X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FStdMeshers%2FStdMeshers_Hexa_3D.cxx;h=769d996c5f57a24a80c1b599169b8e9c2565764c;hb=77f3835a49a585ff02507b1fda0da2ba48849ada;hp=1a2e15e1ea0e59b484bd65b848fdcd2e8bc37199;hpb=c63ee099ad2b149bd70136839c973e8910137bc5;p=modules%2Fsmesh.git diff --git a/src/StdMeshers/StdMeshers_Hexa_3D.cxx b/src/StdMeshers/StdMeshers_Hexa_3D.cxx index 1a2e15e1e..769d996c5 100644 --- a/src/StdMeshers/StdMeshers_Hexa_3D.cxx +++ b/src/StdMeshers/StdMeshers_Hexa_3D.cxx @@ -1,38 +1,41 @@ -// SMESH SMESH : implementaion of SMESH idl descriptions +// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE +// +// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, +// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // -// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, -// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS -// -// This library is free software; you can redistribute it and/or -// modify it under the terms of the GNU Lesser General Public -// License as published by the Free Software Foundation; either -// version 2.1 of the License. -// -// This library is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -// Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public -// License along with this library; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -// -// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License. // +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. // +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // +// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com +// +// SMESH SMESH : implementaion of SMESH idl descriptions // File : StdMeshers_Hexa_3D.cxx // Moved here from SMESH_Hexa_3D.cxx // Author : Paul RASCLE, EDF // Module : SMESH -// $Header$ - -using namespace std; +// #include "StdMeshers_Hexa_3D.hxx" +#include "StdMeshers_CompositeHexa_3D.hxx" +#include "StdMeshers_FaceSide.hxx" +#include "StdMeshers_Penta_3D.hxx" +#include "StdMeshers_Prism_3D.hxx" #include "StdMeshers_Quadrangle_2D.hxx" + #include "SMESH_Gen.hxx" #include "SMESH_Mesh.hxx" #include "SMESH_subMesh.hxx" +#include "SMESH_Comment.hxx" #include "SMDS_MeshElement.hxx" #include "SMDS_MeshNode.hxx" @@ -41,28 +44,21 @@ using namespace std; #include "SMDS_VolumeOfNodes.hxx" #include +#include #include -#include #include -#include -#include - -#include -#include -#include -#include -#include -#include +#include +#include #include #include "utilities.h" #include "Utils_ExceptHandlers.hxx" -//modified by NIZNHY-PKV Wed Nov 17 15:31:58 2004 f -#include "StdMeshers_Penta_3D.hxx" +typedef SMESH_Comment TComm; + +using namespace std; -static bool ComputePentahedralMesh(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape); -//modified by NIZNHY-PKV Wed Nov 17 15:32:00 2004 t +static SMESH_ComputeErrorPtr ComputePentahedralMesh(SMESH_Mesh &, const TopoDS_Shape &); //============================================================================= /*! @@ -70,8 +66,8 @@ static bool ComputePentahedralMesh(SMESH_Mesh & aMesh, const TopoDS_Shape & aSha */ //============================================================================= -StdMeshers_Hexa_3D::StdMeshers_Hexa_3D(int hypId, int studyId, - SMESH_Gen * gen):SMESH_3D_Algo(hypId, studyId, gen) +StdMeshers_Hexa_3D::StdMeshers_Hexa_3D(int hypId, int studyId, SMESH_Gen * gen) + :SMESH_3D_Algo(hypId, studyId, gen) { MESSAGE("StdMeshers_Hexa_3D::StdMeshers_Hexa_3D"); _name = "Hexa_3D"; @@ -100,7 +96,7 @@ StdMeshers_Hexa_3D::~StdMeshers_Hexa_3D() bool StdMeshers_Hexa_3D::ClearAndReturn(FaceQuadStruct* theQuads[6], const bool res) { for (int i = 0; i < 6; i++) { - StdMeshers_Quadrangle_2D::QuadDelete(theQuads[i]); + delete theQuads[i]; theQuads[i] = NULL; } return res; @@ -114,18 +110,41 @@ bool StdMeshers_Hexa_3D::ClearAndReturn(FaceQuadStruct* theQuads[6], const bool //============================================================================= bool StdMeshers_Hexa_3D::CheckHypothesis - (SMESH_Mesh& aMesh, - const TopoDS_Shape& aShape, + (SMESH_Mesh& aMesh, + const TopoDS_Shape& aShape, SMESH_Hypothesis::Hypothesis_Status& aStatus) { - //MESSAGE("StdMeshers_Hexa_3D::CheckHypothesis"); - - bool isOk = true; - aStatus = SMESH_Hypothesis::HYP_OK; + // check nb of faces in the shape +/* PAL16229 + aStatus = SMESH_Hypothesis::HYP_BAD_GEOMETRY; + int nbFaces = 0; + for (TopExp_Explorer exp(aShape, TopAbs_FACE); exp.More(); exp.Next()) + if ( ++nbFaces > 6 ) + break; + if ( nbFaces != 6 ) + return false; +*/ + aStatus = SMESH_Hypothesis::HYP_OK; + return true; +} - // nothing to check +//======================================================================= +//function : isCloser +//purpose : +//======================================================================= - return isOk; +inline bool isCloser(const int i, const int j, const int nbhoriz, + const FaceQuadStruct* quad, const gp_Pnt2d uv, + double & minDist) +{ + int ij = j * nbhoriz + i; + gp_Pnt2d uv2( quad->uv_grid[ij].u, quad->uv_grid[ij].v ); + double dist = uv.SquareDistance( uv2 ); + if ( dist < minDist ) { + minDist = dist; + return true; + } + return false; } //======================================================================= @@ -135,26 +154,41 @@ bool StdMeshers_Hexa_3D::CheckHypothesis static bool findIJ (const SMDS_MeshNode* node, const FaceQuadStruct * quad, int& I, int& J) { - I = J = 0; const SMDS_FacePosition* fpos = static_cast(node->GetPosition().get()); if ( ! fpos ) return false; gp_Pnt2d uv( fpos->GetUParameter(), fpos->GetVParameter() ); double minDist = DBL_MAX; - int nbhoriz = Min(quad->nbPts[0], quad->nbPts[2]); - int nbvertic = Min(quad->nbPts[1], quad->nbPts[3]); - for (int i = 1; i < nbhoriz - 1; i++) { - for (int j = 1; j < nbvertic - 1; j++) { - int ij = j * nbhoriz + i; - gp_Pnt2d uv2( quad->uv_grid[ij].u, quad->uv_grid[ij].v ); - double dist = uv.SquareDistance( uv2 ); - if ( dist < minDist ) { - minDist = dist; - I = i; - J = j; - } - } + const int nbhoriz = quad->side[0]->NbPoints(); + const int nbvertic = quad->side[1]->NbPoints(); + I = nbhoriz/2; J = nbvertic/2; + int oldI, oldJ; + do { + oldI = I; oldJ = J; + while ( I + 2 < nbhoriz && isCloser( I + 1, J, nbhoriz, quad, uv, minDist )) + I += 1; + if ( I == oldI ) + while ( I - 1 > 0 && isCloser( I - 1, J, nbhoriz, quad, uv, minDist )) + I -= 1; + if ( minDist < DBL_MIN ) + break; + + while ( J + 2 < nbvertic && isCloser( I, J + 1, nbhoriz, quad, uv, minDist )) + J += 1; + if ( J == oldJ ) + while ( J - 1 > 0 && isCloser( I, J - 1, nbhoriz, quad, uv, minDist )) + J -= 1; + if ( minDist < DBL_MIN ) + break; + + } while ( I != oldI || J != oldJ ); + + if ( minDist > DBL_MIN ) { + for (int i = 1; i < nbhoriz - 1; i++) + for (int j = 1; j < nbvertic - 1; j++) + if ( isCloser( i, j, nbhoriz, quad, uv, minDist )) + I = i, J = j; } return true; } @@ -173,16 +207,16 @@ static bool findIJ (const SMDS_MeshNode* node, const FaceQuadStruct * quad, int& */ //============================================================================= -bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, - const TopoDS_Shape & aShape)throw(SALOME_Exception) +bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, + const TopoDS_Shape & aShape)// throw(SALOME_Exception) { - Unexpect aCatch(SalomeException); + // PAL14921. Enable catching std::bad_alloc and Standard_OutOfMemory outside + //Unexpect aCatch(SalomeException); MESSAGE("StdMeshers_Hexa_3D::Compute"); SMESHDS_Mesh * meshDS = aMesh.GetMeshDS(); - + // 0. - shape and face mesh verification // 0.1 - shape must be a solid (or a shell) with 6 faces - //MESSAGE("---"); vector < SMESH_subMesh * >meshFaces; for (TopExp_Explorer exp(aShape, TopAbs_FACE); exp.More(); exp.Next()) { @@ -191,12 +225,14 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, meshFaces.push_back(aSubMesh); } if (meshFaces.size() != 6) { - SCRUTE(meshFaces.size()); - return false; + //return error(COMPERR_BAD_SHAPE, TComm(meshFaces.size())<<" instead of 6 faces in a block"); + static StdMeshers_CompositeHexa_3D compositeHexa(-10, 0, aMesh.GetGen()); + if ( !compositeHexa.Compute( aMesh, aShape )) + return error( compositeHexa.GetComputeError() ); + return true; } // 0.2 - is each face meshed with Quadrangle_2D? (so, with a wire of 4 edges) - //MESSAGE("---"); // tool for working with quadratic elements SMESH_MesherHelper aTool (aMesh); @@ -229,7 +265,8 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, for (int i = 0; i < 6; i++) aQuads[i] = 0; - for (int i = 0; i < 6; i++) { + for (int i = 0; i < 6; i++) + { TopoDS_Shape aFace = meshFaces[i]->GetSubShape(); SMESH_Algo *algo = _gen->GetAlgo(aMesh, aFace); string algoName = algo->GetName(); @@ -246,159 +283,88 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, } } if ( ! isAllQuad ) { - //modified by NIZNHY-PKV Wed Nov 17 15:31:37 2004 f - bool bIsOk = ComputePentahedralMesh(aMesh, aShape); - return ClearAndReturn( aQuads, bIsOk ); + SMESH_ComputeErrorPtr err = ComputePentahedralMesh(aMesh, aShape); + return ClearAndReturn( aQuads, error(err)); } StdMeshers_Quadrangle_2D *quadAlgo = dynamic_cast < StdMeshers_Quadrangle_2D * >(algo); ASSERT(quadAlgo); try { aQuads[i] = quadAlgo->CheckAnd2Dcompute(aMesh, aFace, _quadraticMesh); + if(!aQuads[i]) { + return error( quadAlgo->GetComputeError()); + } } catch(SALOME_Exception & S_ex) { - return ClearAndReturn( aQuads, false ); + return ClearAndReturn( aQuads, error(COMPERR_SLM_EXCEPTION,TComm(S_ex.what()) << + " Raised by StdMeshers_Quadrangle_2D " + " on face #" << meshDS->ShapeToIndex( aFace ))); } // 0.2.1 - number of points on the opposite edges must be the same - if (aQuads[i]->nbPts[0] != aQuads[i]->nbPts[2] || - aQuads[i]->nbPts[1] != aQuads[i]->nbPts[3]) { + if (aQuads[i]->side[0]->NbPoints() != aQuads[i]->side[2]->NbPoints() || + aQuads[i]->side[1]->NbPoints() != aQuads[i]->side[3]->NbPoints() + /*aQuads[i]->side[0]->NbEdges() != 1 || + aQuads[i]->side[1]->NbEdges() != 1 || + aQuads[i]->side[2]->NbEdges() != 1 || + aQuads[i]->side[3]->NbEdges() != 1*/) { MESSAGE("different number of points on the opposite edges of face " << i); - // ASSERT(0); - // \begin{E.A.