+ vtkFloatingPointType outlineColor[3];
+ anActor->GetOutlineColor(outlineColor[0], outlineColor[1], outlineColor[2]);
+ c0 = int (outlineColor[0] * 255);
+ c1 = int (outlineColor[1] * 255);
+ c2 = int (outlineColor[2] * 255);
+ outl.setRgb(c0, c1, c2);
+
+ vtkFloatingPointType hColor[3];
+ anActor->GetHighlightColor(hColor[0], hColor[1], hColor[2]);
+ c0 = int (hColor[0] * 255);
+ c1 = int (hColor[1] * 255);
+ c2 = int (hColor[2] * 255);
+ selection.setRgb(c0, c1, c2);
+
+ vtkFloatingPointType phColor[3];
+ anActor->GetPreHighlightColor(phColor[0], phColor[1], phColor[2]);
+ c0 = int (phColor[0] * 255);
+ c1 = int (phColor[1] * 255);
+ c2 = int (phColor[2] * 255);
+ preselection.setRgb(c0, c1, c2);
+