+///////////////////////////////////////////////////////////////////////////////
+/// create a Ball and add it to the current Mesh
+/// @return : The created Ball
+///////////////////////////////////////////////////////////////////////////////
+SMDS_BallElement* SMDS_Mesh::AddBallWithID(int idnode, double diameter, int ID)
+{
+ SMDS_MeshNode * node = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode);
+ if (!node) return NULL;
+ return SMDS_Mesh::AddBallWithID(node, diameter, ID);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+/// create a Ball and add it to the current Mesh
+/// @return : The created Ball
+///////////////////////////////////////////////////////////////////////////////
+SMDS_BallElement* SMDS_Mesh::AddBall(const SMDS_MeshNode * node, double diameter)
+{
+ return SMDS_Mesh::AddBallWithID(node, diameter, myElementIDFactory->GetFreeID());
+}
+
+///////////////////////////////////////////////////////////////////////////////
+/// Create a new Ball and at it to the mesh
+/// @param idnode ID of the node
+// @param diameter ball diameter
+/// @param ID ID of the 0D element to create
+/// @return The created 0D element or NULL if an element with this
+/// ID already exists or if input node is not found.
+///////////////////////////////////////////////////////////////////////////////
+SMDS_BallElement* SMDS_Mesh::AddBallWithID(const SMDS_MeshNode * n, double diameter, int ID)
+{
+ if (!n) return 0;
+
+ if (NbBalls() % CHECKMEMORY_INTERVAL == 0) CheckMemory();
+
+ SMDS_BallElement *ball = myBallPool->getNew();
+ ball->init(n->getVtkId(), diameter, this);
+ if (!this->registerElement(ID,ball))
+ {
+ this->myGrid->GetCellTypesArray()->SetValue(ball->getVtkId(), VTK_EMPTY_CELL);
+ myBallPool->destroy(ball);
+ return 0;
+ }
+ adjustmyCellsCapacity(ID);
+ myCells[ID] = ball;
+ myInfo.myNbBalls++;
+ return ball;
+}
+