X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FStdMeshers%2FStdMeshers_Prism_3D.cxx;h=d27c966c1e5d98de239c03a44508b4e49017b213;hb=04f997252152407f9180e03f0af428ab2ca6f4be;hp=9fc322c753cfc8d2d54424f6d46c12eb9f3cc4e6;hpb=86ca5611705a674ccb26c7ea2176cf518bec24f5;p=modules%2Fsmesh.git diff --git a/src/StdMeshers/StdMeshers_Prism_3D.cxx b/src/StdMeshers/StdMeshers_Prism_3D.cxx index 9fc322c75..d27c966c1 100644 --- a/src/StdMeshers/StdMeshers_Prism_3D.cxx +++ b/src/StdMeshers/StdMeshers_Prism_3D.cxx @@ -111,6 +111,7 @@ namespace { algo->myProxyMesh.reset( new SMESH_ProxyMesh( *helper->GetMesh() )); algo->myQuadList.clear(); + algo->myHelper = 0; if ( helper ) algo->_quadraticMesh = helper->GetIsQuadratic(); @@ -2589,7 +2590,7 @@ double StdMeshers_Prism_3D::getSweepTolerance( const Prism_3D::TPrismTopo& thePr //======================================================================= //function : isSimpleQuad -//purpose : check if the bottom FACE is meshable with nice qudrangles, +//purpose : check if the bottom FACE is meshable with nice quadrangles, // if so the block aproach can work rather fast. // This is a temporary mean caused by problems in StdMeshers_Sweeper //======================================================================= @@ -3423,7 +3424,7 @@ bool StdMeshers_Prism_3D::initPrism(Prism_3D::TPrismTopo& thePrism, if ( !botSM ) // find a proper bottom { bool savedSetErrorToSM = mySetErrorToSM; - mySetErrorToSM = false; // ingore errors in initPrism() + mySetErrorToSM = false; // ignore errors in initPrism() // search among meshed FACEs list< SMESH_subMesh* >::iterator sm = meshedSubMesh.begin(); @@ -4958,7 +4959,7 @@ bool StdMeshers_Sweeper::ComputeNodesByTrsf( const double tol, const size_t zSrc = 0, zTgt = zSize-1; if ( zSize < 3 ) return true; - vector< vector< gp_XYZ > > intPntsOfLayer( zSize ); // node coodinates to compute + vector< vector< gp_XYZ > > intPntsOfLayer( zSize ); // node coordinates to compute // set coordinates of src and tgt nodes for ( size_t z = 0; z < intPntsOfLayer.size(); ++z ) intPntsOfLayer[ z ].resize( myIntColumns.size() ); @@ -4972,7 +4973,7 @@ bool StdMeshers_Sweeper::ComputeNodesByTrsf( const double tol, prepareTopBotDelaunay(); bool isErrorCorrectable = findDelaunayTriangles(); - // compute coordinates of internal nodes by projecting (transfroming) src and tgt + // compute coordinates of internal nodes by projecting (transforming) src and tgt // nodes towards the central layer vector< NSProjUtils::TrsfFinder3D > trsfOfLayer( zSize );