} // Try to go into penta algorithm 'cause it has been improved. - // return ClearAndReturn( aQuads, false ); - bool bIsOk = ComputePentahedralMesh(aMesh, aShape); - return ClearAndReturn( aQuads, bIsOk ); - // \end{E.A.} + SMESH_ComputeErrorPtr err = ComputePentahedralMesh(aMesh, aShape); + return ClearAndReturn( aQuads, error(err)); } } // 1. - identify faces and vertices of the "cube" // 1.1 - ancestor maps vertex->edges in the cube - //MESSAGE("---"); - TopTools_IndexedDataMapOfShapeListOfShape MS; - TopExp::MapShapesAndAncestors(aShape, TopAbs_VERTEX, TopAbs_EDGE, MS); +// TopTools_IndexedDataMapOfShapeListOfShape MS; +// TopExp::MapShapesAndAncestors(aShape, TopAbs_VERTEX, TopAbs_EDGE, MS); // 1.2 - first face is choosen as face Y=0 of the unit cube - //MESSAGE("---"); const TopoDS_Shape & aFace = meshFaces[0]->GetSubShape(); - const TopoDS_Face & F = TopoDS::Face(aFace); + //const TopoDS_Face & F = TopoDS::Face(aFace); // 1.3 - identify the 4 vertices of the face Y=0: V000, V100, V101, V001 - //MESSAGE("---"); - - int i = 0; - TopoDS_Edge E = aQuads[0]->edge[i]; //edge will be Y=0,Z=0 on unit cube - double f, l; - Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l); - TopoDS_Vertex VFirst, VLast; - TopExp::Vertices(E, VFirst, VLast); // corresponds to f and l - bool isForward = (((l - f) * (aQuads[0]->last[i] - aQuads[0]->first[i])) > 0); - - if (isForward) { - aCube.V000 = VFirst; // will be (0,0,0) on the unit cube - aCube.V100 = VLast; // will be (1,0,0) on the unit cube - } - else { - aCube.V000 = VLast; - aCube.V100 = VFirst; - } - i = 1; - E = aQuads[0]->edge[i]; - C2d = BRep_Tool::CurveOnSurface(E, F, f, l); - TopExp::Vertices(E, VFirst, VLast); - isForward = (((l - f) * (aQuads[0]->last[i] - aQuads[0]->first[i])) > 0); - if (isForward) - aCube.V101 = VLast; // will be (1,0,1) on the unit cube - else - aCube.V101 = VFirst; - - i = 2; - E = aQuads[0]->edge[i]; - C2d = BRep_Tool::CurveOnSurface(E, F, f, l); - TopExp::Vertices(E, VFirst, VLast); - isForward = (((l - f) * (aQuads[0]->last[i] - aQuads[0]->first[i])) > 0); - if (isForward) - aCube.V001 = VLast; // will be (0,0,1) on the unit cube - else - aCube.V001 = VFirst; - - // 1.4 - find edge X=0, Z=0 (ancestor of V000 not in face Y=0) - // - find edge X=1, Z=0 (ancestor of V100 not in face Y=0) - // - find edge X=1, Z=1 (ancestor of V101 not in face Y=0) - // - find edge X=0, Z=1 (ancestor of V001 not in face Y=0) - //MESSAGE("---"); - - TopoDS_Edge E_0Y0 = EdgeNotInFace(aMesh, aShape, F, aCube.V000, MS); - ASSERT(!E_0Y0.IsNull()); - - TopoDS_Edge E_1Y0 = EdgeNotInFace(aMesh, aShape, F, aCube.V100, MS); - ASSERT(!E_1Y0.IsNull()); - - TopoDS_Edge E_1Y1 = EdgeNotInFace(aMesh, aShape, F, aCube.V101, MS); - ASSERT(!E_1Y1.IsNull()); - - TopoDS_Edge E_0Y1 = EdgeNotInFace(aMesh, aShape, F, aCube.V001, MS); - ASSERT(!E_0Y1.IsNull()); - - // 1.5 - identify the 4 vertices in face Y=1: V010, V110, V111, V011 - //MESSAGE("---"); - - TopExp::Vertices(E_0Y0, VFirst, VLast); - if (VFirst.IsSame(aCube.V000)) - aCube.V010 = VLast; - else - aCube.V010 = VFirst; - - TopExp::Vertices(E_1Y0, VFirst, VLast); - if (VFirst.IsSame(aCube.V100)) - aCube.V110 = VLast; - else - aCube.V110 = VFirst; - - TopExp::Vertices(E_1Y1, VFirst, VLast); - if (VFirst.IsSame(aCube.V101)) - aCube.V111 = VLast; - else - aCube.V111 = VFirst; - - TopExp::Vertices(E_0Y1, VFirst, VLast); - if (VFirst.IsSame(aCube.V001)) - aCube.V011 = VLast; - else - aCube.V011 = VFirst; + aCube.V000 = aQuads[0]->side[0]->FirstVertex(); // will be (0,0,0) on the unit cube + aCube.V100 = aQuads[0]->side[0]->LastVertex(); // will be (1,0,0) on the unit cube + aCube.V001 = aQuads[0]->side[2]->FirstVertex(); // will be (0,0,1) on the unit cube + aCube.V101 = aQuads[0]->side[2]->LastVertex(); // will be (1,0,1) on the unit cube + + TopTools_IndexedMapOfShape MV0; + TopExp::MapShapes(aFace, TopAbs_VERTEX, MV0); + + aCube.V010 = OppositeVertex( aCube.V000, MV0, aQuads); + aCube.V110 = OppositeVertex( aCube.V100, MV0, aQuads); + aCube.V011 = OppositeVertex( aCube.V001, MV0, aQuads); + aCube.V111 = OppositeVertex( aCube.V101, MV0, aQuads); // 1.6 - find remaining faces given 4 vertices - //MESSAGE("---"); int _indY0 = 0; - aCube.quad_Y0 = aQuads[_indY0]; - int _indY1 = GetFaceIndex(aMesh, aShape, meshFaces, aCube.V010, aCube.V011, aCube.V110, aCube.V111); - aCube.quad_Y1 = aQuads[_indY1]; - int _indZ0 = GetFaceIndex(aMesh, aShape, meshFaces, aCube.V000, aCube.V010, aCube.V100, aCube.V110); - aCube.quad_Z0 = aQuads[_indZ0]; - int _indZ1 = GetFaceIndex(aMesh, aShape, meshFaces, aCube.V001, aCube.V011, aCube.V101, aCube.V111); - aCube.quad_Z1 = aQuads[_indZ1]; - int _indX0 = GetFaceIndex(aMesh, aShape, meshFaces, aCube.V000, aCube.V001, aCube.V010, aCube.V011); - aCube.quad_X0 = aQuads[_indX0]; - int _indX1 = GetFaceIndex(aMesh, aShape, meshFaces, aCube.V100, aCube.V101, aCube.V110, aCube.V111); - aCube.quad_X1 = aQuads[_indX1]; - //MESSAGE("---"); + // IPAL21120: SIGSEGV on Meshing attached Compound with Automatic Hexadralization + if ( _indY1 < 1 || _indZ0 < 1 || _indZ1 < 1 || _indX0 < 1 || _indX1 < 1 ) + return error(COMPERR_BAD_SHAPE); + + aCube.quad_Y0 = aQuads[_indY0]; + aCube.quad_Y1 = aQuads[_indY1]; + aCube.quad_Z0 = aQuads[_indZ0]; + aCube.quad_Z1 = aQuads[_indZ1]; + aCube.quad_X0 = aQuads[_indX0]; + aCube.quad_X1 = aQuads[_indX1]; // 1.7 - get convertion coefs from face 2D normalized to 3D normalized @@ -424,15 +390,14 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, // 1.8 - create a 3D structure for normalized values - //MESSAGE("---"); - int nbx = aCube.quad_Z0->nbPts[0]; - if (cz0.a1 == 0.) nbx = aCube.quad_Z0->nbPts[1]; + int nbx = aCube.quad_Z0->side[0]->NbPoints(); + if (cz0.a1 == 0.) nbx = aCube.quad_Z0->side[1]->NbPoints(); - int nby = aCube.quad_X0->nbPts[0]; - if (cx0.a1 == 0.) nby = aCube.quad_X0->nbPts[1]; + int nby = aCube.quad_X0->side[0]->NbPoints(); + if (cx0.a1 == 0.) nby = aCube.quad_X0->side[1]->NbPoints(); - int nbz = aCube.quad_Y0->nbPts[0]; - if (cy0.a1 != 0.) nbz = aCube.quad_Y0->nbPts[1]; + int nbz = aCube.quad_Y0->side[0]->NbPoints(); + if (cy0.a1 != 0.) nbz = aCube.quad_Y0->side[1]->NbPoints(); int i1, j1, nbxyz = nbx * nby * nbz; Point3DStruct *np = new Point3DStruct[nbxyz]; @@ -444,8 +409,8 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, faceQuadStruct *quad = aCube.quad_X0; int i = 0; // j = x/face , k = y/face - int nbdown = quad->nbPts[0]; - int nbright = quad->nbPts[1]; + int nbdown = quad->side[0]->NbPoints(); + int nbright = quad->side[1]->NbPoints(); SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes(); @@ -453,7 +418,8 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, const SMDS_MeshNode * node = itf->next(); if(aTool.IsMedium(node)) continue; - findIJ( node, quad, i1, j1 ); + if ( !findIJ( node, quad, i1, j1 )) + return ClearAndReturn( aQuads, false ); int ij1 = j1 * nbdown + i1; quad->uv_grid[ij1].node = node; } @@ -477,14 +443,15 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, faceQuadStruct *quad = aCube.quad_X1; int i = nbx - 1; // j = x/face , k = y/face - int nbdown = quad->nbPts[0]; - int nbright = quad->nbPts[1]; + int nbdown = quad->side[0]->NbPoints(); + int nbright = quad->side[1]->NbPoints(); while(itf->more()) { const SMDS_MeshNode * node = itf->next(); if(aTool.IsMedium(node)) continue; - findIJ( node, quad, i1, j1 ); + if ( !findIJ( node, quad, i1, j1 )) + return ClearAndReturn( aQuads, false ); int ij1 = j1 * nbdown + i1; quad->uv_grid[ij1].node = node; } @@ -508,14 +475,15 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, faceQuadStruct *quad = aCube.quad_Y0; int j = 0; // i = x/face , k = y/face - int nbdown = quad->nbPts[0]; - int nbright = quad->nbPts[1]; + int nbdown = quad->side[0]->NbPoints(); + int nbright = quad->side[1]->NbPoints(); while(itf->more()) { const SMDS_MeshNode * node = itf->next(); if(aTool.IsMedium(node)) continue; - findIJ( node, quad, i1, j1 ); + if ( !findIJ( node, quad, i1, j1 )) + return ClearAndReturn( aQuads, false ); int ij1 = j1 * nbdown + i1; quad->uv_grid[ij1].node = node; } @@ -539,14 +507,15 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, faceQuadStruct *quad = aCube.quad_Y1; int j = nby - 1; // i = x/face , k = y/face - int nbdown = quad->nbPts[0]; - int nbright = quad->nbPts[1]; + int nbdown = quad->side[0]->NbPoints(); + int nbright = quad->side[1]->NbPoints(); while(itf->more()) { const SMDS_MeshNode * node = itf->next(); if(aTool.IsMedium(node)) continue; - findIJ( node, quad, i1, j1 ); + if ( !findIJ( node, quad, i1, j1 )) + return ClearAndReturn( aQuads, false ); int ij1 = j1 * nbdown + i1; quad->uv_grid[ij1].node = node; } @@ -570,14 +539,15 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, faceQuadStruct *quad = aCube.quad_Z0; int k = 0; // i = x/face , j = y/face - int nbdown = quad->nbPts[0]; - int nbright = quad->nbPts[1]; + int nbdown = quad->side[0]->NbPoints(); + int nbright = quad->side[1]->NbPoints(); while(itf->more()) { const SMDS_MeshNode * node = itf->next(); if(aTool.IsMedium(node)) continue; - findIJ( node, quad, i1, j1 ); + if ( !findIJ( node, quad, i1, j1 )) + return ClearAndReturn( aQuads, false ); int ij1 = j1 * nbdown + i1; quad->uv_grid[ij1].node = node; } @@ -601,14 +571,15 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, faceQuadStruct *quad = aCube.quad_Z1; int k = nbz - 1; // i = x/face , j = y/face - int nbdown = quad->nbPts[0]; - int nbright = quad->nbPts[1]; + int nbdown = quad->side[0]->NbPoints(); + int nbright = quad->side[1]->NbPoints(); while(itf->more()) { const SMDS_MeshNode * node = itf->next(); if(aTool.IsMedium(node)) continue; - findIJ( node, quad, i1, j1 ); + if ( !findIJ( node, quad, i1, j1 )) + return ClearAndReturn( aQuads, false ); int ij1 = j1 * nbdown + i1; quad->uv_grid[ij1].node = node; } @@ -745,20 +716,12 