+// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+#include "HYDROGUI_ZLevelsModel.h"
+
+HYDROGUI_ZLevelsModel::HYDROGUI_ZLevelsModel( QObject* theParent )
+ : QAbstractListModel( theParent )
+{
+ myEmpty = QPixmap( 16, 16 );
+ myEmpty.fill( Qt::white );
+ myEye = QPixmap( "eye.png" );
+}
+
+HYDROGUI_ZLevelsModel::~HYDROGUI_ZLevelsModel()
+{
+}
+
+QVariant HYDROGUI_ZLevelsModel::data( const QModelIndex &theIndex, int theRole ) const
+{
+ QVariant aVariant;
+
+ int aRow = theIndex.row();
+ int aColumn = theIndex.column();
+
+ switch( theRole )
+ {
+ case Qt::DisplayRole:
+ {
+ if( aColumn==0 && aRow >=0 && aRow < myObjects.count() )
+ return myObjects.at( aRow );
+ else
+ return QVariant();
+ }
+ break;
+ case Qt::DecorationRole:
+ {
+ if( aColumn==0 && aRow >=0 && aRow < myObjects.count() )
+ {
+ bool isVisible = IsObjectVisible( aRow );
+ if( isVisible )
+ return myEye;
+ else
+ return myEmpty;
+ }
+ return QVariant();
+ }
+ break;
+ }
+
+ return aVariant;
+}
+
+int HYDROGUI_ZLevelsModel::rowCount( const QModelIndex &theParent ) const
+{
+ return myObjects.count();
+}
+
+void HYDROGUI_ZLevelsModel::setObjects( const QList<QString>& theObjects )
+{
+ myObjects = theObjects;
+}
+
+bool HYDROGUI_ZLevelsModel::IsObjectVisible( int theIndex ) const
+{
+ return theIndex%2==0;//TODO: implement real visibility state
+}
+
+QVariant HYDROGUI_ZLevelsModel::headerData( int theSection,
+ Qt::Orientation theOrientation,
+ int theRole ) const
+{
+ if( theOrientation==Qt::Horizontal && theRole==Qt::DisplayRole )
+ {
+ switch( theSection )
+ {
+ case 0:
+ return tr( "VISIBLE" );
+ case 1:
+ return tr( "OBJECT_NAME" );
+ };
+ }
+ return QVariant();
+}