X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FStdMeshers%2FStdMeshers_CompositeHexa_3D.hxx;h=a7986de3bfa00afca09e5a4e558b259891c8c328;hb=93781217abf598f9815e290739ef6b579007308a;hp=9f40c2e35628c535f2d73e986b57d54e22ee4a43;hpb=6bac08c1a81f34d3f21c550bd92f83654b2546a5;p=modules%2Fsmesh.git diff --git a/src/StdMeshers/StdMeshers_CompositeHexa_3D.hxx b/src/StdMeshers/StdMeshers_CompositeHexa_3D.hxx index 9f40c2e35..a7986de3b 100644 --- a/src/StdMeshers/StdMeshers_CompositeHexa_3D.hxx +++ b/src/StdMeshers/StdMeshers_CompositeHexa_3D.hxx @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public @@ -17,7 +17,7 @@ // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // -// SMESH SMESH : implementaion of SMESH idl descriptions +// SMESH SMESH : implementation of SMESH idl descriptions // File : StdMeshers_CompositeBlock_3D.hxx // Module : SMESH // @@ -28,6 +28,7 @@ #include "SMESH_Algo.hxx" class SMESH_Mesh; +class SMESH_ProxyMesh; class StdMeshers_FaceSide; class TopoDS_Edge; class TopoDS_Face; @@ -42,7 +43,7 @@ struct _QuadFaceGrid; class STDMESHERS_EXPORT StdMeshers_CompositeHexa_3D: public SMESH_3D_Algo { public: - StdMeshers_CompositeHexa_3D(int hypId, int studyId, SMESH_Gen* gen); + StdMeshers_CompositeHexa_3D(int hypId, SMESH_Gen* gen); //virtual ~StdMeshers_CompositeHexa_3D(); virtual bool Compute(SMESH_Mesh& aMesh, @@ -57,14 +58,16 @@ public: private: - bool findBoxFaces( const TopoDS_Shape& shape, - list< _QuadFaceGrid >& boxFaceContainer, - _QuadFaceGrid * & fBottom, - _QuadFaceGrid * & fTop, - _QuadFaceGrid * & fFront, - _QuadFaceGrid * & fBack, - _QuadFaceGrid * & fLeft, - _QuadFaceGrid * & fRight); + bool findBoxFaces( const TopoDS_Shape& shape, + std::list< _QuadFaceGrid >& boxFaceContainer, + SMESH_Mesh& mesh, + SMESH_ProxyMesh& proxyMesh, + _QuadFaceGrid * & fBottom, + _QuadFaceGrid * & fTop, + _QuadFaceGrid * & fFront, + _QuadFaceGrid * & fBack, + _QuadFaceGrid * & fLeft, + _QuadFaceGrid * & fRight); }; #endif