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Fix for the bug "21427: EDF 2024 SMESH: numbering does not take into account clipping". V6_4_0_BR V6_4_0_WIN_BR V6_4_0 V6_4_0rc2 V6_4_0rc3
authorrnv <rnv@opencascade.com>
Wed, 30 Nov 2011 14:14:36 +0000 (14:14 +0000)
committerrnv <rnv@opencascade.com>
Wed, 30 Nov 2011 14:14:36 +0000 (14:14 +0000)
commit6b6e2ef015461eed2549ab12d22da1b3e594a903
treed91129c508581e7f43096c1ec557a504cdf44eb1
parente5dee335729a15bd0c3009a466df3dc8c6224981
Fix for the bug "21427: EDF 2024 SMESH: numbering does not take into account clipping".
src/OBJECT/Makefile.am
src/OBJECT/SMESH_Actor.cxx
src/OBJECT/SMESH_ActorDef.h
src/OBJECT/SMESH_CellLabelActor.cxx [new file with mode: 0644]
src/OBJECT/SMESH_CellLabelActor.h [new file with mode: 0644]
src/OBJECT/SMESH_DeviceActor.cxx
src/OBJECT/SMESH_NodeLabelActor.cxx [new file with mode: 0644]
src/OBJECT/SMESH_NodeLabelActor.h [new file with mode: 0644]