X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FSVTK%2FSVTK_Renderer.cxx;h=b763565036dee2438591f8b4603b66b894139a1c;hb=refs%2Fheads%2Fngr%2Fpython3_dev_pv5.4;hp=fa09eb29f078fd9cd483af3f6cfaf8797b02988b;hpb=bb8609caf7881d966fbb88dec0a7822736da93f5;p=modules%2Fgui.git diff --git a/src/SVTK/SVTK_Renderer.cxx b/src/SVTK/SVTK_Renderer.cxx index fa09eb29f..b76356503 100644 --- a/src/SVTK/SVTK_Renderer.cxx +++ b/src/SVTK/SVTK_Renderer.cxx @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -6,7 +6,7 @@ // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either -// version 2.1 of the License. +// version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -28,7 +28,7 @@ #include "SVTK_Trihedron.h" #include "SVTK_CubeAxesActor2D.h" -#include "SVTK_RectPicker.h" +#include "SVTK_AreaPicker.h" #include "SALOME_Actor.h" #include "VTKViewer_Actor.h" @@ -47,6 +47,7 @@ #include #include +#include // undefining min and max because CASCADE's defines them and // it clashes with std::min(), std::max() included in utilities.h @@ -67,8 +68,8 @@ SVTK_Renderer myEventCallbackCommand(vtkCallbackCommand::New()), myPointPicker(vtkPointPicker::New()), myCellPicker(vtkCellPicker::New()), - myPointRectPicker(SVTK_RectPicker::New()), - myCellRectPicker(SVTK_RectPicker::New()), + myPointAreaPicker(SVTK_AreaPicker::New()), + myCellAreaPicker(SVTK_AreaPicker::New()), myPreHighlightProperty(vtkProperty::New()), myHighlightProperty(vtkProperty::New()), myTransform(VTKViewer_Transform::New()), @@ -83,12 +84,12 @@ SVTK_Renderer myPointPicker->Delete(); myCellPicker->Delete(); - myPointRectPicker->Delete(); - myPointRectPicker->PickFromListOn(); + myPointAreaPicker->Delete(); + myPointAreaPicker->PickFromListOn(); - myCellRectPicker->Delete(); - myCellRectPicker->PickFromListOn(); - myCellRectPicker->PickPointsOff(); + myCellAreaPicker->Delete(); + myCellAreaPicker->PickFromListOn(); + myCellAreaPicker->PickPointsOff(); //SetPreselectionProp(); myPreHighlightProperty->Delete(); @@ -244,8 +245,8 @@ SVTK_Renderer anActor->SetPointPicker(myPointPicker.GetPointer()); anActor->SetCellPicker(myCellPicker.GetPointer()); - anActor->SetPointRectPicker(myPointRectPicker.GetPointer()); - anActor->SetCellRectPicker(myCellRectPicker.GetPointer()); + anActor->SetPointAreaPicker(myPointAreaPicker.GetPointer()); + anActor->SetCellAreaPicker(myCellAreaPicker.GetPointer()); anActor->SetPreHighlightProperty(myPreHighlightProperty.GetPointer()); anActor->SetHighlightProperty(myHighlightProperty.GetPointer()); @@ -275,14 +276,24 @@ SVTK_Renderer anActor->SetPointPicker(NULL); anActor->SetCellPicker(NULL); - anActor->SetPointRectPicker(NULL); - anActor->SetCellRectPicker(NULL); + anActor->SetPointAreaPicker(NULL); + anActor->SetCellAreaPicker(NULL); anActor->SetPreHighlightProperty(NULL); anActor->SetHighlightProperty(NULL); anActor->RemoveFromRender(GetDevice()); + while ( int i = myPointPicker->GetProp3Ds()->IsItemPresent( theActor )) + myPointPicker->GetProp3Ds()->RemoveItem( i-1 ); + while ( int i = myCellPicker->GetProp3Ds()->IsItemPresent( theActor )) + myCellPicker->GetProp3Ds()->RemoveItem( i-1 ); + + while ( int i = myPointPicker->GetActors()->IsItemPresent( theActor )) + myPointPicker->GetActors()->RemoveItem( i-1 ); + while ( int i = myCellPicker->GetActors()->IsItemPresent( theActor )) + myCellPicker->GetActors()->RemoveItem( i-1 ); + if(theIsAdjustActors) AdjustActors(); } @@ -369,8 +380,8 @@ SVTK_Renderer myPointPicker->SetTolerance( theTolNodes ); myCellPicker->SetTolerance( theTolCell ); - myPointRectPicker->SetTolerance( theTolNodes ); - myCellRectPicker->SetTolerance( theTolCell ); + myPointAreaPicker->SetTolerance( theTolNodes ); + myCellAreaPicker->SetTolerance( theTolCell ); mySelector->SetTolerance( theTolObjects ); } @@ -384,9 +395,9 @@ inline bool CheckBndBox(const double theBounds[6]) { - if(theBounds[0] > -VTK_LARGE_FLOAT && theBounds[1] < VTK_LARGE_FLOAT && - theBounds[2] > -VTK_LARGE_FLOAT && theBounds[3] < VTK_LARGE_FLOAT && - theBounds[4] > -VTK_LARGE_FLOAT && theBounds[5] < VTK_LARGE_FLOAT) + if(theBounds[0] > -VTK_FLOAT_MAX && theBounds[1] < VTK_FLOAT_MAX && + theBounds[2] > -VTK_FLOAT_MAX && theBounds[3] < VTK_FLOAT_MAX && + theBounds[4] > -VTK_FLOAT_MAX && theBounds[5] < VTK_FLOAT_MAX) return true; return false; } @@ -402,8 +413,8 @@ SVTK_Renderer bool aCDisplayed = IsCubeAxesDisplayed(); double aNewBndBox[6]; - aNewBndBox[ 0 ] = aNewBndBox[ 2 ] = aNewBndBox[ 4 ] = VTK_LARGE_FLOAT; - aNewBndBox[ 1 ] = aNewBndBox[ 3 ] = aNewBndBox[ 5 ] = -VTK_LARGE_FLOAT; + aNewBndBox[ 0 ] = aNewBndBox[ 2 ] = aNewBndBox[ 4 ] = VTK_FLOAT_MAX; + aNewBndBox[ 1 ] = aNewBndBox[ 3 ] = aNewBndBox[ 5 ] = -VTK_FLOAT_MAX; int aVisibleNum = myTrihedron->GetVisibleActorCount(GetDevice()); if(aVisibleNum){ @@ -547,6 +558,18 @@ SVTK_Renderer myTrihedron->VisibilityOn(); } +/*! + Set trihedron visibility +*/ +void +SVTK_Renderer +::SetTrihedronVisibility( const bool show ) { + if(show) + myTrihedron->VisibilityOn(); + else + myTrihedron->VisibilityOff(); +} + /*! Adjust size of the trihedron to the bounding box of the scene */ @@ -674,6 +697,35 @@ SVTK_Renderer ::ResetCameraClippingRange(GetDevice()); } +/*! + Fit all selected presentation in the scene +*/ +void SVTK_Renderer::onFitSelection() +{ + vtkActorCollection* aSelectedCollection = vtkActorCollection::New(); + + VTK::ActorCollectionCopy aCopy( GetDevice()->GetActors() ); + vtkActorCollection* aCollection = aCopy.GetActors(); + aCollection->InitTraversal(); + while ( vtkActor* aProp = aCollection->GetNextActor() ) + if ( SALOME_Actor* anActor = SALOME_Actor::SafeDownCast( aProp ) ) { + const Handle(SALOME_InteractiveObject)& io = anActor->getIO(); + if ( !io.IsNull() && mySelector->IsSelected( io ) ) + aSelectedCollection->AddItem( aProp ); + } + + if( aSelectedCollection->GetNumberOfItems() == 0 ) + return; // if collection is empty + + double bounds[6]; + ::ComputeBounds( aSelectedCollection, bounds ); + + if ( aSelectedCollection->GetNumberOfItems() && ::isBoundValid( bounds ) ) { + GetDevice()->ResetCamera( bounds ); + GetDevice()->ResetCameraClippingRange( bounds ); + } +} + /*! Reset camera clipping range to adjust the range to the bounding box of the scene */