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Bug: mesh is not destructed (leaks) after element selection.
authoreap <eap@opencascade.com>
Mon, 22 Jul 2013 13:56:41 +0000 (13:56 +0000)
committereap <eap@opencascade.com>
Mon, 22 Jul 2013 13:56:41 +0000 (13:56 +0000)
commit240cb67632b657a69a8a34c6de098bb35e2502e0
tree7373320b3fa343ad6e9fb3c1cfdda97c7df40d11
parent809bbfbb43b43bd9347e051cccfa75ec89191644
Bug: mesh is not destructed (leaks) after element selection.

+  //! releaze myLastHighlitedActor and myLastPreHighlitedActor
+  void FreeActors();
src/SVTK/SVTK_InteractorStyle.cxx
src/SVTK/SVTK_InteractorStyle.h