
+ UseOfMFC="0"\r
+ ATLMinimizesCRunTimeLibraryUsage="FALSE">\r
+ <Tool\r
+ Name="VCCustomBuildTool"/>\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ TypeLibraryName=".\idlpy___Win32_Debug/idlpy.tlb"\r
+ HeaderFileName=""/>\r
+ <Tool\r
+ Name="VCPostBuildEventTool"/>\r
+ <Tool\r
+ Name="VCPreBuildEventTool"/>\r
+ </Configuration>\r
+ </Configurations>\r
+ <References>\r
+ </References>\r
+ <Files>\r
+ <Filter\r
+ Name="Interface Files"\r
+ Filter="*.idl">\r
+ </Filter>\r
+ </Files>\r
+ <Globals>\r
+ </Globals>\r
+</VisualStudioProject>\r
--- /dev/null
+""\r
+{\r
+"FILE_VERSION" = "9237"\r
+"ENLISTMENT_CHOICE" = "NEVER"\r
+"PROJECT_FILE_RELATIVE_PATH" = ""\r
+"NUMBER_OF_EXCLUDED_FILES" = "0"\r
+"ORIGINAL_PROJECT_FILE_PATH" = "file:W:\\Work\\SalomeWin\\GUI_SRC\\adm_local\\win32\\idlpy.vcproj"\r
+"NUMBER_OF_NESTED_PROJECTS" = "0"\r
+"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT"\r
+}\r
--- /dev/null
+@rem echo off\r
+\r
+%SWIGROOT%\swig -python -c++ -I..\..\include -I%2 %1\r