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0022106: EDF 2464 SMESH : Split quadrangles in 4 triangles
authoreap <eap@opencascade.com>
Wed, 22 May 2013 14:58:06 +0000 (14:58 +0000)
committereap <eap@opencascade.com>
Wed, 22 May 2013 14:58:06 +0000 (14:58 +0000)
commit8506f58d1068f8c0e4d535851a26ddd7dc85c2ae
treec93809682278e8a02cc39adfd8f2d657192e2f16
parent8ae0b0b315d6036bd642bc24d7e2f00e7a8f19d4
0022106: EDF 2464 SMESH : Split quadrangles in 4 triangles

Fix position of a central node of a distorted bi-quadratic triangle

+   * \brief Return UV for the central node of a biquadratic triangle
+   */
+  static gp_XY GetCenterUV(const gp_XY& uv1,
+                           const gp_XY& uv2,
+                           const gp_XY& uv3,
+                           const gp_XY& uv12,
+                           const gp_XY& uv23,
+                           const gp_XY& uv31,
+                           bool *       isBadTria=0);
src/SMESH/SMESH_MesherHelper.cxx
src/SMESH/SMESH_MesherHelper.hxx