X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FStdMeshers%2FStdMeshers_Prism_3D.hxx;h=708a92ca9226a29e0cf948b76d84266fc737812c;hb=b22e182dd1a2c30be324b21074158390d00714b3;hp=70877c0df84ef7e338fcce29c98b7cea5d704224;hpb=c50bee3b049cab04234a3771a88a20302cee384e;p=modules%2Fsmesh.git diff --git a/src/StdMeshers/StdMeshers_Prism_3D.hxx b/src/StdMeshers/StdMeshers_Prism_3D.hxx index 70877c0df..708a92ca9 100644 --- a/src/StdMeshers/StdMeshers_Prism_3D.hxx +++ b/src/StdMeshers/StdMeshers_Prism_3D.hxx @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -6,7 +6,7 @@ // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either -// version 2.1 of the License. +// version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -56,6 +56,10 @@ namespace Prism_3D struct TNode; struct TPrismTopo; } +namespace StdMeshers_ProjectionUtils +{ + class TrsfFinder3D; +} class SMESHDS_SubMesh; class TopoDS_Edge; @@ -109,6 +113,7 @@ namespace Prism_3D bool myNotQuadOnTop; void Clear(); + void SetUpsideDown(); }; } @@ -392,11 +397,48 @@ private: /*! * \brief Prints a script creating a normal grid on the prism side */ - void faceGridToPythonDump(const SMESH_Block::TShapeID face); + void faceGridToPythonDump(const SMESH_Block::TShapeID face, + const int nb=10); }; // class StdMeshers_PrismAsBlock -// ============================================= +// =============================================== +/*! + * \brief Tool building internal nodes in a prism + */ +struct StdMeshers_Sweeper +{ + std::vector< TNodeColumn* > myBndColumns; // boundary nodes + std::vector< TNodeColumn* > myIntColumns; // internal nodes + + bool ComputeNodes( SMESH_MesherHelper& helper, + const double tol, + const bool allowHighBndError ); + +private: + + gp_XYZ bndPoint( int iP, int z ) const + { return SMESH_TNodeXYZ( (*myBndColumns[ iP ])[ z ]); } + + gp_XYZ intPoint( int iP, int z ) const + { return SMESH_TNodeXYZ( (*myIntColumns[ iP ])[ z ]); } + + static bool projectIntPoints(const std::vector< gp_XYZ >& fromBndPoints, + const std::vector< gp_XYZ >& toBndPoints, + const std::vector< gp_XYZ >& fromIntPoints, + std::vector< gp_XYZ >& toIntPoints, + StdMeshers_ProjectionUtils::TrsfFinder3D& trsf, + std::vector< gp_XYZ > * bndError); + + static void applyBoundaryError(const std::vector< gp_XYZ >& bndPoints, + const std::vector< gp_XYZ >& bndError1, + const std::vector< gp_XYZ >& bndError2, + const double r, + std::vector< gp_XYZ >& toIntPoints, + std::vector< double >& int2BndDist); +}; + +// =============================================== /*! * \brief Algo building prisms on a prism shape */ @@ -431,15 +473,19 @@ public: * \param helper - helper initialized by mesh and shape to add prisms to */ static void AddPrisms( std::vector & nodeColumns, - SMESH_MesherHelper* helper); + SMESH_MesherHelper* helper); -private: + static bool IsApplicable(const TopoDS_Shape & aShape, bool toCheckAll); + + private: /*! * \brief Analyse shape geometry and mesh. * If there are triangles on one of faces, it becomes 'bottom' */ - bool initPrism(Prism_3D::TPrismTopo& thePrism, const TopoDS_Shape& theSolid); + bool initPrism(Prism_3D::TPrismTopo& thePrism, + const TopoDS_Shape& theSolid, + const bool selectBottom = true); /*! * \brief Fill thePrism.myWallQuads and thePrism.myTopEdges @@ -457,20 +503,37 @@ private: */ bool computeWalls(const Prism_3D::TPrismTopo& thePrism); + /*! + * \brief Returns a source EDGE of propagation to a given EDGE + */ + TopoDS_Edge findPropagationSource( const TopoDS_Edge& E ); + /*! * \brief Find correspondence between bottom and top nodes. * If elements on the bottom and top faces are topologically different, * and projection is possible and allowed, perform the projection * \retval bool - is a success or not */ - bool assocOrProjBottom2Top( const gp_Trsf & bottomToTopTrsf ); + bool assocOrProjBottom2Top( const gp_Trsf & bottomToTopTrsf, + const Prism_3D::TPrismTopo& thePrism); /*! * \brief Remove quadrangles from the top face and * create triangles there by projection from the bottom * \retval bool - a success or not */ - bool projectBottomToTop( const gp_Trsf & bottomToTopTrsf ); + bool projectBottomToTop( const gp_Trsf & bottomToTopTrsf, + const Prism_3D::TPrismTopo& thePrism ); + + /*! + * \brief Compute tolerance to pass to StdMeshers_Sweeper + */ + double getSweepTolerance( const Prism_3D::TPrismTopo& thePrism ); + + /*! + * \brief Defines if it's safe to use the block approach + */ + bool isSimpleBottom( const Prism_3D::TPrismTopo& thePrism ); /*! * \brief Project mesh faces from a source FACE of one prism to @@ -501,6 +564,7 @@ private: bool myProjectTriangles; bool mySetErrorToSM; + bool myUseBlock; StdMeshers_PrismAsBlock myBlock; SMESH_MesherHelper* myHelper; @@ -511,6 +575,8 @@ private: // (the column includes the bottom node) TNode2ColumnMap myBotToColumnMap; + TopTools_IndexedMapOfShape* myPropagChains; + }; // class StdMeshers_Prism_3D #endif