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The probelem of the previous bug was not in bad BOOST implementation of signals libra...
authorapo <apo@opencascade.com>
Fri, 30 Nov 2007 07:08:29 +0000 (07:08 +0000)
committerapo <apo@opencascade.com>
Fri, 30 Nov 2007 07:08:29 +0000 (07:08 +0000)
commit4054eece6a445fb048a984b70a72ae3cb8ddb8e5
treeeb11d95dbd777bfec84d79a06f23c9343047ab41
parent86fd544613a510adfd99edb28fc1aee6fd7af360
The probelem of the previous bug was not in bad BOOST implementation of signals library (it seems that it really disconnect its observers, when it is destroyed), but, as usual, in not thread safety of our own code
src/VISU_I/VISU_ColoredPrs3d_i.cc