+//================================================================================
+/*!
+ * \brief Creates SMESH_Groups for not wrapped SMESHDS_Groups
+ * \retval bool - true if new SMESH_Groups have been created
+ *
+ */
+//================================================================================
+
+bool SMESH_Mesh::SynchronizeGroups()
+{
+ int nbGroups = _mapGroup.size();
+ const set<SMESHDS_GroupBase*>& groups = _myMeshDS->GetGroups();
+ set<SMESHDS_GroupBase*>::const_iterator gIt = groups.begin();
+ for ( ; gIt != groups.end(); ++gIt )
+ {
+ SMESHDS_GroupBase* groupDS = (SMESHDS_GroupBase*) *gIt;
+ _groupId = groupDS->GetID();
+ if ( !_mapGroup.count( _groupId ))
+ _mapGroup[_groupId] = new SMESH_Group( groupDS );
+ }
+ if ( !_mapGroup.empty() )
+ _groupId = _mapGroup.rbegin()->first + 1;
+
+ return nbGroups < _mapGroup.size();
+}
+