X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FSVTK%2FSVTK_Renderer.cxx;h=d5ccedbefe59f7690d755967d4b7c4002986c054;hb=02904c3728214667f919cfe06072a91e1687b12f;hp=75c9574a3c27427c7cadee7992502380d3cfdbad;hpb=af07426a4bcf27234daf56881653080f64c4936e;p=modules%2Fgui.git diff --git a/src/SVTK/SVTK_Renderer.cxx b/src/SVTK/SVTK_Renderer.cxx index 75c9574a3..d5ccedbef 100644 --- a/src/SVTK/SVTK_Renderer.cxx +++ b/src/SVTK/SVTK_Renderer.cxx @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -6,7 +6,7 @@ // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either -// version 2.1 of the License. +// version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -47,6 +47,7 @@ #include #include +#include // undefining min and max because CASCADE's defines them and // it clashes with std::min(), std::max() included in utilities.h @@ -283,6 +284,16 @@ SVTK_Renderer anActor->RemoveFromRender(GetDevice()); + while ( int i = myPointPicker->GetProp3Ds()->IsItemPresent( theActor )) + myPointPicker->GetProp3Ds()->RemoveItem( i-1 ); + while ( int i = myCellPicker->GetProp3Ds()->IsItemPresent( theActor )) + myCellPicker->GetProp3Ds()->RemoveItem( i-1 ); + + while ( int i = myPointPicker->GetActors()->IsItemPresent( theActor )) + myPointPicker->GetActors()->RemoveItem( i-1 ); + while ( int i = myCellPicker->GetActors()->IsItemPresent( theActor )) + myCellPicker->GetActors()->RemoveItem( i-1 ); + if(theIsAdjustActors) AdjustActors(); } @@ -547,6 +558,18 @@ SVTK_Renderer myTrihedron->VisibilityOn(); } +/*! + Set trihedron visibility +*/ +void +SVTK_Renderer +::SetTrihedronVisibility( const bool show ) { + if(show) + myTrihedron->VisibilityOn(); + else + myTrihedron->VisibilityOff(); +} + /*! Adjust size of the trihedron to the bounding box of the scene */