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-<h1>VTK 3D Viewer</h1>\r
-\r
-<p class="whs1"><span style="font-weight: bold;"><B>VTK \r
- 3D viewer</B></span> is the default viewer for Mesh Module, allowing to visualize \r
- meshes. It is also used in Post-Pro module for all 3D presentations except \r
- for Gauss Points.</p>\r
-\r
-<p class="whs1"> </p>\r
-\r
-<p class="whs1">The functionalities of \r
- VTK viewer are available via its Viewer Toolbar. Buttons marked with small \r
- downward triangles have extended functionality which can be accessed by \r
- locking on them with left mouse button. </p>\r
-\r
-<p class="whs1"> </p>\r
-\r
-<p class="whs2"><img src="../pics/image157.gif" x-maintain-ratio="TRUE" width="301px" height="26px" border="0" class="img_whs3"></p>\r
-\r
-<ul type="disc" class="whs4">\r
- \r
- <li class=kadov-p><p class="whs1"><img src="../pics/image77.gif" x-maintain-ratio="TRUE" width="26px" height="25px" border="0" class="img_whs5"> <span style="font-weight: bold;"><B>Dump View</B></span> - exports \r
- an object from the viewer in bmp, png, jpg or jpeg image format. </p></li>\r
- \r
- <li class=kadov-p><p class="whs1"><img src="../pics/image78.gif" x-maintain-ratio="TRUE" width="27px" height="25px" border="0" class="img_whs6"> <span style="font-weight: bold;"><B>Show/Hide Trihedron</B></span> \r
- - shows or hides coordinate axes. </p></li>\r
- \r
- <li class=kadov-p><p class="whs1"><img src="../pics/image96.gif" x-maintain-ratio="TRUE" width="24px" height="23px" border="0" class="img_whs7"> <span style="font-weight: bold;"><B>Fit \r
- all - </B></span>allows to select a point to be the center of a scene representing \r
- all displayed objects in the visible area.<span style="font-weight: bold;"> \r
- <B></B></span></p></li>\r
- \r
- <li class=kadov-p><p class="whs1"> <img src="../pics/image97.gif" x-maintain-ratio="TRUE" width="24px" height="24px" border="0" class="img_whs8"> <span style="font-weight: bold;"><B>Fit area</B></span> - resizes \r
- the view to place in the visible area only the contents of a frame drawn \r
- with pressed left mouse button.</p></li>\r
- \r
- <li class=kadov-p><p class="whs1"><img src="../pics/image98.gif" x-maintain-ratio="TRUE" width="25px" height="24px" border="0" class="img_whs9"> <span style="font-weight: bold;"><B>Zoom</B></span> - allows \r
- to zoom in and out. </p></li>\r
- \r
- <li class=kadov-p><p class="whs1"><img src="../pics/image99.gif" x-maintain-ratio="TRUE" width="23px" height="23px" border="0" class="img_whs10"> <span style="font-weight: bold;"><B>Panning</B></span> - if the \r
- represented objects are greater that the visible area and you don't wish \r
- to use <span style="font-weight: bold;"><B>Fit all</B></span> functionality, \r
- click on this button and you'll be able to drag the scene to see its remote \r
- parts. </p></li>\r
- \r
- <li class=kadov-p><p class="whs1"><img src="../pics/image100.gif" x-maintain-ratio="TRUE" width="24px" height="24px" border="0" class="img_whs8"> <span style="font-weight: bold;"><B>Global panning</B></span> - \r
- represents all displayed objects in the visible area. </p></li>\r
- \r
- <li class=kadov-p><p class="whs1"><img src="../pics/view_rotation_point.png" x-maintain-ratio="TRUE" width="20px" height="20px" border="0" class="img_whs11"> <span style="font-weight: bold;"><B>Change rotation point</B></span> \r
- - allows to to choose the point around which the rotation is performed</p></li>\r
-</ul>\r
-\r
-<p class="whs12"><img src="../pics/set_rotation_point_dialog1.png" x-maintain-ratio="TRUE" width="410px" height="255px" border="0" class="img_whs13"></p>\r
-\r
-<p class="whs12"> </p>\r
-\r
-<p class="whs12">By default the rotation point is located \r
- in the Center of the bounding box of an object. </p>\r
-\r
-<p class="whs12"> </p>\r
-\r
-<p class="whs12"><img src="../pics/set_rotation_point_dialog2.png" x-maintain-ratio="TRUE" width="410px" height="255px" border="0" class="img_whs13"></p>\r
-\r
-<p class="whs12"> </p>\r
-\r
-<p class="whs12">Unchecking <span style="font-weight: bold;"><B>Use \r
- Bounding Box Center</B></span> box allows you to define the coordinates of \r
