0020128: EDF SMESH 926 : Quadratic conversion of BLSURF mesh
Use maximal tolerance of face when checking node positions
+ static double MaxTolerance( const TopoDS_Shape& shape );
- uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), 2*BRep_Tool::Tolerance( F ));
+ uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), 10*MaxTolerance( F ));
- uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), 2*BRep_Tool::Tolerance( E ),/*force=*/ !validU );
+ uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), 10*MaxTolerance( F ),/*force=*/ !validU );