exclude using compUVByElasticIsolines()
compUVByElasticIsolines(const list< list< TPoint* > >& theBndPoints,
const list< TPoint* >& thePntToCompute)
{
compUVByElasticIsolines(const list< list< TPoint* > >& theBndPoints,
const list< TPoint* >& thePntToCompute)
{
+ return false; // PAL17233
//cout << "============================== KEY POINTS =============================="<<endl;
// list< int >::iterator kpIt = myKeyPointIDs.begin();
// for ( ; kpIt != myKeyPointIDs.end(); kpIt++ ) {
//cout << "============================== KEY POINTS =============================="<<endl;
// list< int >::iterator kpIt = myKeyPointIDs.begin();
// for ( ; kpIt != myKeyPointIDs.end(); kpIt++ ) {