- the rotation point manually. </p>\r
-\r
-<p class="whs12"> </p>\r
-\r
-<p class="whs12"><span style="font-weight: bold;"><B>Set to \r
- Origin</B></span> button restores the default rotation point coordinates.</p>\r
-\r
-<p class="whs12"><span style="font-weight: bold;"><B>Select \r
- Point from View</B></span> button allows to select the rotation point in the \r
- 3D Viewer</p>\r
-\r
-<ul type="disc" class="whs4">\r
- \r
- <li class=kadov-p><p class="whs1"><img src="../pics/image89.gif" x-maintain-ratio="TRUE" width="26px" height="26px" border="0" class="img_whs14"> <span style="font-weight: bold;"><B>Rotation</B></span> - allows \r
- to rotate the selected object using the mouse. </p></li>\r
- \r
- <li class=kadov-p><p class="whs1"><img src="../pics/image102.gif" x-maintain-ratio="TRUE" width="78px" height="147px" border="0" class="img_whs15"> These buttons orientate the scene strictly about coordinate \r
- axes.</p></li>\r
- \r
- <li class=kadov-p><p class="whs1"><img src="../pics/image91.gif" x-maintain-ratio="TRUE" width="26px" height="26px" border="0" class="img_whs14"> <span style="font-weight: bold;"><B>Reset</B></span> - restores \r
- the default position (isometric) of objects in the scene.</p></li>\r
- \r
- <li class=kadov-p><p class="whs1"><img src="../pics/image108.gif" x-maintain-ratio="TRUE" width="28px" height="25px" border="0" class="img_whs16"> <span style="font-weight: bold;"><B>Scaling</B></span> - represents \r
- objects deformed (stretched or stuffed) along the axes of coordinates</p></li>\r
- \r
- <li class=kadov-p><p class="whs1"> <span \r
- style="font-weight: bold;\r
- margin-top: 0pt;\r
- margin-bottom: 0pt;"><B><img src="../pics/image109.gif" x-maintain-ratio="TRUE" width="27px" height="27px" border="0" class="img_whs17">Graduated axes - </B></span><span style="margin-top: 0pt;\r
- margin-bottom: 0pt;\r
- font-weight: normal;">allows \r
- to define parameters of axes and graduate them.</span></p></li>\r
-</ul>\r
-\r
-<p class="whs1"> </p>\r
-\r
-<p class="whs18"><img src="../pics/graduatedaxes1.png" x-maintain-ratio="TRUE" width="350px" height="453px" border="0" class="img_whs19"></p>\r
-\r
-<ul type="disc" class="whs4">\r
- \r
- <li class=kadov-p><p class="whs20">Axis name </p></li>\r
- \r
- <li class=kadov-p><p class="whs21">Is visible - <span \r
- style="font-weight: normal;">if checked the axis name is displayed in \r
- the viewer.</span></p></li>\r
- \r
- <li class=kadov-p><p class="whs21">Name<span style="font-weight: normal;"> \r
- - allows to redefine the name of the axis.</span></p></li>\r
- \r
- <li class=kadov-p><p class="whs21">Font<span style="font-weight: normal;"> \r
- - allows to define color and properties of the font of axis name. </span></p></li>\r
- \r
- <li class=kadov-p><p class="whs22">Labels<span style="font-weight: normal;"> \r
- </span></p></li>\r
- \r
- <li class=kadov-p><p class="whs21">Is visible - <span \r
- style="font-weight: normal;">if checked the labels are displayed in the \r
- viewer.</span></p></li>\r
- \r
- <li class=kadov-p><p class="whs21">Number<span style="font-weight: normal;"> \r
- - allows to define the number of labels.</span></p></li>\r
- \r
- <li class=kadov-p><p class="whs21">Offset<span style="font-weight: normal;"> \r
- - allows to define the distance between labels.</span></p></li>\r
- \r
- <li class=kadov-p><p class="whs21">Font<span style="font-weight: normal;"> \r
- - allows to define color and properties of the font of labels names.</span></p></li>\r
- \r
- <li class=kadov-p><p class="whs23">Tick marks </p></li>\r
- \r
- <li class=kadov-p><p class="whs21">Is visible - <span \r
- style="font-weight: normal;">if checked the tick marks are displayed in \r
- the viewer.</span></p></li>\r
- \r
- <li class=kadov-p><p class="whs21">Length<span style="font-weight: normal;"> \r
- - allows to define the length of tick marks</span></p></li>\r
- \r
- <li class=kadov-p><p class="whs23">Is visible <span style="font-weight: normal;">if \r
- checked the axis is displayed in the viewer.</span></p></li>\r
-</ul>\r
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