X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FStdMeshers%2FStdMeshers_Cartesian_3D.cxx;h=1a0b026ecc74d0cc7d402dd1d687fe1df9be56b3;hb=refs%2Ftags%2FV9_0_0;hp=adbeb5021b88d5a77407593c25436a747905f983;hpb=65c1beab50fcec33a4e988c10b3fedb081543164;p=modules%2Fsmesh.git diff --git a/src/StdMeshers/StdMeshers_Cartesian_3D.cxx b/src/StdMeshers/StdMeshers_Cartesian_3D.cxx index adbeb5021..1a0b026ec 100644 --- a/src/StdMeshers/StdMeshers_Cartesian_3D.cxx +++ b/src/StdMeshers/StdMeshers_Cartesian_3D.cxx @@ -25,6 +25,7 @@ #include "StdMeshers_Cartesian_3D.hxx" #include "SMDS_MeshNode.hxx" +#include "SMESHDS_Mesh.hxx" #include "SMESH_Block.hxx" #include "SMESH_Comment.hxx" #include "SMESH_Mesh.hxx" @@ -35,7 +36,6 @@ #include #include -#include #include @@ -73,6 +73,7 @@ #include #include #include +#include #include #include #include @@ -106,8 +107,8 @@ using namespace std; */ //============================================================================= -StdMeshers_Cartesian_3D::StdMeshers_Cartesian_3D(int hypId, int studyId, SMESH_Gen * gen) - :SMESH_3D_Algo(hypId, studyId, gen) +StdMeshers_Cartesian_3D::StdMeshers_Cartesian_3D(int hypId, SMESH_Gen * gen) + :SMESH_3D_Algo(hypId, gen) { _name = "Cartesian_3D"; _shapeType = (1 << TopAbs_SOLID); // 1 bit /shape type @@ -1369,7 +1370,7 @@ namespace } if ( surf->IsKind( STANDARD_TYPE(Geom_BSplineSurface )) || surf->IsKind( STANDARD_TYPE(Geom_BezierSurface ))) - if ( !noSafeTShapes.insert((const Standard_Transient*) _face.TShape() ).second ) + if ( !noSafeTShapes.insert( _face.TShape().get() ).second ) isSafe = false; double f, l; @@ -1409,7 +1410,7 @@ namespace edgeIsSafe = false; } } - if ( !edgeIsSafe && !noSafeTShapes.insert((const Standard_Transient*) e.TShape() ).second ) + if ( !edgeIsSafe && !noSafeTShapes.insert( e.TShape().get() ).second ) isSafe = false; } return isSafe; @@ -2459,7 +2460,7 @@ namespace ip._faceIDs = e2fIt->second; ip._shapeID = edgeID; - // discretize the EGDE + // discretize the EDGE GCPnts_UniformDeflection discret( curve, deflection, true ); if ( !discret.IsDone() || discret.NbPoints() < 2 ) continue; @@ -2914,7 +2915,7 @@ namespace proj.Perform( testPnt ); if ( proj.IsDone() && proj.NbPoints() > 0 ) { - Quantity_Parameter u,v; + Standard_Real u,v; proj.LowerDistanceParameters( u,v ); if ( proj.LowerDistance() <= 0.1 * _grid->_tol ) @@ -3046,9 +3047,9 @@ namespace else if ( eMidOut != edges.end() ) edges.splice( edges.end(), edges, edges.begin(), eMidOut ); - // sort nodes accoring to the order of edges + // sort nodes according to the order of edges _Node* orderNodes [20]; - TGeomID orderShapeIDs[20]; + //TGeomID orderShapeIDs[20]; size_t nbN = 0; TGeomID id, *pID = 0; for ( e = edges.begin(); e != edges.end(); ++e ) @@ -3056,14 +3057,14 @@ namespace if (( id = _grid->_shapes.FindIndex( SMESH_MesherHelper::IthVertex( 0, *e ))) && (( pID = std::find( &nShapeIds[0], nShapeIdsEnd, id )) != nShapeIdsEnd )) { - orderShapeIDs[ nbN ] = id; + //orderShapeIDs[ nbN ] = id; orderNodes [ nbN++ ] = nodes[ pID - &nShapeIds[0] ]; *pID = -1; } if (( id = _grid->_shapes.FindIndex( *e )) && (( pID = std::find( &nShapeIds[0], nShapeIdsEnd, id )) != nShapeIdsEnd )) { - orderShapeIDs[ nbN ] = id; + //orderShapeIDs[ nbN ] = id; orderNodes [ nbN++ ] = nodes[ pID - &nShapeIds[0] ]; *pID = -1; } @@ -3157,7 +3158,7 @@ namespace const F_IntersectPoint* firstIntPnt = 0; if ( link._nodes[0]->Node() ) // 1st node is a hexa corner { - curIntPnt._paramOnLine = coords[ ijk[ iDir ]] - coords[0]; + curIntPnt._paramOnLine = coords[ ijk[ iDir ]] - coords[0] + _grid->_tol; const GridLine& line = _grid->_lines[ iDir ][ lineIndex[ iL ]]; multiset< F_IntersectPoint >::const_iterator ip = line._intPoints.upper_bound( curIntPnt ); @@ -3387,7 +3388,7 @@ namespace } //================================================================================ /*! - * \brief Classify a point by grid paremeters + * \brief Classify a point by grid parameters */ bool Hexahedron::isOutParam(const double uvw[3]) const { @@ -3587,7 +3588,7 @@ bool StdMeshers_Cartesian_3D::Compute(SMESH_Mesh & theMesh, facesItersectors[i].Intersect(); #endif - // put interesection points onto the GridLine's; this is done after intersection + // put intersection points onto the GridLine's; this is done after intersection // to avoid contention of facesItersectors for writing into the same GridLine // in case of parallel work of facesItersectors for ( size_t i = 0; i < facesItersectors.size(); ++i )