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To miss internal triangulation for representation of the quadratic mesh elements
authorapo <apo@opencascade.com>
Tue, 7 Mar 2006 14:25:02 +0000 (14:25 +0000)
committerapo <apo@opencascade.com>
Tue, 7 Mar 2006 14:25:02 +0000 (14:25 +0000)
commit8484e26c1215580b52cefb82a3ab95d8f9d531e8
tree236e63232bea5d9b65b1b3cc3671e0829e20cc06
parent4b49d04d08922851ec0964079d550c73d8a8a09d
To miss internal triangulation for representation of the quadratic mesh elements
src/OBJECT/SMESH_DeviceActor.cxx