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, SMDS_MeshVolume * elt; if ( isForw ) { - //elt = meshDS->AddVolume(np[n1].node, np[n2].node, - // np[n3].node, np[n4].node, - // np[n5].node, np[n6].node, - // np[n7].node, np[n8].node); elt = aTool.AddVolume(np[n1].node, np[n2].node, np[n3].node, np[n4].node, np[n5].node, np[n6].node, np[n7].node, np[n8].node); } else { - //elt = meshDS->AddVolume(np[n1].node, np[n4].node, - // np[n3].node, np[n2].node, - // np[n5].node, np[n8].node, - // np[n7].node, np[n6].node); elt = aTool.AddVolume(np[n1].node, np[n4].node, np[n3].node, np[n2].node, np[n5].node, np[n8].node, @@ -770,7 +733,6 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, } } if ( np ) delete [] np; - //MESSAGE("End of StdMeshers_Hexa_3D::Compute()"); return ClearAndReturn( aQuads, true ); } @@ -780,8 +742,8 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, */ //============================================================================= -void StdMeshers_Hexa_3D::GetPoint(Pt3 p, int i, int j, int k, int nbx, int nby, - int nbz, Point3DStruct * np, const SMESHDS_Mesh * meshDS) +void StdMeshers_Hexa_3D::GetPoint(Pt3 p, int i, int j, int k, int nbx, int nby, int nbz, + Point3DStruct * np, const SMESHDS_Mesh * meshDS) { int ijk = k * nbx * nby + j * nbx + i; const SMDS_MeshNode * node = np[ijk].node; @@ -824,7 +786,7 @@ int StdMeshers_Hexa_3D::GetFaceIndex(SMESH_Mesh & aMesh, break; } } - ASSERT(faceIndex > 0); + //IPAL21120 ASSERT(faceIndex > 0); //SCRUTE(faceIndex); return faceIndex; } @@ -891,24 +853,27 @@ void StdMeshers_Hexa_3D::GetConv2DCoefs(const faceQuadStruct & quad, const TopoDS_Vertex & V2, const TopoDS_Vertex & V3, Conv2DStruct & conv) { // MESSAGE("StdMeshers_Hexa_3D::GetConv2DCoefs"); - const TopoDS_Face & F = TopoDS::Face(aShape); - TopoDS_Edge E = quad.edge[0]; - double f, l; - Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l); - TopoDS_Vertex VFirst, VLast; - TopExp::Vertices(E, VFirst, VLast); // corresponds to f and l - bool isForward = (((l - f) * (quad.last[0] - quad.first[0])) > 0); - TopoDS_Vertex VA, VB; - if (isForward) - { - VA = VFirst; - VB = VLast; - } - else - { - VA = VLast; - VB = VFirst; - } +// const TopoDS_Face & F = TopoDS::Face(aShape); +// TopoDS_Edge E = quad.edge[0]; +// double f, l; +// Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l); +// TopoDS_Vertex VFirst, VLast; +// TopExp::Vertices(E, VFirst, VLast); // corresponds to f and l +// bool isForward = (((l - f) * (quad.last[0] - quad.first[0])) > 0); + TopoDS_Vertex VA, VB; +// if (isForward) +// { +// VA = VFirst; +// VB = VLast; +// } +// else +// { +// VA = VLast; +// VB = VFirst; +// } + VA = quad.side[0]->FirstVertex(); + VB = quad.side[0]->LastVertex(); + int a1, b1, c1, a2, b2, c2; if (VA.IsSame(V0)) if (VB.IsSame(V1)) @@ -999,8 +964,8 @@ void StdMeshers_Hexa_3D::GetConv2DCoefs(const faceQuadStruct & quad, conv.b2 = b2; conv.c2 = c2; - int nbdown = quad.nbPts[0]; - int nbright = quad.nbPts[1]; + int nbdown = quad.side[0]->NbPoints(); + int nbright = quad.side[1]->NbPoints(); conv.ia = int (a1); conv.ib = int (b1); conv.ic = @@ -1013,48 +978,40 @@ void StdMeshers_Hexa_3D::GetConv2DCoefs(const faceQuadStruct & quad, // MESSAGE("J " << conv.ja << " " << conv.jb << " " << conv.jc); } -//============================================================================= -/*! - * - */ -//============================================================================= - -ostream & StdMeshers_Hexa_3D::SaveTo(ostream & save) -{ - return save; -} - -//============================================================================= -/*! - * - */ -//============================================================================= - -istream & StdMeshers_Hexa_3D::LoadFrom(istream & load) -{ - return load; -} - -//============================================================================= -/*! - * - */ -//============================================================================= - -ostream & operator <<(ostream & save, StdMeshers_Hexa_3D & hyp) -{ - return hyp.SaveTo( save ); -} - -//============================================================================= +//================================================================================ /*! - * + * \brief Find a vertex opposite to the given vertex of aQuads[0] + * \param aVertex - the vertex + * \param aFace - the face aVertex belongs to + * \param aQuads - quads + * \retval TopoDS_Vertex - found vertex */ -//============================================================================= +//================================================================================ -istream & operator >>(istream & load, StdMeshers_Hexa_3D & hyp) +TopoDS_Vertex StdMeshers_Hexa_3D::OppositeVertex(const TopoDS_Vertex& aVertex, + const TopTools_IndexedMapOfShape& aQuads0Vertices, + FaceQuadStruct* aQuads[6]) { - return hyp.LoadFrom( load ); + int i, j; + for ( i = 1; i < 6; ++i ) + { + TopoDS_Vertex VV[] = { aQuads[i]->side[0]->FirstVertex(), + aQuads[i]->side[0]->LastVertex() , + aQuads[i]->side[2]->LastVertex() , + aQuads[i]->side[2]->FirstVertex() }; + for ( j = 0; j < 4; ++j ) + if ( aVertex.IsSame( VV[ j ])) + break; + if ( j < 4 ) { + int jPrev = j ? j - 1 : 3; + int jNext = (j + 1) % 4; + if ( aQuads0Vertices.Contains( VV[ jPrev ] )) + return VV[ jNext ]; + else + return VV[ jPrev ]; + } + } + return TopoDS_Vertex(); } //modified by NIZNHY-PKV Wed Nov 17 15:34:13 2004 f @@ -1066,26 +1023,36 @@ istream & operator >>(istream & load, StdMeshers_Hexa_3D & hyp) //function : ComputePentahedralMesh //purpose : //======================================================================= -bool ComputePentahedralMesh(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape) + +SMESH_ComputeErrorPtr ComputePentahedralMesh(SMESH_Mesh & aMesh, + const TopoDS_Shape & aShape) { //printf(" ComputePentahedralMesh HERE\n"); // bool bOK; + SMESH_ComputeErrorPtr err = SMESH_ComputeError::New(); //int iErr; StdMeshers_Penta_3D anAlgo; // bOK=anAlgo.Compute(aMesh, aShape); - /* - iErr=anAlgo.ErrorStatus(); - - if (iErr) { - printf(" *** Error# %d\n", iErr); - } - else { - printf(" *** No errors# %d\n", iErr); + // + err = anAlgo.GetComputeError(); + // + if ( !bOK && anAlgo.ErrorStatus() == 5 ) + { + static StdMeshers_Prism_3D * aPrism3D = 0; + if ( !aPrism3D ) { + SMESH_Gen* gen = aMesh.GetGen(); + aPrism3D = new StdMeshers_Prism_3D( gen->GetANewId(), 0, gen ); + } + SMESH_Hypothesis::Hypothesis_Status aStatus; + if ( aPrism3D->CheckHypothesis( aMesh, aShape, aStatus ) ) { + aPrism3D->InitComputeError(); + bOK = aPrism3D->Compute( aMesh, aShape ); + err = aPrism3D->GetComputeError(); + } } - */ - return bOK; + return err; }