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pb compilation
author
abuhsing
<abuhsing>
Tue, 25 Jun 2013 13:52:37 +0000
(13:52 +0000)
committer
abuhsing
<abuhsing>
Tue, 25 Jun 2013 13:52:37 +0000
(13:52 +0000)
src/HEXABLOCKPlugin/HEXABLOCKPlugin_FromSkin_3D.cxx
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diff --git
a/src/HEXABLOCKPlugin/HEXABLOCKPlugin_FromSkin_3D.cxx
b/src/HEXABLOCKPlugin/HEXABLOCKPlugin_FromSkin_3D.cxx
index 3e53276cee5861a6098f7942f9cfa7badfdb2f98..48f039da7c2bfdf6f13cbd09acfa5e88a3eb1567 100755
(executable)
--- a/
src/HEXABLOCKPlugin/HEXABLOCKPlugin_FromSkin_3D.cxx
+++ b/
src/HEXABLOCKPlugin/HEXABLOCKPlugin_FromSkin_3D.cxx
@@
-27,7
+27,7
@@
#include "SMDS_VolumeTool.hxx"
#include "SMESH_Block.hxx"
#include "SMESH_MesherHelper.hxx"
#include "SMDS_VolumeTool.hxx"
#include "SMESH_Block.hxx"
#include "SMESH_MesherHelper.hxx"
-#include "SMESH_Mesh
Algos
.hxx"
+#include "SMESH_Mesh
Editor
.hxx"
#include <gp_Ax2.hxx>
#include <gp_Ax2.hxx>
@@
-642,7
+642,7
@@
namespace
const SMDS_MeshNode* n1down = side.getNode( 0, y-1 );
const SMDS_MeshNode* n2down = side.getNode( 1, y-1 );
avoidSet.clear(); avoidSet.insert( firstQuad );
const SMDS_MeshNode* n1down = side.getNode( 0, y-1 );
const SMDS_MeshNode* n2down = side.getNode( 1, y-1 );
avoidSet.clear(); avoidSet.insert( firstQuad );
- firstQuad = SMESH_Mesh
Algos
::FindFaceInSet( n1down, n2down, emptySet, avoidSet,
+ firstQuad = SMESH_Mesh
Editor
::FindFaceInSet( n1down, n2down, emptySet, avoidSet,
&i1down, &i2down);
if ( !isQuadrangle( firstQuad ))
return BAD_MESH_ERR;
&i1down, &i2down);
if ( !isQuadrangle( firstQuad ))
return BAD_MESH_ERR;
@@
-655,7
+655,7
@@
namespace
x = 1;
while ( ++x < nbX )
{
x = 1;
while ( ++x < nbX )
{
- const SMDS_MeshElement* quad = SMESH_Mesh
Algos
::FindFaceInSet( n2up, n2down, emptySet,
+ const SMDS_MeshElement* quad = SMESH_Mesh
Editor
::FindFaceInSet( n2up, n2down, emptySet,
avoidSet, &i2up, &i2down);
if ( !isQuadrangle( quad ))
return BAD_MESH_ERR;
avoidSet, &i2up, &i2down);
if ( !isQuadrangle( quad ))
return BAD_MESH_ERR;
@@
-949,7
+949,7
@@
namespace
while ( !isCornerNode( n2 ) )
{
avoidSet.clear(); avoidSet.insert( quad );
while ( !isCornerNode( n2 ) )
{
avoidSet.clear(); avoidSet.insert( quad );
- quad = SMESH_Mesh
Algos
::FindFaceInSet( n1, n2, emptySet, avoidSet, &i1, &i2 );
+ quad = SMESH_Mesh
Editor
::FindFaceInSet( n1, n2, emptySet, avoidSet, &i1, &i2 );
if ( !isQuadrangle( quad ))
return BAD_MESH_ERR;
if ( !isQuadrangle( quad ))
return BAD_MESH_ERR;