+void SMESH_ActorDef::UpdateDistribution()
+{
+ if(SMESH::Controls::NumericalFunctor* fun =
+ dynamic_cast<SMESH::Controls::NumericalFunctor*>(myFunctor.get()))
+ {
+ int nbIntervals = myScalarBarActor->GetMaximumNumberOfColors();
+ std::vector<int> nbEvents;
+ std::vector<double> funValues;
+ SMESH_VisualObjDef::TEntityList elems;
+ if ( ! dynamic_cast<SMESH_MeshObj*>(myVisualObj.get()))
+ dynamic_cast<SMESH_VisualObjDef*>(myVisualObj.get())->GetEntities( fun->GetType(), elems );
+ std::vector<int> elemIds;
+ for ( SMESH_VisualObjDef::TEntityList::iterator e = elems.begin(); e != elems.end(); ++e)
+ elemIds.push_back( (*e)->GetID());
+ fun->GetHistogram(nbIntervals, nbEvents, funValues, elemIds);
+ myScalarBarActor->SetDistribution(nbEvents);
+ }
+}
+