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0021086: EDF 1686 GEOM: Bad triangle in a BLSURF + GHS3D mesh after converting to...
authoreap <eap@opencascade.com>
Thu, 25 Nov 2010 14:32:42 +0000 (14:32 +0000)
committereap <eap@opencascade.com>
Thu, 25 Nov 2010 14:32:42 +0000 (14:32 +0000)
commitdb2d9c6972906886ba6f68085902dbc3e16a273f
tree673bd54daa2f3f64c29f6dab033ae7cdabd01a3a
parentf700000f47e1b02b0b157f9b3b3afe2c296f68c2
0021086: EDF 1686 GEOM: Bad triangle in a BLSURF + GHS3D mesh after converting to quadratic
    Store the fixed node position in the node

+  bool toCheckPosOnShape(int shapeID ) const;
+  void setPosOnShapeValidity(int shapeID, bool ok ) const;
src/SMESH/SMESH_MesherHelper.cxx
src/SMESH/SMESH_MesherHelper.hxx