fix GetLayersTransformation(): use EDGEs in a right order
* by nodes of the bottom. Layer is a set of nodes at a certain step
* from bottom to top.
*/
* by nodes of the bottom. Layer is a set of nodes at a certain step
* from bottom to top.
*/
- bool GetLayersTransformation(std::vector<gp_Trsf> & trsf) const;
+ bool GetLayersTransformation(std::vector<gp_Trsf> & trsf,
+ const Prism_3D::TPrismTopo& prism) const;
/*!
* \brief Return pointer to mesh
/*!
* \brief Return pointer to mesh