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Bug: mesh is not destructed (leaks) after element selection.
authoreap <eap@opencascade.com>
Mon, 22 Jul 2013 13:57:32 +0000 (13:57 +0000)
committereap <eap@opencascade.com>
Mon, 22 Jul 2013 13:57:32 +0000 (13:57 +0000)
commita48e2133ac843c24e4e25dad47c7caa538f8716d
tree817bfecba7c27876180d85b547da1c8df423d414
parent240cb67632b657a69a8a34c6de098bb35e2502e0
Bug: mesh is not destructed (leaks) after element selection.

In RemoveActor(), remove actors from SVTK_InteractorStyle's as well

+  if ( myDefaultInteractorStyle )
+    myDefaultInteractorStyle->FreeActors();
+  if ( myKeyFreeInteractorStyle )
+    myKeyFreeInteractorStyle->FreeActors();
src/SVTK/SVTK_ViewWindow.cxx