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struct SMESH_ElementSearcher
authoreap <eap@opencascade.com>
Fri, 29 Jun 2012 13:41:37 +0000 (13:41 +0000)
committereap <eap@opencascade.com>
Fri, 29 Jun 2012 13:41:37 +0000 (13:41 +0000)
commitc6bde687aaae5f6531f2d0ddd5677393e9ee275e
treebd42dbf0c7db5eb14541d39c494db167de5f15e6
parent6051d0caf8d1fb99128632d21dfc44c56970ebd0
 struct SMESH_ElementSearcher
 {
+  virtual const SMDS_MeshElement* FindClosestTo( const gp_Pnt&       point,
+                                                 SMDSAbs_ElementType type) = 0;
 }
+  int Reorient2D (TIDSortedElemSet &       theFaces,
+                  const gp_Dir&            theDirection,
+                  const SMDS_MeshElement * theFace);

+  static double GetDistance( const SMDS_MeshFace* face, const gp_Pnt& point );

+  void ElementBndBoxTree::getElementsInSphere ( const gp_XYZ&     center,
+                                                const double      radius,
+                                                TIDSortedElemSet& foundElems)
src/SMESH/SMESH_MeshEditor.cxx