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+<h1>Projection Algorithms</h1>\r
+\r
+<p class="whs1">Projection algorithms allow \r
+ to define the mesh of a geometrical object by the projection of another \r
+ already meshed geometrical object. </p>\r
+\r
+<p class="whs1"> </p>\r
+\r
+<p class="whs1"><span style="font-weight: bold;"><B>Projection \r
+ 1D</B></span> algorithm permits to define the mesh of an edge by the projection \r
+ of another already meshed edge.</p>\r
+\r
+<p class="whs1">To apply this algorithm \r
+ select the edge to be meshed (indicated in the field <span style="font-weight: bold;"><B>Geometry</B></span> \r
+ of<span style="font-weight: bold;"><B> Create mesh</B></span> dialog box), <span \r
+ style="font-weight: bold;"><B>Projection 1D</B></span> in the list of 1D algorithms \r
+ and click the <img src="image122.gif" width="30px" height="29px" border="0" class="img_whs2"> button. The following dialog box will appear: \r
+ </p>\r
+\r
+<p class="whs3"><img src="pics/projection_1d.png" x-maintain-ratio="TRUE" width="270px" height="285px" border="0" class="img_whs4"></p>\r
+\r
+<p>In this menu you can define the <span style="font-weight: bold;"><B>Name</B></span> \r
+ of the algorithm, the algeady meshed source <span style="font-weight: bold;"><B>Edge</B></span> \r
+ and the <span style="font-weight: bold;"><B>Mesh</B></span> (optional, use it \r
+ if there are several different meshes on the same edge). It could also \r
+ be necessary to define the orientation of edges, which is done by indicating \r
+ the <span style="font-weight: bold;"><B>Source Vertex</B></span> being the first \r
+ point of the Source Edge and the <span style="font-weight: bold;"><B>Target \r
+ Vertex </B></span>being the first point of the created <span style="font-weight: bold;"><B>Edge.</B></span></p>\r
+\r
+<p><span style="font-weight: bold;"><B>Projection 2D</B></span> algorithm<span \r
+ style="font-weight: bold;"> <B></B></span>permits to define the mesh of a face \r
+ by the projection of another already meshed face. This algorithm works \r
+ only if all edges of the<span style="font-weight: bold;"> <B></B></span>target \r
+ face have been meshed as 1D Projections of the edges of the source face.</p>\r
+\r
+<p>To apply this algorithm select the face to be meshed (indicated in the \r
+ field <span style="font-weight: bold;"><B>Geometry</B></span> of<span style="font-weight: bold;"><B> \r
+ Create mesh</B></span> dialog box), <span style="font-weight: bold;"><B>Projection \r
+ 2D</B></span> in the list of 2D algorithms and click the <img src="image122.gif" width="30px" height="29px" border="0" class="img_whs5"> button. \r
+ The following dialog box will appear: </p>\r
+\r
+<p class="whs3"><img src="pics/projection_2d.png" x-maintain-ratio="TRUE" width="280px" height="351px" border="0" class="img_whs6"></p>\r
+\r
+<p>In this menu you can define the <span style="font-weight: bold;"><B>Name</B></span> \r
+ of the algorithm, the algeady meshed source <span style="font-weight: bold;"><B>Face</B></span> \r
+ and the <span style="font-weight: bold;"><B>Mesh</B></span> (optional, use it \r
+ if there are several different meshes on the same face). It could also \r
+ be necessary to define the orientation of mesh on the face, which is done \r
+ by indicating two <span style="font-weight: bold;"><B>Source Vertices, </B></span>which \r
+ belong to the same edge of the<span style="font-weight: bold;"> <B></B></span>source \r
+ face, and two<span style="font-weight: bold;"><B> Target Vertices,</B></span> \r
+ which belong to the same edge of the created<span style="font-weight: bold;"><B> \r
+ Face. </B></span></p>\r
+\r
+<p><span style="font-weight: bold;"><B>Projection 3D</B></span> algorithm permits \r
+ to define the mesh of a shape by the projection of another already meshed \r
+ shape. This \r
+ algorithm works only if all faces and edges of the<span style="font-weight: bold;"> \r
+ <B></B></span>target face have been meshed as 1D Projections of the faces and \r
+ edges of the source face. Another limitation is that this algorithm currently \r
+ works only on boxes. </p>\r
+\r
+<p>To apply this algorithm select the solid to be meshed (indicated in \r
+ the field <span style="font-weight: bold;"><B>Geometry</B></span> of<span style="font-weight: bold;"><B> \r
+ Create mesh</B></span> dialog box), <span style="font-weight: bold;"><B>Projection \r
+ 3D</B></span> in the list of 3D algorithms and click the <img src="image122.gif" width="30px" height="29px" border="0" class="img_whs5"> button. \r
+ The following dialog box will appear: </p>\r
+\r
+<p class="whs3"><img src="pics/projection_3d.png" x-maintain-ratio="TRUE" width="280px" height="351px" border="0" class="img_whs6"></p>\r
+\r
+<p class="whs7">In this menu you can define the <span style="font-weight: bold;"><B>Name</B></span> \r
+ of the algorithm, the algeady meshed source <span style="font-weight: bold;"><B>3D \r
+ shape</B></span> and the <span style="font-weight: bold;"><B>Mesh</B></span> (optional, \r
+ use it if there are several different meshes on the same shape). It could \r
+ also be necessary to define the orientation of mesh on the shape, which \r
+ is done by indicating two <span style="font-weight: bold;"><B>Source Vertices,</B></span> \r
+ which belong to the same edge of the<span style="font-weight: bold;"> \r
+ <B></B></span>source <span style="font-weight: bold;"><B>3D Shape,</B></span> and two<span \r
+ style="font-weight: bold;"><B> Target Vertices,</B></span> which belong to the \r
+ same edge of the<span style="font-weight: bold;"> <B></B></span>source <span \r
+ style="font-weight: bold;"><B>3D Shape. </B></span></p>\r
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