X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FSMESH_SWIG_WITHIHM%2FlibSMESH_Swig.i;h=ac732d4672e8f64d8626a71b65cd20528cbd8f98;hb=976def5878c6e3905816b97c67d6eadccc39673d;hp=c10c0fe964898d3255b94304bf04a3b3876bb446;hpb=bd8f1aee7c78f7d2eb82bd4fec5e08c9e3d280ce;p=modules%2Fsmesh.git diff --git a/src/SMESH_SWIG_WITHIHM/libSMESH_Swig.i b/src/SMESH_SWIG_WITHIHM/libSMESH_Swig.i index c10c0fe96..ac732d467 100644 --- a/src/SMESH_SWIG_WITHIHM/libSMESH_Swig.i +++ b/src/SMESH_SWIG_WITHIHM/libSMESH_Swig.i @@ -1,9 +1,9 @@ -// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either -// version 2.1 of the License. +// version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -47,6 +47,57 @@ } %include "typemaps.i" +%include "std_vector.i" + +namespace std { + %template(VectorInt) vector; +}; + + +/* Selection mode enumeration (corresponds to constants from the SALOME_Selection.h) */ +enum + { + Node, + Cell, + EdgeOfCell, + Edge, + Face, + Volume, + Actor, + Elem0D, + Ball + }; + +typedef struct +{ + double r, g, b; + int delta; +} surfaceColorStruct; + +typedef struct +{ + double r, g, b; + int delta; +} volumeColorStruct; + +typedef struct +{ + double r, g, b; +} edgeColorStruct; + +typedef struct +{ + double r, g, b; +} nodeColorStruct; + +struct actorAspect +{ + surfaceColorStruct surfaceColor; + volumeColorStruct volumeColor; + edgeColorStruct edgeColor; + nodeColorStruct nodeColor; + double opacity; +}; class SMESH_Swig { @@ -76,4 +127,13 @@ class SMESH_Swig void CreateAndDisplayActor( const char* Mesh_Entry ); void EraseActor( const char* Mesh_Entry, const bool allViewers = false ); + + actorAspect GetActorAspect(const char* Mesh_Entry, int viewId = 0 ); + void SetActorAspect( const actorAspect& actorPres, const char* Mesh_Entry, int viewId = 0 ); + + // --------------------- for the test purposes ----------------------- + int getSelectionMode(); + void select( const char *id, std::vector ids, bool append = false ); + void select( const char *id, int id1, bool append = false ); + };