+<h3>Using internal vertices</h3>
+\code
+
+# Creating a geometry containing internal vertices
+Face_3 = geompy.MakeFaceHW(1, 1, 1)
+Vertex_2 = geompy.MakeVertex(0.2, 0.2, 0)
+Partition_1 = geompy.MakePartition([Face_3, Vertex_2], [], [], [], geompy.ShapeType["FACE"], 0, [], 0)
+OX = geompy.MakeVectorDXDYDZ(1, 0, 0)
+OY = geompy.MakeVectorDXDYDZ(0, 1, 0)
+Multi_Translation_1 = geompy.MakeMultiTranslation2D(Partition_1, OX, 1, 10, OY, 1, 10)
+geompy.addToStudy( Face_3, 'Face_3' )
+geompy.addToStudy( Vertex_2, 'Vertex_2' )
+geompy.addToStudy( Partition_1, 'Partition_1' )
+geompy.addToStudy( OX, 'OX' )
+geompy.addToStudy( OY, 'OY' )
+geompy.addToStudy( Multi_Translation_1, 'Multi-Translation_1' )
+
+# The mesh on the geometry with internal vertices
+blsurfMesh_internal = smesh.Mesh(Multi_Translation_1, "blsurfMesh_internal")
+algo2d = blsurfMesh_internal.Triangle(algo=smesh.BLSURF)
+algo2d.SetPhySize( 0.1 )
+
+# Allows BLSURF to take into account internal vertices
+algo2d.SetInternalEnforcedVertexAllFaces( True )
+
+# Add the created nodes into a group
+algo2d.SetInternalEnforcedVertexAllFacesGroup( "my group" )
+
+# compute the mesh
+blsurfMesh_internal.Compute()
+
+# End of script
+\endcode
+
+*/